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Nachfolgend die englischen Original-Patchnotes für das DayZ-Update

Version: 0.34.115106 - 07.02.2014

This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.

Known Issues

Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
Actions: If player puts burlap sack from his head to ground his vision stays black

New

Animations: Ruger 10/22 hand pose
Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
Gear: Configured sewing kit and its recipes
Gear: Added configuration for durable riders jacket
Gear: Added Cowboy hats to the loot spawns (multiple colors)
Gear: Added Sewing kit to the loot spawns
Gear: Added B95 and 762 speedloader to loot spawns
Gear: Added configuration for durable riders jacket
Gear: Added durable leather jacket to loot spawns
Gestures: Thumbs Up gesture added with default F7 key binding
Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed

Actions: Could not cover another players head with a burlap sack
Actions: No longer spawns clones of sack after Remove Head Cover action
Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
Animations: Pointing and clapping now works even when initiated from aimed states
Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
Crafting: Cannot chamber/load magazine with ruined ammunition
Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
Crash: Game Crash when using FLUSH command
Crash: Out of bounds crash when no sounds defined
Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
Spawns: Lowered probability of Weapon cleaning kit spawns
Systems: Healing system was double processing for blood regeneration
Systems: Notifier messages were not being cleared/reset on within-state changes
Systems: Players position was not saving on disconnect
Systems: Players could get continually stuck in a dead character during load from central server
Systems: Players would not receive any falling damage
Systems: Disconnecting dead player would delete the body after ~30 seconds
Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
Systems: Notifier gets stuck on "stuffed"
Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)

Version 0.33.114926 - 05.02.2014

Known Issues

Spawns: Loot is not spawning in military tents
Spawns: Some structures in Svetlo currently do not spawn loot
Server: Servers under load can delay actions from the client
Graphics: Only 4 dynamic light sources will be rendered at one time currently
Actions: Looting a dead body may make a ghost clone copy of the inventory

New

Actions: chambering SKS round from pile, loading 10 rounds from pile
Actions: You can uncuff other players with the hacksaw
Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
Actions: Restrained players cannot use inventory or action menu
Animations: Player now can take and hide rifle in crouched run
Animations: SKS reload animations
Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
Crafting: FNX45 pistol can be chambered with single round
Crafting: Opening cans with combat knife added
Crafting: Opening cans with machete added
Crafting: Painting Motorbike Helmets to Black and Green
Crafting: Waterbottles and canteens now allow pouring water between them
Effects: Magnum revolver ejecting shells when reloading
Effects: Magnum revolver sounds - gunshots, reloading
Effects: Mosin ejecting shells when cycling
Effects: New Mosin sounds - gunshots, cycling, reloading
Gear: Improvised courier backpack added
Gear: Machete added
Gear: Hard hats added in various colors
Gear: Motorcycle Helmets have black visor variants
Gear: Small, uncomfortable, and silly (but cute) children's school backpack
Gestures: Clapping Gesture added, default F5 key
Gestures: Pointing Gesture added, default F6 key
Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
Server: Player spawns now cached by engine directly, increasing performance
Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
Spawns: Added Bubble goose jackets into the loot spawns
Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
Spawns: Healthcare Center now spawns loot
Spawns: .45acp box of 25rnds added to loot spawns
Spawns: Police stations now spawn loot
Systems: Hunger and Thirst slightly modified.
Systems: Notifications added to UI for hydration and high energy
Systems: Fractures can now occur due to melee and shot damage, not just environmental
Systems: Fractures (arms/legs) now saved and loaded correctly from database
Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
Zombies: Different types of Military zombies now have tougher attack values and improved durability
Zombies: Engine dynamic obstacle checking (zombie, another player)
Zombies: Svetlojarsk zombie spawns added

Fixed

Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
Actions: Keys won't disappear after uncuffing
Actions: loading ammo works for sprayed Mosin variants
Actions: Read/Writing notes with paper and pen now works again
Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
Art: Bug allowing players to clip through geometry of the police station building.
Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
Animations: Weapon reloading for magazine was not working properly when no magazine fitted
Animations: Rifle Aimed Walk Updated, diagonal animations fixed
Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
Animations: changed animation for equipping the compass - Animations: Proper animation played when taking pistol in run
Animations: Changing stances is faster now both for armed and unarmed player
Animations: Skinning problem with armored zombies that caused the model to warp during some animations
Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
Animations: Mosin bolt animation after each shot updated to match hand animation
Animations: Removed footstep sound from pointing animations
Animations: Pointing gesticulation now possible even when holding 2 handed weapons
Animations: Clapping now possible to initiate while holding 2 handed weapons
Config: Berries have more nutrition now
Crafting: You can no longer saw off sawed off shotgun
Crafting: Can spraypaint M4 to green or black
Crafting: Damage is now transferred when items are painted
Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
Crafting: Spraypainting an M4 won't delete your carry handle
Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
Crafting: You won't loose attached universal weapon flashlight after M4 painting - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
Effects: Dazed effect plays again when a player is hit/damaged/shot
Effects: Some effects were not active locally when a player was restrained
Effects: gunshot sound of Magnum reverted to original one
Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
Fixed: Popping up texture error for beret models
Gear: Spraycans won't deplete after relogging
Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
Gear: Headlamp beam raised slightly
Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
Gear: ZSh-3 Pilot helmet fixed and updated
Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
Gear: Splint position in hand was wrong now corrected
Gestures: Taunt defaults correctly to F4 key
Graphics: "god rays" could cause overloaded post-processing and graphical corruption
Graphics: fix of removing shining object from hand (switch off)
Graphics: Roads have per pixel lights
Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
Login: Respawn button now works correctly
Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
Spawns: Lowered chance of Taloon and Mountain backpacks spawning
Spawns: Drastically lowered chance of backpacks spawning on the construction site
Spawns: Loot spawn tweaks in some civilian structures
Weapons: Mosin recoil increased
Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
Weapons: It is no longer possible to attach longrange scope onto SKS
Weapons: M4 carry handle can now be attached to painted variants of M4
Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
Zombies: Better filter/check of attack hits directly in engine
Zombies: Military zombies made tougher

Hotfixed

Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
Crash: Client crash on exit, all systems 100% reproduction
System: Previous build caused overzealous starvation to occur


Version 0.32.114557 - 22.01.2014

This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.

Known Issues

Corpse cleanup causes server crash during forced server restart
Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory

Fixed

Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine
Sea ambient sound is now slightly quieter
Animation: Fixed misc issues with vaulting
Animation: Fixed getting on the ladder from kneel for the armed player
Animation: Fixed animation speed for unarmed player in main menu
Animation: Fixed an issue with changing weapon while aiming in kneel
Animation: Fixed an issue with rotation while aiming in prone
Headtorch color descriptions fixed
Jeans descriptions (color) fixed
Cargo pants description fixed (color)
Chest holster description added
Using an item in your hand no longer goes out of hand once action done
Using an item while something else in your hand will go back to that item once action done
Security issue with IGUI variable compiling
Situation where player used item on other players inventory causing neverending looped item check
Weapons now display tooltips
Players can now be revived with the defibrillator
Clipping on right hand when holding an item and pressing F1 (Greeting).
Map_ChernarusSW description fixed
SKS rifle description added

New

UI: Editable character name in main menu
UI: Hive, mode and time columns in server browser
Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
Security: Signature verification against PBOs
Loot: Added shotgun speedloader into loot spawns
Loot: Added box of 20 pieces .357 rounds into loot spawns
Loot: Added color variants of all shoes into loot spawns
Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Loot: Added hacksaw into the loot spawns
Loot: Added shotgun into loot spawns
Action: Players can now collect Berries as food
Loot: Added Hacksaw into loot spawns
Crafting: Players can create sawed-off shotgun from shotgun
Crafting: Players can opening cans with a hacksaw
Crafting: Painting Mosin with spraypoint now supported
Loot: Added spraypaint can into loot spawns
Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
Animation: Surrender now disarms player for single handed items
Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
Action: Burlap sack can be placed on head of self or target
Action: Burlap sack causes black screen and reduced sound when worn on head
Performance: Server Performance improvements
Zombies: Six new zombie soldier types
Crafting: Weapon cleaning kit used for keeping your guns in good shape
Loot: Shotgun snap-loader for fast reloads
Crafting: Player can spraypaint MP handguard and buttstock
Crafting: Support for "add paint" or "repaint" for spraypainting
Crafting: Player can spraypaint CMAG magazines

Version 0.30.113953 - 05.01.2014

New

Design: Balancing of player spawns (ongoing)
Server: Dead player cleanup (time based)
Design: M9130 Bayonet can now open cans
Server: BattlEye Anti-Cheat (Client as well)
Server: Initial implementation for Sub-Private Hives (ongoing)
Server: Initial implementation for regular & hardcore Public Hive

Fixed

Server: Dedicated Server crash related to player skeleton
Server: Player location rubberbanding (ongoing)
Server: Large delay in item manipulation and "inventory tetris"

Version 0.30.113925 - 31.12.2013

New

Design: Balancing of player spawns (ongoing)
Server: Enhanced Server-side security & customization options
Design: .357 Magnum Speedloader should now spawn
Server: First Person only servers are now supported (Seperate Hive coming later on)

Fixed

Design: Player corpses should no longer despawn upon disconnect
Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
Design: 357 Magnum spawning fixed

Version 0.29.113822 - 19.12.2013

NOTE: You cannot connect to any LOWER server with this update (0.29), so only 113822 servers once they are running this build.

Fixed

Animation transitions - Restrained, Prone Rifle
Greetings - Hand Position adjusted
Fixed several floating loot issues in buildings without floor geometry
Fix for force feed/drink/consume medicine other players
Sharp objects open food cans (not working in retail previously)
Disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim)
Various Critical security updates

New

Magnum Reloads (magnum not yet enabled)
You can measure whether is a battery fully charged, half charged or empty by licking it (not working, delayed until next build)