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Nachfolgend die englischen Original-Patchnotes für das DayZ-Update

Experimentelle Version

Version: 0.50.125214 - 01.10.2014

New items

New animations

  • Added new idle animation for Handguns
  • Added new running animation
  • Added new animation for lighting flares and Chemlights (can no-longer light them without putting them onto hands/inventory and the light will disappear if pressed the red X-button on the inventory screen while holding them or having them on the inventory)
  • Added new animation for wringing items out

PBO Dateien

Added PBO files for the following items:

  • Candles
  • Hedgehogs
  • Leather sewing kits
  • Vodka Bottles
  • New type of Batteries
  • Signs for various new towns
  • Oil Canisters
  • Tree and Birch Tree Bark
  • AK-74M
  • AKS-74U
  • Cassette
  • Derringer
  • Leather Hat
  • Radio
  • Tanned leather


Added Sound PBO files for the following effects:


Sonstiges

  • Action: Can now lock a door and pick the lock of it open
  • Action: Can now break the lock on a door by dealing damage on it
  • Action: Can now search for Stones on the beach
  • Action: Can now search for Chicken feathers in Chicken Coops
  • Action: Can now repair items with Duct Tape
  • Action: Can now dig and Fertilize Greenhouses
  • Action: Can now plant and grow Tomatos in Greenhouses
  • Character: Can now drown
  • Character: Can now stitch yourself up to stop bleeding by using the Sewing Kit
  • Character: Will now say "My clothes are soaked" instead of "I am soaked" when Soaked
  • Character: Wounds can now get infected (No known side effects)
  • Character: Walking on low quality shoes and on rough terrain will now damage the player
  • Environment: Added doors to the city block pub buildings
  • Gear: Wooden Sticks and Sharpened Sticks can now be used as fuel for Fireplace Kits
  • Gear: Shoes degrade over time
  • Loot: Configured Loot Spawn
  • Map: Added Train Poles along the Railway
  • Map: Added the new towns of Berezhki and Svergino
  • Map: Added Pobeda Dam
  • Map: Removed the Jail in Turovo
  • Map: Added a Military Base (Kamensk)|Military Base around Kamensk (WIP)
  • Weather: Rain now uses the water impact effect
  • Weather: Rain water now flows on surfaces (Also on some surfaces where it shouldn't)
  • Zombies: Added Hermit Zombie
  • Graphics: A significant change onto shadows

Fixed


Aktuelle Version

Version: 0.49.124972 - 24.09.2014

  • Fixed a server crash caused by ragdoll
  • Fixed a server crash and persistance corruption
  • Map changes
  • Persistance is enabled again by default on official servers. And is available as an opt in for all servers.


Vorherige Versionen

Version: 0.49.124971 - 17.09.2014

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

Map and spawn changes:

Severograd, and new villages in vicinity

New items:

New mechanics:

  • New melee hit detection
  • Player temperature
  • Resuscitation
  • Fibrillation
  • New events (helicopter crashes, vehicle spawns etc.)
  • New door implementation
  • Players can now run up and down the stairs
  • Zombie variations
  • First iteration of central economy.
  • Animal navmesh

New animations:

  • Digging Animations
  • New restrained crouch pose
  • New restrained crouch walk
  • CPR animations
  • New zombie walks, runs, sprints and idle variations
  • Ragdoll changes

Fixed:

  • Duplication techniques removed
  • Shotgun pellets in multiplayer are now working
  • Player can no longer take an item in hand while handcuffed
  • Various gesture related fixes and polishing
  • Raised move with bow in Standing stance and rotations with bow
  • Minor polishing for different reloads
  • Unintended fishing cancellation by player movement should be reduced
  • Wearing raincoat and gorkas now prevents you from soaking from rain
  • Clothes drying revisioned
  • Berry picking, tree and kindling gathering and worms digging can now be cancelled
  • Player gets wet even when only partially submerged in water
  • Ruined axe warning message
  • Balaclava mask can get wet
  • Weather client synchronization
  • 7.62x39 cartridges have weight
  • Rags and sticks are spent when they are in hand before crafting starts
  • Allowed swing detection for most melee weapons
  • Added sound, music, radio and speech fade in dead state
  • Battery licking animation for check battery action
  • Various desync issues
  • Various server performance issues
  • Player can no longer change weapon when in water
  • Player collisions adjusted to reduce clipping through walls in various situations
  • Fixed an issue where certain gestures would not get called from raised stance
  • Fixed footstep sounds in various moves
  • Fixed an issue where the player could fall to the ground after performing "Drink All" action
  • Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
  • Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances

Issues:

  • Persistence (Events do not get loaded properly after server restart)
  • Persistence (Server state can become corrupted due to grenades stored in containers)
  • Melee (When using rapid left click there is a high chance that melee weapon will get switched)
  • Broken shadows in some cases
  • Zombies are unable to get into some of the buildings.
  • Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)


Version: 0.48.124737 - 13.08.2014

Known issues

  • Player is unable to attack with any weapon under certain circumstances
  • Character freezes for a few seconds after throwing an item under certain angle
  • Players experience desync when engaged in melee combat while their network bubbles overlap
  • Random throwing of items
  • Ladders can't be used after hit by a grenade explosion
  • Player is stuck in building after reconnect
  • Player cannot respawn properly after drowning
  • When restrained while unconscious player stays restrained until he reconnects
  • Character goes prone after using drink all action on canteen
  • Random police car spawning doesn't work properly. Cars are not visible, loot is there though.

New

  • Animations: Igniting fireplace
  • Animations: Restrained sprint (run)
  • Animations: Fishing (pull out, check, start)
  • Animations: Searching for berries, digging
  • Animations: Cow animation sets
  • Crafting: You can craft leather sack
  • Crafting: You can craft mosin wrap from burlap sack
  • Crafting: You can add grass to burlap wrap
  • Crafting: You can sharpen wooden sticks
  • Crafting: You can combine sharpened sticks and feather to create a primitive arrow
  • Crafting: Preparing chicken will now also give you some chicken feathers
  • Crafting: You can saw mosin-nagant 9130 off
  • Crafting: You can paint sawn-off mosin-nagant 9130
  • Crafting: You can tear bandana mask into rags
  • Crafting: You can attach and detach Smersh Backpack to Smersh Vest
  • Gear: Crafted leather sack
  • Gear: Smersh Vest
  • Gear: Smersh Backpack
  • Gear: Sharpened Stick
  • Gear: Chicken Feathers
  • Gear: Primitive Arrow
  • Gear: Added lifetime and persistence parameters
  • Gear: Bow can now use primitive arrows
  • Gear: Tank helmet
  • Loot: Randomized police cars spawns (works but cars are not always visible - see known issues)
  • Loot: Some guns spawn with ammo now
  • Weapons: Sawed-off variant of mosin-nagant 9130
  • World: Sinistok village is added.
  • World: Vavilovo village is added.
  • World: New WW2 monument has been added to Severograd town.
  • World: Oak tree was replaced by new model.

Fixed

  • Animations: Slow and fast move with raised Bow in crouch
  • Animations: Silence gesture crouch and prone polished
  • Actions: Tearing bandana into rags produce only one rag now
  • Actions: Highly increased chance of finding an apple
  • Actions: Slightly increased chance of finding a berry
  • Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
  • Cooking: Highly reduced chance of getting food poisoning from burnt meat
  • Crafting: Tracksuit pants can be mended with sewing kit
  • Graphics: Textures for epinephrine and fire extinguisher improved
  • Engine: First iteration of wall clipping fix
  • Gear: Gorka pants takes four slots
  • Loot: Heli-crashsites fixed
  • Loot: Loot tables changed
  • Loot: Rotten fruit and vegetables removed from loot spawns
  • Weapons: Crossbow dispersion tweaked
  • Weapons: CR 527 magazine cannot be repainted
  • Weapons: Range for all melee weapons and fists tweaked
  • Weapons: All melee weapons are set to use cursor for hit now
  • Weapons: CR 527 magazine description edited
  • Weapons: MP5 30Rnd magazine takes up two vertical slots
  • Weapons: Shotguns damage
  • Weapons: Improvised bow dispersion tweaked

Nicht dokumentiert:

New

  • Animations: Player can now run with guns raised
  • Animation: New animation for running and walking with gun raised
  • Files: Added PBO files for Bears and RGD-5 Grenades
  • Player: Can now crouch walk when legs are broken
  • Server: "Regular" and "Hardcore" servers changed to "Third person" and "First person" respectively
  • Weapons: Added 5Rnd Clip
  • Weapons: Added .380 Auto 35 Rounds
  • Weapons: Added Crossbow Holosight
  • World: Added V3S Truck wrecks

Fixed

  • Camera: Camera no longer glitches through walls
  • World: New Deer stand model added
  • World: New fence model added


Version: 0.47.124641 - 30.07.2014

  • Note: This update features many new features and their initial implementations. We will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix.
  • Note: Change log pending contributions from engine/programming team.

Known issues

  • Player can in rare circumstances enter a state in which they cannot attack and must relog
  • Character may temporarily enter a frozen state when throwing (resolved a few seconds)
  • Melee targeting is off in some situations
  • Players can in some circumstances experience slight desync with server
  • Dynamic server events are temporarily disabled
  • Backpacks rearrange after reconnection
  • Players restrained while unconscious remained restrained until reconnection (after awaking)
  • Persistent items & storage are disabled server side pending hot fix to stable branch

New

  • Actions: cans can be opened with SKS bayonet and sickle
  • Actions: added playerDrinkCan action to config
  • Actions: added Melee class to SurvivorBase
  • Animations: New default aimed animations with rifle
  • Animations: Player now can walk while surrender
  • Animations: Transitions for surrender/restrained player
  • Animations: Crouched zombie animation set
  • Animations: Reload for CZ527
  • Animations: Hand poses added for matchbox, Injection Vial, Hacksaw
  • Animations: Drinking from can
  • Character: New female face models
  • Character: New male face models
  • Engine: Ragdoll support for Zombies & Players
  • Engine: Initial implementation of navmesh for zombie pathfinding
  • Items: Boonie Hat fishing hook storage
  • Items: Chemlights
  • Items: AK101
  • Items: CR 527
  • Items: Makarov IJ70
  • Items: PM73 RAK
  • Items: Medium Civilian Tent
  • Items: Paramedic clothes (jacket and pants)
  • Items: Military Boots now store knives
  • Items: Red, Black, Polka dotted, Olive and Camo bandana added
  • Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added
  • Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage
  • Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask
  • Server: Persistent item support (disabled for this update)
  • Server: Simulation changes to support increased server performance
  • Server: Persistent storage support (disabled for this update)
  • Server: Dynamic loot respawning
  • World: Turovo village added

Fixed

  • Actions: Player is not able to fill a ruined canteen from well.
  • Actions: When player opens ruined canned food there is low amount of food left.
  • Actions: Player is not able to pour water from a ruined canteen.
  • Actions: Player can no long empty magazine attached to a weapon
  • Actions: No access to catch rain action during ongoing action
  • Actions: Fishing actions displayed while using different items than rod
  • Actions: Added missing part to improvised bag/backpack crafting messages in action menu
  • Actions: Zucchini can be force fed
  • Actions: Added new drink from well animation to blue well
  • Actions: Unable to use actions while swimming or while on ladder
  • Actions: Player can take Makarov into hands straight from ground
  • Actions: Player can take PM73 RAK into hands straight from ground
  • Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action
  • Animals: Visual improvement of cow, rabbit and wildboar
  • Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence)
  • Animations: Crouch moves with bow
  • Animations: Prone moves with pistol
  • Animations: Fixed multiple issues with vaulting
  • Animations: Zucchini handheld position
  • Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle
  • Animations: Face-palm doesn't make the player stand up from prone anymore
  • Animations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand....)
  • Engine: Adjustment to Night time lighting levels
  • Items: Dimmed fireplace light so it not interfere with HDR
  • Items: tweaked shotguns dispersions and recoils
  • Items: tweaked pistols dispersions
  • Items: tweaked rifles, carbines and SMGs dispersions
  • Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions
  • Items: Wooden sticks can be held in hands
  • Items: CR527 shadow glitch fixed
  • Items: set chemlight to last 60 minutes
  • Items: lowered light intensity for chemlights and flare
  • Items: removed buttstock as default spawned attachment for MP5
  • Item: Binoculars size reduced
  • Items: added other chemlight color material variants
  • Modifiers: removed vomit message from blinded modifier
  • Recipes: You can paint cz572 black, green and camo
  • Recipes: Player can't tear clothing into rags while there are things in it
  • Recipes: Ruined cans opening tweaked


Version: 0.47.124523 - 04.07.2014

New

  • Physics: Added Ragdolls

Fixed

  • Event: Fixed Helicopter Crashes
  • Zombies: Added Navmesh to improve pathfinding

Nicht dokumentiert New

  • Animation: Added 3 new gestures; F8-Face Palm, F9-Cut your throat, and F10-Hush
  • Effect: Gas stations explode faster when shot
  • Files: Added Config files for CZ 527, Flare Gun, Makarov, and the PM73 Rak
  • Files: Added PBO files for weapon wraps and 2 vehicles.
  • Gear: Added Chemlights
  • Gear: Added EMT clothing
  • Gear: Fishing Hooks can be attached to Boonie Hats
  • Gear: Added space for Combat Knives to the Military Boots
  • Model: New Deer Model (Red Deer)
  • Player: Added 4 New player skins: 3 for males (Medium, Dean, and Matt) and 1 for females (Medium)
  • Zombies: Added new type of Zombie (Nicknamed Hoppers, Crawlers, or Monkeys)

Fixed

  • Action: Two handed Items can now be thrown.
  • Animation: Added new crawling Animation
  • Animation: You can now walk while holding your hands up.
  • Gear: Several books received a new skin.
  • Weapons: Flipped the Hacksaw upwards
  • Gear: "Spite" Renamed to "Spite Lemon Lime"

Version: 0.46.124490 - 02.07.2014

Known Issues

  • Crash caused by Fireplace kit in players Inventory
  • Character cloning
  • Player can look through walls
  • Zombies are spawning on spot of their death
  • Player is stuck in building after reconnect
  • Player cannot respawn properly when he has drowned
  • Shadow related client FPS drops
  • When restrained in unconscious player stays in restrained state till he reconnects

New

  • Actions: You can sort out good ammunition from a ruined stack
  • Animations: New reload animations for Longhorn and a second reload for the Crossbow.
  • Animations: New reload for B95 double rifle.
  • Animations: MP5K reload Animations
  • Animations: Added aimed pose for sitting with rifle.
  • Animations: Drinking from pond and well.
  • Loot: Added MP5 with magazines
  • Loot: Added military Pilotka side cap
  • Map: Karmanovka has returned
  • Map: Novodmitrovsk has been added
  • Map: Industrial area of Novodmitrovsk has been added.
  • Map: Tenement area near Novodmitrovsk has been added.
  • Map: Dobroe village is added.
  • Map: New administrative buildings has been added in Novo.
  • Item: Flashbang grenade
  • Item: Hand grenade
  • Item: Added green and black color variants of the ZSh3 helmet. Can be crafted.
  • Sound: Play sound when using the bow.

Fixed

  • Actions: Painting 75 akm drum magazine
  • Actions: Crafting fur backpack
  • Actions: AKM buttstock painting
  • Actions: Breaking apart backpacks, down into parts
  • Actions: Leather backpack crafting
  • Actions: Raised chance to ignite fire in wind
  • Actions: Fixed crash with meat duplication in fireplace/inventory
  • Actions: Can't eat meat directly from the fireplace
  • Animations: Fixed hand movement at the end of SKS reloading.
  • Animations: Hand clipping in unarmed run.
  • Animations: Crouch walks and runs replaced with new animations.
  • Animations: Crouch idle pose adjusted to better show items in player's hand.
  • Animations: Sprint with gun replaced with new animation.
  • Animations: Jump and vualt animations updated
  • Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.
  • Animations: Zombie attack animations polished.
  • Animations: Gestures poses fixed.
  • Animations: Two handed arming animations fixed.
  • Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weapons
  • Animations: Fixed an issue where vomiting was not working properly with 2 handed melee weapons
  • Animations: Fixed an issue where drinking animation was not playing when the player was in prone
  • Animations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffed
  • Animations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaning
  • Animations: Fixed an issue where the character would not roll left/right with binocs in raised prone state
  • Gear: Alpha sorting in alcohol tincture model
  • Item: Hacksaw hand placement
  • Sound: Arrow loading
  • Sound: Arrow ejecting
  • Sound: Fishing bait check

Version: 0.46.124463 - 30.06.2014

New

  • New anti cheat device


Nicht dokumentiert Known Issues

  • Can no longer craft animal skin backpacks

New

  • Action: Sort out fine rounds
  • Buildings: New town hall added in Novo
  • Buildings: New military building added
  • Clothing: Gorka E Military Uniform Jacket added
  • Clothing: Green variation of the police cap added
  • Files: Added data for Flare Gun, Rabbit Snare, and Tent
  • Files: Added data for 2 Grenade Launcher Attachments and PM63 Rak
  • Files: Added data for Smoke Grenade, Improvised Butane/Spray Grenade, and Improvised Timed Butane/Spray Grenade
  • Files: Added data for mackerels
  • Location: NEAF completely changed
  • Location: Dobroe added
  • Location: Turovo added
  • Location: Number of possible Helicopter Crash Sites increased from 16-18. (Number of crashed Helicopters on the map stays 3)
  • Sound: Added new sounds for the M4A1
  • Weapons: MP5-K added
  • Weapons: Flashbang added
  • Weapons: Grenade added
  • World: Added some new roads

Fixed

  • Effects: Increased the loading range of Helicopter Smoke
  • Gear: Can no longer put Small Protector Cases inside each other.
  • Gear: Splint inventory size reduced to two slots
  • Sound: Fixed the sounds of the brownish ground
  • Weapons: 7Rnd 1911 Magazine flipped back
  • Weapons: Kitchen Knives can now be equipped on your back

Version: 0.45.124426 - 18.06.2014

Known Issues

  • Crash caused by the duplication of burnt meat.
  • Camera can clip through walls.
  • Occasionally zombies are spawning at the same spot they died.
  • Extremely rare crash when a player throws item
  • Player's next character will not be saved into database if he disconnects after death.
  • Rapid player movement vertically can in rare circumstances incur falling damage

New

  • Actions: Added cancel current player action on self and on target back to gear configuration
  • Actions: Added cancel current player action on self and on target back to data and character configuration
  • Actions: Added cancel current player action on self, on target and on items back to actions themselves
  • Actions: Added new animations for drinking from pond and well actions
  • Actions: Igniting fireplace depends on wind strength and rain
  • Actions: Salmonellosis is curable with antibiotics
  • Actions: Emptying large magazine will split ammo in adequate amount of smaller piles
  • Actions: You can sharpen a bit badly damaged blades using stone
  • Actions : You can tear few blank pages out of a book
  • Actions : You can go fishing (ponds and lakes for this moment)
  • Actions : You can drink whole bottle at once
  • Animations: Clapping now possible while crouching
  • Animations: Binoculars transitions added for crouch and prone.
  • Content: Garage office building loot spawns added
  • Content: Doors on vehicle wrecks now show name in scroll menu so users are able to know which door or boot they are opening/closing.
  • Crafting : You can craft improvised fishing rod using long ashwood stick and rope
  • Crafting : You craft and break down leather courier bag
  • Crafting : You craft and break down leather backpack
  • Crafting: Splitting long ashwood stick into thirds
  • Crafting: Breaking Courier bag down into materials
  • Crafting: Breaking Improvised backpack down into materials
  • Crafting: Breaking Splint down into materials
  • Gathering : You can collect wood from bushes and trees and also search for kindling in woods
  • Gathering : You can mine stones from some smaller boulders
  • Gathering : You can dig up worms from ground
  • Gathering : You can search for apples
  • Gathering : You can skin and quarter animals
  • Gear: Road flare configuration
  • Gear: Road flare animation
  • Gear: Configuration of fireplace items and crafting recipes for them
  • Gear: Crafting recipes for combine/split firewood and stones
  • Gear: Added flare particle effects synchronization on server
  • Item: AKM attachments (folding buttstock, rail handguard, plastic magazine), AK rail handguard allows the attachment of a flashlight and a bipod
  • Item: Animal pelts added (Wildboar, Rabbit, Cow, Pig, Deer)
  • Item: Improvised Backpack and Courier bag made of fur, recipes added.
  • Items: Road Flare, Fishing hook, High Capacity vest, Longhorn pistol, AKM butt stocks, AKM magazines added to loot spawns
  • Items: Chernarus Police uniform (pants, jacket, cap) added to loot spawns
  • Items: OREL special Police unit uniform added to loot spawns
  • Items: Gorka Military Pants added to loot spawns
  • Items: Various meats configs
  • Item : Improvised fishing rod config
  • Item: Fishing hook config
  • Item: Fishing bait config
  • Item: Worm config
  • Localisation: Door names added to string table.
  • Server: Animals spawning
  • Server: Initial implementation of dynamic server events

Fixed

  • Actions: Added conditions to crafting recipes
  • Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
  • Actions: Catching some rain action, doesn't add water to a stomach
  • Actions: Removed 'isUsingSomething' variable from player's stored variables
  • Actions: Deconstructing improvised backpack produce wooden sticks in actual quantity required to craft it
  • Actions: Fireplace sound effects fixed
  • Actions: Fixed addressee of the messages in ignite fireplace action
  • Action: Changed frying time to 30s
  • Action: Higher probability to light fire in the wind
  • Actions: Splitting ruined ammo won't create a pristine stack
  • Actions: Bow loading action fixed
  • Actions: Firewood splitting action fixed
  • Animations: Fixed an issue where some animations were not interrupted with a death animation, when the player died
  • Animations: Eating, drinking, crafting animations states are now correctly connected to death states
  • Animations: More animations are now able to be cancelled(crafting, pills, injection)
  • Animations: Some basic movement with binoculars is now possible in raised pose
  • Config: Binoculars ability to be placed into holster
  • Crafting: Splint recipe fix
  • Gear: Changed firewood model
  • Gear: Road flares to last 15 minutes
  • Gear: Adding parameter to geometry lod to resolve alpha sorting
  • Gear: Road flare cannot be lit after it's has already been used
  • Gear: Road flare quantity is not showing in inventory for now (removed till they able to be stacked)
  • Gear: Added cooking subclass to other meat configs
  • Gear: Model filename changed for burned fillet
  • Items: Shoes become damaged after falling from height
  • Item : Long ashwood stick inventory size increased, can be placed on back
  • Item: Improvised short bow inventory size
  • Item: Binocular inventory size changed
  • Item: Closed tuna can, lack of inventory image fixed
  • Item: Closed sardines can, lack of inventory image fixed
  • SFX: Fixed configuration for fireplace flame sound effect
  • Spawns : Bugged crossbow bolt
  • VFX: Helicopter crash site smoke particle effect initialization

Version: 0.44.123800 - 23.04.2014

Known Issues

Binoculars not functioning properly in crouch and prone states.
Thrown objects moving at a slow frame rate during peak server load
Crossbow damage higher than desired
Player breathing in first person louder than desired
Ongoing melee balancing has zombies more resilient to body impacts. (Aim for the head)
Accelerated Time falls out of sync after extended uptime (disabled for this update)

New

Actions: Melee attacks added to frying pan and cooking pot
Actions: Recipe for bow crafting added
Items: Dexterity of shotguns, pistols and rifles configured
Items: Tracksuit Jackets and Russian Officer Hat configured and added to loot spawns
Items: Binoculars configured and added to loot spawns (known issues above with this item)
Items: Implemented Crossbow + bolts.
Server: Basic item bullet physics enabled (known issues tied to server performance)
Server: New guaranteed messaging system for network traffic
Server: New player spawn locations near Klen, Chernaya Polana, Orlovets
Server: Accelerated Time implemented for gameservers
Systems: 1:1 Mouse control / movement
World: New Ash Tree model
World: New village "Karmanovka" has been added

Fixed

Actions: Crafting with medical items - splints, blood bags, blood testing
Actions: Removed force feed and force drink from epinephrine and morphine
Actions: You can no longer turn on flashlight or defibrillator laying on the ground without battery being :attached to it
Actions: You can no longer empty magazines or ammunition boxes laying on the ground (and loose ammo)
Actions: Players loading into server no longer play reloading SFX
Actions: Burlap sack removes from head properly
Actions: Apply defibrillator action messages
Actions: You can catch rain holding bottle in hand only
Actions: moved quantity manipulation and item removal directly into action on self
Actions: added config entries to actions for single use food and drinks
Actions: Single use food and drink items now adding to player water and energy levels
Actions: Injection vial cannot be consumed
Actions: Medical items related actions on other player (proper quantity handling)
Animations: Player now can wave (F1) when unarmed or holding one-handed item with raised hands.
Animations: playing correct footstep sounds for 2handed melee raised run, aimed rifle run
Animations: Removed the jerky motion when sometimes equipping a weapon/item, usually at the start of eating/drinking/bandaging
Animations: sitting with 2 handed melee should now work properly
Animations: Fixed an issue where you would first stand up when pressing crouch in unarmed sitting pose
Animations: Fixed an issue where you couldn't sit from unarmed prone directly.
Animations: fixed missing rotation animation for unarmed crouched player
Animations: Iron sights now use all 3 parameters for min, max and init zoom. Values of these params tweaked.
Animations: Player's "naked eye" max zoom level lowered. It allows for the same max zoom as iron sights.
Gear: Improvised courier bag and taloon backpack shows their damage state in inspect window
Gear: Green bandage stops bleeding
Gear: Fruits no longer show 100% label
Gear: FNX45 red dot sight optics renamed and now requires 9V battery in order to work
Gear: Resolved chambering issue with 22 related to stack quantity
Gear: Tablets amount in inventory slot changed from % to pills
World: Rocks at Ship Wreck location reworked
Zombies: Melee attack bleed chance nerfed
Zombies: Damage is dealt to head while kneeling

Version: 0.43.116251 - 22.03.2014

New

New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast.

Fixed

Hotfix to address issues associated with severe lag and desync for many players.
Servers now support accelerated time as a configurable option. This results in faster day/night cycle.

Version: 0.42.116181 - 19.03.2014

Known Issues

Physics: Item throwing physics is currently disabled
Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
Potential Network issues - we will be monitoring the situation, as this appears to be resolved

New

Actions: Vomiting have associated sound effects
Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Actions: Can check pulse on unconscious players
Actions: Searching for berries will now add berries to your inventory
Actions: Eat All now supported for consumables
Actions: You can catch rain into canteen and water-bottle from inventory
Animations: New Ruger 10/22 reload animations
Animations: New Ruger MKII Reload animations.
Animations: Player now can sit with gun/weapon
Animations: Completely new two-handed melee animations. New right-handed poses, moves and attacks for axes, baseball bat, pipewrench, crowbar, fire extinguisher, shovel, farming hoe. "Low" and "Aim" stances introduced for stand, crouch and prone.
Crafting: SKS painting recipe
Crafting: You can paint firefighter axe black and green
Crafting: Blaze 95 painting recipe
Environment: New rock textures
Food: Sambucus berry item added
Food: Canina berry item added
Gear: added black and UN ballistic helmet variants
Gear: Sickle added into loot spawns
Gear: 1911 engraved version configure added to loot spawns
Gear: Can opener can be used as melee weapon
Gear: Box of 10 bucks shots added configured and added to loot spawns
Gear: Wool Coat red/black/brown/blue/green/grey/check variants added
Gear: Green and black variant of SKS
Gear: Green and black variant of firefighter axe added
Gear: Flat Cap red/black/brown/blue/green/grey/check variants added
Gear: Rabbit leg, boar steak and chicken breasts added
Gear: Fresh and rotten tomato configured and spawning on the server
Gear: Fresh and rotten potato configured and spawning on the server
Gear: Fresh and rotten Green Bell Pepper configured and spawning on the server
Gear: Canned Peaches configured and spawning on the server
Gear: Tactical bacon configured and spawning on the server
Gear: Hard headgear (ballistic, moto, construction and pilot helmets) cannot be wear together with masks
Gear: Sporter 22, CR75, Amphibia S, 1911 and respective magazines and ammo (22LR and 9mm) added to spawns
Gear: Wool Coats and Flat Caps added to spawns
Gear: Farming hoe configured and spawns
Gear: Long wooden ash stick
Gear: M4 attachment green variants added
Graphics: Adding lights to currently rendered scene changed
Graphics: Lighting from objects now is rendered during daytime also
Graphics: HDR improved and tweaked slightly to perform better with bright lights in scene (i.e. flashlights etc...)
Graphics: Engine supported point source light objects (e.g. Gaslamp) now working correctly
Map: Olsha has been updated
Map: Khelm has been updated
Map: New rock formations outside Svetlo have been created
Map: New Orthodox Chapel has been created
Map: Police Stations & Medical Centers have been placed across the map
Map: Village pub configured for spawning loot
Map: New villages surrounding Svetlo
Map: Chernaya Polana town + surroundings added
Map: Signs for "Chernaya Polana" added
Medical: Players can have a heart attack (declared as "irregular pulse" with pulse checking actions)
Weather: Rain, Clouds, Wind, calculated on server and distributed to clients
Weather: Rain now causes items and player to become wet
Zombies: Simple respawn mechanic implemented for zombies, pending more robust method

Fixed

Actions: Added 'inUseItem' back to action on target function
Actions: Proper nutritional value will be added when eating near empty food
Actions: Berry picking script messages to player improved.
Actions: Removed duplicate option for crafting splint in action menu
Actions: Fixed force drink message for action with waterbottle
Actions: Eat all rice animation length modified
Actions: Force feeding action now depletes right amount of food/drinks
Actions: Water Bottle stays in hands after force drinking
Actions: Eating cereals won't leave you with 0% box in your inventory anymore
Actions: Fluids deplete properly after force drinking action
Actions: Removed force feed action for disinfectant and alcohol tincture
Actions: Crafting splint from bandages now uses whole disposable bandage and half of dressing bandage
Actions: Ruined rags/bandages and wooden sticks doesn't produce infinite splints
Actions: Clicking on Eat All action if amount of food is below 1/4 will result in playing only short eating animation
Actions: Edited player messages in force drink action and fixing broken limbs
Actions: Force feed/drink doesn't use whole quantity of some food/drink items also canteen is not destroyed after action
Actions: Player message for drinking from well
Animations: Bandage and eating pills animation glitch fixed.
Animations: Holding animations of various weapon magazines correctly linked
Animations: Player can now be properly knocked out while in water.
Animations: New M4A1 reload animations.
Animations: Various glitches when moving / changing stances fixed.
Animations: Rolling left/right while zoomed in sights makes player zoom out for the duration of the roll.
Animations: Evade animations in prone (Q and E) are faster now.
Audio: Subsonic projectiles no longer emit supersonic crack
Balance: Buffed damage of 762x39, 9mm, .22LR. Slightly nerfed shotgun pellets
Gear: Added color variants of ballistic helmets into loot spawns
Gear: Purification tablets package contains ten tablets now. Cholera removing functionality added.
Gear: Painted SKS chambering
Gear: Even lower chance of backpacks spawning on construction sites
Gear: Changed inventory view of pitchfork
Gear: Removed quantity value from burlap sack tooltip
Gear: Display name for t-shirts with stripes
Graphics: SSAO in options saved
Graphics: Rain effect settings changed
Graphics: Rain geometry optimized (28 bytes vs 12 bytes per vertex)
Graphics: Spot light culling fixed
Graphics: Fix of terrain intersections
Graphics: Fix of geometry trace for flares
Graphics: Rain now does not fall inside buildings for those on Lower/Disabled shadow settings
Login: Failure during new character creation could cause player to get stuck as unconscious
Map: Optimizations for Svetlo performance
Map: Forests surrounding Svetlo bugfixes
Medical: Would never actually die from zero health or blood due to medical conditions
Medical: Epi-pens will now wake anyone (briefly) from unconsciousness even if blood very low
Medical: Defibrillator used for restarting the heart of players who have a heart attack
Medical: Unconsciousness had irregular and unpredictable behavior (epi-pens will now always wake an unconscious player, unless they are having a heart attack)
Medical: Melee damage application system changed to better balance
Medical: Chance of bleeding from fists reduced significantly
Medical: Arm and leg ache messages fixed
Medical: Disconnected players avatars did not take shock or blood damage
Medical: Falling from height while sprinting did not kill player when it should have
Medical: Player could vault with broken legs
Network: Dropped items appeared only after a delay (now instant)
Network: Inventory items causing desync due to non-guaranteed update spam (hotfix currently until guaranteed message change is complete)
Network: Optimizations to network messaging updates should result in reduced bandwidth and some increases in FPS for clients/server
Structures: Changed inheritance of barrier structures (due to errors in logs)
Structures: Item disappearing when dropped from inventory on stairs or near walls
Weapons: Long-range scope reticle properly centered
Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)

Version: 0.35.115188 - 12.02.2014

This update was released to Stable as part of our weekly scheduled maintenance. This hotfix is aimed at fixing a GPU memory leak, that a large amount of players were experiencing. This was causing low framerate and crashing for some players.

Fixed

Hotfix for the GPU Memory leak leading to low FPS

Version: 0.34.115106 - 07.02.2014

This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.

Known Issues

Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
Actions: If player puts burlap sack from his head to ground his vision stays black

New

Animations: Ruger 10/22 hand pose
Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
Crafting: Can repair clothes, weapons, and items using specialist items (such as sewing kit)
Gear: Configured sewing kit and its recipes
Gear: Added configuration for durable riders jacket
Gear: Added Cowboy hats to the loot spawns (multiple colors)
Gear: Added Sewing kit to the loot spawns
Gear: Added B95 and 762 speedloader to loot spawns
Gear: Added configuration for durable riders jacket
Gear: Added durable leather jacket to loot spawns
Gestures: Thumbs Up gesture added with default F7 key binding
Server: Optimization of synchronization of textures/materials (minor improvement to server FPS)
Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)

Fixed

Actions: Could not cover another players head with a burlap sack
Actions: No longer spawns clones of sack after Remove Head Cover action
Actions: Removing Head Cover (burlap sack) while inventory is full won't leave you blind and without burlap sack anymore
Art: Duplicate geometry in lower resolution LODs of flannel shirt resulted in visual bug at distance.
Animations: Fixed an issue where the player would stay zoomed-in in sights for reload while aiming in prone
Animations: Player should now be force-disarmed when clapping while holding a single-handed weapon.
Animations: Pointing and clapping now works even when initiated from aimed states
Animations: Fixed an issue where the left hand would stay glued to the FNX45 for aimed prone reload
Animations: Default rifle aim stance (stand and crouch) slightly changed to better fit different guns
Animations: Twitches on right hand fixed when holding an item while middle finger and pointing.
Crafting: Cannot combine ruined stacked objects (such as ammo, rags)
Crafting: Cannot chamber/load magazine with ruined ammunition
Crafting: Motorbike helmet visors didn't retain their type when spray-painting the helmet
Crash: Game Crash when using FLUSH command
Crash: Out of bounds crash when no sounds defined
Inventory: Loot would stay on dead character after it is picked up, causing teleporting loot and general chaos
Medical: Cleaning wounds with alcohol tincture doesn't add last stage of infected wounds
Medical: Vomiting/Stuffed was completely broken. Now simplified and streamlined
Melee: Short melee weapons do damage now (hammer, screwdriver, hammer, hacksaw)
Spawns: Lowered probability of Weapon cleaning kit spawns
Systems: Healing system was double processing for blood regeneration
Systems: Notifier messages were not being cleared/reset on within-state changes
Systems: Players position was not saving on disconnect
Systems: Players could get continually stuck in a dead character during load from central server
Systems: Players would not receive any falling damage
Systems: Disconnecting dead player would delete the body after ~30 seconds
Systems: Damage was being equally applied to all objects inside inventory slot when shot/damaged (now items reduce the damage when they take damage)
Systems: Notifier gets stuck on "stuffed"
Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)

Version 0.33.114926 - 05.02.2014

Known Issues

Spawns: Loot is not spawning in military tents
Spawns: Some structures in Svetlo currently do not spawn loot
Server: Servers under load can delay actions from the client
Graphics: Only 4 dynamic light sources will be rendered at one time currently
Actions: Looting a dead body may make a ghost clone copy of the inventory

New

Actions: chambering SKS round from pile, loading 10 rounds from pile
Actions: You can uncuff other players with the hacksaw
Actions: Cannot use an item (e.g. drink/eat) if it is "Ruined"
Actions: Interactions with items reworked. Drinking/Eating/etc... more robust and user-friendly
Actions: Restrained players cannot use inventory or action menu
Animations: Player now can take and hide rifle in crouched run
Animations: SKS reload animations
Animations: firing weapon when sprinting will transition player into the aimed run(with some temporary limitations)
Crafting: FNX45 pistol can be chambered with single round
Crafting: Opening cans with combat knife added
Crafting: Opening cans with machete added
Crafting: Painting Motorbike Helmets to Black and Green
Crafting: Waterbottles and canteens now allow pouring water between them
Effects: Magnum revolver ejecting shells when reloading
Effects: Magnum revolver sounds - gunshots, reloading
Effects: Mosin ejecting shells when cycling
Effects: New Mosin sounds - gunshots, cycling, reloading
Gear: Improvised courier backpack added
Gear: Machete added
Gear: Hard hats added in various colors
Gear: Motorcycle Helmets have black visor variants
Gear: Small, uncomfortable, and silly (but cute) children's school backpack
Gestures: Clapping Gesture added, default F5 key
Gestures: Pointing Gesture added, default F6 key
Login: Player queuing system introduced. Penalty waiting time added for switching server or disconnecting a server quickly
Login: Players receive a login timeout when disconnect, increased if disconnect within 30 minutes of joining (max 5 minutes)
Login: When players logout, their avatar sits on ground for 30 seconds. Players must make sure they logout somewhere safe
Server: Player spawns now cached by engine directly, increasing performance
Server: Optimized synchronization and transfer of variables within and outgoing from server (significant performance increase on server, of 5-10 FPS)
Spawns: Added Bubble goose jackets into the loot spawns
Spawns: Added SKS rifle, speedloader, ammunition piles and boxes and SKS bayonet into the loot spawns
Spawns: Healthcare Center now spawns loot
Spawns: .45acp box of 25rnds added to loot spawns
Spawns: Police stations now spawn loot
Systems: Hunger and Thirst slightly modified.
Systems: Notifications added to UI for hydration and high energy
Systems: Fractures can now occur due to melee and shot damage, not just environmental
Systems: Fractures (arms/legs) now saved and loaded correctly from database
Translations: Added strings for all consumable items (Gas canisters, Batteries etc) and container items (First aid kit etc) for English, with some Spanish and Russian
Zombies: Different types of Military zombies now have tougher attack values and improved durability
Zombies: Engine dynamic obstacle checking (zombie, another player)
Zombies: Svetlojarsk zombie spawns added

Fixed

Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
Actions: Keys won't disappear after uncuffing
Actions: loading ammo works for sprayed Mosin variants
Actions: Read/Writing notes with paper and pen now works again
Actions: reviving with epinephrine or defibrillator works also if player blood is below 500 units of blood
Actions: Actions on another player no longer have an unlimited distance (max 2 meters)
Art: Bug allowing players to clip through geometry of the police station building.
Animations: fixed an issue where reload in prone would leave some residue sound clutter at the end of the reload animation
Animations: Weapon reloading for magazine was not working properly when no magazine fitted
Animations: Rifle Aimed Walk Updated, diagonal animations fixed
Animations: Sidestepping through doorway with rifle while crouching should not cause the player to get stuck now
Animations: knocking down player now possible in prone states, (possibly fixing the issue with frozen characters)
Animations: changed animation for equipping the compass - Animations: Proper animation played when taking pistol in run
Animations: Changing stances is faster now both for armed and unarmed player
Animations: Skinning problem with armored zombies that caused the model to warp during some animations
Animations: Standing with aimed weapon now allows for higher angle of tilt/bend
Animations: Mosin bolt animation after each shot updated to match hand animation
Animations: Removed footstep sound from pointing animations
Animations: Pointing gesticulation now possible even when holding 2 handed weapons
Animations: Clapping now possible to initiate while holding 2 handed weapons
Config: Berries have more nutrition now
Crafting: You can no longer saw off sawed off shotgun
Crafting: Can spraypaint M4 to green or black
Crafting: Damage is now transferred when items are painted
Crafting: Improved Backpack creation only possible when Courier Bag is empty (previously items accidentally deleted)
Crafting: Weapon cleaning kit can't be used when it's "Ruined" and won't reduce condition of a gun
Crafting: Spraypainting an M4 won't delete your carry handle
Crafting: Guns are no longer placed on ground while being painted (if not nescessary)
Crafting: You won't loose attached universal weapon flashlight after M4 painting - Items won't longer appear on ground after unsuccessful force feeding/drinking/fibrillating/handcuffing and won't loose quantity
Effects: Dazed effect plays again when a player is hit/damaged/shot
Effects: Some effects were not active locally when a player was restrained
Effects: gunshot sound of Magnum reverted to original one
Fixed: Missing texture error dz\weapons\data\weapons_damage_metal_smdi.paa
Fixed: Popping up texture error for beret models
Gear: Spraycans won't deplete after relogging
Gear: Book, radio, pot, pan, gas canisters, matchbox, paper, firewood and stone can be placed in hands
Gear: Headlamp beam raised slightly
Gear: Painted items now retain their previous quantities (i.e. Magazine ammo won't reset)
Gear: Various item descriptions and notifications fixed for grammar, typos, more detail
Gear: ZSh-3 Pilot helmet fixed and updated
Gear: Hoxton and Dallas masks where displayed in center of character, now display on face
Gear: Splint position in hand was wrong now corrected
Gestures: Taunt defaults correctly to F4 key
Graphics: "god rays" could cause overloaded post-processing and graphical corruption
Graphics: fix of removing shining object from hand (switch off)
Graphics: Roads have per pixel lights
Graphics: Dynamic lights should be now defined with "radius" value which is maximum radius of light in meters
Graphics: Tooltips are now not displayed for quickbar items, as it is a reference to type not specific item
Login: Respawn button now works correctly
Login: Various bugs fixed associated with connection errors that could cause a character to be deleted or killed by the server
Spawns: Lowered chance of Taloon and Mountain backpacks spawning
Spawns: Drastically lowered chance of backpacks spawning on the construction site
Spawns: Loot spawn tweaks in some civilian structures
Weapons: Mosin recoil increased
Weapons: Sawed-off shotgun can be loaded with ammo (was broken due to changed inheritance)
Weapons: Sawed-off shotgun: reduced size in inventory, reduced spread
Weapons: It is no longer possible to attach longrange scope onto SKS
Weapons: M4 carry handle can now be attached to painted variants of M4
Weapons - fixed error in config of shotgun snaploader causing low velocitiy and damage
Zombies: Better filter/check of attack hits directly in engine
Zombies: Military zombies made tougher

Hotfixed

Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
Crash: Client crash on exit, all systems 100% reproduction
System: Previous build caused overzealous starvation to occur

Version 0.32.114557 - 22.01.2014

This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.

Known Issues

Corpse cleanup causes server crash during forced server restart
Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory

Fixed

Niosh mask (respirator) inventory size fixed to 1/1 slot.
Missing strings for BE popup for alternate languages, set to English while translations are being done.
Reduced dispersion of FNX45 (from 0.05 to 0.03)
Balanced stomach capacity,
Added stuffed notifier (instead of sickness when full up)
Eating and drinking animations properly set for tablets/disinfectants
Version number in server browser and details
Saline transfusion doesn't refill full blood
Charcoal and Tetracycline tablets won't give sick badge if you aren't actually sick
Player aim run speed updated, weapon position changed and improved for first person view
Glitches on right hand while moving and while giving taunt fixed
Players can't pile backpacks inside of another backpacks, backpack-inception style. You can only put one backpack inside of another backpack if the backpack that is being put inside is empty.
Magnum speedloader should be spawning now
Number of backpacks spawning lowered
Number of .357 Pythons spawning lowered.
Number of M4A1s spawning lowered
Dead character cleanup performed at 10 minutes past death
Removed scripted server teleporting check as now managed by engine
Sea ambient sound is now slightly quieter
Animation: Fixed misc issues with vaulting
Animation: Fixed getting on the ladder from kneel for the armed player
Animation: Fixed animation speed for unarmed player in main menu
Animation: Fixed an issue with changing weapon while aiming in kneel
Animation: Fixed an issue with rotation while aiming in prone
Headtorch color descriptions fixed
Jeans descriptions (color) fixed
Cargo pants description fixed (color)
Chest holster description added
Using an item in your hand no longer goes out of hand once action done
Using an item while something else in your hand will go back to that item once action done
Security issue with IGUI variable compiling
Situation where player used item on other players inventory causing neverending looped item check
Weapons now display tooltips
Players can now be revived with the defibrillator
Clipping on right hand when holding an item and pressing F1 (Greeting).
Map_ChernarusSW description fixed
SKS rifle description added

New

UI: Editable character name in main menu
UI: Hive, mode and time columns in server browser
Database: Support for sub hives. (Sub-private, Hardcore/Regular public)
Security: Signature verification against PBOs
Loot: Added shotgun speedloader into loot spawns
Loot: Added box of 20 pieces .357 rounds into loot spawns
Loot: Added color variants of all shoes into loot spawns
Loot: Added Hiking pants (both long and short ones) and Canvas pants including their color variants into loot spawns
Loot: Added hacksaw into the loot spawns
Loot: Added shotgun into loot spawns
Action: Players can now collect Berries as food
Loot: Added Hacksaw into loot spawns
Crafting: Players can create sawed-off shotgun from shotgun
Crafting: Players can opening cans with a hacksaw
Crafting: Painting Mosin with spraypoint now supported
Loot: Added spraypaint can into loot spawns
Map: Coastal harbor town of Svetloyarsk (and surrounding areas)
Animation: More direct transitions for aimed weapon(prone to stand/kneel and back)
Animation: Surrender now disarms player for single handed items
Loot: Pipsi, NotaCola, Spite and Rasputin Kvass drinks
Action: Burlap sack can be placed on head of self or target
Action: Burlap sack causes black screen and reduced sound when worn on head
Performance: Server Performance improvements
Zombies: Six new zombie soldier types
Crafting: Weapon cleaning kit used for keeping your guns in good shape
Loot: Shotgun snap-loader for fast reloads
Crafting: Player can spraypaint MP handguard and buttstock
Crafting: Support for "add paint" or "repaint" for spraypainting
Crafting: Player can spraypaint CMAG magazines

Version 0.30.113953 - 05.01.2014

New

Design: Balancing of player spawns (ongoing)
Server: Dead player cleanup (time based)
Design: M9130 Bayonet can now open cans
Server: BattlEye Anti-Cheat (Client as well)
Server: Initial implementation for Sub-Private Hives (ongoing)
Server: Initial implementation for regular & hardcore Public Hive

Fixed

Server: Dedicated Server crash related to player skeleton
Server: Player location rubberbanding (ongoing)
Server: Large delay in item manipulation and "inventory tetris"

Version 0.30.113925 - 31.12.2013

New

Design: Balancing of player spawns (ongoing)
Server: Enhanced Server-side security & customization options
Design: .357 Magnum Speedloader should now spawn
Server: First Person only servers are now supported (Seperate Hive coming later on)

Fixed

Design: Player corpses should no longer despawn upon disconnect
Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
Design: 357 Magnum spawning fixed

Version 0.29.113822 - 19.12.2013

NOTE: You cannot connect to any LOWER server with this update (0.29), so only 113822 servers once they are running this build.

Fixed

Animation transitions - Restrained, Prone Rifle
Greetings - Hand Position adjusted
Fixed several floating loot issues in buildings without floor geometry
Fix for force feed/drink/consume medicine other players
Sharp objects open food cans (not working in retail previously)
Disabled reloading animation after mosin shot as it was preventing seeing fall of shot (temporary until new anim)
Various Critical security updates

New

Magnum Reloads (magnum not yet enabled)
You can measure whether is a battery fully charged, half charged or empty by licking it (not working, delayed until next build)