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Nachfolgend die englischen Patchnotes für die DayZ-Updates

Experimentelle Version

Stable Version

v0.61.136821 - 21.12.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.61.136770. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.61.136770 - 19.12.2016

Neue Inhalte:

Neue begehbare Gebäude
  • Barracks (L-shaped)
  • Medium white church
Neue Gebäude
  • Radar command building (finished)
Neue Kleidung
Neues Equipment
Neue Tiere
Überarbeitetet Models
  • Large Military Tent (building)
  • PSO-1 Scope now has red numbers on model
  • FNX45 MRDS is now black instead of tan
  • Ladders on green watchtowers, water towers, hospitals, cranes, and metal watchtowers are updated
Vehicle HUD (heads-up display) displaying current gear and speed
Weapon sounds (supported by new audio technology)
World objects
  • Caravan (various locations)
  • Hanging dead infected


Mechaniken:

  • "Hide Body" function disabled (awaiting re-implementation with Shovel)
  • Perishable foods (fruits & vegetables) can now be dried in an empty cooking container such as a Cooking Pot
  • Player vision is now heavily blurred when the inventory screen is open
  • Voice chat icon now has transparent background (no black box)
  • Big Military Tent Backpack can now be carried in a player's hands
  • Police Car now sometimes spawns with removable Sedan Wheel(s)
  • Infected now sometimes spawn with loot


Neue Orte:

  • Evacuation Site (Bay Tikhaya)
  • Evacuation Site (Dubrovka)
  • Evacuation Site (Elektrozavodsk)
  • Evacuation Site (Northern Chernogorsk)
  • Evacuation Site (Novy Lug)
  • Evacuation Site (Western Severograd)
  • Evacuation Site (Sosnovka)
  • Evacuation Site (Staroye)
  • Evacuation Site (Topolka Dam)
  • Evacuation Site (Turovo)
  • Evacuation Site (Western Highway)
  • Evacuation Site (Berezino)


Mapänderungen:

Stäte
  • Chernogorsk
  • Dolina
  • Gorka
  • Guglovo
  • Kumyrna
  • Myshkino
  • Novodmitrovsk
  • Prigorodki
  • Pulkovo
  • Rogovo
  • Solnichniy
  • Sosnovka
Militär
  • Military Base (Kamensk)
  • Military Base (Tisy)
  • Military Base (Zelenogorsk) (added fire station)
  • Military Camp (International Airfield)
  • Military Camp (Myshkino)
Sonstiges
  • Altar (updated structures)
  • Factory (Solnichniy)
  • Three Valleys


Programmierung:

Enfusion
  • First iteration of new sound technology (via Arma 3 Eden)
  • Dynamic shadows implemented for renderer
  • Dynamic spawning system for Infected
  • Revamped server browser with updated visuals and functionality
  • Login queue implemented; queue position screen added
  • Network synchronization improvements
  • Light source rendering distance increased
  • 64-bit client .exe (initial testing purposes only)
  • Debug console added for data collection (Experimental only)
Sonstiges
  • Player spawn points in the southwest have been removed (Balota, Chernogorsk, Komarovo, Prigorodki)
  • Compass (Modern) is spawning on its own again (not only obtained from a box of cereal)
  • Kiwi is spawning again as loot on Dean Hall infected
  • Painkillers are spawning again
  • Assault Backpack now has cargo size of 28 slots
  • SPOSN Tortilla Backpack now has cargo size of 32 slots
  • Waterproof Bag now has item size and cargo size of 12 slots
  • Wool Dress now has item size of 1 slot and cargo size of 2 slots
  • Vehicles have been taken out until they are revamped
  • It is harder to aggro Infected at night

Behobene Fehler:

  • Grenades can go through broken windows with out getting stuck in the air
  • Light no longer goes through walls (new dynamic shadows)
  • Loot inside containers now takes damage unless it's in a protector case
  • Players no longer see their own dead ragdoll body for a short time before "You Are Dead" screen appears
  • Rangefinders are working again
  • Red dot sights now work properly
  • Vault action and item hot bar are more responsive


Bekannte Fehler:

Characters
  • Player models may experience deformation when entering a structure under high ping
  • Player models sometimes have an all-black head (missing skin)
  • At longer distances player models may render without any clothing or equipment
  • Character modifiers/status can become stuck or not update properly
Zombies
  • Able to push characters into objects/walls
  • Not responding properly to suppressed gun sounds
Sounds
  • Player sounds need balancing
  • Infected sounds are sometimes too quiet


Neue Gamefiles:

Kleidung
Waffen & Waffenzubehör
Sounds
  • Female infected sounds
  • Weapon firing cracks & bullet fly sounds
Sonstiges
  • Compact Civilian Sedan
  • Bicycle (finished model)
  • Hanging dead infected models (additional)
  • Nickel-cadmium Battery
  • Large Police Station building
  • Player models: Adam, Boris, Cyril, Denis, Elias, Eva, Francis, Guo
  • Trash Can (container)


v0.60.133516 - 15.06.2016

Neue Inhalte:

Neue begehbare Gebäude
  • White/blue industrial building
  • Dark gray industrial w/ silos
Neue Gebäude
  • Radio station
  • Radio tower
  • Helipad
  • Industrial building (one-story)
  • Industrial building (two-story)
  • Military Watchtower
  • Ski lifts
  • Storage shed
  • Wooden platforms
  • Guard house
Neue Kleidung
Neues Equipment
Neues Waffenzubehör
Neue Sonstiges Items
Zombies
  • Neue "Dean Hall" infizierten Modell
  • Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits)


Mechaniken:

  • Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
  • Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133)
  • An der FN FAL können jetzt auch Visiere angebracht werden
  • Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren
  • Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen
  • Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern
  • Central Loot Economy
    • Magazine spawnen jetzt mit einer zufälligen Menge an Munition
    • Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen
    • Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.)
    • Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt


Neue Orte:

  • Tisy Military Base
    • Lake Glubokoe
    • New Fields


Mapänderungen:

  • Altar
  • Berezino (outskirts)
  • Chernogorsk
  • Elektrozavodsk
  • Industrial Site at Malinovka
  • Krasnostav
  • Msta
  • Orlovets
  • Pusta
  • Shakhovka
  • Staroye
  • Tulga


Programmierung:

Enfusion
  • Erste Iteration der neuen Rendering-Technologie (visuals only)
  • Wechseln von DirectX 9 auf DirectX 11
  • Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw.
  • Verbesserung der Videoleistung (FPS) (work-in-progress)
User Interface
  • Das neue User Interface ist nun Standard
  • Neuer Begrüßungsbildschirm und Hauptmenü
  • Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen
  • Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen
  • Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. Fireplace) wurde überarbeitet
  • Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an
  • Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß)
  • Infizierte haben jetzt ihr eigenes Inventar
Sonstiges


Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Bear Trap, Land Mine, M4A1, AK101, und UK Assault Vest spawnen wieder
  • Individual base items can no longer be used to craft multiple arrows
  • Exploitable gas tank at Veresnik barracks has been relocated
  • In-game map is now viewable again using the new UI
  • Players are no longer able to move items between their inventory and the vicinity while restrained


Bekannte Fehler:

Game Engine
  • Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
User Interface
  • Unable to open inventory screen while floating or swimming
Fahrzeuge
  • FPS may drop when a player is driving a vehicle in the rain
  • Two vehicles driving very near to each other may cause rollback and other issues


Neue Gamefiles:

Kleidung
Equipment
Waffen
Waffenzubehör
Fahrzeuge
Tiere
Gebäude
  • Gypsy Caravan (Wood, Metal variants)
User Interface
  • Neu User aktion Icons


v0.59.131908 - 04.03.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131642 - 17.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131498 - 10.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131440 - 04.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131121 - 13.01.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131009 - 21.12.2015

Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.

Neue Inhalte:

Neue Waffen


v0.59.130861 - 06.11.2015

Neue Inhalte:

Neue Animation
  • Gefäß leeren
Neue begehbare Gebäude
  • Workstation
  • Holzschuppen + Lootspawns
  • Industriehalle
  • Sägewerk
  • Kleine, gelbe Dorfkirche
  • Stromhaus
  • Apartment
  • Silo
Neue Interface Elemente
  • Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui only)
Neue Kleidung
Neue Sonstiges Items
Neue Sounds
  • M4A1
  • UMP45
  • SVD
  • Zombies have a distinct sound when swinging at a player to strike them
Neue Waffen

Mechaniken:

  • Fässer können nun mit einem Messer bearbeitet werden um ein Fass mit Löchern herzustellen
  • Fass mit Löchern kann nun mit Sticks und Rags gefüllt werden um ein Feuerplatz zu erstellen
  • Waffen
    • Man kann nun eine Patrone in den Lauf stecken und dann ein Magazin laden (z.B. 1+5 Schuss für CR527 Carbine)
    • Verschiedene Texturen bei geladener/ungeladener Pistole
    • Snaploader (z.B. 5Rnd Clip) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
  • Stolperdraht kann nun mit einer Granate versehen werden


Neue Orte:

  • N/A


Mapänderungen:

  • Berezino (Berezino oberer Teil)
  • Northwest corner (future Tisy Military Base site)


Programming:

  • 7.62x39mm Rounds und .45ACP Rounds spawnt auch in zivilen Gebäuden
  • Burlap Sack hat nur noch einen Slot
  • Motobike Helmet und Gas Maske können nicht mehr gleichzeitig angelegt werden
  • Netzwerk Traffic optimiert
  • Surviver spawnen nun mit Walkie-Talkie, Alkaline Battery 9V, und Road Flare (keine Rags mehr)
  • Repeater internes Magazin von 11 auf 7 Schuss verringert
  • NATO Loot (M4, AUG etc.) nur noch an US crashsites
  • Loot respawn funktioniert besser
  • Loot Region-System hinzugefügt
  • Serverseitige Änderungen
    • Alle Server 75 Slot
    • Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
  • Wurf Physik überarbeitet
  • Jede Menge Zombies
  • Jede Menge Tiere

Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Schwimmen Glitch
  • Animationsfehler beim Leeren einer Trinkflasche
  • Bugs in der Umgebung (z.B. Schienen)
  • Polizeiautos spawnen ineinander
  • Mehrere Bugs mit der Fischfalle
  • verschiedene Fehler im Inventarsystem
  • Tankanzeige beim Truck
  • Verschiedene Gamecrashes
  • Scope verschwindet beim Ansprayen einer Waffe
  • Carport-Zelt passt nicht in 3S Inventar
  • Truck lässt sich nur mit Motor an betanken
  • 300 Ammobox Namensanpassung
  • Keine Sounds beim Laufen auf Airstrip
  • V3S Reifen reparieren automatisch bei Serverneustart
  • Verschiedene Items despawnen nicht
  • Zombie KI
  • Desync Probleme
  • Hunting Scope wieder normales Fadenkreuz


Bekannte Fehler:

  • Fässer mit Luftlöchern despawnen nach 30 Minuten (noch nicht Persistent)
  • Fässer funktionieren nach Werfen nicht
  • Kochtopf befüllt mit Wasser kann nicht im Inventar verstaut werden
  • Viele Leichen stehen
  • Das Trinken aus einem Kochtopf der mit einem Item befüllt ist fürt zum "fully hydrated" status
  • Aus Brunnen nicht direkt trinkbar
  • Inventarbugs
  • Polizeiautos unsichtbar
  • Nachladeanimationen fehlen teilweise
  • Kleine Lootbugs
  • Waffen stecken im Handslot fest
  • Desync
  • Ein paar Häuser schweben etwas und lassen sich nicht betreten
  • Fehler im neuen UI


Neue Gamefiles:


v0.58.129143 - 26.08.2015

New Things:

New Mechanics:

  • New Inventory UI
    • Work-in-progress; accessible using Steam launch parameter "-newui"
    • Includes previously shown menu screen, new inventory screen, and new in-game player list
  • New 3rd Person Perspective (3PP) camera is back in
    • Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
  • Major changes to vehicle mechanics
    • Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
    • VS3 now has an inventory, including dedicated slots for necessary parts
    • Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
  • Unpacking boxes of ammo or nails now gives paper in addition to standard contents
  • Clothes now can only be torn into Rags with a sharp object (knife, ax)
  • A fire can now be built inside fireplaces in houses
    • Fireplace must be compatible (chimney, fireplace grille required)
    • Smoke will spout from the chimney outside when a fire is lit in the fireplace
    • Cooking is possible using a Cooking Pot
  • Matches can now be combined
  • Many items will now become wet just like clothing
  • New Humidity status indicator: "Drenched"
    • Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
  • Fish net trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
  • Animal lard can now be cooked and safely eaten
  • Pumpkin slices can now be cooked
  • AK Handguard Rail can now be painted green with Spraypaint
  • Dying of clothes is now possible in the Oil Barrel
  • A Cooking Pot with water in it displays a percentage to indicate how full it is
  • Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet

New Locations:

  • N/A

Updated Locations:

  • N/A

Programming:

Fixed:

  • Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
  • Items in hands may be dropped when vaulting
  • Infinitely stacking inventory containers and other container abuse
    • Able to fit firearms and ammo in Flaregun
    • Vests used for storage inside other containers
    • Gas Stoves being stacked inside of one another
  • Open cans of food become stuck in the floor/ground
  • Unable to tan animal pelts with Garden lime even when there is a sufficient amount
  • Land Mine does not explode and/or cause damage when detonated
  • Zombie ragdoll physics causing issues when they are run over by a vehicle
  • Zombies can pass through closed doors
  • Inventory displaying clothing and weapons in the order they are picked up
    • Items may be lost when logging in and logging out due to rearranging of inventory
  • Issues with door sounds on V3S
  • Unable to use a firearm after taking it from another player
  • Bear Trap does not work on zombies
  • Torch fails to render flames
  • Cooking Pot does not cool down over time
  • Raincoat is unable to be repaired with Leather Sewing Kit
  • Chest Holster is unable to be repaired with Leather Sewing Kit
  • Some shoes are unable to be repaired with Leather Sewing Kit
  • Vests are unable to be repaired with Leather Sewing Kit
  • Canvas Pants are unable to be repaired with Sewing Kit
  • Unable to set up Land Mine
  • Swapping one melee item with another will cause the dropped item to stand upright
  • Suppressor East not fitting correctly on AKS-74U
  • Multiple quick hotbar key presses causes character to be unable to drink from wells
  • Cannot hold/use items in hands
  • Tactical Bacon does not seem to affect your hunger
  • Bayonets do not give the option to chop sticks/get kindling
  • Batteries not spawning
  • Sounds reversed on doors
  • Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
  • Nailed Baseball Bat disappears after a few seconds when placed on the ground
  • Roof of the office building in Berezino is invisible when in 3PP
  • Items inside tents do not show quantity
  • FPS drops when you put items inside other items (and inside other items, and so on)
  • Attachments disappear from M4A1 when gun is painted using Spraypaint
  • Crossbow creates light when shooting in the dark
  • LongHorn shows ammo as .308mm instead of .308 inches
  • Cooking Pot on Fireplace is accessible from a distance using inventory view
  • You cannot switch hotbar items while there is something in your hands
  • Zombies pause and rotate side to side prior to attack
  • Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
  • Moving anything over compass in inventory calls an exception (new prototype UI only)
  • Cannot run while accessing inventory (new prototype UI only)
  • Cannot climb ladders (new prototype UI only)
  • Items with variable quantities do not display their stored quantity (new prototype UI only)
  • Unable to respawn via in-game menu (new prototype UI only)
  • Unable to connect to servers (new prototype UI only)
  • Combat Knife is invisible when placed into Military Boots (new prototype UI only)

Known Issues:

  • Fuel gauge in V3S always shows empty
  • Fireplace continues to glow without fuel until server restart
  • Fireplace will sometimes disappear soon after being created
  • Garden plots will sometimes disappear soon after being created
  • Incorrect character animations at the Main Menu
  • Error message pops up when quitting the game
  • Some crafting functions for the Oil Barrel not working properly
    • Barrel cannot be emptied or filled
    • Leather items disappear when attempting to dye them
    • Tanning a Cow pelt in a barrel makes the fertilizer and cow pelt disappear
  • Liquid containers and some stacked items are not updating percentage/quantity of contents properly
  • Handguards and foregrips cannot be removed or modified
  • Interacting with a Cooking Pot does not give an option to "View Contents" while attached to a Fireplace
  • Weapon attachments sometimes appear invisible in 3rd person perspective
  • Doors showing as opened or closed when they are actually the opposite
  • Cannot access vehicle inventory (new prototype UI only)

Found in the Files:

v0.57.128177 - 10.06.2015

New Items:

New Mechanics:

  • Infected can now have their legs broken
  • Infected will crawl when they have broken legs
  • Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
  • Putting something in your hands now removes it from that slot in inventory
  • Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
  • Rebalancing of infected damage threshold
  • Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    • Meat becomes cooked (and eventually burnt)
    • Fruit and vegetables become dried
  • Propane canisters now have a percentage
  • LongHorn is now able to be used without a scope
  • Crossbow holosight can now be placed on the LongHorn
  • Placing a lit fireplace in your inventory will set the player on fire
  • Fireplaces can now be lit using a Hand Drill Kit
  • Pumpkins can now be cut into pumpkin slices
  • Mixing water and disinfectant now creates a pesticide usable on plants
  • Various new actions with the Oil Barrel
    • Combining guts and plant material in a barrel creates fertilizer
    • A barrel with water is now required to tan pelts into leather
      • Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
  • Armbands can now be created from Rags
  • Long wooden sticks have now replaced Ashwood Sticks and changed properties
    • These can be put on your back like a melee weapon
      • They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
      • A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
  • Items in the environment (not in someone's inventory) can now become damaged
  • Compass now shows direction from within the item hotbar
  • Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
  • Changes to the 3PP camera mode
  • Improvised Rope can now be crafted from stacks of Rags
  • Earthworms can now be obtained by digging the ground with any type of Knife
  • A stone oven Fireplace now requires 8 full-sized Stones
  • Torch can be crafted using a Wooden Stick and a rag
    • Option to add resin by interacting with a tree with the Torch in your hands
  • Fish Net Trap can be crafted using Metal wire and Netting
  • Guard houses are now enterable
  • Transformer vaults are now enterable

New Animations:

  • Carrying a barrel
  • New animal animations (eg. sitting)

New Locations:

  • Hillside Village near Kamensk

Updated Locations:

  • Berezino
  • Chernogorsk (new school building)
  • Elektrozavodsk (new school building)
  • Gorka
  • International Airfield (NWAF)
  • Kabanino
  • Military Base (Kamensk) (underground areas removed)
  • Novaya Petrovka (new school building)
  • Settlement near Sinistok (updated w/ pond)
  • Severograd (new school building)
  • Stary Sobor (Evacuation Site added)
  • Tisy
  • Turovo
  • Zelenogorsk (new school building)
  • Road barriers scattered around streets and roads around Chernarus

Programming:

  • Central Loot Economy re-implemented
  • New inventory back-end
  • Redistribution of infected spawns (to high-population areas)
    • Total number of infected per map increased from 1100 to 1240
  • Skalisty Island added as a spawn point

Fixed:

  • Fixes to Infected movement
  • Pumpkins into hands bug
  • Lower body disappearing after rolling on the ground
  • Rubber arms when throwing items
  • Animations of "making a garden plot" and "digging tile" missing or just glitching
  • Landmine bug when taken into hands
  • V3S occupant sitting behind the cabin
  • Sick status from infected wound incurable
  • Tree collisions obstructing path of V3S
  • Several duping methods fixed
  • Bug causing character to be Starving and Dehydrated upon login
  • Sewing kits making items pristine
  • Suicide animation speeds up search for apples, berries, etc.
  • Crosshair disappears, tracks weapon sway
  • Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
  • Complete Plate Carrier set - inventory not sortable or moveable inside
  • Putting bayonet on M4A1 with improvised silencer
  • Adding holster to platecarrier+pouches removed inventory of vest
  • Chemlight can be used to ignite fireplace
  • Chemlight equips like a flashlight
  • Cannot produce redacted seeds (cut out seeds) from plants
  • Failing to light a fireplace due to lack of safety uses up a single match
  • Fish cannot be cooked in campfire/stove
  • Invisible fireplace upon relogging
  • Plate carrier pouches cannot be repaired
  • Skinning chickens no longer produces feathers
  • Trigger sound of weapons can be heard over 200 meters
  • Door cannot be closed
  • Bugfixing on per-item quantity control (Central Loot Economy)
  • Desync improved
  • Improvised Ashwood Short Bow bugged
  • Blaze is getting ruined quickly
  • Pistol suppressor on CR75 does not sit in correct spot
  • JoeyX sunglasses spawning again
  • Bolts Quiver spawning again
  • 12 Gauge Slug shells are spawning again
  • Ballistic Helmet and Gas Mask can be equipped together again
  • Spinal fractures should be fixed now
  • Green Paramedic Pants and Paramedic Jacket are spawning again
  • Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
  • Logging out/in with a weapon in your hand makes it immovable
  • Small Lake north of Polesovo bugged
  • V3S drives without wheels
  • Can't get into V3S
  • Struggling to swim over new trench to Prison Island (invisible wall)
  • Zombies dont see through chain link fences
  • Items in hands get moved to inventory when character starts to swim
  • Invisible food
  • Batteries not discharging
  • 3PP camera clipping issues
  • Attachment optics cannot be used as stand alone pieces for zooming

Known Issues:

  • Dynamic events spawning at the same locations
  • Server crash issues
  • Client crashes when disconnecting/shutting down game
  • Character drops weapon when vaulting while double carrying guns
  • Axe disappears when chopping down trees
  • V3S launching off ground when hitting Infected/players

Leaked Files:


Ältere Patchnotes

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