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(→Experimentelle Version) |
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Zeile 6: | Zeile 6: | ||
=Experimentelle Version= | =Experimentelle Version= | ||
+ | |||
+ | =='''v0.58.128528 - 01.07.2015'''== | ||
+ | |||
+ | ===New Items:=== | ||
+ | |||
+ | * [[Car Tent]] | ||
+ | * [[Epinephrine]] (new damaged model) | ||
+ | * [[Glow Plug]] | ||
+ | * [[Mackerel]] | ||
+ | ** [[Mackerel Fillet]] | ||
+ | * [[Minsk refrigerator]] (world container) | ||
+ | * [[Oil Barrel]] (spawn now) | ||
+ | * [[Tire Repair Kit]] | ||
+ | * [[Tripwire]] (now able to be crafted, still can't be deployed) | ||
+ | * [[Truck battery]] | ||
+ | * [[Truck Wheel]] | ||
+ | * [[USMC Pants]] (Woodland, Desert) | ||
+ | |||
+ | |||
+ | ===New Mechanics:=== | ||
+ | |||
+ | * New Inventory UI | ||
+ | ** Work-in-progress; accessible using Steam launch parameter "-newui" | ||
+ | ** Includes previously shown menu screen, new inventory screen, and new in-game player list | ||
+ | * New 3rd Person Perspective (3PP) camera is back in | ||
+ | ** Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa | ||
+ | * Major changes to vehicle mechanics | ||
+ | ** Repair is now necessary to operate V3S (wheels, glow plug, and battery for now) | ||
+ | ** VS3 now has an inventory, including dedicated slots for necessary parts | ||
+ | ** Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped | ||
+ | * Unpacking boxes of ammo or nails now gives paper in addition to standard contents | ||
+ | * Clothes now can only be torn into [[Rags]] with a sharp object (knife, ax) | ||
+ | * A fire can now be built inside fireplaces in houses | ||
+ | ** Fireplace must be compatible (chimney, fireplace grille required) | ||
+ | ** Smoke will spout from the chimney outside when a fire is lit in the fireplace | ||
+ | ** Cooking is possible using a [[Cooking Pot]] | ||
+ | * [[Matches]] can now be combined | ||
+ | * Many items will now become wet just like clothing | ||
+ | * New Humidity status indicator: "Drenched" | ||
+ | ** Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched | ||
+ | * [[Fish Net Trap]] can now be used to catch [[Mackerel]] (saltwater) and [[Carp]] (freshwater) | ||
+ | ** [[Mackerel]] can be prepared into [[Mackerel Fillets]] using a knife | ||
+ | |||
+ | |||
+ | ===New Locations:=== | ||
+ | |||
+ | |||
+ | ===Updated Locations:=== | ||
+ | |||
+ | |||
+ | ===Programming:=== | ||
+ | |||
+ | * Komarovo re-added as a spawn point | ||
+ | |||
+ | |||
+ | ===Fixed:=== | ||
+ | |||
+ | * [[Tactical Bacon]] does not seem to affect your hunger | ||
+ | * Bayonets do not give the option to chop sticks/get kindling | ||
+ | * Batteries not spawning | ||
+ | * Sounds reversed on doors | ||
+ | * Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered | ||
+ | * [[Nailed Baseball Bat]] disappears after a few seconds when placed on the ground | ||
+ | * Roof of the office building in Berezino is invisible when in 3PP | ||
+ | * Items inside tents do not show quantity | ||
+ | * Infinitely stacking inventory containers | ||
+ | * Cannot use [[Leather Sewing Kit]] to repair [[Chest Holster]] | ||
+ | * [[Press Vest]] cannot be mended | ||
+ | * Many other leather items cannot be mended | ||
+ | * Attachments disappear from [[M4A1]] when gun is painted using Spraypaint | ||
+ | * Able to fit firearms and ammo in Flaregun | ||
+ | * [[Crossbow]] creates light when shooting in the dark | ||
+ | * [[Longhorn]] shows ammo as .308mm instead of .308 inches | ||
+ | * [[Cooking Pot]] on [[Fireplace]] is accessible from a distance using inventory view | ||
+ | * Items are lost when logging in and logging out due to rearranging of inventory | ||
+ | * FPS drops when you put items inside other items (and inside other items, and so on) | ||
+ | * You cannot switch hotbar items while there is something in your hands | ||
+ | * [[Fish Net Trap]] now works | ||
+ | * Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda) | ||
+ | |||
+ | |||
+ | ===Known Issues:=== | ||
+ | |||
+ | * "Wait for Host" screen prior to joining a server can take a longer than expected | ||
+ | * Various zombie issues (i.e. walking through walls) | ||
+ | * Global Chat is functioning (should not be) | ||
+ | * Items in hands may be dropped when vaulting | ||
+ | * [[Fish Net Trap]] can be used even when ruined | ||
+ | * [[Land Mine]] and [[Bear Trap]] cannot be moved into inventory | ||
+ | * Breaking a leg for the second time after having fixed it may result in status message not displaying | ||
+ | * Incorrect character animations at the Main Menu | ||
+ | * Error message pop-up when quitting the game | ||
+ | * Some crafting functions for the [[Oil Barrel]] are not producing anything, but still consume resources | ||
+ | ** [[Plant material]] and [[Guts]] do not produce fertilizer after completing the process | ||
+ | ** Leather items that are dyed in a barrel will disappear | ||
+ | * Liquid containers are not updating percentage of contents properly | ||
+ | * Handguards and foregrips cannot be removed or modified | ||
+ | * Interacting with a [[Cooking Pot]] or [[Frying Pan]] yields limited options | ||
+ | * [[Trumpet]] can be disassembled while loaded, and loaded ammo is lost upon reassembly | ||
+ | * Items cannot be wrung out when wet | ||
+ | * Cannot run while accessing inventory (new prototype UI only) | ||
+ | * Cannot respawn (new prototype UI only) | ||
+ | * Cannot access vehicle inventory (new prototype UI only) | ||
+ | |||
+ | |||
+ | ===Leaked Files:=== | ||
+ | |||
+ | * Military watchtower | ||
+ | * Zombie biker | ||
+ | * Bus Wheel | ||
+ | * Cannabis (plant) | ||
+ | * Cigarettes | ||
+ | * CZ61 Scorpion | ||
+ | ** CZ61 Scorpion Magazine | ||
+ | * Ikarus 260 | ||
+ | * Lada Niva | ||
+ | * Psilocybe (mushroom) | ||
=Stable Version= | =Stable Version= |
Version vom 6. Juli 2015, 17:43 Uhr
Nachfolgend die englischen Original-Patchnotes für die DayZ-Updates
Inhaltsverzeichnis
- 1 Experimentelle Version
- 2 Stable Version
- 2.1 v0.57.128177 - 10.06.2015
- 2.2 v0.55.127157 - 01.04.2015
- 2.3 v0.54.126645 - 25.02.2015
- 2.4 v0.53.126370 - 30.01.15
- 2.5 v0.52.126010 - 17.12.14
- 2.6 v0.51.125720 - 03.12.14
- 2.7 v0.50.125369 - 05.11.14
- 2.8 v0.49.124972 - 24.09.14
- 2.9 v0.49.124971 - 17.09.14
- 2.10 v0.48.124737 - 13.08.14
- 2.11 Ältere Patchnotes
Experimentelle Version
v0.58.128528 - 01.07.2015
New Items:
- Car Tent
- Epinephrine (new damaged model)
- Glow Plug
- Mackerel
- Minsk refrigerator (world container)
- Oil Barrel (spawn now)
- Tire Repair Kit
- Tripwire (now able to be crafted, still can't be deployed)
- Truck battery
- Truck Wheel
- USMC Pants (Woodland, Desert)
New Mechanics:
- New Inventory UI
- Work-in-progress; accessible using Steam launch parameter "-newui"
- Includes previously shown menu screen, new inventory screen, and new in-game player list
- New 3rd Person Perspective (3PP) camera is back in
- Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
- Major changes to vehicle mechanics
- Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
- VS3 now has an inventory, including dedicated slots for necessary parts
- Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
- Unpacking boxes of ammo or nails now gives paper in addition to standard contents
- Clothes now can only be torn into Rags with a sharp object (knife, ax)
- A fire can now be built inside fireplaces in houses
- Fireplace must be compatible (chimney, fireplace grille required)
- Smoke will spout from the chimney outside when a fire is lit in the fireplace
- Cooking is possible using a Cooking Pot
- Matches can now be combined
- Many items will now become wet just like clothing
- New Humidity status indicator: "Drenched"
- Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
- Fish Net Trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
- Mackerel can be prepared into Mackerel Fillets using a knife
New Locations:
Updated Locations:
Programming:
- Komarovo re-added as a spawn point
Fixed:
- Tactical Bacon does not seem to affect your hunger
- Bayonets do not give the option to chop sticks/get kindling
- Batteries not spawning
- Sounds reversed on doors
- Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
- Nailed Baseball Bat disappears after a few seconds when placed on the ground
- Roof of the office building in Berezino is invisible when in 3PP
- Items inside tents do not show quantity
- Infinitely stacking inventory containers
- Cannot use Leather Sewing Kit to repair Chest Holster
- Press Vest cannot be mended
- Many other leather items cannot be mended
- Attachments disappear from M4A1 when gun is painted using Spraypaint
- Able to fit firearms and ammo in Flaregun
- Crossbow creates light when shooting in the dark
- Longhorn shows ammo as .308mm instead of .308 inches
- Cooking Pot on Fireplace is accessible from a distance using inventory view
- Items are lost when logging in and logging out due to rearranging of inventory
- FPS drops when you put items inside other items (and inside other items, and so on)
- You cannot switch hotbar items while there is something in your hands
- Fish Net Trap now works
- Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
Known Issues:
- "Wait for Host" screen prior to joining a server can take a longer than expected
- Various zombie issues (i.e. walking through walls)
- Global Chat is functioning (should not be)
- Items in hands may be dropped when vaulting
- Fish Net Trap can be used even when ruined
- Land Mine and Bear Trap cannot be moved into inventory
- Breaking a leg for the second time after having fixed it may result in status message not displaying
- Incorrect character animations at the Main Menu
- Error message pop-up when quitting the game
- Some crafting functions for the Oil Barrel are not producing anything, but still consume resources
- Plant material and Guts do not produce fertilizer after completing the process
- Leather items that are dyed in a barrel will disappear
- Liquid containers are not updating percentage of contents properly
- Handguards and foregrips cannot be removed or modified
- Interacting with a Cooking Pot or Frying Pan yields limited options
- Trumpet can be disassembled while loaded, and loaded ammo is lost upon reassembly
- Items cannot be wrung out when wet
- Cannot run while accessing inventory (new prototype UI only)
- Cannot respawn (new prototype UI only)
- Cannot access vehicle inventory (new prototype UI only)
Leaked Files:
- Military watchtower
- Zombie biker
- Bus Wheel
- Cannabis (plant)
- Cigarettes
- CZ61 Scorpion
- CZ61 Scorpion Magazine
- Ikarus 260
- Lada Niva
- Psilocybe (mushroom)
Stable Version
v0.57.128177 - 10.06.2015
New Items:
- 7.62x54mmR Rounds (new texture)
- Butane Canister
- Candle
- City maps (re-added)
- Fish net trap
- Fox
- Hand drill kit
- Hunting jacket (Autumn, Winter, Summer, Spring, Brown)
- Hunting Scope
- Ice Hockey Stick
- Improvised Rope
- Izh 18 Rifle
- Kashtan C-1 Scope
- Long wooden stick (replaces Ashwood stick)
- Meat tenderizer
- Medical Scrubs (Blue, Green)
- Mess tin
- Oil Barrel (Blue, Green)
- Pistol Scope
- Pumpkin slices
- Radio
- Red 9
- SP-6 Rounds (9x39mm)
- SVD
- Torch
- Tripwire (not yet functional)
- UMP45
- VSS Vintorez
- Winchester Model 70 Alaskan
- New school building
- New road barrier objects and structures
New Mechanics:
- Infected can now have their legs broken
- Infected will crawl when they have broken legs
- Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
- Putting something in your hands now removes it from that slot in inventory
- Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
- Rebalancing of infected damage threshold
- Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
- Meat becomes cooked (and eventually burnt)
- Fruit and vegetables become dried
- Propane canisters now have a percentage
- LongHorn is now able to be used without a scope
- Crossbow holosight can now be placed on the LongHorn
- Placing a lit fireplace in your inventory will set the player on fire
- Fireplaces can now be lit using a Hand Drill Kit
- Pumpkins can now be cut into pumpkin slices
- Mixing water and disinfectant now creates a pesticide usable on plants
- Various new actions with the Oil Barrel
- Combining guts and plant material in a barrel creates fertilizer
- A barrel with water is now required to tan pelts into leather
- Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
- Armbands can now be created from Rags
- Long wooden sticks have now replaced Ashwood Sticks and changed properties
- These can be put on your back like a melee weapon
- They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
- A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
- These can be put on your back like a melee weapon
- Items in the environment (not in someone's inventory) can now become damaged
- Compass now shows direction from within the item hotbar
- Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
- Changes to the 3PP camera mode
- Improvised Rope can now be crafted from stacks of Rags
- Earthworms can now be obtained by digging the ground with any type of Knife
- A stone oven Fireplace now requires 8 full-sized Stones
- Torch can be crafted using a Wooden Stick and a rag
- Option to add resin by interacting with a tree with the Torch in your hands
- Fish Net Trap can be crafted using Metal wire and Netting
- Guard houses are now enterable
- Transformer vaults are now enterable
New Animations:
- Carrying a barrel
- New animal animations (eg. sitting)
New Locations:
- Hillside Village near Kamensk
Updated Locations:
- Berezino
- Chernogorsk (new school building)
- Elektrozavodsk (new school building)
- Gorka
- International Airfield (NWAF)
- Kabanino
- Military Base (Kamensk) (underground areas removed)
- Novaya Petrovka (new school building)
- Settlement near Sinistok (updated w/ pond)
- Severograd (new school building)
- Stary Sobor (Evacuation Site added)
- Tisy
- Turovo
- Zelenogorsk (new school building)
- Road barriers scattered around streets and roads around Chernarus
Programming:
- Central Loot Economy re-implemented
- New inventory back-end
- Redistribution of infected spawns (to high-population areas)
- Total number of infected per map increased from 1100 to 1240
- Skalisty Island added as a spawn point
Fixed:
- Fixes to Infected movement
- Pumpkins into hands bug
- Lower body disappearing after rolling on the ground
- Rubber arms when throwing items
- Animations of "making a garden plot" and "digging tile" missing or just glitching
- Landmine bug when taken into hands
- V3S occupant sitting behind the cabin
- Sick status from infected wound incurable
- Tree collisions obstructing path of V3S
- Several duping methods fixed
- Bug causing character to be Starving and Dehydrated upon login
- Sewing kits making items pristine
- Suicide animation speeds up search for apples, berries, etc.
- Crosshair disappears, tracks weapon sway
- Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
- Complete Plate Carrier set - inventory not sortable or moveable inside
- Putting bayonet on M4A1 with improvised silencer
- Adding holster to platecarrier+pouches removed inventory of vest
- Chemlight can be used to ignite fireplace
- Chemlight equips like a flashlight
- Cannot produce redacted seeds (cut out seeds) from plants
- Failing to light a fireplace due to lack of safety uses up a single match
- Fish cannot be cooked in campfire/stove
- Invisible fireplace upon relogging
- Plate carrier pouches cannot be repaired
- Skinning chickens no longer produces feathers
- Trigger sound of weapons can be heard over 200 meters
- Door cannot be closed
- Bugfixing on per-item quantity control (Central Loot Economy)
- Desync improved
- Improvised Ashwood Short Bow bugged
- Blaze is getting ruined quickly
- Pistol suppressor on CR75 does not sit in correct spot
- JoeyX sunglasses spawning again
- Bolts Quiver spawning again
- 12 Gauge Slug shells are spawning again
- Ballistic Helmet and Gas Mask can be equipped together again
- Spinal fractures should be fixed now
- Green Paramedic Pants and Paramedic Jacket are spawning again
- Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
- Logging out/in with a weapon in your hand makes it immovable
- Small Lake north of Polesovo bugged
- V3S drives without wheels
- Can't get into V3S
- Struggling to swim over new trench to Prison Island (invisible wall)
- Zombies dont see through chain link fences
- Items in hands get moved to inventory when character starts to swim
- Invisible food
- Batteries not discharging
- 3PP camera clipping issues
- Attachment optics cannot be used as stand alone pieces for zooming
Known Issues:
- Dynamic events spawning at the same locations
- Server crash issues
- Client crashes when disconnecting/shutting down game
- Character drops weapon when vaulting while double carrying guns
- Axe disappears when chopping down trees
- V3S launching off ground when hitting Infected/players
Leaked Files:
- New animal models (various)
- New zombie models (various)
- Box of Nails / Nails (loose)
- Car Tent
- Egg
- Fireplace Grill
- Desert Eagle (& Magazine)
- MCCUU Uniform (jacket/pants)
- M53 Boulder Backpack (Olive, Black, DPM Camo)
- Milk bottle
- Orange Worker Safety Vest
- Pear
- Radiator (Car)
- Tactical Shirt (black/blue)
- Waterproof Bag (container)
- Windscreen Box (car)
v0.55.127157 - 01.04.2015
New Items:
New Mechanics:
- New Zombie AI (combat/roaming behavior)
- Horticulture Update
- Cooking update (visual cooking states)
- Stealth
- New animal AI
- Central Economy
- Fireplace updates
- New icons
- Player control changes
- New crosshair
- Diseases
- Increased Zombie Count
- Changed Zombie Spawns
- New idle animations (main menu)
- New UI (main menu) (use -newui switch to try it out)
- Forced Persistence
- Weapon rebalancing
- Zombie Rebalancing
New Animations:
- New animal animations
- Total rework of Zombie animations
New Locations:
- New camps
- Holiday Camp Gordyy Chernarus added near Green Mountain
- Holiday Camp Kometa added near Topolka Dam
- Holiday Camp Nadezhda added near Novy Sobor
- Holiday Camp Pobeda added near Grozovoy Pass
- Student Summer Camp added near Belaya Polana
- Summer Camp Arsenievo added northeast of the quarry at Severograd
- Summer Camp Pioneer added near Dolina
- Summer Camp Romashka added near Devils Castle
Map:
- Road improvements
- Grassland improvements
Programming:
- New Sensors
- New Zombie Controller
- New Zombie Physics
- Noise system
Fixed:
- Vehicle bugfixing
- Zombie bugfixing
- Animal bugfixing
- and a lot more!
Known Issues:
- Visual bugs in zombie animations
- Sound issues with zombies
- A rare server crash
- Items not spawning in proper places
Undocumented:
- New farmer zombie model
- New "Summer House" building
- Bullets placed in a fireplace will "pop" off after a short while
- Spraypaint, Gas Canisters, and grenades placed in a fireplace will explode after a short while
- Number of animal spawns increased
- Personal zoom view (without a scope or binoculars) has been reduced by 40%
- Vehicles now take damage from impacts with other objects and will sometimes transfer some damage to the player(s) inside
- Can now run and shoot whilst aiming down sights
- New prone and "roll" (on the ground) sounds for player
- New V3S audio
- Some animal pelts have changed size in player inventory
- 7.62mm Round(s) are now known as 7.62x54mmR Round(s)
- Blaze 95 Double Rifle and LongHorn now use .308 Winchester Round(s)
Leaked Files:
- Advanced Spear
- Amanita (mushroom)
- Baseball Cap (new "D" variant)
- Basic Spear
- Car Battery
- Champignon (mushroom)
- Compost
- Dress Pants
- Fox
- General Store building
- Headlight Bulb
- Hunting Jacket (Brown, Olive, Autumn, Summer, Winter)
- IZH-18 / Sawed-Off IZH-18
- Mackerel
- Medical Scrubs (shirt, pants, & cap)
- Prisoner zombie
- Rotten Apple (new texture)
- UMP-45
- UMP Magazine
- SVD
- Tire Repair Kit
- V-belt
- Winchester Model 70 Alaskan
v0.54.126645 - 25.02.2015
New Items:
- Animal lard
- Armband (new model)
- Attachable Pouches
- Bone Arrow
- Bone fishing hook
- Bones
- Compass (new model)
- Gun Holster
- Improvised Suppressor
- M65 Field Jacket (Black and Green variants)
- Natural Water Pouch
- Plate Carrier
- Trumpet / Disassembled Trumpet
- V3S Cargo version
- New factory building
- New animals
New Mechanics:
- You can craft improvised suppressor using water bottle and duct tape.
- You can craft bone hook out of pile of bones.
- You can craft bone arrow out of pile of bones and improvised arrow.
- Weight added to all items and clothes.
- Caliber of ammo affect suppressor degradation.
- Horticulture - Potato plant and its growing process.
- You can dismantle the FN Trombone.
- Continuous consumption and item use prototype.
- Items now shows only rough estimates about its weight and volume of containment.
- Cooking mechanics changes.
- Fireplace mechanics changes.
- Fluid mechanic tweaks.
- Blood mechanic tweaks.
- Weapon degradation.
- Suppressor degradation.
New animations + audio:
- Placeholder SFX for improvised suppressor (standard suppressor SFX).
Reworked locations:
- Devil's castle.
- Pik Kozlova.
- Black & Willow Lakes.
- Bor village.
- Quarry near Solnichny.
Map:
- All old rocks models have been removed and replaced with new ones.
Programming:
- New spawn tags added to all buildings.
- Degradation values set for pistols, rifles and silencers.
- Blood regeneration nerfed.
Fixed:
- Pouches for vest is now displayed properly in hands.
- Suppressor position on Longhorn while reloading.
- Message when loading ruined ammo.
- Spliting stone using pickaxe will give you smaller stone with correct damage state.
- You can no longer use mace for cutting raincoats into armbands.
- Mace can no longer be used for skinning.
- Force feeding guts text.
- Thermal mechanic fixes.
- Server stability fixes.
- Performance fixes (server).
- Bullet penetration fix.
Known issues:
- Animals spin in one place.
- Animals die randomly.
- Animal navigation.
- Animal animations are playing at a wrong resolution.
- You can drive v3s while knocked out.
- Only 1 person can get on back cargo of v3s.
- Random desync.
- Random client crashes.
- Random server crashes.
v0.53.126370 - 30.01.15
New Items:
- New model for Fireplace Kit
- Fireplace with Tripod
- Large prison wall
- Small prison wall
- Armband
- Broom
- Canoe Paddle
- Field Shovel
- Flare
- Flaregun
- Hay Hook
- Hatchet
- Ice axe
- Lead pipe
- Lug Wrench
- Natural Leather Hat
- Natural Leather Moccasins
- Natural Leather Pants
- Natural Leather Jacket
- Natural Leather Storage Vest
- Quilted Jacket
- Raincoat (black, blue, pink, red variants)
- Steak Knife
- Sweater
- Tanned Leather
- Zucchini seeds
New Mechanics:
- New animation for water pump when drinking (blue pumps only so far)
- Improved animal AI
- Animals make death sounds (possibly other idle sounds too)
- Duct Tape and Rope can now be used to restrain another player
- Fireplace Kit now requires either 3 Firewood or 5 Sticks to craft basic Fireplace
- You can now craft an Oven from a basic Fireplace
- Suicide is no longer possible using the Improvised Knife
- You can craft Armband by using a knife to cut apart a Raincoat
- Canteens and bottles can now hold gasoline
- It is now possible to fill and empty Cooking Pots with water
- There are now classes for various liquids: water, river water, vodka, beer, gasoline, and diesel
Leaked Files:
- Fox Pelt
- Horse Pelt
- Mouflon Pelt
- Butcher Hammer
- Flanged Mace
- AK Bayonet
- Improvised Liquid Container (unofficial name)
- New Zombie model (blank template prototype)
New locations:
- Prison southwest of Komarovo
Updated locations:
- Castle on Skalisty Island
- Church at Prigorodki
- Graveyard at Berezino
Fixed:
- Free look now works properly on handheld scopes (you can move up and down instead of just left and right)
- Painting a Full Ghillie Suit now works properly
- Cooking Tripods can now be deployed properly with a basic Fireplace
- T-Shirts now only take up one inventory slot
- Raincoats now only take up 2x1 inventory slots
Known Issues:
- "Rollbacks" and desync are to be expected with build 126147 due to some of what is being tested, including sanity checks. [1]
- Pumpkins grow to 0%
- Drinking from ponds or lakes can result in getting stuck in the drinking animation
- Flares fired from a Flaregun cannot be seen by others
- Your own footsteps may sound like they are actually behind you
v0.52.126010 - 17.12.14
New Items:
- Full Ghillie suite
- Stone Knife
- Torch
- Guts
- Chainsaw
- Meat cleaver
- Prison uniform
- Silencer east
- Silencer NATO
- Handgun Silencer
- V3S interior
- Teddy bear
- Long Sword
- MP5 Compensator
- Prison Jacket
- Prison Pants
- Prison Cap
- Hunting Knife
- Pumpkin seeds
- Pepper seeds
- Wool dress (color variants)
- Bomber jacket (color variants)
- V3S (color variants)
New Mechanics:
- Suicide (variants)
- Using scopes for scouting
- Redone horticulture mechanics
- Redone spawn points and amount of vehicles
- Exiting and entering animations for vehicles
- Christmas presents
- Crafting of fishing rod, stone knife, bow, with nature only resources
- You can cut out seeds out of vegetables
- Torch crafting
- Blade sharpening
- Silencers working
- Using of almost all items for melee
New locations:
- Kamensk village
- Stary Yar village
- Location "Lysaya Gora"
- "Grozovye Doly"
- Krasnoe village
- Christmass assets
- Meadows and Farms under Svergino village
- Ratnoe village
- Zaptudnoe village
- Zaprudnoe kolhoz
- Meadows and Farms near Grishino
- Polesovo village
Updated locations:
- Stary Yar surrounding
- Kamensk mining complex
- Severograd mines
- Powerlines is now connected with West part of map
- Forest improvments
- General bugfixing
Fixed:
- Muzzle blast, Impact sounds fixed.
- Small fish trap exploit fixed
- Supressor visible on steyraug now
- Damage transfer added to ghillie crafting
- Security fixes
- Telescopic Baton retracting
- Improved heatpack and gut heat transfer, support for multiple heat sources
- Drowning while cuffed under water surface
- Heatpack and more items properly positioned in hand
- Supressor visible on steyraug now
- Animation polish
- Loot distribution polish
- and much much more.
Known Issues:
- Item locked in hands slot
- Items can't be picked up sometimes
- Left earpice sound volume is lowered sometimes
- Ghillie will probably react badly on chemlight, flare and other light sources
- Some items will visually duplicate themselves if used from the ground
- Server crashes
- Client crash when disconnected from server
v0.51.125720 - 03.12.14
New Items:
- V3S
- Ghillie Suite (Hood, Bushrag, Top)
- Ghillie Weapon Wrap
- Jerry can
- Military Tent
- Human Flesh
- Netting
- Steyr AUG Automatic Rifle
- MP133 with pistol grip
- Burlap strips
New Mechanics:
- Vehicles
- Vehicles refueling
- Prion Disease
- New crafting recipes
- Updated heat transfer
- Watering plants
Fixed:
- Abuse of vomiting to gain energy
- Mending balaclavas
- Splitting and combining netting
- Splitting and combining burlap strips
- Ammo box dragging on magazines
- Combining and splitting worms
- Breaking out of restraints fixes
- Uncuffing using keys
- Picking up mp133 from the ground
- Rangefinder mechanics
- Items are no longer pristine only
- Skinning should now give pelts properly
- V3S going uphill
- V3S physics simulation
- V3S damage to characters
- V3S collisions
- V3S fueling mechanic
- Memory Leaks
- And a lot more!
Known Issues:
- Item locked in hands slot
- Items can't be picked up sometimes
- Left earpiece sound volume is lowered sometimes
- Ghillie will probably react badly on chemlight, flare and other light sources
- Some items will freeze in midair when you throw them multiple times in a row
- Some items will visually duplicate themselves if used from the ground
v0.50.125369 - 05.11.14
New Items:
- Balaclavas (Color variants)
- MP133
- Sledge Hammer
- Brass Knuckles (Color variants)
- SPOSN backpack
- Derringer (Color variants)
- Improvised Fish Trap
- Waterproof bag (Color variants)
- Leather sewing kit
- Tomato seeds
- Gardening lime
- Lockpicks
- Rossi R92
- Rabbit snare
- Rangefinder
- Heat pack
- Metal wire
- Medical thermometer
- AK74 (Color variants)
- AKS 74U (Color variants)
- Welding Mask
- Firefigher Uniform (Color variants)
- Firefighter Helmet (Color variants)
- Firefighter Pants (Color variants)
- Skater Helmet (Color variants)
New Mechanics:
- You can search for feathers in chicken coops
- Water and energy consumption tweaked
- Player can be put to unconscious while restrained and can be restrained while he is unconscious
- Two handed item throwing
- Loot table changes
- Barricading (First iteration, you are able to lock doors, state being persistent)
- Horticulture (You are able to use greenhouses when you aquire seeds and fertilizer to grow plants)
- Soaking of items in backpacks
- Waterproof items
- Wring items
- Player temperature
- Shoe degradation and comfort
- Duct tape repair and crafting
- Improved weather system
- Drowning
- You can stitch wounds now
- Riders jacket, military shoes, combat shoes, leather shoes, working boots can be patched using leather sewing kit
- New animals (Hen, Goat)
- Server time affects temperature
New Animations:
- New holding animations
- New unarmed sprinting animations
- New grenade unpinning
- Wring animation added to wring clothes
- New handgun animations
- New restrain animations
- New sitting pose for pistols, two handed and unarmed
- New bow reload animation
- Prone move with pistol polished
Towns and Villages:
- New village "Belaya Polana"
- New town "Novaya Petrovka" + surroundings
- New village "Topolniki"
- New village "Svergino"
- New village "Berezhki"
Locations:
- New Kamensk mine
- New Military Base near Severohrad
- New Svergino castle
- New "Pobeda dam"
- Krasnostav Airfield now has a new Hangar and Office
- Others:
- Food and News Stands has been added
- Bug fixing
- Map optimization
- Barrels was removed from map
Fixed:
- Fixed Shadows
- Eject Buckshots option for shotguns
- Fixed Shadow Issues
- Fixed Client Crashes
- Fixed Server Crashes
- Antihacking measures
- Visor for gorka helmet now shows bandanas/balaclavas
- Fireplace works at high altitude
- Fish trap works with bait as well
- Leaving unconsciousness while having burlap sack will keep screen dark
- Smersh vest without backpack appearance fixed
- You can no longer place hacksaw and sickle on shoulder
- Telescopic baton damage texture
- Telescopic baton won't reset its damage after open/close action
- Breaking from restraints is now done through repeated alternated pressing of A and D keys
- Animation and cancel action added to road flare ignition
- Animation and cancel action added to chem-light ignition
- Feathers combining and splitting added
- You can add kindling and sharp sticks to fireplace
- Performing other environment actions while on ladder or swimming removed
- Breaking from restraints fixes
- Attachment slot removed from skate and firefighter helmet
- Message spamming reduced
- Temperature is now affected by movement
- Safer heat comfort calculation
- Skinned animal now hides correctly when the process is completed
- The process of skinning can be cancelled at any time
- Status message for drowning
- Shoe damage/wear reduced
- Rangefinder measures distance properly
- And a lot more!
Known Issues:
- Items do not update their state properly (durability/wet). Moving them, or relogging will refresh.
- Server crash
- Performance deteroriation
v0.49.124972 - 24.09.14
- Fixed a server crash caused by ragdoll
- Fixed a server crash and persistance corruption
- Map changes
- Persistance is enabled again by default on official servers. And is available as an opt in for all servers.
v0.49.124971 - 17.09.14
As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com
Map and spawn changes:
Severograd, and new villages in vicinity
New items:
- Hunting Knife
- Balaclava (different versions)
- Firefighter Jacket (different versions)
- Cattle Prod
- Stun Baton
- Telescopic Baton
- MASKA Helmet
- Medical Thermometer
- RDG-5 Explosive Grenade
- Soviet Officer Hat
- Various spawn table changes
New mechanics:
- New melee hit detection
- Player temperature
- Resuscitation
- Fibrillation
- New events (helicopter crashes, vehicle spawns etc.)
- New door implementation
- Players can now run up and down the stairs
- Zombie variations
- First iteration of central economy.
- Animal navmesh
New animations:
- Digging Animations
- New restrained crouch pose
- New restrained crouch walk
- CPR animations
- New zombie walks, runs, sprints and idle variations
- Ragdoll changes
Fixed:
- Duplication techniques removed
- Shotgun pellets in multiplayer are now working
- Player can no longer take an item in hand while handcuffed
- Various gesture related fixes and polishing
- Raised move with bow in Standing stance and rotations with bow
- Minor polishing for different reloads
- Unintended fishing cancellation by player movement should be reduced
- Wearing raincoat and gorkas now prevents you from soaking from rain
- Clothes drying revisioned
- Berry picking, tree and kindling gathering and worms digging can now be cancelled
- Player gets wet even when only partially submerged in water
- Ruined axe warning message
- Balaclava mask can get wet
- Weather client synchronization
- 7.62x39 cartridges have weight
- Rags and sticks are spent when they are in hand before crafting starts
- Allowed swing detection for most melee weapons
- Added sound, music, radio and speech fade in dead state
- Battery licking animation for check battery action
- Various desync issues
- Various server performance issues
- Player can no longer change weapon when in water
- Player collisions adjusted to reduce clipping through walls in various situations
- Fixed an issue where certain gestures would not get called from raised stance
- Fixed footstep sounds in various moves
- Fixed an issue where the player could fall to the ground after performing "Drink All" action
- Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
- Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances
Issues:
- Persistence (Events do not get loaded properly after server restart)
- Persistence (Server state can become corrupted due to grenades stored in containers)
- Melee (When using rapid left click there is a high chance that melee weapon will get switched)
- Broken shadows in some cases
- Zombies are unable to get into some of the buildings.
- Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)
v0.48.124737 - 13.08.14
Known issues
- Player is unable to attack with any weapon under certain circumstances
- Character freezes for a few seconds after throwing an item under certain angle
- Players experience desync when engaged in melee combat while their network bubbles overlap
- Random throwing of items
- Ladders can't be used after hit by a grenade explosion
- Player is stuck in building after reconnect
- Player cannot respawn properly after drowning
- When restrained while unconscious player stays restrained until he reconnects
- Character goes prone after using drink all action on canteen
- Random police car spawning doesn't work properly. Cars are not visible, loot is there though.
New
- Animations: Igniting fireplace
- Animations: Restrained sprint (run)
- Animations: Fishing (pull out, check, start)
- Animations: Searching for berries, digging
- Animations: Cow animation sets
- Crafting: You can craft leather sack
- Crafting: You can craft mosin wrap from burlap sack
- Crafting: You can add grass to burlap wrap
- Crafting: You can sharpen wooden sticks
- Crafting: You can combine sharpened sticks and feather to create a primitive arrow
- Crafting: Preparing chicken will now also give you some chicken feathers
- Crafting: You can saw mosin-nagant 9130 off
- Crafting: You can paint sawn-off mosin-nagant 9130
- Crafting: You can tear bandana mask into rags
- Crafting: You can attach and detach Smersh Backpack to Smersh Vest
- Gear: Crafted leather sack
- Gear: Smersh Vest
- Gear: Smersh Backpack
- Gear: Sharpened Stick
- Gear: Chicken Feathers
- Gear: Primitive Arrow
- Gear: Added lifetime and persistence parameters
- Gear: Bow can now use primitive arrows
- Gear: Tank helmet
- Loot: Randomized police cars spawns (works but cars are not always visible - see known issues)
- Loot: Some guns spawn with ammo now
- Weapons: Sawed-off variant of mosin-nagant 9130
- World: Sinistok village is added.
- World: Vavilovo village is added.
- World: New WW2 monument has been added to Severograd town.
- World: Oak tree was replaced by new model.
Fixed
- Animations: Slow and fast move with raised Bow in crouch
- Animations: Silence gesture crouch and prone polished
- Actions: Tearing bandana into rags produce only one rag now
- Actions: Highly increased chance of finding an apple
- Actions: Slightly increased chance of finding a berry
- Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
- Cooking: Highly reduced chance of getting food poisoning from burnt meat
- Crafting: Tracksuit pants can be mended with sewing kit
- Graphics: Textures for epinephrine and fire extinguisher improved
- Engine: First iteration of wall clipping fix
- Gear: Gorka pants takes four slots
- Loot: Heli-crashsites fixed
- Loot: Loot tables changed
- Loot: Rotten fruit and vegetables removed from loot spawns
- Weapons: Crossbow dispersion tweaked
- Weapons: CR 527 magazine cannot be repainted
- Weapons: Range for all melee weapons and fists tweaked
- Weapons: All melee weapons are set to use cursor for hit now
- Weapons: CR 527 magazine description edited
- Weapons: MP5 30Rnd magazine takes up two vertical slots
- Weapons: Shotguns damage
- Weapons: Improvised bow dispersion tweaked
Nicht dokumentiert:
New
- Animations: Player can now run with guns raised
- Animation: New animation for running and walking with gun raised
- Files: Added PBO files for Bears and RGD-5 Grenades
- Player: Can now crouch walk when legs are broken
- Server: "Regular" and "Hardcore" servers changed to "Third person" and "First person" respectively
- Weapons: Added 5Rnd Clip
- Weapons: Added .380 Auto 35 Rounds
- Weapons: Added Crossbow Holosight
- World: Added V3S Truck wrecks
Fixed
- Camera: Camera no longer glitches through walls
- World: New Deer stand model added
- World: New fence model added
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