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(Neue Inhalte:)
Zeile 6: Zeile 6:
  
 
=Experimentelle Version=
 
=Experimentelle Version=
 
+
==''' v0.60.132940 - 10.05.2016 '''==
==''' v0.59.130287 - 06.11.2015 '''==
+
  
 
===Neue Inhalte:===
 
===Neue Inhalte:===
 +
: Neue begehbare Gebäude
 +
:* White/blue industrial building
 +
:* Dark gray industrial w/ silos
 +
 +
: Neue Gebäude
 +
:* Radio station
 +
:* Radio tower
 +
:* Helipad
 +
:* Industrial building (one-story)
 +
:* Industrial building (two-story)
 +
:* Military Watchtower
 +
:* Ski lifts
 +
:* Storage shed
 +
:* Wooden platforms
 +
:* Guard house
 +
 +
: Neue Kleidung
 +
:* [[Assault Backpack]]
 +
:* [[Dirt Bike Helmet]]
 +
:** [[Dirt Bike Helmet Mouthguard]]
 +
:** [[Dirt Bike Helmet Visor]]
 +
:* [[Slacks Pants]]
 +
:* [[USMC Jacket]]
 +
 +
: Neues Equipment
 +
:* [[Fishing Rod]]
 +
 +
: Neues Waffenzubehör
 +
:* [[Reflex Sight]] (für [[FAL]], [[M4A1]], [[MP5-K]], [[UMP45]])
 +
 +
: Neue Sonstiges Items
 +
:* [[Human Steak]] (new model)
 +
:* Mass graves (improved)
 +
 +
: Zombies
 +
:* New "Dean Hall" infected model
 +
:* Infected now spawn in a variety of outfits including firefighter, paramedic, etc. (67 total varieties)
  
* Neue Animation
 
** Gefäß leeren
 
* Neu begehbare Gebäude
 
** Workstation
 
** Holzschuppen + Lootspawns
 
** Industriehalle
 
** Sägewerk
 
** Kleine, gelbe Dorfkirche
 
** Stromhaus
 
** Apartment
 
** Silo
 
* Neue Sounds
 
* Neue Interface Elemente
 
** Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui '''only''')
 
* [[Blue-coloured berries]] (neues Modell)
 
* [[CZ61 Skorpion]]
 
** [[20 Rnd CZ61 mag]]
 
* GP5 Gasmaske
 
* [[Great Helm]]
 
* [[Lab Coat|Laborkittel]]
 
* [[M18 Smoke Grenade|M18 Rauchgranaten]] (red, white, yellow)
 
* [[RDG2|RDG2 Rauchgranaten]] (black, white)
 
* [[Nurse Dress|Krankenschwester Kleid]] (blue, white)
 
* [[Red 9]] (komplett verfügbar)
 
** [[Red 9 Buttstock]] (komplett verfügbar)
 
** [[10 Round Clip (9mm)]] (komplett verfügbar)
 
* [[Red-coloured berries]] (neues Modell)
 
* [[Spear]] aus Knochen und Wooden stick (Craftbar)
 
* [[Ssh68 Helmet]]
 
* [[Torch]] (neues Modell)
 
* [[Wardrobe]] (world container)
 
* [[Waterproof Bag]] (6 Slots green, orange, yellow)
 
* [[VSS Vintorez]] (komplett verfügbar)
 
** [[10Rnd VSS Mag]] (komplett verfügbar)
 
** [[SP-6 Rounds]] (komplett verfügbar)
 
  
 
===Mechaniken:===
 
===Mechaniken:===
 +
* Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
 +
* Weapons which are not automatic or semi-automatic must be manually cycled after each shot (e.g. Mosin, MP-133)
 +
* FN FAL now accepts optics attachments
 +
* Tripwires with a grenade attached now detonate immediately upon activation
 +
* Players are now able to carry backpacks in their hands
 +
* Infected are now able to jump/climb over some obstacles
 +
* Central Loot Economy
 +
** Magazines now spawn with a random amount of ammunition inside
 +
** Weapons have a possibility to spawn with magazines or attachments
 +
** Vehicles now spawn with a random set of parts attached (doors, battery, etc.)
 +
** Backpacks, Clothing, and Vehicles now sometimes spawn with items inside them
 +
  
 +
===Neue Orte:===
 +
* Tisy Military Base
 +
** Lake Glubokoe
 +
** New Fields
 +
 +
 +
===Mapänderungen:===
 +
* Altar
 +
* Berezino (outskirts)
 +
* Chernogorsk
 +
* Elektrozavodsk
 +
* Industrial Site at Malinovka
 +
* Krasnostav
 +
* Msta
 +
* Orlovets
 +
* Pusta
 +
* Shakhovka
 +
* Staroye
 +
* Tulga
 +
 +
 +
===Programmierung:===
 +
: Enfusion
 +
:* First iteration of new renderer technology (visuals only)
 +
:* Improved environmental effects such as lighting, water, fog, rain, etc.
 +
:* Improved video performance (FPS) (work-in-progress)
 +
 +
: User Interface
 +
:* Previous "New UI" is now standard and mandatory
 +
:* New welcome screen and main menu
 +
:* New server browser, including a "Password" column to replace previous icons
 +
:* New settings menus, including single page video settings
 +
:* Vehicles and some other containers (i.e. fireplace) get reworked inventory
 +
 +
: Sonstiges
 +
:* [[Blaze 95 Double Rifle]] renamed to [[B95]]
 +
:* [[CZ61 Skorpion]] is now 6 slots (3x2) instead of 12 slots (4x3)
 +
:* [[Tactical Shirt]] is now 2 slots (2x1) instead of 1 slot
 +
:* [[SVD 10Rnd Mag]] is now only 1 slot
 +
:* Infected now have their own inventory
 +
:* [[Bear Trap]], [[Land Mine]], [[M4A1]], [[AK101]], and [[UK Assault Vest]] are spawning again
 +
 +
 +
===Behobene Fehler:===
 +
* Gekochtes Fleisch macht nicht mehr Krank
 +
 +
 +
===Bekannte Fehler:===
 +
: Characters
 +
:* Freshly spawned player may appear to have no clothing
 +
:* Pistol on 'hip' slot is placed under feet on the character's model
 +
 +
: Environment
 +
:* Characters sometimes able to look through walls when equipped with a ranged weapon
 +
 +
: Infected
 +
:* Are able to hit you at a distance when you go from prone to stand
 +
:* Can sometimes lose their texture
 +
:* Sometimes run through walls after getting stuck on stairs
 +
:* Hits registering with a delay when infected attacks player
 +
:* May attack you at a distance for the first couple of attacks
 +
:* Paramedic infected are visually disappearing at a certain distance
 +
 +
: Items
 +
:* Anything placed in the "hands" slot during an action can disappear permanently
 +
:* Suppressors have no effect
 +
:* Some damaged, badly damaged, and ruined items are using the pristine texture
 +
:* Arrows do not show when attached to a bow
 +
 +
: Programming & AI
 +
:* Animals can get stuck on obstacles
 +
:* Client FPS may drop to zero when clouds are enabled
 +
:* Error message: “Cannot open object dz\plants\dead\d_fagussylvatica_fallen.p3d”
 +
:* Error message: “unable to load WoodTwinOpen from CfgActionSounds”
 +
 +
: Server
 +
:* Items are not persistent after server restart (including ammunition, magazines)
 +
:* Corpses are frozen in their last pose after server restart (e.g. standing/kneeling)
 +
:* Other players may appear to be stuck in a climbing animation
 +
 +
: User Interface
 +
:* Remote tab doesn't work properly on server browser
 +
:* Unable to dress another player when they are unconscious, dead, or restrained
 +
:* Redundant action "View Content" is present
 +
:* Unable to open inventory screen while floating or swimming
 +
 +
: Fahrzeuge
 +
:* Vehicles can suddenly stop moving
 +
:* Players are unable to exit when a vehicle is stuck between obstacles
 +
:* Players driving vehicles will have a delayed view of other players driving vehicles
 +
:* There may be an input delay when driving with another car in close proximity
 +
:* The driver of a vehicle may experience a rollback when getting close to another vehicle
 +
 +
: Waffen
 +
:* Weapon attachments are "twitching"
 +
:* Weapons that are thrown after swapping (weapons) can get stuck in your hands
 +
:* Grenades will "do their function" only if thrown
 +
:* Flash grenades have an inconsistent blinding effect
 +
:* Reloading and chambering weapons on the ground isn't registered until character takes weapon into hands
 +
:* Bolt action or pump action weapons with an internal magazine are able to fire two shots without chambering a new round between shots
 +
 +
 +
===Neue Gamefiles:===
 +
: Kleidung
 +
:* [[Coyote Backpack]]
 +
:* [[BDU Pants]]
 +
:* [[Headband]]
 +
:* [[NBC Suit]]
 +
:* [[Shirt]] (white/black striped variant)
 +
:* [[Sneakers]] ("Converse Chucks" variant)
 +
:* [[Telnyashka Undershirt]]
 +
 +
: Equipment
 +
:* [[Battery Charger]]
 +
:* [[Camouflage Blind]] (small)
 +
:* [[Camouflage Blind]] (large)
 +
:* [[Camouflage Cover]]
 +
:* [[HESCO Bastion]]
 +
:* [[Improvised Shelter]]
 +
:* [[Improvised Tent]]
 +
:* [[Improvised Tower]]
 +
:* [[Megaphone]]
 +
:* [[Mobile Audio Transceiver]]
 +
:* [[Night Vision Goggles]]
 +
 +
: Waffen
 +
:* [[M249 Para]]
 +
:* [[PB Pistol]]
 +
:* [[Saiga 12K]]
 +
 +
: Waffenzubehör
 +
:* [[Bow Sight]]
 +
:* [[M249 Para Handguard]]
 +
:* [[M249 Para Magazine]]
 +
:* [[PB Pistol Magazine]]
 +
:* [[PB Pistol Suppressor]]
 +
:* [[Saiga 12K Buttstock]]
 +
:* [[Saiga 12K 5Rnd Magazine]]
 +
:* [[Saiga 12K 8Rnd Magazine]]
 +
:* [[Saiga 12K 20Rnd Magazine]]
 +
:* [[Thermal Scope]]
 +
 +
: Fahrzeuge
 +
:* [[Bicycle]]
 +
:* [[Dirt Bike]]
 +
 +
: Tiere
 +
:* [[Duck]]
 +
 +
: Gebäude
 +
:* Gypsy Caravan (Wood, Metal variants)
 +
 +
 +
<div align="center">
 +
<html>
 +
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
 +
<!-- Middle -->
 +
<ins class="adsbygoogle"
 +
    style="display:inline-block;width:728px;height:90px"
 +
    data-ad-client="ca-pub-8766513423499761"
 +
    data-ad-slot="7098167931"></ins>
 +
<script>
 +
(adsbygoogle = window.adsbygoogle || []).push({});
 +
</script>
 +
</html>
 +
</div>
 +
 +
=Stable Version=
 +
==''' v0.59.131908 - 04.03.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131642 - 17.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131498 - 10.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131440 - 04.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131121 - 13.01.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131009 - 21.12.2015 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.
 +
 +
===Neue Inhalte:===
 +
: Neue Waffen
 +
:* [[FN FAL]]
 +
:** [[FAL 20Rnd mag]]
 +
:** [[FN FAL Original Buttstock]]
 +
:** [[FN FAL Folding Buttstock]]
 +
:* [[Glock 19]]
 +
:** [[Glock 19 Magazine]]
 +
 +
==''' v0.59.130861 - 06.11.2015 '''==
 +
 +
===Neue Inhalte:===
 +
: Neue Animation
 +
:* Gefäß leeren
 +
 +
: Neue begehbare Gebäude
 +
:* Workstation
 +
:* Holzschuppen + Lootspawns
 +
:* Industriehalle
 +
:* Sägewerk
 +
:* Kleine, gelbe Dorfkirche
 +
:* Stromhaus
 +
:* Apartment
 +
:* Silo
 +
 +
: Neue Interface Elemente
 +
:* Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui '''only''')
 +
 +
: Neue Kleidung
 +
:* [[GP-5 Gas Mask]]
 +
:* [[Great Helm]]
 +
:* [[Lab Coat|Laborkittel]]
 +
:* [[Nurse Dress|Krankenschwester Kleid]] (blue, white)
 +
:* [[Rocket Aviators]] (neues Modell)
 +
:* [[Ssh68 Helmet]]
 +
 +
: Neue Sonstiges Items
 +
:* [[Blue-coloured berries]] (neues Modell)
 +
:* [[Red-coloured berries]] (neues Modell)
 +
:* [[Torch]] (neues Modell)
 +
:* [[Wardrobe]] (world container)
 +
:* [[Waterproof Bag]] (6 Slots green, orange, yellow)
 +
 +
: Neue Sounds
 +
:* [[M4A1]]
 +
:* [[UMP]]
 +
:* [[SVD]]
 +
:* Zombies have a distinct sound when swinging at a player to strike them
 +
 +
: Neue Waffen
 +
:* [[CZ61 Skorpion]]
 +
:** [[20 Rnd CZ61 mag]]
 +
:* [[M18 Smoke Grenade|M18 Rauchgranaten]] (red, white, yellow)
 +
:* [[RDG2|RDG2 Rauchgranaten]] (black, white)
 +
:* [[Red 9]] (komplett verfügbar)
 +
:** [[Red 9 Buttstock]] (komplett verfügbar)
 +
:** [[10 Round Clip (9mm)]] (komplett verfügbar)
 +
:* [[Spear]] aus Knochen und Wooden stick (Craftbar)
 +
:* [[VSS Vintorez]] (komplett verfügbar)
 +
:** [[10Rnd VSS Mag]] (komplett verfügbar)
 +
:** [[SP-6 Rounds]] (komplett verfügbar)
 +
 +
===Mechaniken:===
 
* [[Oil Barrel|Fässer]] können nun mit einem Messer bearbeitet werden um ein [[Barrel with holes|Fass mit Löchern]] herzustellen
 
* [[Oil Barrel|Fässer]] können nun mit einem Messer bearbeitet werden um ein [[Barrel with holes|Fass mit Löchern]] herzustellen
 
* [[Barrel with holes|Fass mit Löchern]] kann nun mit [[Wooden Stick|Sticks]] und [[Rags]] gefüllt werden um ein Feuerplatz zu erstellen
 
* [[Barrel with holes|Fass mit Löchern]] kann nun mit [[Wooden Stick|Sticks]] und [[Rags]] gefüllt werden um ein Feuerplatz zu erstellen
Zeile 56: Zeile 323:
 
** Snaploader (z.B. [[5Rnd Clip]]) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
 
** Snaploader (z.B. [[5Rnd Clip]]) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
 
* [[Tripwire|Stolperdraht]] kann nun mit einer Granate versehen werden
 
* [[Tripwire|Stolperdraht]] kann nun mit einer Granate versehen werden
 +
  
 
===Neue Orte:===
 
===Neue Orte:===
 
 
* N/A
 
* N/A
  
  
 
===Mapänderungen:===
 
===Mapänderungen:===
 
 
* [[Berezino]] (Berezino oberer Teil)
 
* [[Berezino]] (Berezino oberer Teil)
* Cherno
+
* Northwest corner (future Tisy Military Base site)
  
  
 
===Programming:===
 
===Programming:===
 
 
* [[7.62x39mm Rounds]] und  [[.45ACP Rounds]] spawnt auch in zivilen Gebäuden
 
* [[7.62x39mm Rounds]] und  [[.45ACP Rounds]] spawnt auch in zivilen Gebäuden
 
* [[Burlap Sack]] hat nur noch einen Slot
 
* [[Burlap Sack]] hat nur noch einen Slot
Zeile 87: Zeile 352:
  
 
===Behobene Fehler:===
 
===Behobene Fehler:===
 
 
* Gekochtes Fleisch macht nicht mehr Krank
 
* Gekochtes Fleisch macht nicht mehr Krank
 
* Schwimmen Glitch
 
* Schwimmen Glitch
Zeile 110: Zeile 374:
  
 
===Bekannte Fehler:===
 
===Bekannte Fehler:===
 
 
* [[Barrel with holes|Fässer mit Luftlöchern]] despawnen nach 30 Minuten (noch nicht Persistent)
 
* [[Barrel with holes|Fässer mit Luftlöchern]] despawnen nach 30 Minuten (noch nicht Persistent)
 
* Fässer funktionieren nach Werfen nicht
 
* Fässer funktionieren nach Werfen nicht
Zeile 128: Zeile 391:
  
 
===Neue Gamefiles:===
 
===Neue Gamefiles:===
 
 
* New static objects
 
* New static objects
 
** Boathouse
 
** Boathouse
Zeile 135: Zeile 397:
 
** Workbench tools (anvil, bench vise, circular saw, drill press, grinding wheel)
 
** Workbench tools (anvil, bench vise, circular saw, drill press, grinding wheel)
 
* [[Balaclava]] (full face)
 
* [[Balaclava]] (full face)
* Camouflage Blind
+
* [[Cable Reel]]
 +
* [[Camo Net]]
 
* [[Canvas Tarp]]
 
* [[Canvas Tarp]]
* [[Electrical Extension Cord]]
 
 
* [[Fishing Rod]] (collapsible)
 
* [[Fishing Rod]] (collapsible)
* [[Flood Light]]
 
 
* [[FN FAL]]
 
* [[FN FAL]]
 
** [[FAL 20Rnd mag]]
 
** [[FAL 20Rnd mag]]
 
** [[FN FAL Original Buttstock]]
 
** [[FN FAL Original Buttstock]]
 
** [[FN FAL Folding Buttstock]]
 
** [[FN FAL Folding Buttstock]]
 +
* [[Generator]]
 
* [[Glock 19]]
 
* [[Glock 19]]
 
** [[Glock 19 Magazine]]
 
** [[Glock 19 Magazine]]
* Helicopter Parts
+
* [[Hydraulic Hoses]]
** Rotor Link
+
* [[Lights]]
** Hydraulic Lines
+
 
* [[Metal wire]]
 
* [[Metal wire]]
* [[Portable Generator]]
+
* [[Pitch Link]]
 
* [[Recurve Bow]]
 
* [[Recurve Bow]]
 
* [[RPG-7 Bipod]]
 
* [[RPG-7 Bipod]]
Zeile 156: Zeile 417:
 
* [[RPG-7 Scope]]
 
* [[RPG-7 Scope]]
 
* [[Sea chest]]
 
* [[Sea chest]]
* [[String Lights]]
 
 
* [[Syringe Dart]]
 
* [[Syringe Dart]]
 
* [[Taser]]
 
* [[Taser]]
Zeile 162: Zeile 422:
 
* [[Van]]
 
* [[Van]]
 
* [[Wooden Case]]
 
* [[Wooden Case]]
* [[Wooden Chest]]
 
  
=Stable Version=
 
  
=='''v0.58.129143 - 21.08.2015'''==
+
=='''v0.58.129143 - 26.08.2015'''==
  
 
===New Things:===
 
===New Things:===
 
 
* New zombie attack sounds
 
* New zombie attack sounds
 
* New enterable garage (building)
 
* New enterable garage (building)
Zeile 542: Zeile 799:
 
* [[Waterproof Bag]] (container)
 
* [[Waterproof Bag]] (container)
 
* Windscreen Box (car)
 
* Windscreen Box (car)
 +
 +
 +
== Ältere Patchnotes ==
 +
<spoiler>
  
 
=='''v0.55.127157 - 01.04.2015'''==
 
=='''v0.55.127157 - 01.04.2015'''==
Zeile 730: Zeile 991:
 
* Random client crashes.
 
* Random client crashes.
 
* Random server crashes.
 
* Random server crashes.
 +
  
 
=='''v0.53.126370 - 30.01.15 '''==
 
=='''v0.53.126370 - 30.01.15 '''==
Zeile 1.089: Zeile 1.351:
 
* Server crash
 
* Server crash
 
* Performance deteroriation
 
* Performance deteroriation
 
 
<div align="center">
 
<html>
 
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
 
<!-- Middle -->
 
<ins class="adsbygoogle"
 
    style="display:inline-block;width:728px;height:90px"
 
    data-ad-client="ca-pub-8766513423499761"
 
    data-ad-slot="7098167931"></ins>
 
<script>
 
(adsbygoogle = window.adsbygoogle || []).push({});
 
</script>
 
</html>
 
</div>
 
  
  
Zeile 1.291: Zeile 1.538:
 
*World: New fence model added
 
*World: New fence model added
  
== Ältere Patchnotes ==
 
 
<spoiler>
 
  
 
=='''v0.47.124641 - 30.07.14'''==
 
=='''v0.47.124641 - 30.07.14'''==

Version vom 15. Mai 2016, 22:37 Uhr

Nachfolgend die englischen Original-Patchnotes für die DayZ-Updates

Experimentelle Version

v0.60.132940 - 10.05.2016

Neue Inhalte:

Neue begehbare Gebäude
  • White/blue industrial building
  • Dark gray industrial w/ silos
Neue Gebäude
  • Radio station
  • Radio tower
  • Helipad
  • Industrial building (one-story)
  • Industrial building (two-story)
  • Military Watchtower
  • Ski lifts
  • Storage shed
  • Wooden platforms
  • Guard house
Neue Kleidung
Neues Equipment
Neues Waffenzubehör
Neue Sonstiges Items
Zombies
  • New "Dean Hall" infected model
  • Infected now spawn in a variety of outfits including firefighter, paramedic, etc. (67 total varieties)


Mechaniken:

  • Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
  • Weapons which are not automatic or semi-automatic must be manually cycled after each shot (e.g. Mosin, MP-133)
  • FN FAL now accepts optics attachments
  • Tripwires with a grenade attached now detonate immediately upon activation
  • Players are now able to carry backpacks in their hands
  • Infected are now able to jump/climb over some obstacles
  • Central Loot Economy
    • Magazines now spawn with a random amount of ammunition inside
    • Weapons have a possibility to spawn with magazines or attachments
    • Vehicles now spawn with a random set of parts attached (doors, battery, etc.)
    • Backpacks, Clothing, and Vehicles now sometimes spawn with items inside them


Neue Orte:

  • Tisy Military Base
    • Lake Glubokoe
    • New Fields


Mapänderungen:

  • Altar
  • Berezino (outskirts)
  • Chernogorsk
  • Elektrozavodsk
  • Industrial Site at Malinovka
  • Krasnostav
  • Msta
  • Orlovets
  • Pusta
  • Shakhovka
  • Staroye
  • Tulga


Programmierung:

Enfusion
  • First iteration of new renderer technology (visuals only)
  • Improved environmental effects such as lighting, water, fog, rain, etc.
  • Improved video performance (FPS) (work-in-progress)
User Interface
  • Previous "New UI" is now standard and mandatory
  • New welcome screen and main menu
  • New server browser, including a "Password" column to replace previous icons
  • New settings menus, including single page video settings
  • Vehicles and some other containers (i.e. fireplace) get reworked inventory
Sonstiges


Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank


Bekannte Fehler:

Characters
  • Freshly spawned player may appear to have no clothing
  • Pistol on 'hip' slot is placed under feet on the character's model
Environment
  • Characters sometimes able to look through walls when equipped with a ranged weapon
Infected
  • Are able to hit you at a distance when you go from prone to stand
  • Can sometimes lose their texture
  • Sometimes run through walls after getting stuck on stairs
  • Hits registering with a delay when infected attacks player
  • May attack you at a distance for the first couple of attacks
  • Paramedic infected are visually disappearing at a certain distance
Items
  • Anything placed in the "hands" slot during an action can disappear permanently
  • Suppressors have no effect
  • Some damaged, badly damaged, and ruined items are using the pristine texture
  • Arrows do not show when attached to a bow
Programming & AI
  • Animals can get stuck on obstacles
  • Client FPS may drop to zero when clouds are enabled
  • Error message: “Cannot open object dz\plants\dead\d_fagussylvatica_fallen.p3d”
  • Error message: “unable to load WoodTwinOpen from CfgActionSounds”
Server
  • Items are not persistent after server restart (including ammunition, magazines)
  • Corpses are frozen in their last pose after server restart (e.g. standing/kneeling)
  • Other players may appear to be stuck in a climbing animation
User Interface
  • Remote tab doesn't work properly on server browser
  • Unable to dress another player when they are unconscious, dead, or restrained
  • Redundant action "View Content" is present
  • Unable to open inventory screen while floating or swimming
Fahrzeuge
  • Vehicles can suddenly stop moving
  • Players are unable to exit when a vehicle is stuck between obstacles
  • Players driving vehicles will have a delayed view of other players driving vehicles
  • There may be an input delay when driving with another car in close proximity
  • The driver of a vehicle may experience a rollback when getting close to another vehicle
Waffen
  • Weapon attachments are "twitching"
  • Weapons that are thrown after swapping (weapons) can get stuck in your hands
  • Grenades will "do their function" only if thrown
  • Flash grenades have an inconsistent blinding effect
  • Reloading and chambering weapons on the ground isn't registered until character takes weapon into hands
  • Bolt action or pump action weapons with an internal magazine are able to fire two shots without chambering a new round between shots


Neue Gamefiles:

Kleidung
Equipment
Waffen
Waffenzubehör
Fahrzeuge
Tiere
Gebäude
  • Gypsy Caravan (Wood, Metal variants)


Stable Version

v0.59.131908 - 04.03.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131642 - 17.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131498 - 10.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131440 - 04.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131121 - 13.01.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131009 - 21.12.2015

Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.

Neue Inhalte:

Neue Waffen

v0.59.130861 - 06.11.2015

Neue Inhalte:

Neue Animation
  • Gefäß leeren
Neue begehbare Gebäude
  • Workstation
  • Holzschuppen + Lootspawns
  • Industriehalle
  • Sägewerk
  • Kleine, gelbe Dorfkirche
  • Stromhaus
  • Apartment
  • Silo
Neue Interface Elemente
  • Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui only)
Neue Kleidung
Neue Sonstiges Items
Neue Sounds
  • M4A1
  • UMP
  • SVD
  • Zombies have a distinct sound when swinging at a player to strike them
Neue Waffen

Mechaniken:

  • Fässer können nun mit einem Messer bearbeitet werden um ein Fass mit Löchern herzustellen
  • Fass mit Löchern kann nun mit Sticks und Rags gefüllt werden um ein Feuerplatz zu erstellen
  • Waffen
    • Man kann nun eine Patrone in den Lauf stecken und dann ein Magazin laden (z.B. 1+5 Schuss für CR527 Carbine)
    • Verschiedene Texturen bei geladener/ungeladener Pistole
    • Snaploader (z.B. 5Rnd Clip) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
  • Stolperdraht kann nun mit einer Granate versehen werden


Neue Orte:

  • N/A


Mapänderungen:

  • Berezino (Berezino oberer Teil)
  • Northwest corner (future Tisy Military Base site)


Programming:

  • 7.62x39mm Rounds und .45ACP Rounds spawnt auch in zivilen Gebäuden
  • Burlap Sack hat nur noch einen Slot
  • Motobike Helmet und Gas Maske können nicht mehr gleichzeitig angelegt werden
  • Netzwerk Traffic optimiert
  • Surviver spawnen nun mit Walkie-Talkie, Alkaline Battery 9V, und Road Flare (keine Rags mehr)
  • Repeater internes Magazin von 11 auf 7 Schuss verringert
  • NATO Loot (M4, AUG etc.) nur noch an US crashsites
  • Loot respawn funktioniert besser
  • Loot Region-System hinzugefügt
  • Serverseitige Änderungen
    • Alle Server 75 Slot
    • Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
  • Wurf Physik überarbeitet
  • Jede Menge Zombies
  • Jede Menge Tiere

Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Schwimmen Glitch
  • Animationsfehler beim Leeren einer Trinkflasche
  • Bugs in der Umgebung (z.B. Schienen)
  • Polizeiautos spawnen ineinander
  • Mehrere Bugs mit der Fischfalle
  • verschiedene Fehler im Inventarsystem
  • Tankanzeige beim Truck
  • Verschiedene Gamecrashes
  • Scope verschwindet beim Ansprayen einer Waffe
  • Carport-Zelt passt nicht in 3S Inventar
  • Truck lässt sich nur mit Motor an betanken
  • 300 Ammobox Namensanpassung
  • Keine Sounds beim Laufen auf Airstrip
  • V3S Reifen reparieren automatisch bei Serverneustart
  • Verschiedene Items despawnen nicht
  • Zombie KI
  • Desync Probleme
  • Hunting Scope wieder normales Fadenkreuz


Bekannte Fehler:

  • Fässer mit Luftlöchern despawnen nach 30 Minuten (noch nicht Persistent)
  • Fässer funktionieren nach Werfen nicht
  • Kochtopf befüllt mit Wasser kann nicht im Inventar verstaut werden
  • Viele Leichen stehen
  • Das Trinken aus einem Kochtopf der mit einem Item befüllt ist fürt zum "fully hydrated" status
  • Aus Brunnen nicht direkt trinkbar
  • Inventarbugs
  • Polizeiautos unsichtbar
  • Nachladeanimationen fehlen teilweise
  • Kleine Lootbugs
  • Waffen stecken im Handslot fest
  • Desync
  • Ein paar Häuser schweben etwas und lassen sich nicht betreten
  • Fehler im neuen UI


Neue Gamefiles:


v0.58.129143 - 26.08.2015

New Things:

New Mechanics:

  • New Inventory UI
    • Work-in-progress; accessible using Steam launch parameter "-newui"
    • Includes previously shown menu screen, new inventory screen, and new in-game player list
  • New 3rd Person Perspective (3PP) camera is back in
    • Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
  • Major changes to vehicle mechanics
    • Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
    • VS3 now has an inventory, including dedicated slots for necessary parts
    • Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
  • Unpacking boxes of ammo or nails now gives paper in addition to standard contents
  • Clothes now can only be torn into Rags with a sharp object (knife, ax)
  • A fire can now be built inside fireplaces in houses
    • Fireplace must be compatible (chimney, fireplace grille required)
    • Smoke will spout from the chimney outside when a fire is lit in the fireplace
    • Cooking is possible using a Cooking Pot
  • Matches can now be combined
  • Many items will now become wet just like clothing
  • New Humidity status indicator: "Drenched"
    • Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
  • Fish net trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
  • Animal lard can now be cooked and safely eaten
  • Pumpkin slices can now be cooked
  • AK Handguard Rail can now be painted green with Spraypaint
  • Dying of clothes is now possible in the Oil Barrel
  • A Cooking Pot with water in it displays a percentage to indicate how full it is
  • Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet

New Locations:

  • N/A

Updated Locations:

  • N/A

Programming:

Fixed:

  • Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
  • Items in hands may be dropped when vaulting
  • Infinitely stacking inventory containers and other container abuse
    • Able to fit firearms and ammo in Flaregun
    • Vests used for storage inside other containers
    • Gas Stoves being stacked inside of one another
  • Open cans of food become stuck in the floor/ground
  • Unable to tan animal pelts with Garden lime even when there is a sufficient amount
  • Land Mine does not explode and/or cause damage when detonated
  • Zombie ragdoll physics causing issues when they are run over by a vehicle
  • Zombies can pass through closed doors
  • Inventory displaying clothing and weapons in the order they are picked up
    • Items may be lost when logging in and logging out due to rearranging of inventory
  • Issues with door sounds on V3S
  • Unable to use a firearm after taking it from another player
  • Bear Trap does not work on zombies
  • Torch fails to render flames
  • Cooking Pot does not cool down over time
  • Raincoat is unable to be repaired with Leather Sewing Kit
  • Chest Holster is unable to be repaired with Leather Sewing Kit
  • Some shoes are unable to be repaired with Leather Sewing Kit
  • Vests are unable to be repaired with Leather Sewing Kit
  • Canvas Pants are unable to be repaired with Sewing Kit
  • Unable to set up Land Mine
  • Swapping one melee item with another will cause the dropped item to stand upright
  • Suppressor East not fitting correctly on AKS-74U
  • Multiple quick hotbar key presses causes character to be unable to drink from wells
  • Cannot hold/use items in hands
  • Tactical Bacon does not seem to affect your hunger
  • Bayonets do not give the option to chop sticks/get kindling
  • Batteries not spawning
  • Sounds reversed on doors
  • Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
  • Nailed Baseball Bat disappears after a few seconds when placed on the ground
  • Roof of the office building in Berezino is invisible when in 3PP
  • Items inside tents do not show quantity
  • FPS drops when you put items inside other items (and inside other items, and so on)
  • Attachments disappear from M4A1 when gun is painted using Spraypaint
  • Crossbow creates light when shooting in the dark
  • LongHorn shows ammo as .308mm instead of .308 inches
  • Cooking Pot on Fireplace is accessible from a distance using inventory view
  • You cannot switch hotbar items while there is something in your hands
  • Zombies pause and rotate side to side prior to attack
  • Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
  • Moving anything over compass in inventory calls an exception (new prototype UI only)
  • Cannot run while accessing inventory (new prototype UI only)
  • Cannot climb ladders (new prototype UI only)
  • Items with variable quantities do not display their stored quantity (new prototype UI only)
  • Unable to respawn via in-game menu (new prototype UI only)
  • Unable to connect to servers (new prototype UI only)
  • Combat Knife is invisible when placed into Military Boots (new prototype UI only)

Known Issues:

  • Fuel gauge in V3S always shows empty
  • Fireplace continues to glow without fuel until server restart
  • Fireplace will sometimes disappear soon after being created
  • Garden plots will sometimes disappear soon after being created
  • Incorrect character animations at the Main Menu
  • Error message pops up when quitting the game
  • Some crafting functions for the Oil Barrel not working properly
    • Barrel cannot be emptied or filled
    • Leather items disappear when attempting to dye them
    • Tanning a Cow pelt in a barrel makes the fertilizer and cow pelt disappear
  • Liquid containers and some stacked items are not updating percentage/quantity of contents properly
  • Handguards and foregrips cannot be removed or modified
  • Interacting with a Cooking Pot does not give an option to "View Contents" while attached to a Fireplace
  • Weapon attachments sometimes appear invisible in 3rd person perspective
  • Doors showing as opened or closed when they are actually the opposite
  • Cannot access vehicle inventory (new prototype UI only)

Found in the Files:

v0.57.128177 - 10.06.2015

New Items:

New Mechanics:

  • Infected can now have their legs broken
  • Infected will crawl when they have broken legs
  • Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
  • Putting something in your hands now removes it from that slot in inventory
  • Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
  • Rebalancing of infected damage threshold
  • Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    • Meat becomes cooked (and eventually burnt)
    • Fruit and vegetables become dried
  • Propane canisters now have a percentage
  • LongHorn is now able to be used without a scope
  • Crossbow holosight can now be placed on the LongHorn
  • Placing a lit fireplace in your inventory will set the player on fire
  • Fireplaces can now be lit using a Hand Drill Kit
  • Pumpkins can now be cut into pumpkin slices
  • Mixing water and disinfectant now creates a pesticide usable on plants
  • Various new actions with the Oil Barrel
    • Combining guts and plant material in a barrel creates fertilizer
    • A barrel with water is now required to tan pelts into leather
      • Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
  • Armbands can now be created from Rags
  • Long wooden sticks have now replaced Ashwood Sticks and changed properties
    • These can be put on your back like a melee weapon
      • They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
      • A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
  • Items in the environment (not in someone's inventory) can now become damaged
  • Compass now shows direction from within the item hotbar
  • Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
  • Changes to the 3PP camera mode
  • Improvised Rope can now be crafted from stacks of Rags
  • Earthworms can now be obtained by digging the ground with any type of Knife
  • A stone oven Fireplace now requires 8 full-sized Stones
  • Torch can be crafted using a Wooden Stick and a rag
    • Option to add resin by interacting with a tree with the Torch in your hands
  • Fish Net Trap can be crafted using Metal wire and Netting
  • Guard houses are now enterable
  • Transformer vaults are now enterable

New Animations:

  • Carrying a barrel
  • New animal animations (eg. sitting)

New Locations:

  • Hillside Village near Kamensk

Updated Locations:

  • Berezino
  • Chernogorsk (new school building)
  • Elektrozavodsk (new school building)
  • Gorka
  • International Airfield (NWAF)
  • Kabanino
  • Military Base (Kamensk) (underground areas removed)
  • Novaya Petrovka (new school building)
  • Settlement near Sinistok (updated w/ pond)
  • Severograd (new school building)
  • Stary Sobor (Evacuation Site added)
  • Tisy
  • Turovo
  • Zelenogorsk (new school building)
  • Road barriers scattered around streets and roads around Chernarus

Programming:

  • Central Loot Economy re-implemented
  • New inventory back-end
  • Redistribution of infected spawns (to high-population areas)
    • Total number of infected per map increased from 1100 to 1240
  • Skalisty Island added as a spawn point

Fixed:

  • Fixes to Infected movement
  • Pumpkins into hands bug
  • Lower body disappearing after rolling on the ground
  • Rubber arms when throwing items
  • Animations of "making a garden plot" and "digging tile" missing or just glitching
  • Landmine bug when taken into hands
  • V3S occupant sitting behind the cabin
  • Sick status from infected wound incurable
  • Tree collisions obstructing path of V3S
  • Several duping methods fixed
  • Bug causing character to be Starving and Dehydrated upon login
  • Sewing kits making items pristine
  • Suicide animation speeds up search for apples, berries, etc.
  • Crosshair disappears, tracks weapon sway
  • Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
  • Complete Plate Carrier set - inventory not sortable or moveable inside
  • Putting bayonet on M4A1 with improvised silencer
  • Adding holster to platecarrier+pouches removed inventory of vest
  • Chemlight can be used to ignite fireplace
  • Chemlight equips like a flashlight
  • Cannot produce redacted seeds (cut out seeds) from plants
  • Failing to light a fireplace due to lack of safety uses up a single match
  • Fish cannot be cooked in campfire/stove
  • Invisible fireplace upon relogging
  • Plate carrier pouches cannot be repaired
  • Skinning chickens no longer produces feathers
  • Trigger sound of weapons can be heard over 200 meters
  • Door cannot be closed
  • Bugfixing on per-item quantity control (Central Loot Economy)
  • Desync improved
  • Improvised Ashwood Short Bow bugged
  • Blaze is getting ruined quickly
  • Pistol suppressor on CR75 does not sit in correct spot
  • JoeyX sunglasses spawning again
  • Bolts Quiver spawning again
  • 12 Gauge Slug shells are spawning again
  • Ballistic Helmet and Gas Mask can be equipped together again
  • Spinal fractures should be fixed now
  • Green Paramedic Pants and Paramedic Jacket are spawning again
  • Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
  • Logging out/in with a weapon in your hand makes it immovable
  • Small Lake north of Polesovo bugged
  • V3S drives without wheels
  • Can't get into V3S
  • Struggling to swim over new trench to Prison Island (invisible wall)
  • Zombies dont see through chain link fences
  • Items in hands get moved to inventory when character starts to swim
  • Invisible food
  • Batteries not discharging
  • 3PP camera clipping issues
  • Attachment optics cannot be used as stand alone pieces for zooming

Known Issues:

  • Dynamic events spawning at the same locations
  • Server crash issues
  • Client crashes when disconnecting/shutting down game
  • Character drops weapon when vaulting while double carrying guns
  • Axe disappears when chopping down trees
  • V3S launching off ground when hitting Infected/players

Leaked Files:


Ältere Patchnotes

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