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(Neue Inhalte:)
Zeile 6: Zeile 6:
  
 
=Experimentelle Version=
 
=Experimentelle Version=
==''' v0.60.132940 - 10.05.2016 '''==
+
 
 +
=Stable Version=
 +
==''' v0.60.133516 - 15.06.2016 '''==
  
 
===Neue Inhalte:===
 
===Neue Inhalte:===
Zeile 44: Zeile 46:
  
 
: Zombies
 
: Zombies
:* New "Dean Hall" infected model
+
:* Neue "Dean Hall" infizierten Modell
:* Infected now spawn in a variety of outfits including firefighter, paramedic, etc. (67 total varieties)
+
:* Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits)
  
 
===Mechaniken:===
 
===Mechaniken:===
 
* Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
 
* Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
* Weapons which are not automatic or semi-automatic must be manually cycled after each shot (e.g. Mosin, MP-133)
+
* Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133)
* FN FAL now accepts optics attachments
+
* An der FN FAL können jetzt auch Visiere angebracht werden
* Tripwires with a grenade attached now detonate immediately upon activation
+
* Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren
* Players are now able to carry backpacks in their hands
+
* Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen
* Infected are now able to jump/climb over some obstacles
+
* Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern
 
* Central Loot Economy
 
* Central Loot Economy
** Magazines now spawn with a random amount of ammunition inside
+
** Magazine spawnen jetzt mit einer zufälligen Menge an Munition
** Weapons have a possibility to spawn with magazines or attachments
+
** Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen
** Vehicles now spawn with a random set of parts attached (doors, battery, etc.)
+
** Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.)
** Backpacks, Clothing, and Vehicles now sometimes spawn with items inside them
+
** Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt
 
 
  
Zeile 84: Zeile 86:
 
===Programmierung:===
 
===Programmierung:===
 
: Enfusion
 
: Enfusion
:* First iteration of new renderer technology (visuals only)
+
:* Erste Iteration der neuen Rendering-Technologie (visuals only)
:* Improved environmental effects such as lighting, water, fog, rain, etc.
+
:* Wechseln von DirectX 9 auf DirectX 11
:* Improved video performance (FPS) (work-in-progress)
+
:* Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw.
 +
:* Verbesserung der Videoleistung (FPS) (work-in-progress)
  
 
: User Interface  
 
: User Interface  
:* Previous "New UI" is now standard and mandatory
+
:* Das neue User Interface ist nun Standard
:* New welcome screen and main menu
+
:* Neuer Begrüßungsbildschirm und Hauptmenü
:* New server browser, including a "Password" column to replace previous icons
+
:* Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen
:* New settings menus, including single page video settings
+
:* Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen
:* Vehicles and some other containers (i.e. fireplace) get reworked inventory
+
:* Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. [[Fireplace]]) wurde überarbeitet
 +
:* Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an
 +
:* Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß)
 +
:* Infizierte haben jetzt ihr eigenes Inventar
 +
 
  
 
: Sonstiges
 
: Sonstiges
:* [[Blaze 95 Double Rifle]] renamed to [[B95]]
+
:* [[Blaze 95 Double Rifle]] umbenannt in [[B95]]
:* [[CZ61 Skorpion]] is now 6 slots (3x2) instead of 12 slots (4x3)
+
:* [[CZ61 Skorpion]] ist nun 6 Slots (3x2) groß, anstatt bisher 12 Slots (4x3)
:* [[Tactical Shirt]] is now 2 slots (2x1) instead of 1 slot
+
:* [[PM73 RAK]] ist nun 8 Slots (4x2) groß, anstatt bisher 12 Slots (4x3)
:* [[SVD 10Rnd Mag]] is now only 1 slot
+
:* [[Tactical Shirt]] ist nun 2 Slots (2x1) groß,  anstatt bisher 1 slot
:* Infected now have their own inventory
+
:* [[SVD 10Rnd Mag]] ist nun nur noch 1 Slot groß
:* [[Bear Trap]], [[Land Mine]], [[M4A1]], [[AK101]], and [[UK Assault Vest]] are spawning again
+
:* Pistolen mit angebauten Zubehör können nun nicht mehr in einen [[Chest Holster]] or [[Gun Holster]] verstaut werden
 +
:* Die "Hide Body" aktion hat nun eine verzögerung von 20 Sekunden
  
 +
<div align="center">
 +
<html>
 +
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
 +
<!-- Middle -->
 +
<ins class="adsbygoogle"
 +
    style="display:inline-block;width:728px;height:90px"
 +
    data-ad-client="ca-pub-8766513423499761"
 +
    data-ad-slot="7098167931"></ins>
 +
<script>
 +
(adsbygoogle = window.adsbygoogle || []).push({});
 +
</script>
 +
</html>
 +
</div>
  
 
===Behobene Fehler:===
 
===Behobene Fehler:===
 
* Gekochtes Fleisch macht nicht mehr Krank
 
* Gekochtes Fleisch macht nicht mehr Krank
 +
* [[Bear Trap]], [[Land Mine]], [[M4A1]], [[AK101]], und [[UK Assault Vest]] spawnen wieder
 +
* Individual base items can no longer be used to craft multiple arrows
 +
* Exploitable gas tank at Veresnik barracks has been relocated
 +
* In-game map is now viewable again using the new UI
 +
* Players are no longer able to move items between their inventory and the vicinity while restrained
  
  
 
===Bekannte Fehler:===
 
===Bekannte Fehler:===
: Characters
+
: Game Engine
:* Freshly spawned player may appear to have no clothing
+
:* Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
:* Pistol on 'hip' slot is placed under feet on the character's model
+
 
+
: Environment
+
:* Characters sometimes able to look through walls when equipped with a ranged weapon
+
 
+
: Infected
+
:* Are able to hit you at a distance when you go from prone to stand
+
:* Can sometimes lose their texture
+
:* Sometimes run through walls after getting stuck on stairs
+
:* Hits registering with a delay when infected attacks player
+
:* May attack you at a distance for the first couple of attacks
+
:* Paramedic infected are visually disappearing at a certain distance
+
 
+
: Items
+
:* Anything placed in the "hands" slot during an action can disappear permanently
+
:* Suppressors have no effect
+
:* Some damaged, badly damaged, and ruined items are using the pristine texture
+
:* Arrows do not show when attached to a bow
+
 
+
: Programming & AI
+
:* Animals can get stuck on obstacles
+
:* Client FPS may drop to zero when clouds are enabled
+
:* Error message: “Cannot open object dz\plants\dead\d_fagussylvatica_fallen.p3d”
+
:* Error message: “unable to load WoodTwinOpen from CfgActionSounds”
+
 
+
: Server
+
:* Items are not persistent after server restart (including ammunition, magazines)
+
:* Corpses are frozen in their last pose after server restart (e.g. standing/kneeling)
+
:* Other players may appear to be stuck in a climbing animation
+
  
 
: User Interface
 
: User Interface
:* Remote tab doesn't work properly on server browser
 
:* Unable to dress another player when they are unconscious, dead, or restrained
 
:* Redundant action "View Content" is present
 
 
:* Unable to open inventory screen while floating or swimming
 
:* Unable to open inventory screen while floating or swimming
  
 
: Fahrzeuge
 
: Fahrzeuge
:* Vehicles can suddenly stop moving
+
:* FPS may drop when a player is driving a vehicle in the rain
:* Players are unable to exit when a vehicle is stuck between obstacles
+
:* Two vehicles driving very near to each other may cause rollback and other issues
:* Players driving vehicles will have a delayed view of other players driving vehicles
+
:* There may be an input delay when driving with another car in close proximity
+
:* The driver of a vehicle may experience a rollback when getting close to another vehicle
+
 
+
: Waffen
+
:* Weapon attachments are "twitching"
+
:* Weapons that are thrown after swapping (weapons) can get stuck in your hands
+
:* Grenades will "do their function" only if thrown
+
:* Flash grenades have an inconsistent blinding effect
+
:* Reloading and chambering weapons on the ground isn't registered until character takes weapon into hands
+
:* Bolt action or pump action weapons with an internal magazine are able to fire two shots without chambering a new round between shots
+
  
  
Zeile 169: Zeile 152:
 
:* [[Headband]]
 
:* [[Headband]]
 
:* [[NBC Suit]]
 
:* [[NBC Suit]]
:* [[Shirt]] (white/black striped variant)
 
 
:* [[Sneakers]] ("Converse Chucks" variant)
 
:* [[Sneakers]] ("Converse Chucks" variant)
 
:* [[Telnyashka Undershirt]]
 
:* [[Telnyashka Undershirt]]
Zeile 213: Zeile 195:
 
:* Gypsy Caravan (Wood, Metal variants)
 
:* Gypsy Caravan (Wood, Metal variants)
  
 +
: User Interface
 +
:* Neu User aktion Icons
  
<div align="center">
 
<html>
 
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
 
<!-- Middle -->
 
<ins class="adsbygoogle"
 
    style="display:inline-block;width:728px;height:90px"
 
    data-ad-client="ca-pub-8766513423499761"
 
    data-ad-slot="7098167931"></ins>
 
<script>
 
(adsbygoogle = window.adsbygoogle || []).push({});
 
</script>
 
</html>
 
</div>
 
  
=Stable Version=
 
 
==''' v0.59.131908 - 04.03.2016 '''==
 
==''' v0.59.131908 - 04.03.2016 '''==
 
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.   
 
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.   

Version vom 17. Juni 2016, 16:31 Uhr

Nachfolgend die englischen Original-Patchnotes für die DayZ-Updates

Experimentelle Version

Stable Version

v0.60.133516 - 15.06.2016

Neue Inhalte:

Neue begehbare Gebäude
  • White/blue industrial building
  • Dark gray industrial w/ silos
Neue Gebäude
  • Radio station
  • Radio tower
  • Helipad
  • Industrial building (one-story)
  • Industrial building (two-story)
  • Military Watchtower
  • Ski lifts
  • Storage shed
  • Wooden platforms
  • Guard house
Neue Kleidung
Neues Equipment
Neues Waffenzubehör
Neue Sonstiges Items
Zombies
  • Neue "Dean Hall" infizierten Modell
  • Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits)

Mechaniken:

  • Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
  • Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133)
  • An der FN FAL können jetzt auch Visiere angebracht werden
  • Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren
  • Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen
  • Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern
  • Central Loot Economy
    • Magazine spawnen jetzt mit einer zufälligen Menge an Munition
    • Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen
    • Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.)
    • Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt


Neue Orte:

  • Tisy Military Base
    • Lake Glubokoe
    • New Fields


Mapänderungen:

  • Altar
  • Berezino (outskirts)
  • Chernogorsk
  • Elektrozavodsk
  • Industrial Site at Malinovka
  • Krasnostav
  • Msta
  • Orlovets
  • Pusta
  • Shakhovka
  • Staroye
  • Tulga


Programmierung:

Enfusion
  • Erste Iteration der neuen Rendering-Technologie (visuals only)
  • Wechseln von DirectX 9 auf DirectX 11
  • Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw.
  • Verbesserung der Videoleistung (FPS) (work-in-progress)
User Interface
  • Das neue User Interface ist nun Standard
  • Neuer Begrüßungsbildschirm und Hauptmenü
  • Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen
  • Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen
  • Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. Fireplace) wurde überarbeitet
  • Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an
  • Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß)
  • Infizierte haben jetzt ihr eigenes Inventar


Sonstiges

Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Bear Trap, Land Mine, M4A1, AK101, und UK Assault Vest spawnen wieder
  • Individual base items can no longer be used to craft multiple arrows
  • Exploitable gas tank at Veresnik barracks has been relocated
  • In-game map is now viewable again using the new UI
  • Players are no longer able to move items between their inventory and the vicinity while restrained


Bekannte Fehler:

Game Engine
  • Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
User Interface
  • Unable to open inventory screen while floating or swimming
Fahrzeuge
  • FPS may drop when a player is driving a vehicle in the rain
  • Two vehicles driving very near to each other may cause rollback and other issues


Neue Gamefiles:

Kleidung
Equipment
Waffen
Waffenzubehör
Fahrzeuge
Tiere
Gebäude
  • Gypsy Caravan (Wood, Metal variants)
User Interface
  • Neu User aktion Icons


v0.59.131908 - 04.03.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131642 - 17.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131498 - 10.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131440 - 04.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131121 - 13.01.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131009 - 21.12.2015

Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.

Neue Inhalte:

Neue Waffen

v0.59.130861 - 06.11.2015

Neue Inhalte:

Neue Animation
  • Gefäß leeren
Neue begehbare Gebäude
  • Workstation
  • Holzschuppen + Lootspawns
  • Industriehalle
  • Sägewerk
  • Kleine, gelbe Dorfkirche
  • Stromhaus
  • Apartment
  • Silo
Neue Interface Elemente
  • Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui only)
Neue Kleidung
Neue Sonstiges Items
Neue Sounds
  • M4A1
  • UMP
  • SVD
  • Zombies have a distinct sound when swinging at a player to strike them
Neue Waffen

Mechaniken:

  • Fässer können nun mit einem Messer bearbeitet werden um ein Fass mit Löchern herzustellen
  • Fass mit Löchern kann nun mit Sticks und Rags gefüllt werden um ein Feuerplatz zu erstellen
  • Waffen
    • Man kann nun eine Patrone in den Lauf stecken und dann ein Magazin laden (z.B. 1+5 Schuss für CR527 Carbine)
    • Verschiedene Texturen bei geladener/ungeladener Pistole
    • Snaploader (z.B. 5Rnd Clip) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
  • Stolperdraht kann nun mit einer Granate versehen werden


Neue Orte:

  • N/A


Mapänderungen:

  • Berezino (Berezino oberer Teil)
  • Northwest corner (future Tisy Military Base site)


Programming:

  • 7.62x39mm Rounds und .45ACP Rounds spawnt auch in zivilen Gebäuden
  • Burlap Sack hat nur noch einen Slot
  • Motobike Helmet und Gas Maske können nicht mehr gleichzeitig angelegt werden
  • Netzwerk Traffic optimiert
  • Surviver spawnen nun mit Walkie-Talkie, Alkaline Battery 9V, und Road Flare (keine Rags mehr)
  • Repeater internes Magazin von 11 auf 7 Schuss verringert
  • NATO Loot (M4, AUG etc.) nur noch an US crashsites
  • Loot respawn funktioniert besser
  • Loot Region-System hinzugefügt
  • Serverseitige Änderungen
    • Alle Server 75 Slot
    • Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
  • Wurf Physik überarbeitet
  • Jede Menge Zombies
  • Jede Menge Tiere

Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Schwimmen Glitch
  • Animationsfehler beim Leeren einer Trinkflasche
  • Bugs in der Umgebung (z.B. Schienen)
  • Polizeiautos spawnen ineinander
  • Mehrere Bugs mit der Fischfalle
  • verschiedene Fehler im Inventarsystem
  • Tankanzeige beim Truck
  • Verschiedene Gamecrashes
  • Scope verschwindet beim Ansprayen einer Waffe
  • Carport-Zelt passt nicht in 3S Inventar
  • Truck lässt sich nur mit Motor an betanken
  • 300 Ammobox Namensanpassung
  • Keine Sounds beim Laufen auf Airstrip
  • V3S Reifen reparieren automatisch bei Serverneustart
  • Verschiedene Items despawnen nicht
  • Zombie KI
  • Desync Probleme
  • Hunting Scope wieder normales Fadenkreuz


Bekannte Fehler:

  • Fässer mit Luftlöchern despawnen nach 30 Minuten (noch nicht Persistent)
  • Fässer funktionieren nach Werfen nicht
  • Kochtopf befüllt mit Wasser kann nicht im Inventar verstaut werden
  • Viele Leichen stehen
  • Das Trinken aus einem Kochtopf der mit einem Item befüllt ist fürt zum "fully hydrated" status
  • Aus Brunnen nicht direkt trinkbar
  • Inventarbugs
  • Polizeiautos unsichtbar
  • Nachladeanimationen fehlen teilweise
  • Kleine Lootbugs
  • Waffen stecken im Handslot fest
  • Desync
  • Ein paar Häuser schweben etwas und lassen sich nicht betreten
  • Fehler im neuen UI


Neue Gamefiles:


v0.58.129143 - 26.08.2015

New Things:

New Mechanics:

  • New Inventory UI
    • Work-in-progress; accessible using Steam launch parameter "-newui"
    • Includes previously shown menu screen, new inventory screen, and new in-game player list
  • New 3rd Person Perspective (3PP) camera is back in
    • Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
  • Major changes to vehicle mechanics
    • Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
    • VS3 now has an inventory, including dedicated slots for necessary parts
    • Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
  • Unpacking boxes of ammo or nails now gives paper in addition to standard contents
  • Clothes now can only be torn into Rags with a sharp object (knife, ax)
  • A fire can now be built inside fireplaces in houses
    • Fireplace must be compatible (chimney, fireplace grille required)
    • Smoke will spout from the chimney outside when a fire is lit in the fireplace
    • Cooking is possible using a Cooking Pot
  • Matches can now be combined
  • Many items will now become wet just like clothing
  • New Humidity status indicator: "Drenched"
    • Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
  • Fish net trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
  • Animal lard can now be cooked and safely eaten
  • Pumpkin slices can now be cooked
  • AK Handguard Rail can now be painted green with Spraypaint
  • Dying of clothes is now possible in the Oil Barrel
  • A Cooking Pot with water in it displays a percentage to indicate how full it is
  • Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet

New Locations:

  • N/A

Updated Locations:

  • N/A

Programming:

Fixed:

  • Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
  • Items in hands may be dropped when vaulting
  • Infinitely stacking inventory containers and other container abuse
    • Able to fit firearms and ammo in Flaregun
    • Vests used for storage inside other containers
    • Gas Stoves being stacked inside of one another
  • Open cans of food become stuck in the floor/ground
  • Unable to tan animal pelts with Garden lime even when there is a sufficient amount
  • Land Mine does not explode and/or cause damage when detonated
  • Zombie ragdoll physics causing issues when they are run over by a vehicle
  • Zombies can pass through closed doors
  • Inventory displaying clothing and weapons in the order they are picked up
    • Items may be lost when logging in and logging out due to rearranging of inventory
  • Issues with door sounds on V3S
  • Unable to use a firearm after taking it from another player
  • Bear Trap does not work on zombies
  • Torch fails to render flames
  • Cooking Pot does not cool down over time
  • Raincoat is unable to be repaired with Leather Sewing Kit
  • Chest Holster is unable to be repaired with Leather Sewing Kit
  • Some shoes are unable to be repaired with Leather Sewing Kit
  • Vests are unable to be repaired with Leather Sewing Kit
  • Canvas Pants are unable to be repaired with Sewing Kit
  • Unable to set up Land Mine
  • Swapping one melee item with another will cause the dropped item to stand upright
  • Suppressor East not fitting correctly on AKS-74U
  • Multiple quick hotbar key presses causes character to be unable to drink from wells
  • Cannot hold/use items in hands
  • Tactical Bacon does not seem to affect your hunger
  • Bayonets do not give the option to chop sticks/get kindling
  • Batteries not spawning
  • Sounds reversed on doors
  • Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
  • Nailed Baseball Bat disappears after a few seconds when placed on the ground
  • Roof of the office building in Berezino is invisible when in 3PP
  • Items inside tents do not show quantity
  • FPS drops when you put items inside other items (and inside other items, and so on)
  • Attachments disappear from M4A1 when gun is painted using Spraypaint
  • Crossbow creates light when shooting in the dark
  • LongHorn shows ammo as .308mm instead of .308 inches
  • Cooking Pot on Fireplace is accessible from a distance using inventory view
  • You cannot switch hotbar items while there is something in your hands
  • Zombies pause and rotate side to side prior to attack
  • Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
  • Moving anything over compass in inventory calls an exception (new prototype UI only)
  • Cannot run while accessing inventory (new prototype UI only)
  • Cannot climb ladders (new prototype UI only)
  • Items with variable quantities do not display their stored quantity (new prototype UI only)
  • Unable to respawn via in-game menu (new prototype UI only)
  • Unable to connect to servers (new prototype UI only)
  • Combat Knife is invisible when placed into Military Boots (new prototype UI only)

Known Issues:

  • Fuel gauge in V3S always shows empty
  • Fireplace continues to glow without fuel until server restart
  • Fireplace will sometimes disappear soon after being created
  • Garden plots will sometimes disappear soon after being created
  • Incorrect character animations at the Main Menu
  • Error message pops up when quitting the game
  • Some crafting functions for the Oil Barrel not working properly
    • Barrel cannot be emptied or filled
    • Leather items disappear when attempting to dye them
    • Tanning a Cow pelt in a barrel makes the fertilizer and cow pelt disappear
  • Liquid containers and some stacked items are not updating percentage/quantity of contents properly
  • Handguards and foregrips cannot be removed or modified
  • Interacting with a Cooking Pot does not give an option to "View Contents" while attached to a Fireplace
  • Weapon attachments sometimes appear invisible in 3rd person perspective
  • Doors showing as opened or closed when they are actually the opposite
  • Cannot access vehicle inventory (new prototype UI only)

Found in the Files:

v0.57.128177 - 10.06.2015

New Items:

New Mechanics:

  • Infected can now have their legs broken
  • Infected will crawl when they have broken legs
  • Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
  • Putting something in your hands now removes it from that slot in inventory
  • Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
  • Rebalancing of infected damage threshold
  • Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    • Meat becomes cooked (and eventually burnt)
    • Fruit and vegetables become dried
  • Propane canisters now have a percentage
  • LongHorn is now able to be used without a scope
  • Crossbow holosight can now be placed on the LongHorn
  • Placing a lit fireplace in your inventory will set the player on fire
  • Fireplaces can now be lit using a Hand Drill Kit
  • Pumpkins can now be cut into pumpkin slices
  • Mixing water and disinfectant now creates a pesticide usable on plants
  • Various new actions with the Oil Barrel
    • Combining guts and plant material in a barrel creates fertilizer
    • A barrel with water is now required to tan pelts into leather
      • Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
  • Armbands can now be created from Rags
  • Long wooden sticks have now replaced Ashwood Sticks and changed properties
    • These can be put on your back like a melee weapon
      • They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
      • A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
  • Items in the environment (not in someone's inventory) can now become damaged
  • Compass now shows direction from within the item hotbar
  • Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
  • Changes to the 3PP camera mode
  • Improvised Rope can now be crafted from stacks of Rags
  • Earthworms can now be obtained by digging the ground with any type of Knife
  • A stone oven Fireplace now requires 8 full-sized Stones
  • Torch can be crafted using a Wooden Stick and a rag
    • Option to add resin by interacting with a tree with the Torch in your hands
  • Fish Net Trap can be crafted using Metal wire and Netting
  • Guard houses are now enterable
  • Transformer vaults are now enterable

New Animations:

  • Carrying a barrel
  • New animal animations (eg. sitting)

New Locations:

  • Hillside Village near Kamensk

Updated Locations:

  • Berezino
  • Chernogorsk (new school building)
  • Elektrozavodsk (new school building)
  • Gorka
  • International Airfield (NWAF)
  • Kabanino
  • Military Base (Kamensk) (underground areas removed)
  • Novaya Petrovka (new school building)
  • Settlement near Sinistok (updated w/ pond)
  • Severograd (new school building)
  • Stary Sobor (Evacuation Site added)
  • Tisy
  • Turovo
  • Zelenogorsk (new school building)
  • Road barriers scattered around streets and roads around Chernarus

Programming:

  • Central Loot Economy re-implemented
  • New inventory back-end
  • Redistribution of infected spawns (to high-population areas)
    • Total number of infected per map increased from 1100 to 1240
  • Skalisty Island added as a spawn point

Fixed:

  • Fixes to Infected movement
  • Pumpkins into hands bug
  • Lower body disappearing after rolling on the ground
  • Rubber arms when throwing items
  • Animations of "making a garden plot" and "digging tile" missing or just glitching
  • Landmine bug when taken into hands
  • V3S occupant sitting behind the cabin
  • Sick status from infected wound incurable
  • Tree collisions obstructing path of V3S
  • Several duping methods fixed
  • Bug causing character to be Starving and Dehydrated upon login
  • Sewing kits making items pristine
  • Suicide animation speeds up search for apples, berries, etc.
  • Crosshair disappears, tracks weapon sway
  • Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
  • Complete Plate Carrier set - inventory not sortable or moveable inside
  • Putting bayonet on M4A1 with improvised silencer
  • Adding holster to platecarrier+pouches removed inventory of vest
  • Chemlight can be used to ignite fireplace
  • Chemlight equips like a flashlight
  • Cannot produce redacted seeds (cut out seeds) from plants
  • Failing to light a fireplace due to lack of safety uses up a single match
  • Fish cannot be cooked in campfire/stove
  • Invisible fireplace upon relogging
  • Plate carrier pouches cannot be repaired
  • Skinning chickens no longer produces feathers
  • Trigger sound of weapons can be heard over 200 meters
  • Door cannot be closed
  • Bugfixing on per-item quantity control (Central Loot Economy)
  • Desync improved
  • Improvised Ashwood Short Bow bugged
  • Blaze is getting ruined quickly
  • Pistol suppressor on CR75 does not sit in correct spot
  • JoeyX sunglasses spawning again
  • Bolts Quiver spawning again
  • 12 Gauge Slug shells are spawning again
  • Ballistic Helmet and Gas Mask can be equipped together again
  • Spinal fractures should be fixed now
  • Green Paramedic Pants and Paramedic Jacket are spawning again
  • Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
  • Logging out/in with a weapon in your hand makes it immovable
  • Small Lake north of Polesovo bugged
  • V3S drives without wheels
  • Can't get into V3S
  • Struggling to swim over new trench to Prison Island (invisible wall)
  • Zombies dont see through chain link fences
  • Items in hands get moved to inventory when character starts to swim
  • Invisible food
  • Batteries not discharging
  • 3PP camera clipping issues
  • Attachment optics cannot be used as stand alone pieces for zooming

Known Issues:

  • Dynamic events spawning at the same locations
  • Server crash issues
  • Client crashes when disconnecting/shutting down game
  • Character drops weapon when vaulting while double carrying guns
  • Axe disappears when chopping down trees
  • V3S launching off ground when hitting Infected/players

Leaked Files:


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