Versionshistorie: Unterschied zwischen den Versionen
Aus DayZ Standalone Wiki Deutsch
Below (Diskussion | Beiträge) (→Neue Inhalte:) |
Below (Diskussion | Beiträge) |
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Zeile 6: | Zeile 6: | ||
=Experimentelle Version= | =Experimentelle Version= | ||
− | ==''' v0.60. | + | |
+ | =Stable Version= | ||
+ | ==''' v0.60.133516 - 15.06.2016 '''== | ||
===Neue Inhalte:=== | ===Neue Inhalte:=== | ||
Zeile 44: | Zeile 46: | ||
: Zombies | : Zombies | ||
− | :* | + | :* Neue "Dean Hall" infizierten Modell |
− | :* | + | :* Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits) |
===Mechaniken:=== | ===Mechaniken:=== | ||
* Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen | * Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen | ||
− | * | + | * Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133) |
− | * FN FAL | + | * An der FN FAL können jetzt auch Visiere angebracht werden |
− | * | + | * Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren |
− | * | + | * Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen |
− | * | + | * Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern |
* Central Loot Economy | * Central Loot Economy | ||
− | ** | + | ** Magazine spawnen jetzt mit einer zufälligen Menge an Munition |
− | ** | + | ** Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen |
− | ** | + | ** Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.) |
− | ** | + | ** Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt |
Zeile 84: | Zeile 86: | ||
===Programmierung:=== | ===Programmierung:=== | ||
: Enfusion | : Enfusion | ||
− | :* | + | :* Erste Iteration der neuen Rendering-Technologie (visuals only) |
− | :* | + | :* Wechseln von DirectX 9 auf DirectX 11 |
− | :* | + | :* Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw. |
+ | :* Verbesserung der Videoleistung (FPS) (work-in-progress) | ||
: User Interface | : User Interface | ||
− | :* | + | :* Das neue User Interface ist nun Standard |
− | :* | + | :* Neuer Begrüßungsbildschirm und Hauptmenü |
− | :* | + | :* Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen |
− | :* | + | :* Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen |
− | :* | + | :* Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. [[Fireplace]]) wurde überarbeitet |
+ | :* Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an | ||
+ | :* Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß) | ||
+ | :* Infizierte haben jetzt ihr eigenes Inventar | ||
+ | |||
: Sonstiges | : Sonstiges | ||
− | :* [[Blaze 95 Double Rifle]] | + | :* [[Blaze 95 Double Rifle]] umbenannt in [[B95]] |
− | :* [[CZ61 Skorpion]] | + | :* [[CZ61 Skorpion]] ist nun 6 Slots (3x2) groß, anstatt bisher 12 Slots (4x3) |
− | :* [[Tactical Shirt]] | + | :* [[PM73 RAK]] ist nun 8 Slots (4x2) groß, anstatt bisher 12 Slots (4x3) |
− | :* [[SVD 10Rnd Mag]] | + | :* [[Tactical Shirt]] ist nun 2 Slots (2x1) groß, anstatt bisher 1 slot |
− | + | :* [[SVD 10Rnd Mag]] ist nun nur noch 1 Slot groß | |
− | :* [[ | + | :* Pistolen mit angebauten Zubehör können nun nicht mehr in einen [[Chest Holster]] or [[Gun Holster]] verstaut werden |
+ | :* Die "Hide Body" aktion hat nun eine verzögerung von 20 Sekunden | ||
+ | <div align="center"> | ||
+ | <html> | ||
+ | <script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script> | ||
+ | <!-- Middle --> | ||
+ | <ins class="adsbygoogle" | ||
+ | style="display:inline-block;width:728px;height:90px" | ||
+ | data-ad-client="ca-pub-8766513423499761" | ||
+ | data-ad-slot="7098167931"></ins> | ||
+ | <script> | ||
+ | (adsbygoogle = window.adsbygoogle || []).push({}); | ||
+ | </script> | ||
+ | </html> | ||
+ | </div> | ||
===Behobene Fehler:=== | ===Behobene Fehler:=== | ||
* Gekochtes Fleisch macht nicht mehr Krank | * Gekochtes Fleisch macht nicht mehr Krank | ||
+ | * [[Bear Trap]], [[Land Mine]], [[M4A1]], [[AK101]], und [[UK Assault Vest]] spawnen wieder | ||
+ | * Individual base items can no longer be used to craft multiple arrows | ||
+ | * Exploitable gas tank at Veresnik barracks has been relocated | ||
+ | * In-game map is now viewable again using the new UI | ||
+ | * Players are no longer able to move items between their inventory and the vicinity while restrained | ||
===Bekannte Fehler:=== | ===Bekannte Fehler:=== | ||
− | : | + | : Game Engine |
− | :* | + | :* Players may experience various small graphical issues in the first iteration of the new Enfusion renderer |
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− | + | ||
− | + | ||
: User Interface | : User Interface | ||
− | |||
− | |||
− | |||
:* Unable to open inventory screen while floating or swimming | :* Unable to open inventory screen while floating or swimming | ||
: Fahrzeuge | : Fahrzeuge | ||
− | :* | + | :* FPS may drop when a player is driving a vehicle in the rain |
− | + | :* Two vehicles driving very near to each other may cause rollback and other issues | |
− | + | ||
− | :* | + | |
− | + | ||
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Zeile 169: | Zeile 152: | ||
:* [[Headband]] | :* [[Headband]] | ||
:* [[NBC Suit]] | :* [[NBC Suit]] | ||
− | |||
:* [[Sneakers]] ("Converse Chucks" variant) | :* [[Sneakers]] ("Converse Chucks" variant) | ||
:* [[Telnyashka Undershirt]] | :* [[Telnyashka Undershirt]] | ||
Zeile 213: | Zeile 195: | ||
:* Gypsy Caravan (Wood, Metal variants) | :* Gypsy Caravan (Wood, Metal variants) | ||
+ | : User Interface | ||
+ | :* Neu User aktion Icons | ||
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==''' v0.59.131908 - 04.03.2016 '''== | ==''' v0.59.131908 - 04.03.2016 '''== | ||
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. | Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. |
Version vom 17. Juni 2016, 16:31 Uhr
Nachfolgend die englischen Original-Patchnotes für die DayZ-Updates
Inhaltsverzeichnis
- 1 Experimentelle Version
- 2 Stable Version
- 2.1 v0.60.133516 - 15.06.2016
- 2.2 v0.59.131908 - 04.03.2016
- 2.3 v0.59.131642 - 17.02.2016
- 2.4 v0.59.131498 - 10.02.2016
- 2.5 v0.59.131440 - 04.02.2016
- 2.6 v0.59.131121 - 13.01.2016
- 2.7 v0.59.131009 - 21.12.2015
- 2.8 v0.59.130861 - 06.11.2015
- 2.9 v0.58.129143 - 26.08.2015
- 2.10 v0.57.128177 - 10.06.2015
- 2.11 Ältere Patchnotes
Experimentelle Version
Stable Version
v0.60.133516 - 15.06.2016
Neue Inhalte:
- Neue begehbare Gebäude
- White/blue industrial building
- Dark gray industrial w/ silos
- Neue Gebäude
- Radio station
- Radio tower
- Helipad
- Industrial building (one-story)
- Industrial building (two-story)
- Military Watchtower
- Ski lifts
- Storage shed
- Wooden platforms
- Guard house
- Neue Kleidung
- Neues Equipment
- Neues Waffenzubehör
- Reflex Sight (für FN FAL, M4A1, MP5-K, UMP45)
- Neue Sonstiges Items
- Human Steak (new model)
- Mass graves (improved)
- Zombies
- Neue "Dean Hall" infizierten Modell
- Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits)
Mechaniken:
- Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
- Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133)
- An der FN FAL können jetzt auch Visiere angebracht werden
- Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren
- Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen
- Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern
- Central Loot Economy
- Magazine spawnen jetzt mit einer zufälligen Menge an Munition
- Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen
- Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.)
- Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt
Neue Orte:
- Tisy Military Base
- Lake Glubokoe
- New Fields
Mapänderungen:
- Altar
- Berezino (outskirts)
- Chernogorsk
- Elektrozavodsk
- Industrial Site at Malinovka
- Krasnostav
- Msta
- Orlovets
- Pusta
- Shakhovka
- Staroye
- Tulga
Programmierung:
- Enfusion
- Erste Iteration der neuen Rendering-Technologie (visuals only)
- Wechseln von DirectX 9 auf DirectX 11
- Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw.
- Verbesserung der Videoleistung (FPS) (work-in-progress)
- User Interface
- Das neue User Interface ist nun Standard
- Neuer Begrüßungsbildschirm und Hauptmenü
- Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen
- Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen
- Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. Fireplace) wurde überarbeitet
- Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an
- Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß)
- Infizierte haben jetzt ihr eigenes Inventar
- Sonstiges
- Blaze 95 Double Rifle umbenannt in B95
- CZ61 Skorpion ist nun 6 Slots (3x2) groß, anstatt bisher 12 Slots (4x3)
- PM73 RAK ist nun 8 Slots (4x2) groß, anstatt bisher 12 Slots (4x3)
- Tactical Shirt ist nun 2 Slots (2x1) groß, anstatt bisher 1 slot
- SVD 10Rnd Mag ist nun nur noch 1 Slot groß
- Pistolen mit angebauten Zubehör können nun nicht mehr in einen Chest Holster or Gun Holster verstaut werden
- Die "Hide Body" aktion hat nun eine verzögerung von 20 Sekunden
Behobene Fehler:
- Gekochtes Fleisch macht nicht mehr Krank
- Bear Trap, Land Mine, M4A1, AK101, und UK Assault Vest spawnen wieder
- Individual base items can no longer be used to craft multiple arrows
- Exploitable gas tank at Veresnik barracks has been relocated
- In-game map is now viewable again using the new UI
- Players are no longer able to move items between their inventory and the vicinity while restrained
Bekannte Fehler:
- Game Engine
- Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
- User Interface
- Unable to open inventory screen while floating or swimming
- Fahrzeuge
- FPS may drop when a player is driving a vehicle in the rain
- Two vehicles driving very near to each other may cause rollback and other issues
Neue Gamefiles:
- Kleidung
- Coyote Backpack
- BDU Pants
- Headband
- NBC Suit
- Sneakers ("Converse Chucks" variant)
- Telnyashka Undershirt
- Equipment
- Waffenzubehör
- Tiere
- Gebäude
- Gypsy Caravan (Wood, Metal variants)
- User Interface
- Neu User aktion Icons
v0.59.131908 - 04.03.2016
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.
v0.59.131642 - 17.02.2016
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.
v0.59.131498 - 10.02.2016
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.
v0.59.131440 - 04.02.2016
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.
v0.59.131121 - 13.01.2016
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.
v0.59.131009 - 21.12.2015
Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.
Neue Inhalte:
- Neue Waffen
v0.59.130861 - 06.11.2015
Neue Inhalte:
- Neue Animation
- Gefäß leeren
- Neue begehbare Gebäude
- Workstation
- Holzschuppen + Lootspawns
- Industriehalle
- Sägewerk
- Kleine, gelbe Dorfkirche
- Stromhaus
- Apartment
- Silo
- Neue Interface Elemente
- Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui only)
- Neue Kleidung
- GP-5 Gas Mask
- Great Helm
- Laborkittel
- Krankenschwester Kleid (blue, white)
- Rocket Aviators (neues Modell)
- Ssh68 Helmet
- Neue Sonstiges Items
- Blue-coloured berries (neues Modell)
- Red-coloured berries (neues Modell)
- Torch (neues Modell)
- Wardrobe (world container)
- Waterproof Bag (6 Slots green, orange, yellow)
- Neue Waffen
- CZ61 Skorpion
- M18 Rauchgranaten (red, white, yellow)
- RDG2 Rauchgranaten (black, white)
- Red 9 (komplett verfügbar)
- Red 9 Buttstock (komplett verfügbar)
- 10 Round Clip (9mm) (komplett verfügbar)
- Spear aus Knochen und Wooden stick (Craftbar)
- VSS Vintorez (komplett verfügbar)
- 10Rnd VSS Mag (komplett verfügbar)
- SP-6 Rounds (komplett verfügbar)
Mechaniken:
- Fässer können nun mit einem Messer bearbeitet werden um ein Fass mit Löchern herzustellen
- Fass mit Löchern kann nun mit Sticks und Rags gefüllt werden um ein Feuerplatz zu erstellen
- Waffen
- Man kann nun eine Patrone in den Lauf stecken und dann ein Magazin laden (z.B. 1+5 Schuss für CR527 Carbine)
- Verschiedene Texturen bei geladener/ungeladener Pistole
- Snaploader (z.B. 5Rnd Clip) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
- Stolperdraht kann nun mit einer Granate versehen werden
Neue Orte:
- N/A
Mapänderungen:
- Berezino (Berezino oberer Teil)
- Northwest corner (future Tisy Military Base site)
Programming:
- 7.62x39mm Rounds und .45ACP Rounds spawnt auch in zivilen Gebäuden
- Burlap Sack hat nur noch einen Slot
- Motobike Helmet und Gas Maske können nicht mehr gleichzeitig angelegt werden
- Netzwerk Traffic optimiert
- Surviver spawnen nun mit Walkie-Talkie, Alkaline Battery 9V, und Road Flare (keine Rags mehr)
- Repeater internes Magazin von 11 auf 7 Schuss verringert
- NATO Loot (M4, AUG etc.) nur noch an US crashsites
- Loot respawn funktioniert besser
- Loot Region-System hinzugefügt
- Serverseitige Änderungen
- Alle Server 75 Slot
- Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
- Wurf Physik überarbeitet
- Jede Menge Zombies
- Jede Menge Tiere
Behobene Fehler:
- Gekochtes Fleisch macht nicht mehr Krank
- Schwimmen Glitch
- Animationsfehler beim Leeren einer Trinkflasche
- Bugs in der Umgebung (z.B. Schienen)
- Polizeiautos spawnen ineinander
- Mehrere Bugs mit der Fischfalle
- verschiedene Fehler im Inventarsystem
- Tankanzeige beim Truck
- Verschiedene Gamecrashes
- Scope verschwindet beim Ansprayen einer Waffe
- Carport-Zelt passt nicht in 3S Inventar
- Truck lässt sich nur mit Motor an betanken
- 300 Ammobox Namensanpassung
- Keine Sounds beim Laufen auf Airstrip
- V3S Reifen reparieren automatisch bei Serverneustart
- Verschiedene Items despawnen nicht
- Zombie KI
- Desync Probleme
- Hunting Scope wieder normales Fadenkreuz
Bekannte Fehler:
- Fässer mit Luftlöchern despawnen nach 30 Minuten (noch nicht Persistent)
- Fässer funktionieren nach Werfen nicht
- Kochtopf befüllt mit Wasser kann nicht im Inventar verstaut werden
- Viele Leichen stehen
- Das Trinken aus einem Kochtopf der mit einem Item befüllt ist fürt zum "fully hydrated" status
- Aus Brunnen nicht direkt trinkbar
- Inventarbugs
- Polizeiautos unsichtbar
- Nachladeanimationen fehlen teilweise
- Kleine Lootbugs
- Waffen stecken im Handslot fest
- Desync
- Ein paar Häuser schweben etwas und lassen sich nicht betreten
- Fehler im neuen UI
Neue Gamefiles:
- New static objects
- Boathouse
- Brown leather couch
- Tanker car (train)
- Workbench tools (anvil, bench vise, circular saw, drill press, grinding wheel)
- Balaclava (full face)
- Cable Reel
- Camo Net
- Canvas Tarp
- Fishing Rod (collapsible)
- FN FAL
- Generator
- Glock 19
- Hydraulic Hoses
- Lights
- Metal wire
- Pitch Link
- Recurve Bow
- RPG-7 Bipod
- RPG-7 Grenade
- RPG-7 Scope
- Sea chest
- Syringe Dart
- Taser
- Van
- Wooden Case
v0.58.129143 - 26.08.2015
New Things:
- New zombie attack sounds
- New enterable garage (building)
- New enterable military barracks (building)
- New enterable pump station (building)
- New enterable transformer vault (building)
- New smoke/particle effects for Road Flare
- Car Tent
- Crossbow Holosight (now has range values)
- Epinephrine (new damaged model)
- Glow Plug
- Mackerel
- Minsk refrigerator (world container)
- Oil Barrel (full availability)
- Tire Repair Kit
- Tripwire (now able to be crafted and deployed)
- Truck battery
- Truck Wheel
- UMP45 (full availability)
- 25Rnd UMP45 Magazine (full availability)
- USMC Pants (Woodland, Desert)
New Mechanics:
- New Inventory UI
- Work-in-progress; accessible using Steam launch parameter "-newui"
- Includes previously shown menu screen, new inventory screen, and new in-game player list
- New 3rd Person Perspective (3PP) camera is back in
- Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
- Major changes to vehicle mechanics
- Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
- VS3 now has an inventory, including dedicated slots for necessary parts
- Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
- Unpacking boxes of ammo or nails now gives paper in addition to standard contents
- Clothes now can only be torn into Rags with a sharp object (knife, ax)
- A fire can now be built inside fireplaces in houses
- Fireplace must be compatible (chimney, fireplace grille required)
- Smoke will spout from the chimney outside when a fire is lit in the fireplace
- Cooking is possible using a Cooking Pot
- Matches can now be combined
- Many items will now become wet just like clothing
- New Humidity status indicator: "Drenched"
- Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
- Fish net trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
- Mackerel can be prepared into Mackerel Fillets using a knife
- Trap can be repaired using Duct Tape
- Animal lard can now be cooked and safely eaten
- Pumpkin slices can now be cooked
- AK Handguard Rail can now be painted green with Spraypaint
- Dying of clothes is now possible in the Oil Barrel
- A Cooking Pot with water in it displays a percentage to indicate how full it is
- Cooking Pots now require 2L of water to fill completely
- Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet
New Locations:
- N/A
Updated Locations:
- N/A
Programming:
- Komarovo re-added as a spawn point
- Persistence is now ON for Oil Barrel, trucks, and tents
- Ammo Box now has a size and capacity of 8 slots
- Animal AI will now roam in herds
- Improvised Backpack and Improvised Leather Backpack now require 3 Wooden Sticks
- Survivors now spawn with a Road Flare instead of a Chemlight
Fixed:
- Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
- Items in hands may be dropped when vaulting
- Infinitely stacking inventory containers and other container abuse
- Able to fit firearms and ammo in Flaregun
- Vests used for storage inside other containers
- Gas Stoves being stacked inside of one another
- Open cans of food become stuck in the floor/ground
- Unable to tan animal pelts with Garden lime even when there is a sufficient amount
- Land Mine does not explode and/or cause damage when detonated
- Zombie ragdoll physics causing issues when they are run over by a vehicle
- Zombies can pass through closed doors
- Inventory displaying clothing and weapons in the order they are picked up
- Items may be lost when logging in and logging out due to rearranging of inventory
- Issues with door sounds on V3S
- Unable to use a firearm after taking it from another player
- Bear Trap does not work on zombies
- Torch fails to render flames
- Cooking Pot does not cool down over time
- Raincoat is unable to be repaired with Leather Sewing Kit
- Chest Holster is unable to be repaired with Leather Sewing Kit
- Some shoes are unable to be repaired with Leather Sewing Kit
- Vests are unable to be repaired with Leather Sewing Kit
- Canvas Pants are unable to be repaired with Sewing Kit
- Unable to set up Land Mine
- Swapping one melee item with another will cause the dropped item to stand upright
- Suppressor East not fitting correctly on AKS-74U
- Multiple quick hotbar key presses causes character to be unable to drink from wells
- Cannot hold/use items in hands
- Tactical Bacon does not seem to affect your hunger
- Bayonets do not give the option to chop sticks/get kindling
- Batteries not spawning
- Sounds reversed on doors
- Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
- Nailed Baseball Bat disappears after a few seconds when placed on the ground
- Roof of the office building in Berezino is invisible when in 3PP
- Items inside tents do not show quantity
- FPS drops when you put items inside other items (and inside other items, and so on)
- Attachments disappear from M4A1 when gun is painted using Spraypaint
- Crossbow creates light when shooting in the dark
- LongHorn shows ammo as .308mm instead of .308 inches
- Cooking Pot on Fireplace is accessible from a distance using inventory view
- You cannot switch hotbar items while there is something in your hands
- Zombies pause and rotate side to side prior to attack
- Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
- Moving anything over compass in inventory calls an exception (new prototype UI only)
- Cannot run while accessing inventory (new prototype UI only)
- Cannot climb ladders (new prototype UI only)
- Items with variable quantities do not display their stored quantity (new prototype UI only)
- Unable to respawn via in-game menu (new prototype UI only)
- Unable to connect to servers (new prototype UI only)
- Combat Knife is invisible when placed into Military Boots (new prototype UI only)
Known Issues:
- Fuel gauge in V3S always shows empty
- Fireplace continues to glow without fuel until server restart
- Fireplace will sometimes disappear soon after being created
- Garden plots will sometimes disappear soon after being created
- Incorrect character animations at the Main Menu
- Error message pops up when quitting the game
- Some crafting functions for the Oil Barrel not working properly
- Barrel cannot be emptied or filled
- Leather items disappear when attempting to dye them
- Tanning a Cow pelt in a barrel makes the fertilizer and cow pelt disappear
- Liquid containers and some stacked items are not updating percentage/quantity of contents properly
- Handguards and foregrips cannot be removed or modified
- Interacting with a Cooking Pot does not give an option to "View Contents" while attached to a Fireplace
- Weapon attachments sometimes appear invisible in 3rd person perspective
- Doors showing as opened or closed when they are actually the opposite
- Cannot access vehicle inventory (new prototype UI only)
Found in the Files:
- Military watchtower
- Vehicle sounds (Offroad, Sedan, Transit Bus, Van)
- Zombie biker
- Auricularia (fungus)
- Barbed wire
- Bus Wheel
- Cannabis (plant & bud)
- Cannabis seeds
- Cigarettes
- Cooking Clock
- CZ61 Scorpion
- Dart Gun
- Jumpsuit Jacket
- Jumpsuit Pants
- Lab Coat
- Medieval Helmet
- Nurse Dress
- Lada Niva
- Psilocybe (mushroom)
- Red Dot Sight
- Sedan
- Ssh68 Helmet
- Tactical Shirt (red/black, green/black, blue variants)
- Transit Bus
- White Coat
v0.57.128177 - 10.06.2015
New Items:
- 7.62x54mmR Rounds (new texture)
- Butane Canister
- Candle
- City maps (re-added)
- Fish net trap
- Fox
- Hand drill kit
- Hunting jacket (Autumn, Winter, Summer, Spring, Brown)
- Hunting Scope
- Ice Hockey Stick
- Improvised Rope
- Izh 18 Rifle
- Kashtan C-1 Scope
- Long wooden stick (replaces Ashwood stick)
- Meat tenderizer
- Medical Scrubs (Blue, Green)
- Mess tin
- Oil Barrel (Blue, Green)
- Pistol Scope
- Pumpkin slices
- Radio
- Red 9
- SP-6 Rounds (9x39mm)
- SVD
- Torch
- Tripwire (not yet functional)
- UMP45
- VSS Vintorez
- Winchester Model 70 Alaskan
- New school building
- New road barrier objects and structures
New Mechanics:
- Infected can now have their legs broken
- Infected will crawl when they have broken legs
- Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
- Putting something in your hands now removes it from that slot in inventory
- Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
- Rebalancing of infected damage threshold
- Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
- Meat becomes cooked (and eventually burnt)
- Fruit and vegetables become dried
- Propane canisters now have a percentage
- LongHorn is now able to be used without a scope
- Crossbow holosight can now be placed on the LongHorn
- Placing a lit fireplace in your inventory will set the player on fire
- Fireplaces can now be lit using a Hand Drill Kit
- Pumpkins can now be cut into pumpkin slices
- Mixing water and disinfectant now creates a pesticide usable on plants
- Various new actions with the Oil Barrel
- Combining guts and plant material in a barrel creates fertilizer
- A barrel with water is now required to tan pelts into leather
- Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
- Armbands can now be created from Rags
- Long wooden sticks have now replaced Ashwood Sticks and changed properties
- These can be put on your back like a melee weapon
- They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
- A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
- These can be put on your back like a melee weapon
- Items in the environment (not in someone's inventory) can now become damaged
- Compass now shows direction from within the item hotbar
- Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
- Changes to the 3PP camera mode
- Improvised Rope can now be crafted from stacks of Rags
- Earthworms can now be obtained by digging the ground with any type of Knife
- A stone oven Fireplace now requires 8 full-sized Stones
- Torch can be crafted using a Wooden Stick and a rag
- Option to add resin by interacting with a tree with the Torch in your hands
- Fish Net Trap can be crafted using Metal wire and Netting
- Guard houses are now enterable
- Transformer vaults are now enterable
New Animations:
- Carrying a barrel
- New animal animations (eg. sitting)
New Locations:
- Hillside Village near Kamensk
Updated Locations:
- Berezino
- Chernogorsk (new school building)
- Elektrozavodsk (new school building)
- Gorka
- International Airfield (NWAF)
- Kabanino
- Military Base (Kamensk) (underground areas removed)
- Novaya Petrovka (new school building)
- Settlement near Sinistok (updated w/ pond)
- Severograd (new school building)
- Stary Sobor (Evacuation Site added)
- Tisy
- Turovo
- Zelenogorsk (new school building)
- Road barriers scattered around streets and roads around Chernarus
Programming:
- Central Loot Economy re-implemented
- New inventory back-end
- Redistribution of infected spawns (to high-population areas)
- Total number of infected per map increased from 1100 to 1240
- Skalisty Island added as a spawn point
Fixed:
- Fixes to Infected movement
- Pumpkins into hands bug
- Lower body disappearing after rolling on the ground
- Rubber arms when throwing items
- Animations of "making a garden plot" and "digging tile" missing or just glitching
- Landmine bug when taken into hands
- V3S occupant sitting behind the cabin
- Sick status from infected wound incurable
- Tree collisions obstructing path of V3S
- Several duping methods fixed
- Bug causing character to be Starving and Dehydrated upon login
- Sewing kits making items pristine
- Suicide animation speeds up search for apples, berries, etc.
- Crosshair disappears, tracks weapon sway
- Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
- Complete Plate Carrier set - inventory not sortable or moveable inside
- Putting bayonet on M4A1 with improvised silencer
- Adding holster to platecarrier+pouches removed inventory of vest
- Chemlight can be used to ignite fireplace
- Chemlight equips like a flashlight
- Cannot produce redacted seeds (cut out seeds) from plants
- Failing to light a fireplace due to lack of safety uses up a single match
- Fish cannot be cooked in campfire/stove
- Invisible fireplace upon relogging
- Plate carrier pouches cannot be repaired
- Skinning chickens no longer produces feathers
- Trigger sound of weapons can be heard over 200 meters
- Door cannot be closed
- Bugfixing on per-item quantity control (Central Loot Economy)
- Desync improved
- Improvised Ashwood Short Bow bugged
- Blaze is getting ruined quickly
- Pistol suppressor on CR75 does not sit in correct spot
- JoeyX sunglasses spawning again
- Bolts Quiver spawning again
- 12 Gauge Slug shells are spawning again
- Ballistic Helmet and Gas Mask can be equipped together again
- Spinal fractures should be fixed now
- Green Paramedic Pants and Paramedic Jacket are spawning again
- Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
- Logging out/in with a weapon in your hand makes it immovable
- Small Lake north of Polesovo bugged
- V3S drives without wheels
- Can't get into V3S
- Struggling to swim over new trench to Prison Island (invisible wall)
- Zombies dont see through chain link fences
- Items in hands get moved to inventory when character starts to swim
- Invisible food
- Batteries not discharging
- 3PP camera clipping issues
- Attachment optics cannot be used as stand alone pieces for zooming
Known Issues:
- Dynamic events spawning at the same locations
- Server crash issues
- Client crashes when disconnecting/shutting down game
- Character drops weapon when vaulting while double carrying guns
- Axe disappears when chopping down trees
- V3S launching off ground when hitting Infected/players
Leaked Files:
- New animal models (various)
- New zombie models (various)
- Box of Nails / Nails (loose)
- Car Tent
- Egg
- Fireplace Grill
- Desert Eagle (& Magazine)
- MCCUU Uniform (jacket/pants)
- M53 Boulder Backpack (Olive, Black, DPM Camo)
- Milk bottle
- Orange Worker Safety Vest
- Pear
- Radiator (Car)
- Tactical Shirt (black/blue)
- Waterproof Bag (container)
- Windscreen Box (car)
Ältere Patchnotes