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<div style="position: relative;width:100%;border:0px solid;">
+
Nachfolgend die englischen Patchnotes für die DayZ-Updates
  
<div style="float:left;width:73%;">
+
<div style="float:right;">
Nachfolgend die englischen Original-Patchnotes für das DayZ-Update
+
</div>
+
 
+
<div style="float:right;width:25%;">
+
 
__toc__
 
__toc__
 
</div>
 
</div>
  
 +
=Experimentelle Version=
 +
 +
=Stable Version=
 +
==''' v0.61.136821 - 21.12.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.61.136770. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.61.136770 - 19.12.2016 '''==
 +
===Neue Inhalte:===
 +
: Neue begehbare Gebäude
 +
:* Barracks (L-shaped)
 +
:* Medium white church
 +
 +
: Neue Gebäude
 +
:* Radar command building (finished)
 +
 +
: Neue Kleidung
 +
:* [[BDU Pants]]
 +
:* [[Sneakers]] (black, gray, green, red, white)
 +
 +
: Neues Equipment
 +
:* [[ALICE Backpack]] (black, green, camo)
 +
:* [[Assault Backpack]] (camo)
 +
:* [[Coyote Backpack]] (brown, green)
 +
:* [[Engine Oil]] (Experimental only)
 +
 +
: Neue Tiere
 +
:* [[Wolf]]
 +
 +
: Überarbeitetet Models
 +
:* [[Large Military Tent]] (building)
 +
:* [[PSO-1 Scope]] now has red numbers on model
 +
:* [[FNX45 MRDS]] is now black instead of tan
 +
:* Ladders on green watchtowers, water towers, hospitals, cranes, and metal watchtowers are updated
 +
 +
: Vehicle HUD (heads-up display) displaying current gear and speed
 +
: Weapon sounds (supported by new audio technology)
 +
: World objects
 +
:* Caravan (various locations)
 +
:* Hanging dead infected
 +
 +
 +
===Mechaniken:===
 +
* "Hide Body" function disabled (awaiting re-implementation with Shovel)
 +
* Perishable foods (fruits & vegetables) can now be dried in an empty cooking container such as a Cooking Pot
 +
* Player vision is now heavily blurred when the inventory screen is open
 +
* Voice chat icon now has transparent background (no black box)
 +
* Big Military Tent Backpack can now be carried in a player's hands
 +
* Police Car now sometimes spawns with removable Sedan Wheel(s)
 +
* Infected now sometimes spawn with loot
 +
 +
 +
===Neue Orte:===
 +
* Evacuation Site (Bay Tikhaya)
 +
* Evacuation Site (Dubrovka)
 +
* Evacuation Site (Elektrozavodsk)
 +
* Evacuation Site (Northern Chernogorsk)
 +
* Evacuation Site (Novy Lug)
 +
* Evacuation Site (Western Severograd)
 +
* Evacuation Site (Sosnovka)
 +
* Evacuation Site (Staroye)
 +
* Evacuation Site (Topolka Dam)
 +
* Evacuation Site (Turovo)
 +
* Evacuation Site (Western Highway)
 +
* Evacuation Site (Berezino)
 +
 +
 +
===Mapänderungen:===
 +
: Stäte
 +
:* Chernogorsk
 +
:* Dolina
 +
:* Gorka
 +
:* Guglovo
 +
:* Kumyrna
 +
:* Myshkino
 +
:* Novodmitrovsk
 +
:* Prigorodki
 +
:* Pulkovo
 +
:* Rogovo
 +
:* Solnichniy
 +
:* Sosnovka
 +
 +
: Militär
 +
:* Military Base (Kamensk)
 +
:* Military Base (Tisy)
 +
:* Military Base (Zelenogorsk) (added fire station)
 +
:* Military Camp (International Airfield)
 +
:* Military Camp (Myshkino)
 +
 +
: Sonstiges
 +
:* Altar (updated structures)
 +
:* Factory (Solnichniy)
 +
:* Three Valleys
 +
 +
 +
===Programmierung:===
 +
: Enfusion
 +
:* First iteration of new sound technology (via Arma 3 Eden)
 +
:* Dynamic shadows implemented for renderer
 +
:* Dynamic spawning system for Infected
 +
:* Revamped server browser with updated visuals and functionality
 +
:* Login queue implemented; queue position screen added
 +
:* Network synchronization improvements
 +
:* Light source rendering distance increased
 +
:* 64-bit client .exe (initial testing purposes only)
 +
:* Debug console added for data collection (Experimental only)
 +
 +
: Sonstiges
 +
:* Player spawn points in the southwest have been removed (Balota, Chernogorsk, Komarovo, Prigorodki)
 +
:* Compass (Modern) is spawning on its own again (not only obtained from a box of cereal)
 +
:* Kiwi is spawning again as loot on Dean Hall infected
 +
:* Painkillers are spawning again
 +
:* Assault Backpack now has cargo size of 28 slots
 +
:* SPOSN Tortilla Backpack now has cargo size of 32 slots
 +
:* Waterproof Bag now has item size and cargo size of 12 slots
 +
:* Wool Dress now has item size of 1 slot and cargo size of 2 slots
 +
:* Vehicles have been taken out until they are revamped
 +
:* It is harder to aggro Infected at night
 +
 +
<div align="center">
 +
<html>
 +
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
 +
<!-- Middle -->
 +
<ins class="adsbygoogle"
 +
    style="display:inline-block;width:728px;height:90px"
 +
    data-ad-client="ca-pub-8766513423499761"
 +
    data-ad-slot="7098167931"></ins>
 +
<script>
 +
(adsbygoogle = window.adsbygoogle || []).push({});
 +
</script>
 +
</html>
 
</div>
 
</div>
<div style="float:left;position: relative;width:100%;" id="tab2" align="left>
 
  
<h1 style="font-size:140%;">
+
===Behobene Fehler:===
===Experimentelle Version===
+
* Grenades can go through broken windows with out getting stuck in the air
</h1>
+
* Light no longer goes through walls (new dynamic shadows)
 +
* Loot inside containers now takes damage unless it's in a protector case
 +
* Players no longer see their own dead ragdoll body for a short time before "You Are Dead" screen appears
 +
* Rangefinders are working again
 +
* Red dot sights now work properly
 +
* Vault action and item hot bar are more responsive
  
<h5>'''Version: 0.46.124463- 30.06.2014 '''</h5>
 
  
===New:===
+
===Bekannte Fehler:===
 +
: Characters
 +
:* Player models may experience deformation when entering a structure under high ping
 +
:* Player models sometimes have an all-black head (missing skin)
 +
:* At longer distances player models may render without any clothing or equipment
 +
:* Character modifiers/status can become stuck or not update properly
  
*New anti cheat device
+
: Zombies
 +
:* Able to push characters into objects/walls
 +
:* Not responding properly to suppressed gun sounds
 +
 
 +
: Sounds
 +
:* Player sounds need balancing
 +
:* Infected sounds are sometimes too quiet
 +
 
 +
 
 +
===Neue Gamefiles:===
 +
: Kleidung
 +
:* [[Blouse]] (blue, green, tan, violet)
 +
:* [[Denim Jacket]]
 +
:* [[Hunting Vest]]
 +
:* [[NBC Boots]] (gray)
 +
:* [[NBC Gloves]] (gray)
 +
:* [[NBC Hood]] (gray)
 +
:* [[NBC Jacket]] (gray)
 +
:* [[NBC Pants]] (gray)
 +
:* [[Surgical Mask]]
 +
:* [[Tactical Gloves]] (beige, black, green)
 +
:* [[Tactical Helmet]]
 +
 
 +
: Waffen & Waffenzubehör
 +
:* [[Mini Uzi]]
 +
::* [[Uzi Magazine]]
 +
::* [[Uzi Suppressor]]
 +
:* [[Groza-4]]
 +
::* [[Groza Magazine]]
 +
::* [[Groza Scope]]
 +
::* [[Groza Suppressor]]
 +
::* [[Groza Trigger Group]]
 +
:* [[Steyr Scout]]
 +
::* [[Steyr Scout Magazine]]
 +
:* [[RPG-7]]
 +
:* [[M72 LAW]]
 +
::* [[LAW Rocket]]
 +
:* [[GP-25 grenade launcher]]
 +
::* [[VOG-25 Grenade]]
 +
 
 +
: Sounds
 +
:* Female infected sounds
 +
:* Weapon firing cracks & bullet fly sounds
 +
 
 +
: Sonstiges
 +
:* Compact Civilian Sedan
 +
:* Bicycle (finished model)
 +
:* Hanging dead infected models (additional)
 +
:* Nickel-cadmium Battery
 +
:* Large Police Station building
 +
:* Player models: Adam, Boris, Cyril, Denis, Elias, Eva, Francis, Guo
 +
:* Trash Can (container)
 +
 
 +
 
 +
==''' v0.60.133516 - 15.06.2016 '''==
 +
===Neue Inhalte:===
 +
: Neue begehbare Gebäude
 +
:* White/blue industrial building
 +
:* Dark gray industrial w/ silos
 +
 
 +
: Neue Gebäude
 +
:* Radio station
 +
:* Radio tower
 +
:* Helipad
 +
:* Industrial building (one-story)
 +
:* Industrial building (two-story)
 +
:* Military Watchtower
 +
:* Ski lifts
 +
:* Storage shed
 +
:* Wooden platforms
 +
:* Guard house
 +
 
 +
: Neue Kleidung
 +
:* [[Assault Backpack]]
 +
:* [[Dirt Bike Helmet]]
 +
:** [[Dirt Bike Helmet Mouthguard]]
 +
:** [[Dirt Bike Helmet Visor]]
 +
:* [[Slacks Pants]]
 +
:* [[USMC Jacket]]
 +
 
 +
: Neues Equipment
 +
:* [[Fishing Rod]]
 +
:* [[M18 Smoke Grenade]] Grün und Lila
 +
 
 +
: Neues Waffenzubehör
 +
:* [[Reflex Sight]] (für [[FN FAL]], [[M4A1]], [[MP5-K]], [[UMP45]])
 +
 
 +
: Neue Sonstiges Items
 +
:* [[Human Steak]] (new model)
 +
:* Mass graves (improved)
 +
 
 +
: Zombies
 +
:* Neue "Dean Hall" infizierten Modell
 +
:* Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits)
 +
 
 +
 
 +
===Mechaniken:===
 +
* Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
 +
* Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133)
 +
* An der FN FAL können jetzt auch Visiere angebracht werden
 +
* Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren
 +
* Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen
 +
* Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern
 +
* Central Loot Economy
 +
** Magazine spawnen jetzt mit einer zufälligen Menge an Munition
 +
** Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen
 +
** Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.)
 +
** Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt
 +
 +
 
 +
===Neue Orte:===
 +
* Tisy Military Base
 +
** Lake Glubokoe
 +
** New Fields
 +
 
 +
 
 +
===Mapänderungen:===
 +
* Altar
 +
* Berezino (outskirts)
 +
* Chernogorsk
 +
* Elektrozavodsk
 +
* Industrial Site at Malinovka
 +
* Krasnostav
 +
* Msta
 +
* Orlovets
 +
* Pusta
 +
* Shakhovka
 +
* Staroye
 +
* Tulga
 +
 
 +
 
 +
===Programmierung:===
 +
: Enfusion
 +
:* Erste Iteration der neuen Rendering-Technologie (visuals only)
 +
:* Wechseln von DirectX 9 auf DirectX 11
 +
:* Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw.
 +
:* Verbesserung der Videoleistung (FPS) (work-in-progress)
 +
 
 +
: User Interface
 +
:* Das neue User Interface ist nun Standard
 +
:* Neuer Begrüßungsbildschirm und Hauptmenü
 +
:* Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen
 +
:* Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen
 +
:* Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. [[Fireplace]]) wurde überarbeitet
 +
:* Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an
 +
:* Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß)
 +
:* Infizierte haben jetzt ihr eigenes Inventar
 +
 
 +
: Sonstiges
 +
:* [[Blaze 95 Double Rifle]] umbenannt in [[B95]]
 +
:* [[CZ61 Skorpion]] ist nun 6 Slots (3x2) groß, anstatt bisher 12 Slots (4x3)
 +
:* [[PM73 RAK]] ist nun 8 Slots (4x2) groß, anstatt bisher 12 Slots (4x3)
 +
:* [[Tactical Shirt]] ist nun 2 Slots (2x1) groß,  anstatt bisher 1 slot
 +
:* [[SVD 10Rnd Mag]] ist nun nur noch 1 Slot groß
 +
:* Pistolen mit angebauten Zubehör können nun nicht mehr in einen [[Chest Holster]] or [[Gun Holster]] verstaut werden
 +
:* Die "Hide Body" aktion hat nun eine verzögerung von 20 Sekunden
 +
 
 +
 
 +
===Behobene Fehler:===
 +
* Gekochtes Fleisch macht nicht mehr Krank
 +
* [[Bear Trap]], [[Land Mine]], [[M4A1]], [[AK101]], und [[UK Assault Vest]] spawnen wieder
 +
* Individual base items can no longer be used to craft multiple arrows
 +
* Exploitable gas tank at Veresnik barracks has been relocated
 +
* In-game map is now viewable again using the new UI
 +
* Players are no longer able to move items between their inventory and the vicinity while restrained
 +
 
 +
 
 +
===Bekannte Fehler:===
 +
: Game Engine
 +
:* Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
 +
 
 +
: User Interface
 +
:* Unable to open inventory screen while floating or swimming
 +
 
 +
: Fahrzeuge
 +
:* FPS may drop when a player is driving a vehicle in the rain
 +
:* Two vehicles driving very near to each other may cause rollback and other issues
 +
 
 +
 
 +
===Neue Gamefiles:===
 +
: Kleidung
 +
:* [[Coyote Backpack]]
 +
:* [[BDU Pants]]
 +
:* [[Headband]]
 +
:* [[NBC Suit]]
 +
:* [[Sneakers]] ("Converse Chucks" variant)
 +
:* [[Telnyashka Undershirt]]
 +
 
 +
: Equipment
 +
:* [[Battery Charger]]
 +
:* [[Camouflage Blind]] (small)
 +
:* [[Camouflage Blind]] (large)
 +
:* [[Camouflage Cover]]
 +
:* [[HESCO Bastion]]
 +
:* [[Improvised Shelter]]
 +
:* [[Improvised Tent]]
 +
:* [[Improvised Tower]]
 +
:* [[Megaphone]]
 +
:* [[Mobile Audio Transceiver]]
 +
:* [[Night Vision Goggles]]
 +
 
 +
: Waffen
 +
:* [[M249 Para]]
 +
:* [[PB Pistol]]
 +
:* [[Saiga 12K]]
 +
 
 +
: Waffenzubehör
 +
:* [[Bow Sight]]
 +
:* [[M249 Para Handguard]]
 +
:* [[M249 Para Magazine]]
 +
:* [[PB Pistol Magazine]]
 +
:* [[PB Pistol Suppressor]]
 +
:* [[Saiga 12K Buttstock]]
 +
:* [[Saiga 12K 5Rnd Magazine]]
 +
:* [[Saiga 12K 8Rnd Magazine]]
 +
:* [[Saiga 12K 20Rnd Magazine]]
 +
:* [[Thermal Scope]]
 +
 
 +
: Fahrzeuge
 +
:* [[Bicycle]]
 +
:* [[Dirt Bike]]
 +
 
 +
: Tiere
 +
:* [[Duck]]
 +
 
 +
: Gebäude
 +
:* Gypsy Caravan (Wood, Metal variants)
 +
 
 +
: User Interface
 +
:* Neu User aktion Icons
 +
 
 +
 
 +
==''' v0.59.131908 - 04.03.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 
 +
 
 +
==''' v0.59.131642 - 17.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 
 +
 
 +
==''' v0.59.131498 - 10.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 
 +
 
 +
==''' v0.59.131440 - 04.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 
 +
 
 +
==''' v0.59.131121 - 13.01.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 
 +
 
 +
==''' v0.59.131009 - 21.12.2015 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.
 +
 
 +
===Neue Inhalte:===
 +
: Neue Waffen
 +
:* [[FN FAL]]
 +
:** [[FAL 20Rnd mag]]
 +
:** [[FN FAL Original Buttstock]]
 +
:** [[FN FAL Folding Buttstock]]
 +
:* [[Glock 19]]
 +
:** [[Glock 19 Magazine]]
 +
 
 +
 
 +
==''' v0.59.130861 - 06.11.2015 '''==
 +
 
 +
===Neue Inhalte:===
 +
: Neue Animation
 +
:* Gefäß leeren
 +
 
 +
: Neue begehbare Gebäude
 +
:* Workstation
 +
:* Holzschuppen + Lootspawns
 +
:* Industriehalle
 +
:* Sägewerk
 +
:* Kleine, gelbe Dorfkirche
 +
:* Stromhaus
 +
:* Apartment
 +
:* Silo
 +
 
 +
: Neue Interface Elemente
 +
:* Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui '''only''')
 +
 
 +
: Neue Kleidung
 +
:* [[GP-5 Gas Mask]]
 +
:* [[Great Helm]]
 +
:* [[Lab Coat|Laborkittel]]
 +
:* [[Nurse Dress|Krankenschwester Kleid]] (blue, white)
 +
:* [[Rocket Aviators]] (neues Modell)
 +
:* [[Ssh68 Helmet]]
 +
 
 +
: Neue Sonstiges Items
 +
:* [[Blue-coloured berries]] (neues Modell)
 +
:* [[Red-coloured berries]] (neues Modell)
 +
:* [[Torch]] (neues Modell)
 +
:* [[Wardrobe]] (world container)
 +
:* [[Waterproof Bag]] (6 Slots green, orange, yellow)
 +
 
 +
: Neue Sounds
 +
:* [[M4A1]]
 +
:* [[UMP45]]
 +
:* [[SVD]]
 +
:* Zombies have a distinct sound when swinging at a player to strike them
 +
 
 +
: Neue Waffen
 +
:* [[CZ61 Skorpion]]
 +
:** [[20 Rnd CZ61 mag]]
 +
:* [[M18 Smoke Grenade|M18 Rauchgranaten]] (red, white, yellow)
 +
:* [[RDG2|RDG2 Rauchgranaten]] (black, white)
 +
:* [[Red 9]] (komplett verfügbar)
 +
:** [[Red 9 Buttstock]] (komplett verfügbar)
 +
:** [[10 Round Clip (9mm)]] (komplett verfügbar)
 +
:* [[Spear]] aus Knochen und Wooden stick (Craftbar)
 +
:* [[VSS Vintorez]] (komplett verfügbar)
 +
:** [[10Rnd VSS Mag]] (komplett verfügbar)
 +
:** [[SP-6 Rounds]] (komplett verfügbar)
 +
 
 +
===Mechaniken:===
 +
* [[Oil Barrel|Fässer]] können nun mit einem Messer bearbeitet werden um ein [[Barrel with holes|Fass mit Löchern]] herzustellen
 +
* [[Barrel with holes|Fass mit Löchern]] kann nun mit [[Wooden Stick|Sticks]] und [[Rags]] gefüllt werden um ein Feuerplatz zu erstellen
 +
* Waffen
 +
** Man kann nun eine Patrone in den Lauf stecken und dann ein [[magazine|Magazin]] laden (z.B. 1+5 Schuss für [[CR527 Carbine]])
 +
** Verschiedene Texturen bei geladener/ungeladener Pistole
 +
** Snaploader (z.B. [[5Rnd Clip]]) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
 +
* [[Tripwire|Stolperdraht]] kann nun mit einer Granate versehen werden
 +
 
 +
 
 +
===Neue Orte:===
 +
* N/A
 +
 
 +
 
 +
===Mapänderungen:===
 +
* [[Berezino]] (Berezino oberer Teil)
 +
* Northwest corner (future Tisy Military Base site)
 +
 
 +
 
 +
===Programming:===
 +
* [[7.62x39mm Rounds]] und  [[.45ACP Rounds]] spawnt auch in zivilen Gebäuden
 +
* [[Burlap Sack]] hat nur noch einen Slot
 +
* [[Motobike Helmet]] und [[Gas Maske]] können nicht mehr gleichzeitig angelegt werden
 +
* Netzwerk Traffic optimiert
 +
* Surviver spawnen nun mit [[Walkie-Talkie]], [[Alkaline Battery 9V]], und [[Road Flare]] (keine [[Rags]] mehr)
 +
* [[Repeater]] internes Magazin von 11 auf 7 Schuss verringert
 +
* NATO Loot (M4, AUG etc.) nur noch an US crashsites
 +
* Loot respawn funktioniert besser
 +
* Loot Region-System hinzugefügt
 +
* Serverseitige Änderungen
 +
** Alle Server 75 Slot
 +
** Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
 +
* Wurf Physik überarbeitet
 +
* Jede Menge Zombies
 +
* Jede Menge Tiere
 +
 
 +
===Behobene Fehler:===
 +
* Gekochtes Fleisch macht nicht mehr Krank
 +
* Schwimmen Glitch
 +
* Animationsfehler beim Leeren einer Trinkflasche
 +
* Bugs in der Umgebung (z.B. Schienen)
 +
* Polizeiautos spawnen ineinander
 +
* Mehrere Bugs mit der Fischfalle
 +
* verschiedene Fehler im Inventarsystem
 +
* Tankanzeige beim Truck
 +
* Verschiedene Gamecrashes
 +
* Scope verschwindet beim Ansprayen einer Waffe
 +
* Carport-Zelt passt nicht in 3S Inventar
 +
* Truck lässt sich nur mit Motor an betanken
 +
* 300 Ammobox Namensanpassung
 +
* Keine Sounds beim Laufen auf Airstrip
 +
* V3S Reifen reparieren automatisch bei Serverneustart
 +
* Verschiedene Items despawnen nicht
 +
* Zombie KI
 +
* Desync Probleme
 +
* Hunting Scope wieder normales Fadenkreuz
 +
 
 +
 
 +
===Bekannte Fehler:===
 +
* [[Barrel with holes|Fässer mit Luftlöchern]] despawnen nach 30 Minuten (noch nicht Persistent)
 +
* Fässer funktionieren nach Werfen nicht
 +
* [[Cooking Pot|Kochtopf]] befüllt mit Wasser kann nicht im Inventar verstaut werden
 +
* Viele Leichen stehen
 +
* Das Trinken aus einem [[Cooking Pot|Kochtopf]] der mit einem Item befüllt ist fürt zum "fully hydrated" status
 +
* Aus Brunnen nicht direkt trinkbar
 +
* Inventarbugs
 +
* Polizeiautos unsichtbar
 +
* Nachladeanimationen fehlen teilweise
 +
* Kleine Lootbugs
 +
* Waffen stecken im Handslot fest
 +
* Desync
 +
* Ein paar Häuser schweben etwas und lassen sich nicht betreten
 +
* Fehler im neuen UI
 +
 
 +
 
 +
===Neue Gamefiles:===
 +
* New static objects
 +
** Boathouse
 +
** Brown leather couch
 +
** Tanker car (train)
 +
** Workbench tools (anvil, bench vise, circular saw, drill press, grinding wheel)
 +
* [[Balaclava]] (full face)
 +
* [[Cable Reel]]
 +
* [[Camo Net]]
 +
* [[Canvas Tarp]]
 +
* [[Fishing Rod]] (collapsible)
 +
* [[FN FAL]]
 +
** [[FAL 20Rnd mag]]
 +
** [[FN FAL Original Buttstock]]
 +
** [[FN FAL Folding Buttstock]]
 +
* [[Generator]]
 +
* [[Glock 19]]
 +
** [[Glock 19 Magazine]]
 +
* [[Hydraulic Hoses]]
 +
* [[Lights]]
 +
* [[Metal wire]]
 +
* [[Pitch Link]]
 +
* [[Recurve Bow]]
 +
* [[RPG-7 Bipod]]
 +
* [[RPG-7 Grenade]]
 +
* [[RPG-7 Scope]]
 +
* [[Sea chest]]
 +
* [[Syringe Dart]]
 +
* [[Taser]]
 +
** [[Battery Cartridge]]
 +
* [[Van]]
 +
* [[Wooden Case]]
 +
 
 +
 
 +
=='''v0.58.129143 - 26.08.2015'''==
 +
 
 +
===New Things:===
 +
* New zombie attack sounds
 +
* New enterable garage (building)
 +
* New enterable military barracks (building)
 +
* New enterable pump station (building)
 +
* New enterable transformer vault (building)
 +
* New smoke/particle effects for Road Flare
 +
* [[Car Tent]]
 +
* [[Crossbow Holosight]] (now has range values)
 +
* [[Epinephrine]] (new damaged model)
 +
* [[Glow Plug]]
 +
* [[Mackerel]]
 +
** [[Mackerel Fillet]]
 +
* [[Minsk refrigerator]] (world container)
 +
* [[Oil Barrel]] (full availability)
 +
* [[Tire Repair Kit]]
 +
* [[Tripwire]] (now able to be crafted and deployed)
 +
* [[Truck battery]]
 +
* [[Truck Wheel]]
 +
* [[UMP45]] (full availability)
 +
** [[25Rnd UMP Mag|25Rnd UMP45 Magazine]] (full availability)
 +
* [[USMC Pants]] (Woodland, Desert)
 +
 
 +
===New Mechanics:===
 +
 
 +
* New Inventory UI
 +
** Work-in-progress; accessible using Steam launch parameter "-newui"
 +
** Includes previously shown menu screen, new inventory screen, and new in-game player list
 +
* New 3rd Person Perspective (3PP) camera is back in
 +
** Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
 +
* Major changes to vehicle mechanics
 +
** Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
 +
** VS3 now has an inventory, including dedicated slots for necessary parts
 +
** Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
 +
* Unpacking boxes of ammo or nails now gives paper in addition to standard contents
 +
* Clothes now can only be torn into [[Rags]] with a sharp object (knife, ax)
 +
* A fire can now be built inside fireplaces in houses
 +
** Fireplace must be compatible (chimney, fireplace grille required)
 +
** Smoke will spout from the chimney outside when a fire is lit in the fireplace
 +
** Cooking is possible using a [[Cooking Pot]]
 +
* [[Matchbox|Matches]] can now be combined
 +
* Many items will now become wet just like clothing
 +
* New Humidity status indicator: "Drenched"
 +
** Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
 +
* [[Fish net trap]] can now be used to catch [[Mackerel]] (saltwater) and [[Carp]] (freshwater)
 +
** [[Mackerel]] can be prepared into [[Mackerel Fillet|Mackerel Fillets]] using a knife
 +
** Trap can be repaired using [[Duct Tape]]
 +
* [[Animal lard]] can now be cooked and safely eaten
 +
* [[Pumpkin slices]] can now be cooked
 +
* [[AK Handguard Rail]] can now be painted green with [[Spraypaint]]
 +
* Dying of clothes is now possible in the [[Oil Barrel]]
 +
* A [[Cooking Pot]] with water in it displays a percentage to indicate how full it is
 +
** [[Cooking Pot|Cooking Pots]] now require 2L of water to fill completely
 +
* Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet
 +
 
 +
===New Locations:===
 +
 
 +
* N/A
 +
 
 +
===Updated Locations:===
 +
 
 +
* N/A
 +
 
 +
===Programming:===
 +
 
 +
* Komarovo re-added as a spawn point
 +
* Persistence is now ON for [[Oil Barrel]], [[V3S|trucks]], and [[Car Tent|tents]]
 +
* [[300 Round Box|Ammo Box]] now has a size and capacity of 8 slots
 +
* Animal AI will now roam in herds
 +
* [[Improvised Backpack]] and [[Improvised Leather Backpack]] now require 3 [[Wooden Stick|Wooden Sticks]]
 +
* Survivors now spawn with a [[Road Flare]] instead of a [[Chemlight]]
 +
 
 +
===Fixed:===
 +
 
 +
* Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
 +
* Items in hands may be dropped when vaulting
 +
* Infinitely stacking inventory containers and other container abuse
 +
** Able to fit firearms and ammo in [[Flaregun]]
 +
** Vests used for storage inside other containers
 +
** Gas Stoves being stacked inside of one another
 +
* Open cans of food become stuck in the floor/ground
 +
* Unable to tan animal pelts with [[Garden lime]] even when there is a sufficient amount
 +
* [[Land Mine]] does not explode and/or cause damage when detonated
 +
* Zombie ragdoll physics causing issues when they are run over by a vehicle
 +
* Zombies can pass through closed doors
 +
* Inventory displaying clothing and weapons in the order they are picked up
 +
** Items may be lost when logging in and logging out due to rearranging of inventory
 +
* Issues with door sounds on [[V3S]]
 +
* Unable to use a firearm after taking it from another player
 +
* [[Bear Trap]] does not work on zombies
 +
* [[Torch]] fails to render flames
 +
* [[Cooking Pot]] does not cool down over time
 +
* [[Raincoat]] is unable to be repaired with [[Leather Sewing Kit]]
 +
* [[Chest Holster]] is unable to be repaired with [[Leather Sewing Kit]]
 +
* Some shoes are unable to be repaired with [[Leather Sewing Kit]]
 +
* Vests are unable to be repaired with Leather [[Sewing Kit]]
 +
* [[Canvas Pants]] are unable to be repaired with [[Sewing Kit]]
 +
* Unable to set up [[Land Mine]]
 +
* Swapping one melee item with another will cause the dropped item to stand upright
 +
* [[Suppressor East]] not fitting correctly on AKS-74U
 +
* Multiple quick hotbar key presses causes character to be unable to drink from wells
 +
* Cannot hold/use items in hands
 +
* [[Can of Tactical Bacon|Tactical Bacon]] does not seem to affect your hunger
 +
* Bayonets do not give the option to chop sticks/get kindling
 +
* [[Alkaline Battery 9V|Batteries]] not spawning
 +
* Sounds reversed on doors
 +
* Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
 +
* [[Baseball Bat Nailed|Nailed Baseball Bat]] disappears after a few seconds when placed on the ground
 +
* Roof of the office building in Berezino is invisible when in 3PP
 +
* Items inside tents do not show quantity
 +
* FPS drops when you put items inside other items (and inside other items, and so on)
 +
* Attachments disappear from [[M4A1]] when gun is painted using [[Spraypaint]]
 +
* [[Crossbow]] creates light when shooting in the dark
 +
* [[LongHorn]] shows ammo as .308mm instead of .308 inches
 +
* [[Cooking Pot]] on [[Fireplace]] is accessible from a distance using inventory view
 +
* You cannot switch hotbar items while there is something in your hands
 +
* Zombies pause and rotate side to side prior to attack
 +
* Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
 +
* Moving anything over compass in inventory calls an exception (new prototype UI only)
 +
* Cannot run while accessing inventory (new prototype UI only)
 +
* Cannot climb ladders (new prototype UI only)
 +
* Items with variable quantities do not display their stored quantity (new prototype UI only)
 +
* Unable to respawn via in-game menu (new prototype UI only)
 +
* Unable to connect to servers (new prototype UI only)
 +
* [[Combat Knife]] is invisible when placed into [[Military Boots]] (new prototype UI only)
  
Nicht dokumentiert
 
 
===Known Issues:===
 
===Known Issues:===
 +
 +
* Fuel gauge in [[V3S]] always shows empty
 +
* [[Fireplace]] continues to glow without fuel until server restart
 +
* [[Fireplace]] will sometimes disappear soon after being created
 +
* Garden plots will sometimes disappear soon after being created
 +
* Incorrect character animations at the Main Menu
 +
* Error message pops up when quitting the game
 +
* Some crafting functions for the [[Oil Barrel]] not working properly
 +
** Barrel cannot be emptied or filled
 +
** Leather items disappear when attempting to dye them
 +
** Tanning a [[Cow pelt]] in a barrel makes the fertilizer and cow pelt disappear
 +
* Liquid containers and some stacked items are not updating percentage/quantity of contents properly
 +
* Handguards and foregrips cannot be removed or modified
 +
* Interacting with a [[Cooking Pot]] does not give an option to "View Contents" while attached to a [[Fireplace]]
 +
* Weapon attachments sometimes appear invisible in 3rd person perspective
 +
* Doors showing as opened or closed when they are actually the opposite
 +
* Cannot access vehicle inventory (new prototype UI only)
 +
 +
===Found in the Files:===
 +
 +
* Military watchtower
 +
* Vehicle sounds (Offroad, Sedan, Transit Bus, Van)
 +
* Zombie biker
 +
* [[Auricularia]] (fungus)
 +
* [[Barbed wire]]
 +
* [[Bus Wheel]]
 +
* [[Cannabis]] (plant & bud)
 +
* [[Cannabis seeds]]
 +
* [[Cigarettes]]
 +
* [[Cooking Clock]]
 +
* [[CZ61 Scorpion]]
 +
** [[CZ61 Scorpion Magazine]]
 +
* [[Dart Gun]]
 +
** [[CO2 Container]]
 +
* [[Jumpsuit Jacket]]
 +
* [[Jumpsuit Pants]]
 +
* [[Lab Coat]]
 +
* [[Medieval Helmet]]
 +
* [[Nurse Dress]]
 +
* [[Lada Niva]]
 +
* [[Psilocybe]] (mushroom)
 +
* [[Red Dot Sight]]
 +
* [[Sedan]]
 +
* [[Ssh68 Helmet]]
 +
* [[Tactical Shirt]] (red/black, green/black, blue variants)
 +
* [[Transit Bus]]
 +
* [[White Coat]]
 +
 +
=='''v0.57.128177 - 10.06.2015'''==
 +
 +
===New Items:===
 +
* [[7.62x54mmR Rounds]] (new texture)
 +
* [[Butane Canister]]
 +
* [[Candle]]
 +
* City maps (re-added)
 +
* [[Fish net trap]]
 +
* [[Fox]]
 +
** [[Fox pelt]]
 +
* [[Hand drill kit]]
 +
* [[Hunting jacket]] (Autumn, Winter, Summer, Spring, Brown)
 +
* [[Hunting Scope]]
 +
* [[Ice Hockey Stick]]
 +
* [[Improvised Rope]]
 +
* [[Izh 18 Rifle]]
 +
** [[Sawed off Izh 18 Rifle]]
 +
* [[Kashtan C-1 Scope]]
 +
* [[Long wooden stick]] (replaces [[Ashwood stick]])
 +
* [[Meat tenderizer]]
 +
* [[Medical Scrubs]] (Blue, Green)
 +
* [[Mess tin]]
 +
* [[Oil Barrel|Oil Barrel]] (Blue, Green)
 +
* [[Pistol Scope]]
 +
* [[Pumpkin slices]]
 +
* [[Radio]]
 +
* [[Red 9]]
 +
** [[Red 9 Buttstock]]
 +
** [[10 Round Clip (9mm)]]
 +
* [[SP-6 Rounds|SP-6 Rounds (9x39mm)]]
 +
* [[SVD]]
 +
** [[SVD 10Rnd Mag]]
 +
* [[Torch]]
 +
* [[Tripwire]] (not yet functional)
 +
* [[UMP45]]
 +
** [[25Rnd UMP Mag]]
 +
* [[VSS Vintorez]]
 +
** [[10Rnd VSS Mag]]
 +
* [[Winchester model 70|Winchester Model 70 Alaskan]]
 +
* New school building
 +
* New road barrier objects and structures
 +
 +
===New Mechanics:===
 +
 +
* Infected can now have their legs broken
 +
* Infected will crawl when they have broken legs
 +
* Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
 +
* Putting something in your hands now removes it from that slot in inventory
 +
* Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
 +
* Rebalancing of infected damage threshold
 +
* Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
 +
** Meat becomes cooked (and eventually burnt)
 +
** Fruit and vegetables become dried
 +
* Propane canisters now have a percentage
 +
* LongHorn is now able to be used without a scope
 +
* Crossbow holosight can now be placed on the LongHorn
 +
* Placing a lit fireplace in your inventory will set the player on fire
 +
* Fireplaces can now be lit using a Hand Drill Kit
 +
* Pumpkins can now be cut into pumpkin slices
 +
* Mixing water and disinfectant now creates a pesticide usable on plants
 +
* Various new actions with the Oil Barrel
 +
** Combining guts and plant material in a barrel creates fertilizer     
 +
** A barrel with water is now required to tan pelts into leather
 +
*** Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
 +
* Armbands can now be created from Rags
 +
* Long wooden sticks have now replaced Ashwood Sticks and changed properties   
 +
** These can be put on your back like a melee weapon
 +
*** They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
 +
*** A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
 +
* Items in the environment (not in someone's inventory) can now become damaged
 +
* Compass now shows direction from within the item hotbar
 +
* Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
 +
* Changes to the 3PP camera mode
 +
* Improvised Rope can now be crafted from stacks of Rags
 +
* Earthworms can now be obtained by digging the ground with any type of Knife
 +
* A stone oven Fireplace now requires 8 full-sized Stones
 +
* Torch can be crafted using a Wooden Stick and a rag
 +
** Option to add resin by interacting with a tree with the Torch in your hands
 +
* Fish Net Trap can be crafted using Metal wire and Netting
 +
* Guard houses are now enterable
 +
* Transformer vaults are now enterable
 +
 +
===New Animations:===
 +
 +
* Carrying a barrel
 +
* New animal animations (eg. sitting)
 +
 +
===New Locations:===
 +
 +
* Hillside Village near Kamensk
 +
 +
===Updated Locations:===
 +
 +
* Berezino
 +
* Chernogorsk (new school building)
 +
* Elektrozavodsk (new school building)
 +
* Gorka
 +
* International Airfield (NWAF)
 +
* Kabanino
 +
* Military Base (Kamensk) (underground areas removed)
 +
* Novaya Petrovka (new school building)
 +
* Settlement near Sinistok (updated w/ pond)
 +
* Severograd (new school building)
 +
* Stary Sobor (Evacuation Site added)
 +
* Tisy
 +
* Turovo
 +
* Zelenogorsk (new school building)
 +
* Road barriers scattered around streets and roads around Chernarus
 +
 +
===Programming:===
 +
 +
* Central Loot Economy re-implemented
 +
* New inventory back-end
 +
* Redistribution of infected spawns (to high-population areas)
 +
** Total number of infected per map increased from 1100 to 1240
 +
* Skalisty Island added as a spawn point
 +
 +
===Fixed:===
 +
 +
* Fixes to Infected movement
 +
* Pumpkins into hands bug
 +
* Lower body disappearing after rolling on the ground
 +
* Rubber arms when throwing items
 +
* Animations of "making a garden plot" and "digging tile" missing or just glitching
 +
* Landmine bug when taken into hands
 +
* V3S occupant sitting behind the cabin
 +
* Sick status from infected wound incurable
 +
* Tree collisions obstructing path of V3S
 +
* Several duping methods fixed
 +
* Bug causing character to be Starving and Dehydrated upon login
 +
* Sewing kits making items pristine
 +
* Suicide animation speeds up search for apples, berries, etc.
 +
* Crosshair disappears, tracks weapon sway
 +
* Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
 +
* Complete Plate Carrier set - inventory not sortable or moveable inside
 +
* Putting bayonet on M4A1 with improvised silencer
 +
* Adding holster to platecarrier+pouches removed inventory of vest
 +
* Chemlight can be used to ignite fireplace
 +
* Chemlight equips like a flashlight
 +
* Cannot produce redacted seeds (cut out seeds) from plants
 +
* Failing to light a fireplace due to lack of safety uses up a single match
 +
* Fish cannot be cooked in campfire/stove
 +
* Invisible fireplace upon relogging
 +
* Plate carrier pouches cannot be repaired
 +
* Skinning chickens no longer produces feathers
 +
* Trigger sound of weapons can be heard over 200 meters
 +
* Door cannot be closed
 +
* Bugfixing on per-item quantity control (Central Loot Economy)
 +
* Desync improved
 +
* Improvised Ashwood Short Bow bugged
 +
* Blaze is getting ruined quickly
 +
* Pistol suppressor on CR75 does not sit in correct spot
 +
* JoeyX sunglasses spawning again
 +
* Bolts Quiver spawning again
 +
* 12 Gauge Slug shells are spawning again
 +
* Ballistic Helmet and Gas Mask can be equipped together again
 +
* Spinal fractures should be fixed now
 +
* Green Paramedic Pants and Paramedic Jacket are spawning again
 +
* Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
 +
* Logging out/in with a weapon in your hand makes it immovable
 +
* Small Lake north of Polesovo bugged
 +
* V3S drives without wheels
 +
* Can't get into V3S
 +
* Struggling to swim over new trench to Prison Island (invisible wall)
 +
* Zombies dont see through chain link fences
 +
* Items in hands get moved to inventory when character starts to swim
 +
* Invisible food
 +
* Batteries not discharging
 +
* 3PP camera clipping issues
 +
* Attachment optics cannot be used as stand alone pieces for zooming
 +
 +
===Known Issues:===
 +
 +
* Dynamic events spawning at the same locations
 +
* Server crash issues
 +
* Client crashes when disconnecting/shutting down game
 +
* Character drops weapon when vaulting while double carrying guns
 +
* Axe disappears when chopping down trees
 +
* V3S launching off ground when hitting Infected/players
 +
 +
===Leaked Files:===
 +
 +
* New animal models (various)
 +
* New zombie models (various)
 +
* [[Box of Nails]] / [[Nails]] (loose)
 +
* Car Tent
 +
* Egg
 +
* Fireplace Grill
 +
* Desert Eagle (& Magazine)
 +
* [[MCCUU Uniform]] (jacket/pants)
 +
* [[M53 Boulder Backpack]] (Olive, Black, DPM Camo)
 +
* [[Milk bottle]]
 +
* Orange Worker Safety Vest
 +
* Pear
 +
* Radiator (Car)
 +
* Tactical Shirt (black/blue)
 +
* [[Waterproof Bag]] (container)
 +
* Windscreen Box (car)
 +
 +
 +
== Ältere Patchnotes ==
 +
<spoiler>
 +
 +
=='''v0.55.127157 - 01.04.2015'''==
 +
 +
===New Items:===
 +
* [[Bear Trap]]
 +
* [[Land Mine]]
 +
* [[.308 Winchester Rounds]]
 +
* [[Bark|Oak Bark]]
 +
* [[Birch Bark]]
 +
* [[Chainsaw]] (re-added)
 +
 +
===New Mechanics:===
 +
* New Zombie AI (combat/roaming behavior)
 +
* Horticulture Update
 +
* Cooking update (visual cooking states)
 +
* Stealth
 +
* New animal AI
 +
* Central Economy
 +
* Fireplace updates
 +
* New icons
 +
* Player control changes
 +
* New crosshair
 +
* Diseases
 +
* Increased Zombie Count
 +
* Changed Zombie Spawns
 +
* New idle animations (main menu)
 +
* New UI (main menu) (use -newui switch to try it out)
 +
* Forced Persistence
 +
* Weapon rebalancing
 +
* Zombie Rebalancing
 +
 +
===New Animations:===
 +
* New animal animations
 +
* Total rework of Zombie animations
 +
 +
===New Locations:===
 +
* New camps
 +
** Holiday Camp Gordyy Chernarus added near Green Mountain
 +
** Holiday Camp Kometa added near Topolka Dam
 +
** Holiday Camp Nadezhda added near Novy Sobor
 +
** Holiday Camp Pobeda added near Grozovoy Pass
 +
** Student Summer Camp added near Belaya Polana
 +
** Summer Camp Arsenievo added northeast of the quarry at Severograd
 +
** Summer Camp Pioneer added near Dolina
 +
** Summer Camp Romashka added near Devils Castle
 +
 +
===Map:===
 +
* Road improvements
 +
* Grassland improvements
 +
 +
===Programming:===
 +
* New Sensors
 +
* New Zombie Controller
 +
* New Zombie Physics
 +
* Noise system
 +
 +
===Fixed:===
 +
* Vehicle bugfixing
 +
* Zombie bugfixing
 +
* Animal bugfixing
 +
* and a lot more!
 +
 +
===Known Issues:===
 +
* Visual bugs in zombie animations
 +
* Sound issues with zombies
 +
* A rare server crash
 +
* Items not spawning in proper places
 +
 +
===Undocumented:===
 +
* New farmer zombie model
 +
* New "Summer House" building
 +
* Bullets placed in a fireplace will "pop" off after a short while
 +
* Spraypaint, Gas Canisters, and grenades placed in a fireplace will explode after a short while
 +
* Number of animal spawns increased
 +
* Personal zoom view (without a scope or binoculars) has been reduced by 40%
 +
* Vehicles now take damage from impacts with other objects and will sometimes transfer some damage to the player(s) inside
 +
* Can now run and shoot whilst aiming down sights
 +
* New prone and "roll" (on the ground) sounds for player
 +
* New V3S audio
 +
* Some animal pelts have changed size in player inventory
 +
* 7.62mm Round(s) are now known as 7.62x54mmR Round(s)
 +
* Blaze 95 Double Rifle and LongHorn now use .308 Winchester Round(s)
 +
 +
===Leaked Files:===
 +
* Advanced Spear
 +
* Amanita (mushroom)
 +
* Baseball Cap (new "D" variant)
 +
* Basic Spear
 +
* Car Battery
 +
* Champignon (mushroom)
 +
* Compost
 +
* Dress Pants
 +
* Fox
 +
* General Store building
 +
* Headlight Bulb
 +
* Hunting Jacket (Brown, Olive, Autumn, Summer, Winter)
 +
* IZH-18 / Sawed-Off IZH-18
 +
* Mackerel
 +
* Medical Scrubs (shirt, pants, & cap)
 +
* Prisoner zombie
 +
* Rotten Apple (new texture)
 +
* UMP-45
 +
* UMP Magazine
 +
* SVD
 +
* Tire Repair Kit
 +
* V-belt
 +
* Winchester Model 70 Alaskan
 +
 +
 +
=='''v0.54.126645 - 25.02.2015 '''==
 +
===New Items:===
 +
 +
* [[Animal lard]]
 +
* [[Armband]] (new model)
 +
* [[Attachable Pouches]]
 +
* [[Bone Arrow]]
 +
* [[Bone fishing hook]]
 +
* [[Bones]]
 +
* [[Compass]] (new model)
 +
* [[Gun Holster]]
 +
* [[Improvised Suppressor]]
 +
* [[M65 Jacket|M65 Field Jacket]] (Black and Green variants)
 +
* [[Natural Water Pouch]]
 +
* [[Plate Carrier]]
 +
* [[Trumpet]] / [[Trumpet|Disassembled Trumpet]]
 +
* [[V3S]] Cargo version
 +
* New factory building
 +
* New animals
 +
 +
===New Mechanics:===
 +
 +
* You can craft improvised suppressor using water bottle and duct tape.
 +
* You can craft bone hook out of pile of bones.
 +
* You can craft bone arrow out of pile of bones and improvised arrow.
 +
* Weight added to all items and clothes.
 +
* Caliber of ammo affect suppressor degradation.
 +
* Horticulture - Potato plant and its growing process.
 +
* You can dismantle the FN Trombone.
 +
* Continuous consumption and item use prototype.
 +
* Items now shows only rough estimates about its weight and volume of containment.
 +
* Cooking mechanics changes.
 +
* Fireplace mechanics changes.
 +
* Fluid mechanic tweaks.
 +
* Blood mechanic tweaks.
 +
* Weapon degradation.
 +
* Suppressor degradation.
 +
 +
===New animations + audio:===
 +
* Placeholder SFX for improvised suppressor (standard suppressor SFX).
 +
 +
===Reworked locations:===
 +
* Devil's castle.
 +
* Pik Kozlova.
 +
* Black & Willow Lakes.
 +
* Bor village.
 +
* Quarry near Solnichny.
 +
 +
===Map:===
 +
* All old rocks models have been removed and replaced with new ones.
 +
 +
===Programming:===
 +
* New spawn tags added to all buildings.
 +
* Degradation values set for pistols, rifles and silencers.
 +
* Blood regeneration nerfed.
 +
 +
===Fixed:===
 +
* Pouches for vest is now displayed properly in hands.
 +
* Suppressor position on Longhorn while reloading.
 +
* Message when loading ruined ammo.
 +
* Spliting stone using pickaxe will give you smaller stone with correct damage state.
 +
* You can no longer use mace for cutting raincoats into armbands.
 +
* Mace can no longer be used for skinning.
 +
* Force feeding guts text.
 +
* Thermal mechanic fixes.
 +
* Server stability fixes.
 +
* Performance fixes (server).
 +
* Bullet penetration fix.
 +
 +
===Known issues:===
 +
* Animals spin in one place.
 +
* Animals die randomly.
 +
* Animal navigation.
 +
* Animal animations are playing at a wrong resolution.
 +
* You can drive v3s while knocked out.
 +
* Only 1 person can get on back cargo of v3s.
 +
* Random desync.
 +
* Random client crashes.
 +
* Random server crashes.
 +
 +
 +
=='''v0.53.126370 - 30.01.15 '''==
 +
===New Items:===
 +
 +
* New model for [[Fireplace Kit]]
 +
* [[Fireplace]] with [[Cooking Tripod|Tripod]]
 +
* Large prison wall
 +
* Small prison wall
 +
* [[Armband]]
 +
* [[Broom]]
 +
* [[Canoe Paddle]]
 +
* [[Field Shovel]]
 +
* [[Flare]]
 +
* [[Flaregun]]
 +
* [[Hay Hook]]
 +
* [[Hatchet]]
 +
* [[Ice axe]]
 +
* [[Lead pipe]]
 +
* [[Lug Wrench]]
 +
* [[Natural Leather Hat]]
 +
* [[Natural Leather Moccasins]]
 +
* [[Natural Leather Pants]]
 +
* [[Natural Leather Jacket]]
 +
* [[Natural Leather Storage Vest]]
 +
* [[Quilted Jacket]]
 +
* [[Raincoat]] (black, blue, pink, red variants)
 +
* [[Steak Knife]]
 +
* [[Sweater]]
 +
* [[Tanned Leather]]
 +
* [[Zucchini seeds]]
 +
 +
===New Mechanics:===
 +
 +
* New animation for water pump when drinking (blue pumps only so far)
 +
* Improved animal AI
 +
* Animals make death sounds (possibly other idle sounds too)
 +
* [[Duct Tape]] and [[Rope]] can now be used to restrain another player
 +
* [[Fireplace Kit]] now requires either 3 [[Firewood]] or 5 [[Wooden Stick|Sticks]] to craft basic Fireplace
 +
* You can now craft an [[Oven]] from a basic Fireplace
 +
* Suicide is no longer possible using the [[Improvised Knife]]
 +
* You can craft [[Armbands|Armband]] by using a knife to cut apart a [[Raincoat]]
 +
* [[Canteen|Canteens]] and [[Waterbottle|bottles]] can now hold gasoline
 +
* It is now possible to fill and empty [[Cooking Pot|Cooking Pots]] with water
 +
* There are now classes for various liquids: water, river water, vodka, beer, gasoline, and diesel
 +
 +
===Leaked Files:===
 +
 +
* Fox Pelt
 +
* Horse Pelt
 +
* Mouflon Pelt
 +
* Butcher Hammer
 +
* Flanged Mace
 +
* AK Bayonet
 +
* Improvised Liquid Container (unofficial name)
 +
* New Zombie model (blank template prototype)
 +
 +
===New locations:===
 +
 +
* Prison southwest of Komarovo
 +
 +
===Updated locations:===
 +
 +
* Castle on Skalisty Island
 +
* Church at Prigorodki
 +
* Graveyard at Berezino
 +
 +
===Fixed:===
 +
 +
* Free look now works properly on handheld scopes (you can move up and down instead of just left and right)
 +
* Painting a Full [[Ghillie Suit]] now works properly
 +
* [[Cooking Tripod|Cooking Tripods]] can now be deployed properly with a basic [[Fireplace]]
 +
* [[T-Shirt|T-Shirts]] now only take up one inventory slot
 +
* [[Raincoat|Raincoats]] now only take up 2x1 inventory slots
 +
 +
===Known Issues:===
 +
 +
* "Rollbacks" and desync are to be expected with build 126147 due to some of what is being tested, including sanity checks. [1]
 +
* [[Pumpkin|Pumpkins]] grow to 0%
 +
* Drinking from ponds or lakes can result in getting stuck in the drinking animation
 +
* Flares fired from a [[Flaregun]] cannot be seen by others
 +
* Your own footsteps may sound like they are actually behind you
 +
 +
=='''v0.52.126010 - 17.12.14 '''==
 +
 +
===New Items:===
 +
 +
* [[Ghillie Suit|Full Ghillie suite]]
 +
* Stone Knife
 +
* Torch
 +
* [[Pile of Guts|Guts]]
 +
* Chainsaw
 +
* Meat cleaver
 +
* Prison uniform
 +
* Silencer east
 +
* Silencer NATO
 +
* Handgun Silencer
 +
* [[V3S]] interior
 +
* Teddy bear
 +
* Long Sword
 +
* MP5 Compensator
 +
* Prison Jacket
 +
* Prison Pants
 +
* Prison Cap
 +
* [[Hunting Knife]]
 +
* [[Pumpkin seeds]]
 +
* [[Pepper seeds]]
 +
* [[Wool Dress|Wool dress]] (color variants)
 +
* [[Bomber Jacket|Bomber jacket]] (color variants) 
 +
* [[V3S]] (color variants)
 +
 +
===New Mechanics:===
 +
 +
* Suicide (variants)
 +
* Using scopes for scouting
 +
* Redone horticulture mechanics
 +
* Redone spawn points and amount of vehicles
 +
* Exiting and entering animations for vehicles
 +
* Christmas presents
 +
* Crafting of fishing rod, stone knife, bow, with nature only resources
 +
* You can cut out seeds out of vegetables
 +
* Torch crafting
 +
* Blade sharpening
 +
* Silencers working
 +
* Using of almost all items for melee 
 +
 
 +
===New locations:===
 +
 +
* Kamensk village
 +
* Stary Yar village
 +
* Location "Lysaya Gora"
 +
* "Grozovye Doly"
 +
* Krasnoe village
 +
* Christmass assets
 +
* Meadows and Farms under Svergino village
 +
* Ratnoe village
 +
* Zaptudnoe village
 +
* Zaprudnoe kolhoz
 +
* Meadows and Farms near Grishino
 +
* Polesovo village
 +
 +
===Updated locations:===
 +
 +
* Stary Yar surrounding
 +
* Kamensk mining complex
 +
* Severograd mines
 +
* Powerlines is now connected with West part of map
 +
* Forest improvments
 +
* General bugfixing 
 +
 +
===Fixed:===
 +
 +
* Muzzle blast, Impact sounds fixed.
 +
* Small fish trap exploit fixed
 +
* Supressor visible on steyraug now
 +
* Damage transfer added to ghillie crafting
 +
* Security fixes
 +
* Telescopic Baton retracting
 +
* Improved heatpack and gut heat transfer, support for multiple heat sources
 +
* Drowning while cuffed under water surface
 +
* Heatpack and more items properly positioned in hand
 +
* Supressor visible on steyraug now
 +
* Animation polish
 +
* Loot distribution polish
 +
* and much much more. 
 +
 +
===Known Issues:===
 +
 +
* Item locked in hands slot
 +
* Items can't be picked up sometimes
 +
* Left earpice sound volume is lowered sometimes
 +
* Ghillie will probably react badly on chemlight, flare and other light sources
 +
* Some items will visually duplicate themselves if used from the ground
 +
* Server crashes
 +
* Client crash when disconnected from server
 +
 +
=='''v0.51.125720 - 03.12.14 '''==
 +
 +
===New Items:===
 +
 +
* [[V3S]]     
 +
* [[Ghillie Suit|Ghillie Suite]] ([[Ghillie Hood|Hood]], [[Ghillie Bushrag|Bushrag]], [[Ghillie Top|Top]])     
 +
* [[Ghillie Wrap|Ghillie Weapon Wrap]]     
 +
* [[Gasoline Canister|Jerry can]]
 +
* [[Big Military Tent Backpack|Military Tent]]     
 +
* [[Raw Human Steak|Human Flesh]]       
 +
* [[Netting]]     
 +
* [[Steyr AUG Automatic Rifle]]     
 +
* [[MP-133 Shotgun with a pistol grip|MP133]] with pistol grip     
 +
* [[Burlap Strips|Burlap strips]]
 +
 +
===New Mechanics:===
 +
 +
* Vehicles     
 +
* Vehicles refueling     
 +
* Prion Disease     
 +
* New crafting recipes     
 +
* Updated heat transfer     
 +
* Watering plants
 +
 +
===Fixed:===
 +
 +
* Abuse of vomiting to gain energy     
 +
* Mending balaclavas     
 +
* Splitting and combining netting     
 +
* Splitting and combining burlap strips     
 +
* Ammo box dragging on magazines     
 +
* Combining and splitting worms     
 +
* Breaking out of restraints fixes     
 +
* Uncuffing using keys     
 +
* Picking up mp133 from the ground     
 +
* Rangefinder mechanics     
 +
* Items are no longer pristine only     
 +
* Skinning should now give pelts properly     
 +
* V3S going uphill     
 +
* V3S physics simulation     
 +
* V3S damage to characters     
 +
* V3S collisions     
 +
* V3S fueling mechanic     
 +
* Memory Leaks     
 +
* And a lot more!
 +
 +
===Known Issues: ===
 +
 +
* Item locked in hands slot     
 +
* Items can't be picked up sometimes     
 +
* Left earpiece sound volume is lowered sometimes     
 +
* Ghillie will probably react badly on chemlight, flare and other light sources
 +
* Some items will freeze in midair when you throw them multiple times in a row     
 +
* Some items will visually duplicate themselves if used from the ground
 +
 +
 +
=='''v0.50.125369 - 05.11.14 '''==
 +
 +
===New Items:===
 +
 +
* [[Balaclava|Balaclavas]] (Color variants)
 +
* [[MP-133 Shotgun|MP133]]
 +
* [[Sledge Hammer]]
 +
* [[Brass Knuckles]] (Color variants)
 +
* [[SPOSN Tortilla Backpack|SPOSN backpack]]
 +
* [[Derringer]] (Color variants)
 +
* [[Small Fish Trap|Improvised Fish Trap]]
 +
* [[Drybag|Waterproof bag]] (Color variants)
 +
* [[Leather Sewing Kit|Leather sewing kit]]
 +
* [[Tomato seeds]]
 +
* [[Garden lime|Gardening lime]]
 +
* [[Lockpick|Lockpicks]]
 +
* [[Rossi R92]]
 +
* [[Rabbit Snare|Rabbit snare]]
 +
* [[Rangefinder]]
 +
* [[Heatpack|Heat pack]]
 +
* [[Metal wire]]
 +
* [[Medical Thermometer|Medical thermometer]]
 +
* [[AK74]] (Color variants)
 +
* [[AKS-74U|AKS 74U]] (Color variants)
 +
* [[Welding Mask]]
 +
* [[Firefighter Jacket|Firefigher Uniform]] (Color variants)
 +
* [[Firefighter Helmet]] (Color variants)
 +
* Firefighter Pants (Color variants)
 +
* [[Skate Helmet|Skater Helmet]] (Color variants)
 +
 +
===New Mechanics:===
 +
 +
* You can search for [[Chicken feather|feathers]] in chicken coops
 +
* Water and energy consumption tweaked
 +
* Player can be put to unconscious while restrained and can be restrained while he is unconscious
 +
* Two handed item throwing
 +
* Loot table changes
 +
* Barricading (First iteration, you are able to lock doors, state being persistent)
 +
* Horticulture (You are able to use greenhouses when you aquire seeds and fertilizer to grow plants)
 +
* Soaking of items in backpacks
 +
* Waterproof items
 +
* Wring items
 +
* Player temperature
 +
* [[Kleidung#Schuhe|Shoe]] degradation and comfort
 +
* [[Duct Tape|Duct tape]] repair and crafting
 +
* Improved weather system
 +
* Drowning
 +
* You can stitch wounds now
 +
* [[Riders Jacket|Riders jacket]], [[Military Boots|military shoes]], [[Combat Boots|combat shoes]], [[Leather Shoes|leather shoes]], [[Working Boots|working boots]] can be patched using [[Leather Sewing Kit|leather sewing kit]]
 +
* New animals (Hen, Goat)
 +
* Server time affects temperature
 +
 +
 +
===New Animations:===
 +
 +
* New holding animations
 +
* New unarmed sprinting animations
 +
* New grenade unpinning
 +
* Wring animation added to wring clothes
 +
* New handgun animations
 +
* New restrain animations
 +
* New sitting pose for pistols, two handed and unarmed
 +
* New bow reload animation
 +
* Prone move with pistol polished
 +
 +
 +
===Towns and Villages:===
 +
 +
* New village "Belaya Polana"
 +
* New town "Novaya Petrovka"  + surroundings
 +
* New village "Topolniki"
 +
* New village "Svergino"
 +
* New village "Berezhki"
 +
 +
 +
===Locations:===
 +
 +
* New Kamensk mine
 +
* New Military Base near Severohrad
 +
* New Svergino castle
 +
* New "Pobeda dam"
 +
* Krasnostav Airfield now has a new Hangar and Office
 +
* Others:
 +
* Food and News Stands has been added
 +
* Bug fixing
 +
* Map optimization
 +
* Barrels was removed from map
 +
 +
 +
===Fixed:===
 +
 +
* Fixed Shadows
 +
* Eject Buckshots option for shotguns
 +
* Fixed Shadow Issues
 +
* Fixed Client Crashes
 +
* Fixed Server Crashes
 +
* Antihacking measures
 +
* Visor for gorka helmet now shows bandanas/balaclavas
 +
* [[Fireplace Kit|Fireplace]] works at high altitude
 +
* [[Small Fish Trap|Fish trap]] works with bait as well
 +
* Leaving unconsciousness while having [[Burlap Sack|burlap sack]] will keep screen dark
 +
* [[Smersh Vest|Smersh vest]] without backpack appearance fixed
 +
* You can no longer place [[Hacksaw|hacksaw]] and [[Sickle|sickle]] on shoulder
 +
* [[Telescopic Baton|Telescopic baton]] damage texture
 +
* [[Telescopic Baton|Telescopic baton]] won't reset its damage after open/close action
 +
* Breaking from restraints is now done through repeated alternated pressing of A and D keys
 +
* Animation and cancel action added to [[Road Flare|road flare]] ignition
 +
* Animation and cancel action added to [[Chemlight|chem-light]] ignition
 +
* [[Chicken feather|Feathers]] combining and splitting added
 +
* You can add kindling and sharp [[Wooden Stick|sticks]] to [[Fireplace Kit|fireplace]]
 +
* Performing other environment actions while on ladder or swimming removed
 +
* Breaking from restraints fixes
 +
* Attachment slot removed from skate and firefighter helmet
 +
* Message spamming reduced
 +
* Temperature is now affected by movement
 +
* Safer heat comfort calculation
 +
* Skinned animal now hides correctly when the process is completed
 +
* The process of skinning can be cancelled at any time
 +
* Status message for drowning
 +
* [[Kleidung#Schuhe|Shoe]] damage/wear reduced
 +
* [[Rangefinder]] measures distance properly
 +
* And a lot more!
 +
 +
===Known Issues:===
 +
 +
* Items do not update their state properly (durability/wet). Moving them, or relogging will refresh.
 +
* Server crash
 +
* Performance deteroriation
 +
 +
 +
=='''v0.49.124972 - 24.09.14 '''==
 +
 +
*Fixed a server crash caused by ragdoll
 +
*Fixed a server crash and persistance corruption
 +
*Map changes
 +
*Persistance is enabled again by default on official servers. And is available as an opt in for all servers.
 +
 +
=='''v0.49.124971 - 17.09.14 '''==
 +
 +
As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com
 +
 +
===Map and spawn changes:===
 +
 +
Severograd, and new villages in vicinity
 +
 +
===New items:===
 +
 +
*[[Hunting Knife]]
 +
*[[Balaclava]] (different versions)
 +
*[[Firefighter Jacket]] (different versions)
 +
*[[Electric Cattle Prod|Cattle Prod]]
 +
*[[Stun Baton]]
 +
*[[Telescopic Baton]]
 +
*[[Gorka E Military Helmet|MASKA Helmet]]
 +
*[[Medical Thermometer]]
 +
*[[RDG-5 Explosive Grenade]]
 +
*[[Soviet Army Officer's Hat|Soviet Officer Hat]]
 +
*Various spawn table changes
 +
 +
===New mechanics:===
 +
 +
*New melee hit detection
 +
*Player temperature
 +
*[[Resuscitation]]
 +
*Fibrillation
 +
*New events (helicopter crashes, vehicle spawns etc.)
 +
*New door implementation
 +
*Players can now run up and down the stairs
 +
*Zombie variations
 +
*First iteration of central economy.
 +
*Animal navmesh
 +
 +
===New animations:===
 +
 +
*Digging Animations
 +
*New restrained crouch pose
 +
*New restrained crouch walk
 +
*CPR animations
 +
*New zombie walks, runs, sprints and idle variations
 +
*Ragdoll changes
 +
 +
===Fixed:===
 +
 +
*Duplication techniques removed
 +
*Shotgun pellets in multiplayer are now working
 +
*Player can no longer take an item in hand while handcuffed
 +
*Various gesture related fixes and polishing
 +
*Raised move with bow in Standing stance and rotations with bow
 +
*Minor polishing for different reloads
 +
*Unintended fishing cancellation by player movement should be reduced
 +
*Wearing raincoat and gorkas now prevents you from soaking from rain
 +
*Clothes drying revisioned
 +
*Berry picking, tree and kindling gathering and worms digging can now be cancelled
 +
*Player gets wet even when only partially submerged in water
 +
*Ruined axe warning message
 +
*Balaclava mask can get wet
 +
*Weather client synchronization
 +
*7.62x39 cartridges have weight
 +
*Rags and sticks are spent when they are in hand before crafting starts
 +
*Allowed swing detection for most melee weapons
 +
*Added sound, music, radio and speech fade in dead state
 +
*Battery licking animation for check battery action
 +
*Various desync issues
 +
*Various server performance issues
 +
*Player can no longer change weapon when in water
 +
*Player collisions adjusted to reduce clipping through walls in various situations
 +
*Fixed an issue where certain gestures would not get called from raised stance
 +
*Fixed footstep sounds in various moves
 +
*Fixed an issue where the player could fall to the ground after performing "Drink All" action
 +
*Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
 +
*Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances
 +
 +
===Issues:===
 +
 +
*Persistence (Events do not get loaded properly after server restart)
 +
*Persistence (Server state can become corrupted due to grenades stored in containers)
 +
*Melee (When using rapid left click there is a high chance that melee weapon will get switched)
 +
*Broken shadows in some cases
 +
*Zombies are unable to get into some of the buildings.
 +
*Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)
 +
 +
 +
=='''v0.48.124737 - 13.08.14'''==
 +
 +
Known issues
 +
 +
*Player is unable to attack with any weapon under certain circumstances
 +
*Character freezes for a few seconds after throwing an item under certain angle
 +
*Players experience desync when engaged in melee combat while their network bubbles overlap
 +
*Random throwing of items
 +
*Ladders can't be used after hit by a grenade explosion
 +
*Player is stuck in building after reconnect
 +
*Player cannot respawn properly after drowning
 +
*When restrained while unconscious player stays restrained until he reconnects
 +
*Character goes prone after using drink all action on canteen
 +
*Random police car spawning doesn't work properly. Cars are not visible, loot is there though.
 +
 +
New
 +
 +
*Animations: Igniting [[Fireplace Kit|fireplace]]
 +
*Animations: Restrained sprint (run)
 +
*Animations: Fishing (pull out, check, start)
 +
*Animations: Searching for berries, digging
 +
*Animations: [[Kühe|Cow]] animation sets
 +
*Crafting: You can craft leather sack
 +
*Crafting: You can craft [[Burlap Wrap|mosin wrap]] from [[Burlap Sack|burlap sack]]
 +
*Crafting: You can add grass to [[Burlap Wrap|burlap wrap]]
 +
*Crafting: You can sharpen [[Wooden Stick|wooden sticks]]
 +
*Crafting: You can combine sharpened sticks and feather to create a primitive arrow
 +
*Crafting: Preparing chicken will now also give you some chicken feathers
 +
*Crafting: You can saw [[Mosin 9130|mosin-nagant 9130]] off
 +
*Crafting: You can paint [[Sawed-off Mosin 9130|sawn-off mosin-nagant 9130]]
 +
*Crafting: You can tear [[Face mask|bandana mask]] into rags
 +
*Crafting: You can attach and detach Smersh Backpack to Smersh Vest
 +
*Gear: Crafted [[Leather sack|leather sack]]
 +
*Gear: [[Smersh Vest]]
 +
*Gear: [[Smersh Backpack]]
 +
*Gear: [[Sharpened Stick]]
 +
*Gear: [[Chicken feather|Chicken Feathers]]
 +
*Gear: [[Improvised Arrow|Primitive Arrow]]
 +
*Gear: Added lifetime and persistence parameters
 +
*Gear: [[Improvised Ashwood Short Bow|Bow]] can now use primitive arrows
 +
*Gear: [[Tanker Helmet|Tank helmet]]
 +
*Loot: Randomized police cars spawns (works but cars are not always visible - see known issues)
 +
*Loot: Some guns spawn with ammo now
 +
*Weapons: [[Sawed-off Mosin 9130|Sawed-off]] variant of [[Mosin 9130|mosin-nagant 9130]]
 +
*World: Sinistok village is added.
 +
*World: Vavilovo village is added.
 +
*World: New WW2 monument has been added to Severograd town.
 +
*World: Oak tree was replaced by new model.
 +
 +
Fixed
 +
 +
*Animations: Slow and fast move with raised Bow in crouch
 +
*Animations: Silence gesture crouch and prone polished
 +
*Actions: Tearing bandana into rags produce only one rag now
 +
*Actions: Highly increased chance of finding an apple
 +
*Actions: Slightly increased chance of finding a berry
 +
*Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
 +
*Cooking: Highly reduced chance of getting food poisoning from burnt meat
 +
*Crafting: [[Tracksuit Pants|Tracksuit pants]] can be mended with [[Sewing Kit|sewing kit]]
 +
*Graphics: Textures for [[Epinephrine|epinephrine]] and [[Fire Extinguisher|fire extinguisher]] improved
 +
*Engine: First iteration of wall clipping fix
 +
*Gear: Gorka pants takes four slots
 +
*Loot: Heli-crashsites fixed
 +
*Loot: Loot tables changed
 +
*Loot: Rotten fruit and vegetables removed from loot spawns
 +
*Weapons: [[Crossbow]] dispersion tweaked
 +
*Weapons: [[CR527 Magazine|CR 527 magazine]] cannot be repainted
 +
*Weapons: Range for all melee weapons and fists tweaked
 +
*Weapons: All melee weapons are set to use cursor for hit now
 +
*Weapons: [[CR527 Magazine|CR 527 magazine]] description edited
 +
*Weapons: MP5 30Rnd magazine takes up two vertical slots
 +
*Weapons: Shotguns damage
 +
*Weapons: Improvised bow dispersion tweaked
 +
 +
===Nicht dokumentiert:===
 +
New
 +
 +
*Animations: Player can now run with guns raised
 +
*Animation: New animation for running and walking with gun raised
 +
*Files: Added PBO files for Bears and RGD-5 Grenades
 +
*Player: Can now crouch walk when legs are broken
 +
*Server: "Regular" and "Hardcore" servers changed to "Third person" and "First person" respectively
 +
*Weapons: Added [[5Rnd Clip]]
 +
*Weapons: Added [[.380 Auto 35 Rounds]]
 +
*Weapons: Added [[Crossbow Holosight]]
 +
*World: Added V3S Truck wrecks
 +
 +
Fixed
 +
 +
*Camera: Camera no longer glitches through walls
 +
*World: New Deer stand model added
 +
*World: New fence model added
 +
 +
 +
=='''v0.47.124641 - 30.07.14'''==
 +
 +
*Note: This update features many new features and their initial implementations. We will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix.
 +
 +
*Note: Change log pending contributions from engine/programming team.
 +
 +
Known issues
 +
 +
*Player can in rare circumstances enter a state in which they cannot attack and must relog
 +
*Character may temporarily enter a frozen state when throwing (resolved a few seconds)
 +
*Melee targeting is off in some situations
 +
*Players can in some circumstances experience slight desync with server
 +
*Dynamic server events are temporarily disabled
 +
*Backpacks rearrange after reconnection
 +
*Players restrained while unconscious remained restrained until reconnection (after awaking)
 +
*Persistent items & storage are disabled server side pending hot fix to stable branch
 +
 +
New
 +
 +
*Actions: cans can be opened with SKS bayonet and sickle
 +
*Actions: added playerDrinkCan action to config
 +
*Actions: added Melee class to SurvivorBase
 +
*Animations: New default aimed animations with rifle
 +
*Animations: Player now can walk while surrender
 +
*Animations: Transitions for surrender/restrained player
 +
*Animations: Crouched zombie animation set
 +
*Animations: Reload for CZ527
 +
*Animations: Hand poses added for matchbox, Injection Vial, Hacksaw
 +
*Animations: Drinking from can
 +
*Character: New female face models
 +
*Character: New male face models
 +
*Engine: Ragdoll support for Zombies & Players
 +
*Engine: Initial implementation of navmesh for zombie pathfinding
 +
*Items: [[Boonie Hat]] fishing hook storage
 +
*Items: [[Chemlight|Chemlights]]
 +
*Items: [[AK101]]
 +
*Items: [[CR527 Carbine|CR 527]]
 +
*Items: [[Makarov IJ70]]
 +
*Items: [[PM73 RAK]]
 +
*Items: Medium Civilian Tent
 +
*Items: Paramedic clothes (jacket and pants)
 +
*Items: Military Boots now store knives
 +
*Items: Red, Black, Polka dotted, Olive and Camo bandana added
 +
*Items: Untied Red, Black, Polka dotted, Olive and Camo bandana added
 +
*Recipes : Red, Black, Polka dotted, Olive and Camo as a bandage
 +
*Recipes: Red, Black, Polka dotted, Olive and Camo bandanas can be untied and tied to mask
 +
*Server: Persistent item support (disabled for this update)
 +
*Server: Simulation changes to support increased server performance
 +
*Server: Persistent storage support (disabled for this update)
 +
*Server: Dynamic loot respawning
 +
*World: Turovo village added
 +
 +
Fixed
 +
 +
*Actions: Player is not able to fill a ruined canteen from well.
 +
*Actions: When player opens ruined canned food there is low amount of food left.
 +
*Actions: Player is not able to pour water from a ruined canteen.
 +
*Actions: Player can no long empty magazine attached to a weapon
 +
*Actions: No access to catch rain action during ongoing action
 +
*Actions: Fishing actions displayed while using different items than rod
 +
*Actions: Added missing part to improvised bag/backpack crafting messages in action menu
 +
*Actions: Zucchini can be force fed
 +
*Actions: Added new drink from well animation to blue well
 +
*Actions: Unable to use actions while swimming or while on ladder
 +
*Actions: Player can take Makarov into hands straight from ground
 +
*Actions: Player can take PM73 RAK into hands straight from ground
 +
*Actions: Removing item on which consume action was called, not item which was swapped to hands during consume action
 +
*Animals: Visual improvement of cow, rabbit and wildboar
 +
*Animations: Gestures related bugs fixed (Facepalm, Cut throat, Silence)
 +
*Animations: Crouch moves with bow
 +
*Animations: Prone moves with pistol
 +
*Animations: Fixed multiple issues with vaulting
 +
*Animations: Zucchini handheld position
 +
*Animations: SoundEdge(footstep sounds) set correctly for kneel run with rifle
 +
*Animations: Face-palm doesn't make the player stand up from prone anymore
 +
*Animations: Sitting tweaked(changing weapons keeps player in kneel, instead of making them stand....)
 +
*Engine: Adjustment to Night time lighting levels
 +
*Items: Dimmed fireplace light so it not interfere with HDR
 +
*Items: tweaked shotguns dispersions and recoils
 +
*Items: tweaked pistols dispersions
 +
*Items: tweaked rifles, carbines and SMGs dispersions
 +
*Items: tweaked attachments (optics, buttstocks, handguards, compensators, bipod) dispersions
 +
*Items: Wooden sticks can be held in hands
 +
*Items: CR527 shadow glitch fixed
 +
*Items: set chemlight to last 60 minutes
 +
*Items: lowered light intensity for chemlights and flare
 +
*Items: removed buttstock as default spawned attachment for MP5
 +
*Item: Binoculars size reduced
 +
*Items: added other chemlight color material variants
 +
*Modifiers: removed vomit message from blinded modifier
 +
*Recipes: You can paint cz572 black, green and camo
 +
*Recipes: Player can't tear clothing into rags while there are things in it
 +
*Recipes: Ruined cans opening tweaked
 +
 +
 +
=='''v0.47.124523 - 04.07.14'''==
 +
 +
New
 +
 +
*Physics: Added Ragdolls
 +
 +
Fixed
 +
 +
*Event: Fixed Helicopter Crashes
 +
*Zombies: Added Navmesh to improve pathfinding
 +
 +
'''''Nicht dokumentiert'''''
 +
New
 +
 +
*Animation: Added 3 new gestures; F8-Face Palm, F9-Cut your throat, and F10-Hush
 +
*Effect: Gas stations explode faster when shot
 +
*Files: Added Config files for CZ 527, Flare Gun, Makarov, and the PM73 Rak
 +
*Files: Added PBO files for weapon wraps and 2 vehicles.
 +
*Gear: Added Chemlights
 +
*Gear: Added EMT clothing
 +
*Gear: Fishing Hooks can be attached to Boonie Hats
 +
*Gear: Added space for Combat Knives to the Military Boots
 +
*Model: New Deer Model (Red Deer)
 +
*Player: Added 4 New player skins: 3 for males (Medium, Dean, and Matt) and 1 for females (Medium)
 +
*Zombies: Added new type of Zombie (Nicknamed Hoppers, Crawlers, or Monkeys)
 +
 +
Fixed
 +
 +
*Action: Two handed Items can now be thrown.
 +
*Animation: Added new crawling Animation
 +
*Animation: You can now walk while holding your hands up.
 +
*Gear: Several books received a new skin.
 +
*Weapons: Flipped the Hacksaw upwards
 +
*Gear: "Spite" Renamed to "Spite Lemon Lime"
 +
 +
=='''v0.46.124490 - 02.07.14'''==
 +
 +
Known Issues
 +
 +
*Crash caused by Fireplace kit in players Inventory
 +
*Character cloning
 +
*Player can look through walls
 +
*Zombies are spawning on spot of their death
 +
*Player is stuck in building after reconnect
 +
*Player cannot respawn properly when he has drowned
 +
*Shadow related client FPS drops
 +
*When restrained in unconscious player stays in restrained state till he reconnects
 +
 +
New
 +
 +
*Actions: You can sort out good ammunition from a ruined stack
 +
*Animations: New reload animations for Longhorn and a second reload for the Crossbow.
 +
*Animations: New reload for B95 double rifle.
 +
*Animations: MP5K reload Animations
 +
*Animations: Added aimed pose for sitting with rifle.
 +
*Animations: Drinking from pond and well.
 +
*Loot: Added MP5 with magazines
 +
*Loot: Added military Pilotka side cap
 +
*Map: Karmanovka has returned
 +
*Map: Novodmitrovsk has been added
 +
*Map: Industrial area of Novodmitrovsk has been added.
 +
*Map: Tenement area near Novodmitrovsk has been added.
 +
*Map: Dobroe village is added.
 +
*Map: New administrative buildings has been added in Novo.
 +
*Item: Flashbang grenade
 +
*Item: Hand grenade
 +
*Item: Added green and black color variants of the ZSh3 helmet. Can be crafted.
 +
*Sound: Play sound when using the bow.
 +
 +
Fixed
 +
 +
*Actions: Painting 75 akm drum magazine
 +
*Actions: Crafting fur backpack
 +
*Actions: AKM buttstock painting
 +
*Actions: Breaking apart backpacks, down into parts
 +
*Actions: Leather backpack crafting
 +
*Actions: Raised chance to ignite fire in wind
 +
*Actions: Fixed crash with meat duplication in fireplace/inventory
 +
*Actions: Can't eat meat directly from the fireplace
 +
*Animations: Fixed hand movement at the end of SKS reloading.
 +
*Animations: Hand clipping in unarmed run.
 +
*Animations: Crouch walks and runs replaced with new animations.
 +
*Animations: Crouch idle pose adjusted to better show items in player's hand.
 +
*Animations: Sprint with gun replaced with new animation.
 +
*Animations: Jump and vualt animations updated
 +
*Animations: Hand poses added for granades, pelts, alcohol tincture, fishing rod, magazines, woods.
 +
*Animations: Zombie attack animations polished.
 +
*Animations: Gestures poses fixed.
 +
*Animations: Two handed arming animations fixed.
 +
*Animations: Fixed an issue where surrender kept getting cancelled when used with one handed melee weapons
 +
*Animations: Fixed an issue where vomiting was not working properly with 2 handed melee weapons
 +
*Animations: Fixed an issue where drinking animation was not playing when the player was in prone
 +
*Animations: Throwing items reconfigured, staying wound up should not prevent the player from getting knocked down or cuffed
 +
*Animations: Leaning tweaked in transitional states, should now allow for smoother transitions while leaning
 +
*Animations: Fixed an issue where the character would not roll left/right with binocs in raised prone state
 +
*Gear: Alpha sorting in alcohol tincture model
 +
*Item: Hacksaw hand placement
 +
*Sound: Arrow loading
 +
*Sound: Arrow ejecting
 +
*Sound: Fishing bait check
 +
 +
=='''v0.46.124463 - 30.06.14'''==
 +
 +
New
 +
 +
*New anti cheat device
 +
 +
 +
'''''Nicht dokumentiert'''''
 +
Known Issues
  
 
*Can no longer craft animal skin backpacks  
 
*Can no longer craft animal skin backpacks  
  
===New:===
+
New
  
 
*Action: Sort out fine rounds
 
*Action: Sort out fine rounds
Zeile 48: Zeile 1.926:
 
*World: Added some new roads  
 
*World: Added some new roads  
  
===Fixed:===
+
Fixed
  
 
*Effects: Increased the loading range of Helicopter Smoke
 
*Effects: Increased the loading range of Helicopter Smoke
Zeile 55: Zeile 1.933:
 
*Sound: Fixed the sounds of the brownish ground
 
*Sound: Fixed the sounds of the brownish ground
 
*Weapons: 7Rnd 1911 Magazine flipped back
 
*Weapons: 7Rnd 1911 Magazine flipped back
*Weapons: Kitchen Knives can now be equipped on your back  
+
*Weapons: Kitchen Knives can now be equipped on your back
  
<h1 style="font-size:140%;">
+
=='''v0.45.124426 - 18.06.14 '''==
  
===Aktuelle Version===
+
Known Issues
</h1>
+
  
<h5>'''Version: 0.45.124426 - 18.06.2014 '''</h5>
 
 
===Known Issues:===
 
 
*Crash caused by the duplication of burnt meat.
 
*Crash caused by the duplication of burnt meat.
 
*Camera can clip through walls.
 
*Camera can clip through walls.
Zeile 72: Zeile 1.946:
 
*Rapid player movement vertically can in rare circumstances incur falling damage
 
*Rapid player movement vertically can in rare circumstances incur falling damage
  
===New:===
+
New
 +
 
 
*Actions: Added cancel current player action on self and on target back to gear configuration
 
*Actions: Added cancel current player action on self and on target back to gear configuration
 
*Actions: Added cancel current player action on self and on target back to data and character configuration
 
*Actions: Added cancel current player action on self and on target back to data and character configuration
Zeile 121: Zeile 1.996:
 
*Server: Initial implementation of dynamic server events
 
*Server: Initial implementation of dynamic server events
  
===Fixed:===
+
Fixed
 +
 
 
*Actions: Added conditions to crafting recipes
 
*Actions: Added conditions to crafting recipes
 
*Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
 
*Actions: Wooden sticks are stackable, crafting recipes with sticks modified to take stacks into account
Zeile 157: Zeile 2.033:
 
*VFX: Helicopter crash site smoke particle effect initialization  
 
*VFX: Helicopter crash site smoke particle effect initialization  
  
<h1 style="font-size:140%;">
+
=='''v0.44.123800 - 23.04.14 '''==
===Vorherige Versionen===
+
</h1>
+
  
<h5>'''Version: 0.44.123800 - 23.04.2014 '''</h5>
+
Known Issues
  
=== Known Issues:===
 
 
:Binoculars not functioning properly in crouch and prone states.
 
:Binoculars not functioning properly in crouch and prone states.
 
:Thrown objects moving at a slow frame rate during peak server load
 
:Thrown objects moving at a slow frame rate during peak server load
Zeile 171: Zeile 2.044:
 
:Accelerated Time falls out of sync after extended uptime (disabled for this update)
 
:Accelerated Time falls out of sync after extended uptime (disabled for this update)
  
=== New:===
+
New
 +
 
 
:Actions: Melee attacks added to frying pan and cooking pot
 
:Actions: Melee attacks added to frying pan and cooking pot
 
:Actions: Recipe for bow crafting added
 
:Actions: Recipe for bow crafting added
Zeile 186: Zeile 2.060:
 
:World: New village "Karmanovka" has been added
 
:World: New village "Karmanovka" has been added
  
=== Fixed:===
+
Fixed
 +
 
 
:Actions: Crafting with medical items - splints, blood bags, blood testing
 
:Actions: Crafting with medical items - splints, blood bags, blood testing
 
:Actions: Removed force feed and force drink from epinephrine and morphine
 
:Actions: Removed force feed and force drink from epinephrine and morphine
Zeile 219: Zeile 2.094:
 
:Zombies: Damage is dealt to head while kneeling  
 
:Zombies: Damage is dealt to head while kneeling  
  
<h5>'''Version: 0.43.116251 - 22.03.2014 '''</h5>
+
=='''v0.43.116251 - 22.03.14 '''==
 +
 
 +
New
  
=== New ===
 
 
:New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast.  
 
:New zombie animations in testing (they are considerably faster). We will be engaging with the community to decide if these new animations result in the zombies being too fast.  
  
=== Fixed ===
+
Fixed  
 +
 
 
:Hotfix to address issues associated with severe lag and desync for many players.
 
:Hotfix to address issues associated with severe lag and desync for many players.
 
:Servers now support accelerated time as a configurable option. This results in faster day/night cycle.  
 
:Servers now support accelerated time as a configurable option. This results in faster day/night cycle.  
  
<h5>'''Version: 0.42.116181 - 19.03.2014 '''</h5>
+
=='''v0.42.116181 - 19.03.14 '''==
 +
 
 +
Known Issues
  
=== Known Issues ===
 
 
:Physics: Item throwing physics is currently disabled
 
:Physics: Item throwing physics is currently disabled
 
:Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
 
:Melee: Cannot conduct melee attack from "lowered" melee stance (press space to chance stance to "raised")
 
:Potential Network issues - we will be monitoring the situation, as this appears to be resolved
 
:Potential Network issues - we will be monitoring the situation, as this appears to be resolved
  
=== New ===
+
New  
 +
 
 
:Actions: Vomiting have associated sound effects
 
:Actions: Vomiting have associated sound effects
 
:Actions: Ballistic helmet variants can be painted to black and green color with spraycan
 
:Actions: Ballistic helmet variants can be painted to black and green color with spraycan
Zeile 291: Zeile 2.170:
 
:Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
 
:Zombies: Simple respawn mechanic implemented for zombies, pending more robust method
  
=== Fixed ===
+
Fixed  
 +
 
 
:Actions: Added 'inUseItem' back to action on target function
 
:Actions: Added 'inUseItem' back to action on target function
 
:Actions: Proper nutritional value will be added when eating near empty food
 
:Actions: Proper nutritional value will be added when eating near empty food
Zeile 353: Zeile 2.233:
 
:Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
 
:Zombies: Zombies aims mostly for chest area now when attacking (stops the "helmet of armor" change)
  
<h5>'''Version: 0.35.115188 - 12.02.2014'''</h5>
+
=='''v0.35.115188 - 12.02.14'''==
  
 
This update was released to Stable as part of our weekly scheduled maintenance. This hotfix is aimed at fixing a GPU memory leak, that a large amount of players were experiencing. This was causing low framerate and crashing for some players.
 
This update was released to Stable as part of our weekly scheduled maintenance. This hotfix is aimed at fixing a GPU memory leak, that a large amount of players were experiencing. This was causing low framerate and crashing for some players.
  
===Fixed===
+
Fixed
 +
 
 
:Hotfix for the GPU Memory leak leading to low FPS  
 
:Hotfix for the GPU Memory leak leading to low FPS  
  
<h5>'''Version: 0.34.115106 - 07.02.2014'''</h5>
+
=='''v0.34.115106 - 07.02.14'''==
  
 
This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.
 
This update was released to Stable as a critical update outside of scheduled maintenance. This was because of a serious issue with the connection logic that could trap some players in the "dead" state. There was also a critical bug with looting other players inventory. These have been fixed.
  
=== Known Issues ===
+
Known Issues  
 +
 
 
:Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
 
:Animations: Right hand twitches during pointing, character twitches once when middle finger is activated/deactivated
 
:Actions: If player puts burlap sack from his head to ground his vision stays black
 
:Actions: If player puts burlap sack from his head to ground his vision stays black
  
=== New ===
+
New  
 +
 
 
:Animations: Ruger 10/22 hand pose
 
:Animations: Ruger 10/22 hand pose
 
:Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
 
:Animations: It's now possible to blend directly between various gesticulation states (pointing,finger,greeting...)
Zeile 383: Zeile 2.266:
 
:Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
 
:Systems: Falling now causes dynamic damage (roughly, fall of >5m break legs depending on equipment, >15m probably death)
  
=== Fixed ===
+
Fixed  
 +
 
 
:Actions: Could not cover another players head with a burlap sack
 
:Actions: Could not cover another players head with a burlap sack
 
:Actions: No longer spawns clones of sack after Remove Head Cover action
 
:Actions: No longer spawns clones of sack after Remove Head Cover action
Zeile 414: Zeile 2.298:
 
:Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
 
:Weapons: Ballistic parameters of all projectiles tweaked for more realism (special thanks to Gews for his great analysis on weapon characteristics)
  
<h5>'''Version 0.33.114926 - 05.02.2014'''</h5>
+
=='''v0.33.114926 - 05.02.14'''==
 +
 
 +
Known Issues
  
=== Known Issues ===
 
 
:Spawns: Loot is not spawning in military tents
 
:Spawns: Loot is not spawning in military tents
 
:Spawns: Some structures in Svetlo currently do not spawn loot
 
:Spawns: Some structures in Svetlo currently do not spawn loot
Zeile 423: Zeile 2.308:
 
:Actions: Looting a dead body may make a ghost clone copy of the inventory
 
:Actions: Looting a dead body may make a ghost clone copy of the inventory
  
=== New ===
+
New  
 +
 
 
:Actions: chambering SKS round from pile, loading 10 rounds from pile
 
:Actions: chambering SKS round from pile, loading 10 rounds from pile
 
:Actions: You can uncuff other players with the hacksaw
 
:Actions: You can uncuff other players with the hacksaw
Zeile 467: Zeile 2.353:
 
:Zombies: Svetlojarsk zombie spawns added
 
:Zombies: Svetlojarsk zombie spawns added
  
=== Fixed ===
+
Fixed
 +
 
 
:Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
 
:Actions: morphine injection can be used on other player effectively fixing his broken legs and item correctly positioned in hands
 
:Actions: Keys won't disappear after uncuffing
 
:Actions: Keys won't disappear after uncuffing
Zeile 530: Zeile 2.417:
 
:Zombies: Military zombies made tougher
 
:Zombies: Military zombies made tougher
  
=== Hotfixed ===
+
Hotfixed  
 +
 
 
:Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
 
:Crash: Irregular crash of server in corpse garbage collector consequence of this is that the bodies will not disappear if other player is in vicinity
 
:Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
 
:Crash: Creating item using recipe system caused serious server crash when not enough space in inventory
Zeile 536: Zeile 2.424:
 
:System: Previous build caused overzealous starvation to occur
 
:System: Previous build caused overzealous starvation to occur
  
<h5>'''Version 0.32.114557 - 22.01.2014'''</h5>
+
=='''v0.32.114557 - 22.01.14'''==
  
 
This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.
 
This build is has very big back-end changes, which means that it may take some time for game servers to come up. Please keep an eye on the DayZ twitter for updates. Many of the changes not listed here are significant database cluster changes associated with our datacenter, and involve configuration changes to DayZ servers themselves. We have tried to minimize potential problems, but delays and outages are possible now more than ever. We will be working as fast as we can to get everything back online.
  
=== Known Issues ===
+
Known Issues  
 +
 
 
:Corpse cleanup causes server crash during forced server restart
 
:Corpse cleanup causes server crash during forced server restart
 
:Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory
 
:Spray Painting a magazine while on weapon, creates fake (unusable) copy in inventory
  
=== Fixed ===
+
Fixed  
 +
 
 
:Niosh mask (respirator) inventory size fixed to 1/1 slot.
 
:Niosh mask (respirator) inventory size fixed to 1/1 slot.
 
:Missing strings for BE popup for alternate languages, set to English while translations are being done.
 
:Missing strings for BE popup for alternate languages, set to English while translations are being done.
Zeile 583: Zeile 2.473:
 
:SKS rifle description added
 
:SKS rifle description added
  
=== New ===
+
New  
 +
 
 
:UI: Editable character name in main menu
 
:UI: Editable character name in main menu
 
:UI: Hive, mode and time columns in server browser
 
:UI: Hive, mode and time columns in server browser
Zeile 614: Zeile 2.505:
 
:Crafting: Player can spraypaint CMAG magazines
 
:Crafting: Player can spraypaint CMAG magazines
  
<h5>'''Version 0.30.113953 - 05.01.2014'''</h5>
+
=='''v0.30.113953 - 05.01.14'''==
 +
 
 +
New
  
=== New ===
 
 
:Design: Balancing of player spawns (ongoing)
 
:Design: Balancing of player spawns (ongoing)
 
:Server: Dead player cleanup (time based)
 
:Server: Dead player cleanup (time based)
Zeile 624: Zeile 2.516:
 
:Server: Initial implementation for regular & hardcore Public Hive
 
:Server: Initial implementation for regular & hardcore Public Hive
  
=== Fixed ===
+
Fixed  
 +
 
 
:Server: Dedicated Server crash related to player skeleton
 
:Server: Dedicated Server crash related to player skeleton
 
:Server: Player location rubberbanding (ongoing)
 
:Server: Player location rubberbanding (ongoing)
 
:Server: Large delay in item manipulation and "inventory tetris"
 
:Server: Large delay in item manipulation and "inventory tetris"
  
<h5>'''Version 0.30.113925 - 31.12.2013'''</h5>
+
=='''v0.30.113925 - 31.12.2013'''==
 +
 
 +
New
  
=== New ===
 
 
:Design: Balancing of player spawns (ongoing)
 
:Design: Balancing of player spawns (ongoing)
 
:Server: Enhanced Server-side security & customization options
 
:Server: Enhanced Server-side security & customization options
Zeile 637: Zeile 2.531:
 
:Server: First Person only servers are now supported (Seperate Hive coming later on)
 
:Server: First Person only servers are now supported (Seperate Hive coming later on)
  
=== Fixed ===
+
Fixed  
 +
 
 
:Design: Player corpses should no longer despawn upon disconnect
 
:Design: Player corpses should no longer despawn upon disconnect
 
:Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
 
:Server: Respawning should now function properly - in some cases you may have to wait a few seconds. (during high death/respawn times)
 
:Design: 357 Magnum spawning fixed
 
:Design: 357 Magnum spawning fixed
  
<h5>'''Version 0.29.113822 - 19.12.2013'''</h5>
+
=='''v0.29.113822 - 19.12.13'''==
 
 
 
NOTE: You cannot connect to any LOWER server with this update (0.29), so only 113822 servers once they are running this build.
 
NOTE: You cannot connect to any LOWER server with this update (0.29), so only 113822 servers once they are running this build.
  
=== Fixed ===
+
Fixed
 +
 
 
:Animation transitions - Restrained, Prone Rifle
 
:Animation transitions - Restrained, Prone Rifle
 
:Greetings - Hand Position adjusted
 
:Greetings - Hand Position adjusted
Zeile 655: Zeile 2.551:
 
:Various Critical security updates
 
:Various Critical security updates
  
=== New ===
+
New  
 +
 
 
:Magnum Reloads (magnum not yet enabled)
 
:Magnum Reloads (magnum not yet enabled)
 
:You can measure whether is a battery fully charged, half charged or empty by licking it (not working, delayed until next build)
 
:You can measure whether is a battery fully charged, half charged or empty by licking it (not working, delayed until next build)
  
<h4>[[Hauptseite|Zurück zur Startseite]]</h4>
+
</spoiler>
 +
 
 +
<div class="zurueck">
 +
<p class="zurueck2">
 +
[[Hauptseite|Zurück zur Startseite]]
 +
</p>
 +
</div>

Aktuelle Version vom 27. Dezember 2016, 17:32 Uhr

Nachfolgend die englischen Patchnotes für die DayZ-Updates

Experimentelle Version

Stable Version

v0.61.136821 - 21.12.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.61.136770. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.61.136770 - 19.12.2016

Neue Inhalte:

Neue begehbare Gebäude
  • Barracks (L-shaped)
  • Medium white church
Neue Gebäude
  • Radar command building (finished)
Neue Kleidung
Neues Equipment
Neue Tiere
Überarbeitetet Models
  • Large Military Tent (building)
  • PSO-1 Scope now has red numbers on model
  • FNX45 MRDS is now black instead of tan
  • Ladders on green watchtowers, water towers, hospitals, cranes, and metal watchtowers are updated
Vehicle HUD (heads-up display) displaying current gear and speed
Weapon sounds (supported by new audio technology)
World objects
  • Caravan (various locations)
  • Hanging dead infected


Mechaniken:

  • "Hide Body" function disabled (awaiting re-implementation with Shovel)
  • Perishable foods (fruits & vegetables) can now be dried in an empty cooking container such as a Cooking Pot
  • Player vision is now heavily blurred when the inventory screen is open
  • Voice chat icon now has transparent background (no black box)
  • Big Military Tent Backpack can now be carried in a player's hands
  • Police Car now sometimes spawns with removable Sedan Wheel(s)
  • Infected now sometimes spawn with loot


Neue Orte:

  • Evacuation Site (Bay Tikhaya)
  • Evacuation Site (Dubrovka)
  • Evacuation Site (Elektrozavodsk)
  • Evacuation Site (Northern Chernogorsk)
  • Evacuation Site (Novy Lug)
  • Evacuation Site (Western Severograd)
  • Evacuation Site (Sosnovka)
  • Evacuation Site (Staroye)
  • Evacuation Site (Topolka Dam)
  • Evacuation Site (Turovo)
  • Evacuation Site (Western Highway)
  • Evacuation Site (Berezino)


Mapänderungen:

Stäte
  • Chernogorsk
  • Dolina
  • Gorka
  • Guglovo
  • Kumyrna
  • Myshkino
  • Novodmitrovsk
  • Prigorodki
  • Pulkovo
  • Rogovo
  • Solnichniy
  • Sosnovka
Militär
  • Military Base (Kamensk)
  • Military Base (Tisy)
  • Military Base (Zelenogorsk) (added fire station)
  • Military Camp (International Airfield)
  • Military Camp (Myshkino)
Sonstiges
  • Altar (updated structures)
  • Factory (Solnichniy)
  • Three Valleys


Programmierung:

Enfusion
  • First iteration of new sound technology (via Arma 3 Eden)
  • Dynamic shadows implemented for renderer
  • Dynamic spawning system for Infected
  • Revamped server browser with updated visuals and functionality
  • Login queue implemented; queue position screen added
  • Network synchronization improvements
  • Light source rendering distance increased
  • 64-bit client .exe (initial testing purposes only)
  • Debug console added for data collection (Experimental only)
Sonstiges
  • Player spawn points in the southwest have been removed (Balota, Chernogorsk, Komarovo, Prigorodki)
  • Compass (Modern) is spawning on its own again (not only obtained from a box of cereal)
  • Kiwi is spawning again as loot on Dean Hall infected
  • Painkillers are spawning again
  • Assault Backpack now has cargo size of 28 slots
  • SPOSN Tortilla Backpack now has cargo size of 32 slots
  • Waterproof Bag now has item size and cargo size of 12 slots
  • Wool Dress now has item size of 1 slot and cargo size of 2 slots
  • Vehicles have been taken out until they are revamped
  • It is harder to aggro Infected at night

Behobene Fehler:

  • Grenades can go through broken windows with out getting stuck in the air
  • Light no longer goes through walls (new dynamic shadows)
  • Loot inside containers now takes damage unless it's in a protector case
  • Players no longer see their own dead ragdoll body for a short time before "You Are Dead" screen appears
  • Rangefinders are working again
  • Red dot sights now work properly
  • Vault action and item hot bar are more responsive


Bekannte Fehler:

Characters
  • Player models may experience deformation when entering a structure under high ping
  • Player models sometimes have an all-black head (missing skin)
  • At longer distances player models may render without any clothing or equipment
  • Character modifiers/status can become stuck or not update properly
Zombies
  • Able to push characters into objects/walls
  • Not responding properly to suppressed gun sounds
Sounds
  • Player sounds need balancing
  • Infected sounds are sometimes too quiet


Neue Gamefiles:

Kleidung
Waffen & Waffenzubehör
Sounds
  • Female infected sounds
  • Weapon firing cracks & bullet fly sounds
Sonstiges
  • Compact Civilian Sedan
  • Bicycle (finished model)
  • Hanging dead infected models (additional)
  • Nickel-cadmium Battery
  • Large Police Station building
  • Player models: Adam, Boris, Cyril, Denis, Elias, Eva, Francis, Guo
  • Trash Can (container)


v0.60.133516 - 15.06.2016

Neue Inhalte:

Neue begehbare Gebäude
  • White/blue industrial building
  • Dark gray industrial w/ silos
Neue Gebäude
  • Radio station
  • Radio tower
  • Helipad
  • Industrial building (one-story)
  • Industrial building (two-story)
  • Military Watchtower
  • Ski lifts
  • Storage shed
  • Wooden platforms
  • Guard house
Neue Kleidung
Neues Equipment
Neues Waffenzubehör
Neue Sonstiges Items
Zombies
  • Neue "Dean Hall" infizierten Modell
  • Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits)


Mechaniken:

  • Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
  • Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133)
  • An der FN FAL können jetzt auch Visiere angebracht werden
  • Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren
  • Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen
  • Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern
  • Central Loot Economy
    • Magazine spawnen jetzt mit einer zufälligen Menge an Munition
    • Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen
    • Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.)
    • Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt


Neue Orte:

  • Tisy Military Base
    • Lake Glubokoe
    • New Fields


Mapänderungen:

  • Altar
  • Berezino (outskirts)
  • Chernogorsk
  • Elektrozavodsk
  • Industrial Site at Malinovka
  • Krasnostav
  • Msta
  • Orlovets
  • Pusta
  • Shakhovka
  • Staroye
  • Tulga


Programmierung:

Enfusion
  • Erste Iteration der neuen Rendering-Technologie (visuals only)
  • Wechseln von DirectX 9 auf DirectX 11
  • Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw.
  • Verbesserung der Videoleistung (FPS) (work-in-progress)
User Interface
  • Das neue User Interface ist nun Standard
  • Neuer Begrüßungsbildschirm und Hauptmenü
  • Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen
  • Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen
  • Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. Fireplace) wurde überarbeitet
  • Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an
  • Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß)
  • Infizierte haben jetzt ihr eigenes Inventar
Sonstiges


Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Bear Trap, Land Mine, M4A1, AK101, und UK Assault Vest spawnen wieder
  • Individual base items can no longer be used to craft multiple arrows
  • Exploitable gas tank at Veresnik barracks has been relocated
  • In-game map is now viewable again using the new UI
  • Players are no longer able to move items between their inventory and the vicinity while restrained


Bekannte Fehler:

Game Engine
  • Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
User Interface
  • Unable to open inventory screen while floating or swimming
Fahrzeuge
  • FPS may drop when a player is driving a vehicle in the rain
  • Two vehicles driving very near to each other may cause rollback and other issues


Neue Gamefiles:

Kleidung
Equipment
Waffen
Waffenzubehör
Fahrzeuge
Tiere
Gebäude
  • Gypsy Caravan (Wood, Metal variants)
User Interface
  • Neu User aktion Icons


v0.59.131908 - 04.03.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131642 - 17.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131498 - 10.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131440 - 04.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131121 - 13.01.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131009 - 21.12.2015

Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.

Neue Inhalte:

Neue Waffen


v0.59.130861 - 06.11.2015

Neue Inhalte:

Neue Animation
  • Gefäß leeren
Neue begehbare Gebäude
  • Workstation
  • Holzschuppen + Lootspawns
  • Industriehalle
  • Sägewerk
  • Kleine, gelbe Dorfkirche
  • Stromhaus
  • Apartment
  • Silo
Neue Interface Elemente
  • Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui only)
Neue Kleidung
Neue Sonstiges Items
Neue Sounds
  • M4A1
  • UMP45
  • SVD
  • Zombies have a distinct sound when swinging at a player to strike them
Neue Waffen

Mechaniken:

  • Fässer können nun mit einem Messer bearbeitet werden um ein Fass mit Löchern herzustellen
  • Fass mit Löchern kann nun mit Sticks und Rags gefüllt werden um ein Feuerplatz zu erstellen
  • Waffen
    • Man kann nun eine Patrone in den Lauf stecken und dann ein Magazin laden (z.B. 1+5 Schuss für CR527 Carbine)
    • Verschiedene Texturen bei geladener/ungeladener Pistole
    • Snaploader (z.B. 5Rnd Clip) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
  • Stolperdraht kann nun mit einer Granate versehen werden


Neue Orte:

  • N/A


Mapänderungen:

  • Berezino (Berezino oberer Teil)
  • Northwest corner (future Tisy Military Base site)


Programming:

  • 7.62x39mm Rounds und .45ACP Rounds spawnt auch in zivilen Gebäuden
  • Burlap Sack hat nur noch einen Slot
  • Motobike Helmet und Gas Maske können nicht mehr gleichzeitig angelegt werden
  • Netzwerk Traffic optimiert
  • Surviver spawnen nun mit Walkie-Talkie, Alkaline Battery 9V, und Road Flare (keine Rags mehr)
  • Repeater internes Magazin von 11 auf 7 Schuss verringert
  • NATO Loot (M4, AUG etc.) nur noch an US crashsites
  • Loot respawn funktioniert besser
  • Loot Region-System hinzugefügt
  • Serverseitige Änderungen
    • Alle Server 75 Slot
    • Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
  • Wurf Physik überarbeitet
  • Jede Menge Zombies
  • Jede Menge Tiere

Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Schwimmen Glitch
  • Animationsfehler beim Leeren einer Trinkflasche
  • Bugs in der Umgebung (z.B. Schienen)
  • Polizeiautos spawnen ineinander
  • Mehrere Bugs mit der Fischfalle
  • verschiedene Fehler im Inventarsystem
  • Tankanzeige beim Truck
  • Verschiedene Gamecrashes
  • Scope verschwindet beim Ansprayen einer Waffe
  • Carport-Zelt passt nicht in 3S Inventar
  • Truck lässt sich nur mit Motor an betanken
  • 300 Ammobox Namensanpassung
  • Keine Sounds beim Laufen auf Airstrip
  • V3S Reifen reparieren automatisch bei Serverneustart
  • Verschiedene Items despawnen nicht
  • Zombie KI
  • Desync Probleme
  • Hunting Scope wieder normales Fadenkreuz


Bekannte Fehler:

  • Fässer mit Luftlöchern despawnen nach 30 Minuten (noch nicht Persistent)
  • Fässer funktionieren nach Werfen nicht
  • Kochtopf befüllt mit Wasser kann nicht im Inventar verstaut werden
  • Viele Leichen stehen
  • Das Trinken aus einem Kochtopf der mit einem Item befüllt ist fürt zum "fully hydrated" status
  • Aus Brunnen nicht direkt trinkbar
  • Inventarbugs
  • Polizeiautos unsichtbar
  • Nachladeanimationen fehlen teilweise
  • Kleine Lootbugs
  • Waffen stecken im Handslot fest
  • Desync
  • Ein paar Häuser schweben etwas und lassen sich nicht betreten
  • Fehler im neuen UI


Neue Gamefiles:


v0.58.129143 - 26.08.2015

New Things:

New Mechanics:

  • New Inventory UI
    • Work-in-progress; accessible using Steam launch parameter "-newui"
    • Includes previously shown menu screen, new inventory screen, and new in-game player list
  • New 3rd Person Perspective (3PP) camera is back in
    • Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
  • Major changes to vehicle mechanics
    • Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
    • VS3 now has an inventory, including dedicated slots for necessary parts
    • Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
  • Unpacking boxes of ammo or nails now gives paper in addition to standard contents
  • Clothes now can only be torn into Rags with a sharp object (knife, ax)
  • A fire can now be built inside fireplaces in houses
    • Fireplace must be compatible (chimney, fireplace grille required)
    • Smoke will spout from the chimney outside when a fire is lit in the fireplace
    • Cooking is possible using a Cooking Pot
  • Matches can now be combined
  • Many items will now become wet just like clothing
  • New Humidity status indicator: "Drenched"
    • Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
  • Fish net trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
  • Animal lard can now be cooked and safely eaten
  • Pumpkin slices can now be cooked
  • AK Handguard Rail can now be painted green with Spraypaint
  • Dying of clothes is now possible in the Oil Barrel
  • A Cooking Pot with water in it displays a percentage to indicate how full it is
  • Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet

New Locations:

  • N/A

Updated Locations:

  • N/A

Programming:

Fixed:

  • Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
  • Items in hands may be dropped when vaulting
  • Infinitely stacking inventory containers and other container abuse
    • Able to fit firearms and ammo in Flaregun
    • Vests used for storage inside other containers
    • Gas Stoves being stacked inside of one another
  • Open cans of food become stuck in the floor/ground
  • Unable to tan animal pelts with Garden lime even when there is a sufficient amount
  • Land Mine does not explode and/or cause damage when detonated
  • Zombie ragdoll physics causing issues when they are run over by a vehicle
  • Zombies can pass through closed doors
  • Inventory displaying clothing and weapons in the order they are picked up
    • Items may be lost when logging in and logging out due to rearranging of inventory
  • Issues with door sounds on V3S
  • Unable to use a firearm after taking it from another player
  • Bear Trap does not work on zombies
  • Torch fails to render flames
  • Cooking Pot does not cool down over time
  • Raincoat is unable to be repaired with Leather Sewing Kit
  • Chest Holster is unable to be repaired with Leather Sewing Kit
  • Some shoes are unable to be repaired with Leather Sewing Kit
  • Vests are unable to be repaired with Leather Sewing Kit
  • Canvas Pants are unable to be repaired with Sewing Kit
  • Unable to set up Land Mine
  • Swapping one melee item with another will cause the dropped item to stand upright
  • Suppressor East not fitting correctly on AKS-74U
  • Multiple quick hotbar key presses causes character to be unable to drink from wells
  • Cannot hold/use items in hands
  • Tactical Bacon does not seem to affect your hunger
  • Bayonets do not give the option to chop sticks/get kindling
  • Batteries not spawning
  • Sounds reversed on doors
  • Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
  • Nailed Baseball Bat disappears after a few seconds when placed on the ground
  • Roof of the office building in Berezino is invisible when in 3PP
  • Items inside tents do not show quantity
  • FPS drops when you put items inside other items (and inside other items, and so on)
  • Attachments disappear from M4A1 when gun is painted using Spraypaint
  • Crossbow creates light when shooting in the dark
  • LongHorn shows ammo as .308mm instead of .308 inches
  • Cooking Pot on Fireplace is accessible from a distance using inventory view
  • You cannot switch hotbar items while there is something in your hands
  • Zombies pause and rotate side to side prior to attack
  • Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
  • Moving anything over compass in inventory calls an exception (new prototype UI only)
  • Cannot run while accessing inventory (new prototype UI only)
  • Cannot climb ladders (new prototype UI only)
  • Items with variable quantities do not display their stored quantity (new prototype UI only)
  • Unable to respawn via in-game menu (new prototype UI only)
  • Unable to connect to servers (new prototype UI only)
  • Combat Knife is invisible when placed into Military Boots (new prototype UI only)

Known Issues:

  • Fuel gauge in V3S always shows empty
  • Fireplace continues to glow without fuel until server restart
  • Fireplace will sometimes disappear soon after being created
  • Garden plots will sometimes disappear soon after being created
  • Incorrect character animations at the Main Menu
  • Error message pops up when quitting the game
  • Some crafting functions for the Oil Barrel not working properly
    • Barrel cannot be emptied or filled
    • Leather items disappear when attempting to dye them
    • Tanning a Cow pelt in a barrel makes the fertilizer and cow pelt disappear
  • Liquid containers and some stacked items are not updating percentage/quantity of contents properly
  • Handguards and foregrips cannot be removed or modified
  • Interacting with a Cooking Pot does not give an option to "View Contents" while attached to a Fireplace
  • Weapon attachments sometimes appear invisible in 3rd person perspective
  • Doors showing as opened or closed when they are actually the opposite
  • Cannot access vehicle inventory (new prototype UI only)

Found in the Files:

v0.57.128177 - 10.06.2015

New Items:

New Mechanics:

  • Infected can now have their legs broken
  • Infected will crawl when they have broken legs
  • Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
  • Putting something in your hands now removes it from that slot in inventory
  • Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
  • Rebalancing of infected damage threshold
  • Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    • Meat becomes cooked (and eventually burnt)
    • Fruit and vegetables become dried
  • Propane canisters now have a percentage
  • LongHorn is now able to be used without a scope
  • Crossbow holosight can now be placed on the LongHorn
  • Placing a lit fireplace in your inventory will set the player on fire
  • Fireplaces can now be lit using a Hand Drill Kit
  • Pumpkins can now be cut into pumpkin slices
  • Mixing water and disinfectant now creates a pesticide usable on plants
  • Various new actions with the Oil Barrel
    • Combining guts and plant material in a barrel creates fertilizer
    • A barrel with water is now required to tan pelts into leather
      • Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
  • Armbands can now be created from Rags
  • Long wooden sticks have now replaced Ashwood Sticks and changed properties
    • These can be put on your back like a melee weapon
      • They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
      • A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
  • Items in the environment (not in someone's inventory) can now become damaged
  • Compass now shows direction from within the item hotbar
  • Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
  • Changes to the 3PP camera mode
  • Improvised Rope can now be crafted from stacks of Rags
  • Earthworms can now be obtained by digging the ground with any type of Knife
  • A stone oven Fireplace now requires 8 full-sized Stones
  • Torch can be crafted using a Wooden Stick and a rag
    • Option to add resin by interacting with a tree with the Torch in your hands
  • Fish Net Trap can be crafted using Metal wire and Netting
  • Guard houses are now enterable
  • Transformer vaults are now enterable

New Animations:

  • Carrying a barrel
  • New animal animations (eg. sitting)

New Locations:

  • Hillside Village near Kamensk

Updated Locations:

  • Berezino
  • Chernogorsk (new school building)
  • Elektrozavodsk (new school building)
  • Gorka
  • International Airfield (NWAF)
  • Kabanino
  • Military Base (Kamensk) (underground areas removed)
  • Novaya Petrovka (new school building)
  • Settlement near Sinistok (updated w/ pond)
  • Severograd (new school building)
  • Stary Sobor (Evacuation Site added)
  • Tisy
  • Turovo
  • Zelenogorsk (new school building)
  • Road barriers scattered around streets and roads around Chernarus

Programming:

  • Central Loot Economy re-implemented
  • New inventory back-end
  • Redistribution of infected spawns (to high-population areas)
    • Total number of infected per map increased from 1100 to 1240
  • Skalisty Island added as a spawn point

Fixed:

  • Fixes to Infected movement
  • Pumpkins into hands bug
  • Lower body disappearing after rolling on the ground
  • Rubber arms when throwing items
  • Animations of "making a garden plot" and "digging tile" missing or just glitching
  • Landmine bug when taken into hands
  • V3S occupant sitting behind the cabin
  • Sick status from infected wound incurable
  • Tree collisions obstructing path of V3S
  • Several duping methods fixed
  • Bug causing character to be Starving and Dehydrated upon login
  • Sewing kits making items pristine
  • Suicide animation speeds up search for apples, berries, etc.
  • Crosshair disappears, tracks weapon sway
  • Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
  • Complete Plate Carrier set - inventory not sortable or moveable inside
  • Putting bayonet on M4A1 with improvised silencer
  • Adding holster to platecarrier+pouches removed inventory of vest
  • Chemlight can be used to ignite fireplace
  • Chemlight equips like a flashlight
  • Cannot produce redacted seeds (cut out seeds) from plants
  • Failing to light a fireplace due to lack of safety uses up a single match
  • Fish cannot be cooked in campfire/stove
  • Invisible fireplace upon relogging
  • Plate carrier pouches cannot be repaired
  • Skinning chickens no longer produces feathers
  • Trigger sound of weapons can be heard over 200 meters
  • Door cannot be closed
  • Bugfixing on per-item quantity control (Central Loot Economy)
  • Desync improved
  • Improvised Ashwood Short Bow bugged
  • Blaze is getting ruined quickly
  • Pistol suppressor on CR75 does not sit in correct spot
  • JoeyX sunglasses spawning again
  • Bolts Quiver spawning again
  • 12 Gauge Slug shells are spawning again
  • Ballistic Helmet and Gas Mask can be equipped together again
  • Spinal fractures should be fixed now
  • Green Paramedic Pants and Paramedic Jacket are spawning again
  • Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
  • Logging out/in with a weapon in your hand makes it immovable
  • Small Lake north of Polesovo bugged
  • V3S drives without wheels
  • Can't get into V3S
  • Struggling to swim over new trench to Prison Island (invisible wall)
  • Zombies dont see through chain link fences
  • Items in hands get moved to inventory when character starts to swim
  • Invisible food
  • Batteries not discharging
  • 3PP camera clipping issues
  • Attachment optics cannot be used as stand alone pieces for zooming

Known Issues:

  • Dynamic events spawning at the same locations
  • Server crash issues
  • Client crashes when disconnecting/shutting down game
  • Character drops weapon when vaulting while double carrying guns
  • Axe disappears when chopping down trees
  • V3S launching off ground when hitting Infected/players

Leaked Files:


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