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Zeile 1: Zeile 1:
Nachfolgend die englischen Original-Patchnotes für die DayZ-Updates
+
Nachfolgend die englischen Patchnotes für die DayZ-Updates
  
 
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=Experimentelle Version=
 
=Experimentelle Version=
 +
 +
=Stable Version=
 +
==''' v0.61.136821 - 21.12.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.61.136770. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.61.136770 - 19.12.2016 '''==
 +
===Neue Inhalte:===
 +
: Neue begehbare Gebäude
 +
:* Barracks (L-shaped)
 +
:* Medium white church
 +
 +
: Neue Gebäude
 +
:* Radar command building (finished)
 +
 +
: Neue Kleidung
 +
:* [[BDU Pants]]
 +
:* [[Sneakers]] (black, gray, green, red, white)
 +
 +
: Neues Equipment
 +
:* [[ALICE Backpack]] (black, green, camo)
 +
:* [[Assault Backpack]] (camo)
 +
:* [[Coyote Backpack]] (brown, green)
 +
:* [[Engine Oil]] (Experimental only)
 +
 +
: Neue Tiere
 +
:* [[Wolf]]
 +
 +
: Überarbeitetet Models
 +
:* [[Large Military Tent]] (building)
 +
:* [[PSO-1 Scope]] now has red numbers on model
 +
:* [[FNX45 MRDS]] is now black instead of tan
 +
:* Ladders on green watchtowers, water towers, hospitals, cranes, and metal watchtowers are updated
 +
 +
: Vehicle HUD (heads-up display) displaying current gear and speed
 +
: Weapon sounds (supported by new audio technology)
 +
: World objects
 +
:* Caravan (various locations)
 +
:* Hanging dead infected
 +
 +
 +
===Mechaniken:===
 +
* "Hide Body" function disabled (awaiting re-implementation with Shovel)
 +
* Perishable foods (fruits & vegetables) can now be dried in an empty cooking container such as a Cooking Pot
 +
* Player vision is now heavily blurred when the inventory screen is open
 +
* Voice chat icon now has transparent background (no black box)
 +
* Big Military Tent Backpack can now be carried in a player's hands
 +
* Police Car now sometimes spawns with removable Sedan Wheel(s)
 +
* Infected now sometimes spawn with loot
 +
 +
 +
===Neue Orte:===
 +
* Evacuation Site (Bay Tikhaya)
 +
* Evacuation Site (Dubrovka)
 +
* Evacuation Site (Elektrozavodsk)
 +
* Evacuation Site (Northern Chernogorsk)
 +
* Evacuation Site (Novy Lug)
 +
* Evacuation Site (Western Severograd)
 +
* Evacuation Site (Sosnovka)
 +
* Evacuation Site (Staroye)
 +
* Evacuation Site (Topolka Dam)
 +
* Evacuation Site (Turovo)
 +
* Evacuation Site (Western Highway)
 +
* Evacuation Site (Berezino)
 +
 +
 +
===Mapänderungen:===
 +
: Stäte
 +
:* Chernogorsk
 +
:* Dolina
 +
:* Gorka
 +
:* Guglovo
 +
:* Kumyrna
 +
:* Myshkino
 +
:* Novodmitrovsk
 +
:* Prigorodki
 +
:* Pulkovo
 +
:* Rogovo
 +
:* Solnichniy
 +
:* Sosnovka
 +
 +
: Militär
 +
:* Military Base (Kamensk)
 +
:* Military Base (Tisy)
 +
:* Military Base (Zelenogorsk) (added fire station)
 +
:* Military Camp (International Airfield)
 +
:* Military Camp (Myshkino)
 +
 +
: Sonstiges
 +
:* Altar (updated structures)
 +
:* Factory (Solnichniy)
 +
:* Three Valleys
 +
 +
 +
===Programmierung:===
 +
: Enfusion
 +
:* First iteration of new sound technology (via Arma 3 Eden)
 +
:* Dynamic shadows implemented for renderer
 +
:* Dynamic spawning system for Infected
 +
:* Revamped server browser with updated visuals and functionality
 +
:* Login queue implemented; queue position screen added
 +
:* Network synchronization improvements
 +
:* Light source rendering distance increased
 +
:* 64-bit client .exe (initial testing purposes only)
 +
:* Debug console added for data collection (Experimental only)
 +
 +
: Sonstiges
 +
:* Player spawn points in the southwest have been removed (Balota, Chernogorsk, Komarovo, Prigorodki)
 +
:* Compass (Modern) is spawning on its own again (not only obtained from a box of cereal)
 +
:* Kiwi is spawning again as loot on Dean Hall infected
 +
:* Painkillers are spawning again
 +
:* Assault Backpack now has cargo size of 28 slots
 +
:* SPOSN Tortilla Backpack now has cargo size of 32 slots
 +
:* Waterproof Bag now has item size and cargo size of 12 slots
 +
:* Wool Dress now has item size of 1 slot and cargo size of 2 slots
 +
:* Vehicles have been taken out until they are revamped
 +
:* It is harder to aggro Infected at night
 +
 +
<div align="center">
 +
<html>
 +
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
 +
<!-- Middle -->
 +
<ins class="adsbygoogle"
 +
    style="display:inline-block;width:728px;height:90px"
 +
    data-ad-client="ca-pub-8766513423499761"
 +
    data-ad-slot="7098167931"></ins>
 +
<script>
 +
(adsbygoogle = window.adsbygoogle || []).push({});
 +
</script>
 +
</html>
 +
</div>
 +
 +
===Behobene Fehler:===
 +
* Grenades can go through broken windows with out getting stuck in the air
 +
* Light no longer goes through walls (new dynamic shadows)
 +
* Loot inside containers now takes damage unless it's in a protector case
 +
* Players no longer see their own dead ragdoll body for a short time before "You Are Dead" screen appears
 +
* Rangefinders are working again
 +
* Red dot sights now work properly
 +
* Vault action and item hot bar are more responsive
 +
 +
 +
===Bekannte Fehler:===
 +
: Characters
 +
:* Player models may experience deformation when entering a structure under high ping
 +
:* Player models sometimes have an all-black head (missing skin)
 +
:* At longer distances player models may render without any clothing or equipment
 +
:* Character modifiers/status can become stuck or not update properly
 +
 +
: Zombies
 +
:* Able to push characters into objects/walls
 +
:* Not responding properly to suppressed gun sounds
 +
 +
: Sounds
 +
:* Player sounds need balancing
 +
:* Infected sounds are sometimes too quiet
 +
 +
 +
===Neue Gamefiles:===
 +
: Kleidung
 +
:* [[Blouse]] (blue, green, tan, violet)
 +
:* [[Denim Jacket]]
 +
:* [[Hunting Vest]]
 +
:* [[NBC Boots]] (gray)
 +
:* [[NBC Gloves]] (gray)
 +
:* [[NBC Hood]] (gray)
 +
:* [[NBC Jacket]] (gray)
 +
:* [[NBC Pants]] (gray)
 +
:* [[Surgical Mask]]
 +
:* [[Tactical Gloves]] (beige, black, green)
 +
:* [[Tactical Helmet]]
 +
 +
: Waffen & Waffenzubehör
 +
:* [[Mini Uzi]]
 +
::* [[Uzi Magazine]]
 +
::* [[Uzi Suppressor]]
 +
:* [[Groza-4]]
 +
::* [[Groza Magazine]]
 +
::* [[Groza Scope]]
 +
::* [[Groza Suppressor]]
 +
::* [[Groza Trigger Group]]
 +
:* [[Steyr Scout]]
 +
::* [[Steyr Scout Magazine]]
 +
:* [[RPG-7]]
 +
:* [[M72 LAW]]
 +
::* [[LAW Rocket]]
 +
:* [[GP-25 grenade launcher]]
 +
::* [[VOG-25 Grenade]]
 +
 +
: Sounds
 +
:* Female infected sounds
 +
:* Weapon firing cracks & bullet fly sounds
 +
 +
: Sonstiges
 +
:* Compact Civilian Sedan
 +
:* Bicycle (finished model)
 +
:* Hanging dead infected models (additional)
 +
:* Nickel-cadmium Battery
 +
:* Large Police Station building
 +
:* Player models: Adam, Boris, Cyril, Denis, Elias, Eva, Francis, Guo
 +
:* Trash Can (container)
 +
 +
 +
==''' v0.60.133516 - 15.06.2016 '''==
 +
===Neue Inhalte:===
 +
: Neue begehbare Gebäude
 +
:* White/blue industrial building
 +
:* Dark gray industrial w/ silos
 +
 +
: Neue Gebäude
 +
:* Radio station
 +
:* Radio tower
 +
:* Helipad
 +
:* Industrial building (one-story)
 +
:* Industrial building (two-story)
 +
:* Military Watchtower
 +
:* Ski lifts
 +
:* Storage shed
 +
:* Wooden platforms
 +
:* Guard house
 +
 +
: Neue Kleidung
 +
:* [[Assault Backpack]]
 +
:* [[Dirt Bike Helmet]]
 +
:** [[Dirt Bike Helmet Mouthguard]]
 +
:** [[Dirt Bike Helmet Visor]]
 +
:* [[Slacks Pants]]
 +
:* [[USMC Jacket]]
 +
 +
: Neues Equipment
 +
:* [[Fishing Rod]]
 +
:* [[M18 Smoke Grenade]] Grün und Lila
 +
 +
: Neues Waffenzubehör
 +
:* [[Reflex Sight]] (für [[FN FAL]], [[M4A1]], [[MP5-K]], [[UMP45]])
 +
 +
: Neue Sonstiges Items
 +
:* [[Human Steak]] (new model)
 +
:* Mass graves (improved)
 +
 +
: Zombies
 +
:* Neue "Dean Hall" infizierten Modell
 +
:* Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits)
 +
 +
 +
===Mechaniken:===
 +
* Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
 +
* Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133)
 +
* An der FN FAL können jetzt auch Visiere angebracht werden
 +
* Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren
 +
* Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen
 +
* Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern
 +
* Central Loot Economy
 +
** Magazine spawnen jetzt mit einer zufälligen Menge an Munition
 +
** Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen
 +
** Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.)
 +
** Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt
 +
 +
 +
===Neue Orte:===
 +
* Tisy Military Base
 +
** Lake Glubokoe
 +
** New Fields
 +
 +
 +
===Mapänderungen:===
 +
* Altar
 +
* Berezino (outskirts)
 +
* Chernogorsk
 +
* Elektrozavodsk
 +
* Industrial Site at Malinovka
 +
* Krasnostav
 +
* Msta
 +
* Orlovets
 +
* Pusta
 +
* Shakhovka
 +
* Staroye
 +
* Tulga
 +
 +
 +
===Programmierung:===
 +
: Enfusion
 +
:* Erste Iteration der neuen Rendering-Technologie (visuals only)
 +
:* Wechseln von DirectX 9 auf DirectX 11
 +
:* Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw.
 +
:* Verbesserung der Videoleistung (FPS) (work-in-progress)
 +
 +
: User Interface
 +
:* Das neue User Interface ist nun Standard
 +
:* Neuer Begrüßungsbildschirm und Hauptmenü
 +
:* Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen
 +
:* Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen
 +
:* Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. [[Fireplace]]) wurde überarbeitet
 +
:* Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an
 +
:* Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß)
 +
:* Infizierte haben jetzt ihr eigenes Inventar
 +
 +
: Sonstiges
 +
:* [[Blaze 95 Double Rifle]] umbenannt in [[B95]]
 +
:* [[CZ61 Skorpion]] ist nun 6 Slots (3x2) groß, anstatt bisher 12 Slots (4x3)
 +
:* [[PM73 RAK]] ist nun 8 Slots (4x2) groß, anstatt bisher 12 Slots (4x3)
 +
:* [[Tactical Shirt]] ist nun 2 Slots (2x1) groß,  anstatt bisher 1 slot
 +
:* [[SVD 10Rnd Mag]] ist nun nur noch 1 Slot groß
 +
:* Pistolen mit angebauten Zubehör können nun nicht mehr in einen [[Chest Holster]] or [[Gun Holster]] verstaut werden
 +
:* Die "Hide Body" aktion hat nun eine verzögerung von 20 Sekunden
 +
 +
 +
===Behobene Fehler:===
 +
* Gekochtes Fleisch macht nicht mehr Krank
 +
* [[Bear Trap]], [[Land Mine]], [[M4A1]], [[AK101]], und [[UK Assault Vest]] spawnen wieder
 +
* Individual base items can no longer be used to craft multiple arrows
 +
* Exploitable gas tank at Veresnik barracks has been relocated
 +
* In-game map is now viewable again using the new UI
 +
* Players are no longer able to move items between their inventory and the vicinity while restrained
 +
 +
 +
===Bekannte Fehler:===
 +
: Game Engine
 +
:* Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
 +
 +
: User Interface
 +
:* Unable to open inventory screen while floating or swimming
 +
 +
: Fahrzeuge
 +
:* FPS may drop when a player is driving a vehicle in the rain
 +
:* Two vehicles driving very near to each other may cause rollback and other issues
 +
 +
 +
===Neue Gamefiles:===
 +
: Kleidung
 +
:* [[Coyote Backpack]]
 +
:* [[BDU Pants]]
 +
:* [[Headband]]
 +
:* [[NBC Suit]]
 +
:* [[Sneakers]] ("Converse Chucks" variant)
 +
:* [[Telnyashka Undershirt]]
 +
 +
: Equipment
 +
:* [[Battery Charger]]
 +
:* [[Camouflage Blind]] (small)
 +
:* [[Camouflage Blind]] (large)
 +
:* [[Camouflage Cover]]
 +
:* [[HESCO Bastion]]
 +
:* [[Improvised Shelter]]
 +
:* [[Improvised Tent]]
 +
:* [[Improvised Tower]]
 +
:* [[Megaphone]]
 +
:* [[Mobile Audio Transceiver]]
 +
:* [[Night Vision Goggles]]
 +
 +
: Waffen
 +
:* [[M249 Para]]
 +
:* [[PB Pistol]]
 +
:* [[Saiga 12K]]
 +
 +
: Waffenzubehör
 +
:* [[Bow Sight]]
 +
:* [[M249 Para Handguard]]
 +
:* [[M249 Para Magazine]]
 +
:* [[PB Pistol Magazine]]
 +
:* [[PB Pistol Suppressor]]
 +
:* [[Saiga 12K Buttstock]]
 +
:* [[Saiga 12K 5Rnd Magazine]]
 +
:* [[Saiga 12K 8Rnd Magazine]]
 +
:* [[Saiga 12K 20Rnd Magazine]]
 +
:* [[Thermal Scope]]
 +
 +
: Fahrzeuge
 +
:* [[Bicycle]]
 +
:* [[Dirt Bike]]
 +
 +
: Tiere
 +
:* [[Duck]]
 +
 +
: Gebäude
 +
:* Gypsy Caravan (Wood, Metal variants)
 +
 +
: User Interface
 +
:* Neu User aktion Icons
 +
 +
 +
==''' v0.59.131908 - 04.03.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131642 - 17.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131498 - 10.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131440 - 04.02.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131121 - 13.01.2016 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu. 
 +
 +
 +
==''' v0.59.131009 - 21.12.2015 '''==
 +
Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.
 +
 +
===Neue Inhalte:===
 +
: Neue Waffen
 +
:* [[FN FAL]]
 +
:** [[FAL 20Rnd mag]]
 +
:** [[FN FAL Original Buttstock]]
 +
:** [[FN FAL Folding Buttstock]]
 +
:* [[Glock 19]]
 +
:** [[Glock 19 Magazine]]
 +
 +
 +
==''' v0.59.130861 - 06.11.2015 '''==
 +
 +
===Neue Inhalte:===
 +
: Neue Animation
 +
:* Gefäß leeren
 +
 +
: Neue begehbare Gebäude
 +
:* Workstation
 +
:* Holzschuppen + Lootspawns
 +
:* Industriehalle
 +
:* Sägewerk
 +
:* Kleine, gelbe Dorfkirche
 +
:* Stromhaus
 +
:* Apartment
 +
:* Silo
 +
 +
: Neue Interface Elemente
 +
:* Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui '''only''')
 +
 +
: Neue Kleidung
 +
:* [[GP-5 Gas Mask]]
 +
:* [[Great Helm]]
 +
:* [[Lab Coat|Laborkittel]]
 +
:* [[Nurse Dress|Krankenschwester Kleid]] (blue, white)
 +
:* [[Rocket Aviators]] (neues Modell)
 +
:* [[Ssh68 Helmet]]
 +
 +
: Neue Sonstiges Items
 +
:* [[Blue-coloured berries]] (neues Modell)
 +
:* [[Red-coloured berries]] (neues Modell)
 +
:* [[Torch]] (neues Modell)
 +
:* [[Wardrobe]] (world container)
 +
:* [[Waterproof Bag]] (6 Slots green, orange, yellow)
 +
 +
: Neue Sounds
 +
:* [[M4A1]]
 +
:* [[UMP45]]
 +
:* [[SVD]]
 +
:* Zombies have a distinct sound when swinging at a player to strike them
 +
 +
: Neue Waffen
 +
:* [[CZ61 Skorpion]]
 +
:** [[20 Rnd CZ61 mag]]
 +
:* [[M18 Smoke Grenade|M18 Rauchgranaten]] (red, white, yellow)
 +
:* [[RDG2|RDG2 Rauchgranaten]] (black, white)
 +
:* [[Red 9]] (komplett verfügbar)
 +
:** [[Red 9 Buttstock]] (komplett verfügbar)
 +
:** [[10 Round Clip (9mm)]] (komplett verfügbar)
 +
:* [[Spear]] aus Knochen und Wooden stick (Craftbar)
 +
:* [[VSS Vintorez]] (komplett verfügbar)
 +
:** [[10Rnd VSS Mag]] (komplett verfügbar)
 +
:** [[SP-6 Rounds]] (komplett verfügbar)
 +
 +
===Mechaniken:===
 +
* [[Oil Barrel|Fässer]] können nun mit einem Messer bearbeitet werden um ein [[Barrel with holes|Fass mit Löchern]] herzustellen
 +
* [[Barrel with holes|Fass mit Löchern]] kann nun mit [[Wooden Stick|Sticks]] und [[Rags]] gefüllt werden um ein Feuerplatz zu erstellen
 +
* Waffen
 +
** Man kann nun eine Patrone in den Lauf stecken und dann ein [[magazine|Magazin]] laden (z.B. 1+5 Schuss für [[CR527 Carbine]])
 +
** Verschiedene Texturen bei geladener/ungeladener Pistole
 +
** Snaploader (z.B. [[5Rnd Clip]]) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
 +
* [[Tripwire|Stolperdraht]] kann nun mit einer Granate versehen werden
 +
 +
 +
===Neue Orte:===
 +
* N/A
 +
 +
 +
===Mapänderungen:===
 +
* [[Berezino]] (Berezino oberer Teil)
 +
* Northwest corner (future Tisy Military Base site)
 +
 +
 +
===Programming:===
 +
* [[7.62x39mm Rounds]] und  [[.45ACP Rounds]] spawnt auch in zivilen Gebäuden
 +
* [[Burlap Sack]] hat nur noch einen Slot
 +
* [[Motobike Helmet]] und [[Gas Maske]] können nicht mehr gleichzeitig angelegt werden
 +
* Netzwerk Traffic optimiert
 +
* Surviver spawnen nun mit [[Walkie-Talkie]], [[Alkaline Battery 9V]], und [[Road Flare]] (keine [[Rags]] mehr)
 +
* [[Repeater]] internes Magazin von 11 auf 7 Schuss verringert
 +
* NATO Loot (M4, AUG etc.) nur noch an US crashsites
 +
* Loot respawn funktioniert besser
 +
* Loot Region-System hinzugefügt
 +
* Serverseitige Änderungen
 +
** Alle Server 75 Slot
 +
** Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
 +
* Wurf Physik überarbeitet
 +
* Jede Menge Zombies
 +
* Jede Menge Tiere
 +
 +
===Behobene Fehler:===
 +
* Gekochtes Fleisch macht nicht mehr Krank
 +
* Schwimmen Glitch
 +
* Animationsfehler beim Leeren einer Trinkflasche
 +
* Bugs in der Umgebung (z.B. Schienen)
 +
* Polizeiautos spawnen ineinander
 +
* Mehrere Bugs mit der Fischfalle
 +
* verschiedene Fehler im Inventarsystem
 +
* Tankanzeige beim Truck
 +
* Verschiedene Gamecrashes
 +
* Scope verschwindet beim Ansprayen einer Waffe
 +
* Carport-Zelt passt nicht in 3S Inventar
 +
* Truck lässt sich nur mit Motor an betanken
 +
* 300 Ammobox Namensanpassung
 +
* Keine Sounds beim Laufen auf Airstrip
 +
* V3S Reifen reparieren automatisch bei Serverneustart
 +
* Verschiedene Items despawnen nicht
 +
* Zombie KI
 +
* Desync Probleme
 +
* Hunting Scope wieder normales Fadenkreuz
 +
 +
 +
===Bekannte Fehler:===
 +
* [[Barrel with holes|Fässer mit Luftlöchern]] despawnen nach 30 Minuten (noch nicht Persistent)
 +
* Fässer funktionieren nach Werfen nicht
 +
* [[Cooking Pot|Kochtopf]] befüllt mit Wasser kann nicht im Inventar verstaut werden
 +
* Viele Leichen stehen
 +
* Das Trinken aus einem [[Cooking Pot|Kochtopf]] der mit einem Item befüllt ist fürt zum "fully hydrated" status
 +
* Aus Brunnen nicht direkt trinkbar
 +
* Inventarbugs
 +
* Polizeiautos unsichtbar
 +
* Nachladeanimationen fehlen teilweise
 +
* Kleine Lootbugs
 +
* Waffen stecken im Handslot fest
 +
* Desync
 +
* Ein paar Häuser schweben etwas und lassen sich nicht betreten
 +
* Fehler im neuen UI
 +
 +
 +
===Neue Gamefiles:===
 +
* New static objects
 +
** Boathouse
 +
** Brown leather couch
 +
** Tanker car (train)
 +
** Workbench tools (anvil, bench vise, circular saw, drill press, grinding wheel)
 +
* [[Balaclava]] (full face)
 +
* [[Cable Reel]]
 +
* [[Camo Net]]
 +
* [[Canvas Tarp]]
 +
* [[Fishing Rod]] (collapsible)
 +
* [[FN FAL]]
 +
** [[FAL 20Rnd mag]]
 +
** [[FN FAL Original Buttstock]]
 +
** [[FN FAL Folding Buttstock]]
 +
* [[Generator]]
 +
* [[Glock 19]]
 +
** [[Glock 19 Magazine]]
 +
* [[Hydraulic Hoses]]
 +
* [[Lights]]
 +
* [[Metal wire]]
 +
* [[Pitch Link]]
 +
* [[Recurve Bow]]
 +
* [[RPG-7 Bipod]]
 +
* [[RPG-7 Grenade]]
 +
* [[RPG-7 Scope]]
 +
* [[Sea chest]]
 +
* [[Syringe Dart]]
 +
* [[Taser]]
 +
** [[Battery Cartridge]]
 +
* [[Van]]
 +
* [[Wooden Case]]
 +
 +
 +
=='''v0.58.129143 - 26.08.2015'''==
 +
 +
===New Things:===
 +
* New zombie attack sounds
 +
* New enterable garage (building)
 +
* New enterable military barracks (building)
 +
* New enterable pump station (building)
 +
* New enterable transformer vault (building)
 +
* New smoke/particle effects for Road Flare
 +
* [[Car Tent]]
 +
* [[Crossbow Holosight]] (now has range values)
 +
* [[Epinephrine]] (new damaged model)
 +
* [[Glow Plug]]
 +
* [[Mackerel]]
 +
** [[Mackerel Fillet]]
 +
* [[Minsk refrigerator]] (world container)
 +
* [[Oil Barrel]] (full availability)
 +
* [[Tire Repair Kit]]
 +
* [[Tripwire]] (now able to be crafted and deployed)
 +
* [[Truck battery]]
 +
* [[Truck Wheel]]
 +
* [[UMP45]] (full availability)
 +
** [[25Rnd UMP Mag|25Rnd UMP45 Magazine]] (full availability)
 +
* [[USMC Pants]] (Woodland, Desert)
 +
 +
===New Mechanics:===
 +
 +
* New Inventory UI
 +
** Work-in-progress; accessible using Steam launch parameter "-newui"
 +
** Includes previously shown menu screen, new inventory screen, and new in-game player list
 +
* New 3rd Person Perspective (3PP) camera is back in
 +
** Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
 +
* Major changes to vehicle mechanics
 +
** Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
 +
** VS3 now has an inventory, including dedicated slots for necessary parts
 +
** Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
 +
* Unpacking boxes of ammo or nails now gives paper in addition to standard contents
 +
* Clothes now can only be torn into [[Rags]] with a sharp object (knife, ax)
 +
* A fire can now be built inside fireplaces in houses
 +
** Fireplace must be compatible (chimney, fireplace grille required)
 +
** Smoke will spout from the chimney outside when a fire is lit in the fireplace
 +
** Cooking is possible using a [[Cooking Pot]]
 +
* [[Matchbox|Matches]] can now be combined
 +
* Many items will now become wet just like clothing
 +
* New Humidity status indicator: "Drenched"
 +
** Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
 +
* [[Fish net trap]] can now be used to catch [[Mackerel]] (saltwater) and [[Carp]] (freshwater)
 +
** [[Mackerel]] can be prepared into [[Mackerel Fillet|Mackerel Fillets]] using a knife
 +
** Trap can be repaired using [[Duct Tape]]
 +
* [[Animal lard]] can now be cooked and safely eaten
 +
* [[Pumpkin slices]] can now be cooked
 +
* [[AK Handguard Rail]] can now be painted green with [[Spraypaint]]
 +
* Dying of clothes is now possible in the [[Oil Barrel]]
 +
* A [[Cooking Pot]] with water in it displays a percentage to indicate how full it is
 +
** [[Cooking Pot|Cooking Pots]] now require 2L of water to fill completely
 +
* Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet
 +
 +
===New Locations:===
 +
 +
* N/A
 +
 +
===Updated Locations:===
 +
 +
* N/A
 +
 +
===Programming:===
 +
 +
* Komarovo re-added as a spawn point
 +
* Persistence is now ON for [[Oil Barrel]], [[V3S|trucks]], and [[Car Tent|tents]]
 +
* [[300 Round Box|Ammo Box]] now has a size and capacity of 8 slots
 +
* Animal AI will now roam in herds
 +
* [[Improvised Backpack]] and [[Improvised Leather Backpack]] now require 3 [[Wooden Stick|Wooden Sticks]]
 +
* Survivors now spawn with a [[Road Flare]] instead of a [[Chemlight]]
 +
 +
===Fixed:===
 +
 +
* Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
 +
* Items in hands may be dropped when vaulting
 +
* Infinitely stacking inventory containers and other container abuse
 +
** Able to fit firearms and ammo in [[Flaregun]]
 +
** Vests used for storage inside other containers
 +
** Gas Stoves being stacked inside of one another
 +
* Open cans of food become stuck in the floor/ground
 +
* Unable to tan animal pelts with [[Garden lime]] even when there is a sufficient amount
 +
* [[Land Mine]] does not explode and/or cause damage when detonated
 +
* Zombie ragdoll physics causing issues when they are run over by a vehicle
 +
* Zombies can pass through closed doors
 +
* Inventory displaying clothing and weapons in the order they are picked up
 +
** Items may be lost when logging in and logging out due to rearranging of inventory
 +
* Issues with door sounds on [[V3S]]
 +
* Unable to use a firearm after taking it from another player
 +
* [[Bear Trap]] does not work on zombies
 +
* [[Torch]] fails to render flames
 +
* [[Cooking Pot]] does not cool down over time
 +
* [[Raincoat]] is unable to be repaired with [[Leather Sewing Kit]]
 +
* [[Chest Holster]] is unable to be repaired with [[Leather Sewing Kit]]
 +
* Some shoes are unable to be repaired with [[Leather Sewing Kit]]
 +
* Vests are unable to be repaired with Leather [[Sewing Kit]]
 +
* [[Canvas Pants]] are unable to be repaired with [[Sewing Kit]]
 +
* Unable to set up [[Land Mine]]
 +
* Swapping one melee item with another will cause the dropped item to stand upright
 +
* [[Suppressor East]] not fitting correctly on AKS-74U
 +
* Multiple quick hotbar key presses causes character to be unable to drink from wells
 +
* Cannot hold/use items in hands
 +
* [[Can of Tactical Bacon|Tactical Bacon]] does not seem to affect your hunger
 +
* Bayonets do not give the option to chop sticks/get kindling
 +
* [[Alkaline Battery 9V|Batteries]] not spawning
 +
* Sounds reversed on doors
 +
* Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
 +
* [[Baseball Bat Nailed|Nailed Baseball Bat]] disappears after a few seconds when placed on the ground
 +
* Roof of the office building in Berezino is invisible when in 3PP
 +
* Items inside tents do not show quantity
 +
* FPS drops when you put items inside other items (and inside other items, and so on)
 +
* Attachments disappear from [[M4A1]] when gun is painted using [[Spraypaint]]
 +
* [[Crossbow]] creates light when shooting in the dark
 +
* [[LongHorn]] shows ammo as .308mm instead of .308 inches
 +
* [[Cooking Pot]] on [[Fireplace]] is accessible from a distance using inventory view
 +
* You cannot switch hotbar items while there is something in your hands
 +
* Zombies pause and rotate side to side prior to attack
 +
* Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
 +
* Moving anything over compass in inventory calls an exception (new prototype UI only)
 +
* Cannot run while accessing inventory (new prototype UI only)
 +
* Cannot climb ladders (new prototype UI only)
 +
* Items with variable quantities do not display their stored quantity (new prototype UI only)
 +
* Unable to respawn via in-game menu (new prototype UI only)
 +
* Unable to connect to servers (new prototype UI only)
 +
* [[Combat Knife]] is invisible when placed into [[Military Boots]] (new prototype UI only)
 +
 +
===Known Issues:===
 +
 +
* Fuel gauge in [[V3S]] always shows empty
 +
* [[Fireplace]] continues to glow without fuel until server restart
 +
* [[Fireplace]] will sometimes disappear soon after being created
 +
* Garden plots will sometimes disappear soon after being created
 +
* Incorrect character animations at the Main Menu
 +
* Error message pops up when quitting the game
 +
* Some crafting functions for the [[Oil Barrel]] not working properly
 +
** Barrel cannot be emptied or filled
 +
** Leather items disappear when attempting to dye them
 +
** Tanning a [[Cow pelt]] in a barrel makes the fertilizer and cow pelt disappear
 +
* Liquid containers and some stacked items are not updating percentage/quantity of contents properly
 +
* Handguards and foregrips cannot be removed or modified
 +
* Interacting with a [[Cooking Pot]] does not give an option to "View Contents" while attached to a [[Fireplace]]
 +
* Weapon attachments sometimes appear invisible in 3rd person perspective
 +
* Doors showing as opened or closed when they are actually the opposite
 +
* Cannot access vehicle inventory (new prototype UI only)
 +
 +
===Found in the Files:===
 +
 +
* Military watchtower
 +
* Vehicle sounds (Offroad, Sedan, Transit Bus, Van)
 +
* Zombie biker
 +
* [[Auricularia]] (fungus)
 +
* [[Barbed wire]]
 +
* [[Bus Wheel]]
 +
* [[Cannabis]] (plant & bud)
 +
* [[Cannabis seeds]]
 +
* [[Cigarettes]]
 +
* [[Cooking Clock]]
 +
* [[CZ61 Scorpion]]
 +
** [[CZ61 Scorpion Magazine]]
 +
* [[Dart Gun]]
 +
** [[CO2 Container]]
 +
* [[Jumpsuit Jacket]]
 +
* [[Jumpsuit Pants]]
 +
* [[Lab Coat]]
 +
* [[Medieval Helmet]]
 +
* [[Nurse Dress]]
 +
* [[Lada Niva]]
 +
* [[Psilocybe]] (mushroom)
 +
* [[Red Dot Sight]]
 +
* [[Sedan]]
 +
* [[Ssh68 Helmet]]
 +
* [[Tactical Shirt]] (red/black, green/black, blue variants)
 +
* [[Transit Bus]]
 +
* [[White Coat]]
 +
 +
=='''v0.57.128177 - 10.06.2015'''==
 +
 +
===New Items:===
 +
* [[7.62x54mmR Rounds]] (new texture)
 +
* [[Butane Canister]]
 +
* [[Candle]]
 +
* City maps (re-added)
 +
* [[Fish net trap]]
 +
* [[Fox]]
 +
** [[Fox pelt]]
 +
* [[Hand drill kit]]
 +
* [[Hunting jacket]] (Autumn, Winter, Summer, Spring, Brown)
 +
* [[Hunting Scope]]
 +
* [[Ice Hockey Stick]]
 +
* [[Improvised Rope]]
 +
* [[Izh 18 Rifle]]
 +
** [[Sawed off Izh 18 Rifle]]
 +
* [[Kashtan C-1 Scope]]
 +
* [[Long wooden stick]] (replaces [[Ashwood stick]])
 +
* [[Meat tenderizer]]
 +
* [[Medical Scrubs]] (Blue, Green)
 +
* [[Mess tin]]
 +
* [[Oil Barrel|Oil Barrel]] (Blue, Green)
 +
* [[Pistol Scope]]
 +
* [[Pumpkin slices]]
 +
* [[Radio]]
 +
* [[Red 9]]
 +
** [[Red 9 Buttstock]]
 +
** [[10 Round Clip (9mm)]]
 +
* [[SP-6 Rounds|SP-6 Rounds (9x39mm)]]
 +
* [[SVD]]
 +
** [[SVD 10Rnd Mag]]
 +
* [[Torch]]
 +
* [[Tripwire]] (not yet functional)
 +
* [[UMP45]]
 +
** [[25Rnd UMP Mag]]
 +
* [[VSS Vintorez]]
 +
** [[10Rnd VSS Mag]]
 +
* [[Winchester model 70|Winchester Model 70 Alaskan]]
 +
* New school building
 +
* New road barrier objects and structures
 +
 +
===New Mechanics:===
 +
 +
* Infected can now have their legs broken
 +
* Infected will crawl when they have broken legs
 +
* Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
 +
* Putting something in your hands now removes it from that slot in inventory
 +
* Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
 +
* Rebalancing of infected damage threshold
 +
* Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
 +
** Meat becomes cooked (and eventually burnt)
 +
** Fruit and vegetables become dried
 +
* Propane canisters now have a percentage
 +
* LongHorn is now able to be used without a scope
 +
* Crossbow holosight can now be placed on the LongHorn
 +
* Placing a lit fireplace in your inventory will set the player on fire
 +
* Fireplaces can now be lit using a Hand Drill Kit
 +
* Pumpkins can now be cut into pumpkin slices
 +
* Mixing water and disinfectant now creates a pesticide usable on plants
 +
* Various new actions with the Oil Barrel
 +
** Combining guts and plant material in a barrel creates fertilizer     
 +
** A barrel with water is now required to tan pelts into leather
 +
*** Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
 +
* Armbands can now be created from Rags
 +
* Long wooden sticks have now replaced Ashwood Sticks and changed properties   
 +
** These can be put on your back like a melee weapon
 +
*** They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
 +
*** A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
 +
* Items in the environment (not in someone's inventory) can now become damaged
 +
* Compass now shows direction from within the item hotbar
 +
* Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
 +
* Changes to the 3PP camera mode
 +
* Improvised Rope can now be crafted from stacks of Rags
 +
* Earthworms can now be obtained by digging the ground with any type of Knife
 +
* A stone oven Fireplace now requires 8 full-sized Stones
 +
* Torch can be crafted using a Wooden Stick and a rag
 +
** Option to add resin by interacting with a tree with the Torch in your hands
 +
* Fish Net Trap can be crafted using Metal wire and Netting
 +
* Guard houses are now enterable
 +
* Transformer vaults are now enterable
 +
 +
===New Animations:===
 +
 +
* Carrying a barrel
 +
* New animal animations (eg. sitting)
 +
 +
===New Locations:===
 +
 +
* Hillside Village near Kamensk
 +
 +
===Updated Locations:===
 +
 +
* Berezino
 +
* Chernogorsk (new school building)
 +
* Elektrozavodsk (new school building)
 +
* Gorka
 +
* International Airfield (NWAF)
 +
* Kabanino
 +
* Military Base (Kamensk) (underground areas removed)
 +
* Novaya Petrovka (new school building)
 +
* Settlement near Sinistok (updated w/ pond)
 +
* Severograd (new school building)
 +
* Stary Sobor (Evacuation Site added)
 +
* Tisy
 +
* Turovo
 +
* Zelenogorsk (new school building)
 +
* Road barriers scattered around streets and roads around Chernarus
 +
 +
===Programming:===
 +
 +
* Central Loot Economy re-implemented
 +
* New inventory back-end
 +
* Redistribution of infected spawns (to high-population areas)
 +
** Total number of infected per map increased from 1100 to 1240
 +
* Skalisty Island added as a spawn point
 +
 +
===Fixed:===
 +
 +
* Fixes to Infected movement
 +
* Pumpkins into hands bug
 +
* Lower body disappearing after rolling on the ground
 +
* Rubber arms when throwing items
 +
* Animations of "making a garden plot" and "digging tile" missing or just glitching
 +
* Landmine bug when taken into hands
 +
* V3S occupant sitting behind the cabin
 +
* Sick status from infected wound incurable
 +
* Tree collisions obstructing path of V3S
 +
* Several duping methods fixed
 +
* Bug causing character to be Starving and Dehydrated upon login
 +
* Sewing kits making items pristine
 +
* Suicide animation speeds up search for apples, berries, etc.
 +
* Crosshair disappears, tracks weapon sway
 +
* Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
 +
* Complete Plate Carrier set - inventory not sortable or moveable inside
 +
* Putting bayonet on M4A1 with improvised silencer
 +
* Adding holster to platecarrier+pouches removed inventory of vest
 +
* Chemlight can be used to ignite fireplace
 +
* Chemlight equips like a flashlight
 +
* Cannot produce redacted seeds (cut out seeds) from plants
 +
* Failing to light a fireplace due to lack of safety uses up a single match
 +
* Fish cannot be cooked in campfire/stove
 +
* Invisible fireplace upon relogging
 +
* Plate carrier pouches cannot be repaired
 +
* Skinning chickens no longer produces feathers
 +
* Trigger sound of weapons can be heard over 200 meters
 +
* Door cannot be closed
 +
* Bugfixing on per-item quantity control (Central Loot Economy)
 +
* Desync improved
 +
* Improvised Ashwood Short Bow bugged
 +
* Blaze is getting ruined quickly
 +
* Pistol suppressor on CR75 does not sit in correct spot
 +
* JoeyX sunglasses spawning again
 +
* Bolts Quiver spawning again
 +
* 12 Gauge Slug shells are spawning again
 +
* Ballistic Helmet and Gas Mask can be equipped together again
 +
* Spinal fractures should be fixed now
 +
* Green Paramedic Pants and Paramedic Jacket are spawning again
 +
* Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
 +
* Logging out/in with a weapon in your hand makes it immovable
 +
* Small Lake north of Polesovo bugged
 +
* V3S drives without wheels
 +
* Can't get into V3S
 +
* Struggling to swim over new trench to Prison Island (invisible wall)
 +
* Zombies dont see through chain link fences
 +
* Items in hands get moved to inventory when character starts to swim
 +
* Invisible food
 +
* Batteries not discharging
 +
* 3PP camera clipping issues
 +
* Attachment optics cannot be used as stand alone pieces for zooming
 +
 +
===Known Issues:===
 +
 +
* Dynamic events spawning at the same locations
 +
* Server crash issues
 +
* Client crashes when disconnecting/shutting down game
 +
* Character drops weapon when vaulting while double carrying guns
 +
* Axe disappears when chopping down trees
 +
* V3S launching off ground when hitting Infected/players
 +
 +
===Leaked Files:===
 +
 +
* New animal models (various)
 +
* New zombie models (various)
 +
* [[Box of Nails]] / [[Nails]] (loose)
 +
* Car Tent
 +
* Egg
 +
* Fireplace Grill
 +
* Desert Eagle (& Magazine)
 +
* [[MCCUU Uniform]] (jacket/pants)
 +
* [[M53 Boulder Backpack]] (Olive, Black, DPM Camo)
 +
* [[Milk bottle]]
 +
* Orange Worker Safety Vest
 +
* Pear
 +
* Radiator (Car)
 +
* Tactical Shirt (black/blue)
 +
* [[Waterproof Bag]] (container)
 +
* Windscreen Box (car)
 +
 +
 +
== Ältere Patchnotes ==
 +
<spoiler>
 +
 +
=='''v0.55.127157 - 01.04.2015'''==
 +
 +
===New Items:===
 +
* [[Bear Trap]]
 +
* [[Land Mine]]
 +
* [[.308 Winchester Rounds]]
 +
* [[Bark|Oak Bark]]
 +
* [[Birch Bark]]
 +
* [[Chainsaw]] (re-added)
 +
 +
===New Mechanics:===
 +
* New Zombie AI (combat/roaming behavior)
 +
* Horticulture Update
 +
* Cooking update (visual cooking states)
 +
* Stealth
 +
* New animal AI
 +
* Central Economy
 +
* Fireplace updates
 +
* New icons
 +
* Player control changes
 +
* New crosshair
 +
* Diseases
 +
* Increased Zombie Count
 +
* Changed Zombie Spawns
 +
* New idle animations (main menu)
 +
* New UI (main menu) (use -newui switch to try it out)
 +
* Forced Persistence
 +
* Weapon rebalancing
 +
* Zombie Rebalancing
 +
 +
===New Animations:===
 +
* New animal animations
 +
* Total rework of Zombie animations
 +
 +
===New Locations:===
 +
* New camps
 +
** Holiday Camp Gordyy Chernarus added near Green Mountain
 +
** Holiday Camp Kometa added near Topolka Dam
 +
** Holiday Camp Nadezhda added near Novy Sobor
 +
** Holiday Camp Pobeda added near Grozovoy Pass
 +
** Student Summer Camp added near Belaya Polana
 +
** Summer Camp Arsenievo added northeast of the quarry at Severograd
 +
** Summer Camp Pioneer added near Dolina
 +
** Summer Camp Romashka added near Devils Castle
 +
 +
===Map:===
 +
* Road improvements
 +
* Grassland improvements
 +
 +
===Programming:===
 +
* New Sensors
 +
* New Zombie Controller
 +
* New Zombie Physics
 +
* Noise system
 +
 +
===Fixed:===
 +
* Vehicle bugfixing
 +
* Zombie bugfixing
 +
* Animal bugfixing
 +
* and a lot more!
 +
 +
===Known Issues:===
 +
* Visual bugs in zombie animations
 +
* Sound issues with zombies
 +
* A rare server crash
 +
* Items not spawning in proper places
 +
 +
===Undocumented:===
 +
* New farmer zombie model
 +
* New "Summer House" building
 +
* Bullets placed in a fireplace will "pop" off after a short while
 +
* Spraypaint, Gas Canisters, and grenades placed in a fireplace will explode after a short while
 +
* Number of animal spawns increased
 +
* Personal zoom view (without a scope or binoculars) has been reduced by 40%
 +
* Vehicles now take damage from impacts with other objects and will sometimes transfer some damage to the player(s) inside
 +
* Can now run and shoot whilst aiming down sights
 +
* New prone and "roll" (on the ground) sounds for player
 +
* New V3S audio
 +
* Some animal pelts have changed size in player inventory
 +
* 7.62mm Round(s) are now known as 7.62x54mmR Round(s)
 +
* Blaze 95 Double Rifle and LongHorn now use .308 Winchester Round(s)
 +
 +
===Leaked Files:===
 +
* Advanced Spear
 +
* Amanita (mushroom)
 +
* Baseball Cap (new "D" variant)
 +
* Basic Spear
 +
* Car Battery
 +
* Champignon (mushroom)
 +
* Compost
 +
* Dress Pants
 +
* Fox
 +
* General Store building
 +
* Headlight Bulb
 +
* Hunting Jacket (Brown, Olive, Autumn, Summer, Winter)
 +
* IZH-18 / Sawed-Off IZH-18
 +
* Mackerel
 +
* Medical Scrubs (shirt, pants, & cap)
 +
* Prisoner zombie
 +
* Rotten Apple (new texture)
 +
* UMP-45
 +
* UMP Magazine
 +
* SVD
 +
* Tire Repair Kit
 +
* V-belt
 +
* Winchester Model 70 Alaskan
 +
 +
 +
=='''v0.54.126645 - 25.02.2015 '''==
 +
===New Items:===
 +
 +
* [[Animal lard]]
 +
* [[Armband]] (new model)
 +
* [[Attachable Pouches]]
 +
* [[Bone Arrow]]
 +
* [[Bone fishing hook]]
 +
* [[Bones]]
 +
* [[Compass]] (new model)
 +
* [[Gun Holster]]
 +
* [[Improvised Suppressor]]
 +
* [[M65 Jacket|M65 Field Jacket]] (Black and Green variants)
 +
* [[Natural Water Pouch]]
 +
* [[Plate Carrier]]
 +
* [[Trumpet]] / [[Trumpet|Disassembled Trumpet]]
 +
* [[V3S]] Cargo version
 +
* New factory building
 +
* New animals
 +
 +
===New Mechanics:===
 +
 +
* You can craft improvised suppressor using water bottle and duct tape.
 +
* You can craft bone hook out of pile of bones.
 +
* You can craft bone arrow out of pile of bones and improvised arrow.
 +
* Weight added to all items and clothes.
 +
* Caliber of ammo affect suppressor degradation.
 +
* Horticulture - Potato plant and its growing process.
 +
* You can dismantle the FN Trombone.
 +
* Continuous consumption and item use prototype.
 +
* Items now shows only rough estimates about its weight and volume of containment.
 +
* Cooking mechanics changes.
 +
* Fireplace mechanics changes.
 +
* Fluid mechanic tweaks.
 +
* Blood mechanic tweaks.
 +
* Weapon degradation.
 +
* Suppressor degradation.
 +
 +
===New animations + audio:===
 +
* Placeholder SFX for improvised suppressor (standard suppressor SFX).
 +
 +
===Reworked locations:===
 +
* Devil's castle.
 +
* Pik Kozlova.
 +
* Black & Willow Lakes.
 +
* Bor village.
 +
* Quarry near Solnichny.
 +
 +
===Map:===
 +
* All old rocks models have been removed and replaced with new ones.
 +
 +
===Programming:===
 +
* New spawn tags added to all buildings.
 +
* Degradation values set for pistols, rifles and silencers.
 +
* Blood regeneration nerfed.
 +
 +
===Fixed:===
 +
* Pouches for vest is now displayed properly in hands.
 +
* Suppressor position on Longhorn while reloading.
 +
* Message when loading ruined ammo.
 +
* Spliting stone using pickaxe will give you smaller stone with correct damage state.
 +
* You can no longer use mace for cutting raincoats into armbands.
 +
* Mace can no longer be used for skinning.
 +
* Force feeding guts text.
 +
* Thermal mechanic fixes.
 +
* Server stability fixes.
 +
* Performance fixes (server).
 +
* Bullet penetration fix.
 +
 +
===Known issues:===
 +
* Animals spin in one place.
 +
* Animals die randomly.
 +
* Animal navigation.
 +
* Animal animations are playing at a wrong resolution.
 +
* You can drive v3s while knocked out.
 +
* Only 1 person can get on back cargo of v3s.
 +
* Random desync.
 +
* Random client crashes.
 +
* Random server crashes.
 +
 +
 
=='''v0.53.126370 - 30.01.15 '''==
 
=='''v0.53.126370 - 30.01.15 '''==
 
===New Items:===
 
===New Items:===
Zeile 13: Zeile 1.158:
 
* Large prison wall
 
* Large prison wall
 
* Small prison wall
 
* Small prison wall
* [[Armbands|Armband]]
+
* [[Armband]]
 
* [[Broom]]
 
* [[Broom]]
 
* [[Canoe Paddle]]
 
* [[Canoe Paddle]]
Zeile 87: Zeile 1.232:
 
* Your own footsteps may sound like they are actually behind you
 
* Your own footsteps may sound like they are actually behind you
  
 +
=='''v0.52.126010 - 17.12.14 '''==
  
=Stable Version=
 
 
=='''v0.52.126010 - 17.12.14 '''==
 
 
===New Items:===
 
===New Items:===
 
   
 
   
Zeile 366: Zeile 1.509:
 
* Server crash
 
* Server crash
 
* Performance deteroriation
 
* Performance deteroriation
 
 
<div align="center">
 
<html>
 
<script async src="//pagead2.googlesyndication.com/pagead/js/adsbygoogle.js"></script>
 
<!-- Middle -->
 
<ins class="adsbygoogle"
 
    style="display:inline-block;width:728px;height:90px"
 
    data-ad-client="ca-pub-8766513423499761"
 
    data-ad-slot="7098167931"></ins>
 
<script>
 
(adsbygoogle = window.adsbygoogle || []).push({});
 
</script>
 
</html>
 
</div>
 
  
  
Zeile 568: Zeile 1.696:
 
*World: New fence model added
 
*World: New fence model added
  
== Ältere Patchnotes ==
 
 
<spoiler>
 
  
 
=='''v0.47.124641 - 30.07.14'''==
 
=='''v0.47.124641 - 30.07.14'''==

Aktuelle Version vom 27. Dezember 2016, 17:32 Uhr

Nachfolgend die englischen Patchnotes für die DayZ-Updates

Experimentelle Version

Stable Version

v0.61.136821 - 21.12.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.61.136770. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.61.136770 - 19.12.2016

Neue Inhalte:

Neue begehbare Gebäude
  • Barracks (L-shaped)
  • Medium white church
Neue Gebäude
  • Radar command building (finished)
Neue Kleidung
Neues Equipment
Neue Tiere
Überarbeitetet Models
  • Large Military Tent (building)
  • PSO-1 Scope now has red numbers on model
  • FNX45 MRDS is now black instead of tan
  • Ladders on green watchtowers, water towers, hospitals, cranes, and metal watchtowers are updated
Vehicle HUD (heads-up display) displaying current gear and speed
Weapon sounds (supported by new audio technology)
World objects
  • Caravan (various locations)
  • Hanging dead infected


Mechaniken:

  • "Hide Body" function disabled (awaiting re-implementation with Shovel)
  • Perishable foods (fruits & vegetables) can now be dried in an empty cooking container such as a Cooking Pot
  • Player vision is now heavily blurred when the inventory screen is open
  • Voice chat icon now has transparent background (no black box)
  • Big Military Tent Backpack can now be carried in a player's hands
  • Police Car now sometimes spawns with removable Sedan Wheel(s)
  • Infected now sometimes spawn with loot


Neue Orte:

  • Evacuation Site (Bay Tikhaya)
  • Evacuation Site (Dubrovka)
  • Evacuation Site (Elektrozavodsk)
  • Evacuation Site (Northern Chernogorsk)
  • Evacuation Site (Novy Lug)
  • Evacuation Site (Western Severograd)
  • Evacuation Site (Sosnovka)
  • Evacuation Site (Staroye)
  • Evacuation Site (Topolka Dam)
  • Evacuation Site (Turovo)
  • Evacuation Site (Western Highway)
  • Evacuation Site (Berezino)


Mapänderungen:

Stäte
  • Chernogorsk
  • Dolina
  • Gorka
  • Guglovo
  • Kumyrna
  • Myshkino
  • Novodmitrovsk
  • Prigorodki
  • Pulkovo
  • Rogovo
  • Solnichniy
  • Sosnovka
Militär
  • Military Base (Kamensk)
  • Military Base (Tisy)
  • Military Base (Zelenogorsk) (added fire station)
  • Military Camp (International Airfield)
  • Military Camp (Myshkino)
Sonstiges
  • Altar (updated structures)
  • Factory (Solnichniy)
  • Three Valleys


Programmierung:

Enfusion
  • First iteration of new sound technology (via Arma 3 Eden)
  • Dynamic shadows implemented for renderer
  • Dynamic spawning system for Infected
  • Revamped server browser with updated visuals and functionality
  • Login queue implemented; queue position screen added
  • Network synchronization improvements
  • Light source rendering distance increased
  • 64-bit client .exe (initial testing purposes only)
  • Debug console added for data collection (Experimental only)
Sonstiges
  • Player spawn points in the southwest have been removed (Balota, Chernogorsk, Komarovo, Prigorodki)
  • Compass (Modern) is spawning on its own again (not only obtained from a box of cereal)
  • Kiwi is spawning again as loot on Dean Hall infected
  • Painkillers are spawning again
  • Assault Backpack now has cargo size of 28 slots
  • SPOSN Tortilla Backpack now has cargo size of 32 slots
  • Waterproof Bag now has item size and cargo size of 12 slots
  • Wool Dress now has item size of 1 slot and cargo size of 2 slots
  • Vehicles have been taken out until they are revamped
  • It is harder to aggro Infected at night

Behobene Fehler:

  • Grenades can go through broken windows with out getting stuck in the air
  • Light no longer goes through walls (new dynamic shadows)
  • Loot inside containers now takes damage unless it's in a protector case
  • Players no longer see their own dead ragdoll body for a short time before "You Are Dead" screen appears
  • Rangefinders are working again
  • Red dot sights now work properly
  • Vault action and item hot bar are more responsive


Bekannte Fehler:

Characters
  • Player models may experience deformation when entering a structure under high ping
  • Player models sometimes have an all-black head (missing skin)
  • At longer distances player models may render without any clothing or equipment
  • Character modifiers/status can become stuck or not update properly
Zombies
  • Able to push characters into objects/walls
  • Not responding properly to suppressed gun sounds
Sounds
  • Player sounds need balancing
  • Infected sounds are sometimes too quiet


Neue Gamefiles:

Kleidung
Waffen & Waffenzubehör
Sounds
  • Female infected sounds
  • Weapon firing cracks & bullet fly sounds
Sonstiges
  • Compact Civilian Sedan
  • Bicycle (finished model)
  • Hanging dead infected models (additional)
  • Nickel-cadmium Battery
  • Large Police Station building
  • Player models: Adam, Boris, Cyril, Denis, Elias, Eva, Francis, Guo
  • Trash Can (container)


v0.60.133516 - 15.06.2016

Neue Inhalte:

Neue begehbare Gebäude
  • White/blue industrial building
  • Dark gray industrial w/ silos
Neue Gebäude
  • Radio station
  • Radio tower
  • Helipad
  • Industrial building (one-story)
  • Industrial building (two-story)
  • Military Watchtower
  • Ski lifts
  • Storage shed
  • Wooden platforms
  • Guard house
Neue Kleidung
Neues Equipment
Neues Waffenzubehör
Neue Sonstiges Items
Zombies
  • Neue "Dean Hall" infizierten Modell
  • Infizierte spawnen jetzt in einer Vielzahl von Outfits einschließlich Feuerwehrmann , Sanitäter usw. (67 Outfits)


Mechaniken:

  • Pressing the reload key ("R") now chambers a round or cycles the bolt depending on which weapon you're using; magazines and clips must be used via the hotbar or inventory screen
  • Nicht automatische oder halbautomatische Waffen müssen nach jeden Schuss "manuell" nachgeladen werden (z.B. Mosin, MP-133)
  • An der FN FAL können jetzt auch Visiere angebracht werden
  • Stolperdraht mit einer Granate wird jetzt sofort bei Aktivierung detonieren
  • Spieler sind nun in der Lage, Rucksäcke in ihren Händen zu tragen
  • Infizierte sind nun in der Lage, über einige Hindernisse zu springen / klettern
  • Central Loot Economy
    • Magazine spawnen jetzt mit einer zufälligen Menge an Munition
    • Waffen haben die Möglichkeit, mit Magazinen oder anderem Zubehör zum spawnen
    • Fahrzeuge spawnen jetzt mit einem zufälligen Menge von Teilen (Türen, Batterie, etc.)
    • Rucksäcke, Kleidung und Fahrzeuge spawnen jetzt mit zufälligen Inhalt


Neue Orte:

  • Tisy Military Base
    • Lake Glubokoe
    • New Fields


Mapänderungen:

  • Altar
  • Berezino (outskirts)
  • Chernogorsk
  • Elektrozavodsk
  • Industrial Site at Malinovka
  • Krasnostav
  • Msta
  • Orlovets
  • Pusta
  • Shakhovka
  • Staroye
  • Tulga


Programmierung:

Enfusion
  • Erste Iteration der neuen Rendering-Technologie (visuals only)
  • Wechseln von DirectX 9 auf DirectX 11
  • Verbesserte Umwelteinflüsse wie Licht, Wasser, Nebel, Regen, usw.
  • Verbesserung der Videoleistung (FPS) (work-in-progress)
User Interface
  • Das neue User Interface ist nun Standard
  • Neuer Begrüßungsbildschirm und Hauptmenü
  • Neue Server-Browser, darunter eine Spalte "Passwort" vorherige Symbole zu ersetzen
  • Neue Einstellungen Menüs, darunter einzelne Seite Videoeinstellungen
  • Das Inventar von Fahrzeugen und einiger andere Behälter (z.B. Fireplace) wurde überarbeitet
  • Verbrauchsmaterialien zeigen jetzt ihre Menge in % als Leiste am unteren Rand an
  • Die Temperatur von Gegenständen wird nun Farblich dargestellt (Blau kalt / Rot heiß)
  • Infizierte haben jetzt ihr eigenes Inventar
Sonstiges


Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Bear Trap, Land Mine, M4A1, AK101, und UK Assault Vest spawnen wieder
  • Individual base items can no longer be used to craft multiple arrows
  • Exploitable gas tank at Veresnik barracks has been relocated
  • In-game map is now viewable again using the new UI
  • Players are no longer able to move items between their inventory and the vicinity while restrained


Bekannte Fehler:

Game Engine
  • Players may experience various small graphical issues in the first iteration of the new Enfusion renderer
User Interface
  • Unable to open inventory screen while floating or swimming
Fahrzeuge
  • FPS may drop when a player is driving a vehicle in the rain
  • Two vehicles driving very near to each other may cause rollback and other issues


Neue Gamefiles:

Kleidung
Equipment
Waffen
Waffenzubehör
Fahrzeuge
Tiere
Gebäude
  • Gypsy Caravan (Wood, Metal variants)
User Interface
  • Neu User aktion Icons


v0.59.131908 - 04.03.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131642. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131642 - 17.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131498. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131498 - 10.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131440. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131440 - 04.02.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131121. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131121 - 13.01.2016

Dieser Patch ist eine Ergänzung zum früheren Hotfix der Version 0.59.131009. Er beinhaltet einige Fehlerbehebungen und verbessert die Sicherheit, fügt aber keine neuen Inhalte hinzu.


v0.59.131009 - 21.12.2015

Dieser Patch ist eine Ergänzung zum früheren Patch der Version 0.59.130861. Einige Fehler mit neuen Waffen wurden behoben.

Neue Inhalte:

Neue Waffen


v0.59.130861 - 06.11.2015

Neue Inhalte:

Neue Animation
  • Gefäß leeren
Neue begehbare Gebäude
  • Workstation
  • Holzschuppen + Lootspawns
  • Industriehalle
  • Sägewerk
  • Kleine, gelbe Dorfkirche
  • Stromhaus
  • Apartment
  • Silo
Neue Interface Elemente
  • Das Ingame Interface hat nun kleine Status anzeigen in der rechten unteren Ecke. (-newui only)
Neue Kleidung
Neue Sonstiges Items
Neue Sounds
  • M4A1
  • UMP45
  • SVD
  • Zombies have a distinct sound when swinging at a player to strike them
Neue Waffen

Mechaniken:

  • Fässer können nun mit einem Messer bearbeitet werden um ein Fass mit Löchern herzustellen
  • Fass mit Löchern kann nun mit Sticks und Rags gefüllt werden um ein Feuerplatz zu erstellen
  • Waffen
    • Man kann nun eine Patrone in den Lauf stecken und dann ein Magazin laden (z.B. 1+5 Schuss für CR527 Carbine)
    • Verschiedene Texturen bei geladener/ungeladener Pistole
    • Snaploader (z.B. 5Rnd Clip) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
  • Stolperdraht kann nun mit einer Granate versehen werden


Neue Orte:

  • N/A


Mapänderungen:

  • Berezino (Berezino oberer Teil)
  • Northwest corner (future Tisy Military Base site)


Programming:

  • 7.62x39mm Rounds und .45ACP Rounds spawnt auch in zivilen Gebäuden
  • Burlap Sack hat nur noch einen Slot
  • Motobike Helmet und Gas Maske können nicht mehr gleichzeitig angelegt werden
  • Netzwerk Traffic optimiert
  • Surviver spawnen nun mit Walkie-Talkie, Alkaline Battery 9V, und Road Flare (keine Rags mehr)
  • Repeater internes Magazin von 11 auf 7 Schuss verringert
  • NATO Loot (M4, AUG etc.) nur noch an US crashsites
  • Loot respawn funktioniert besser
  • Loot Region-System hinzugefügt
  • Serverseitige Änderungen
    • Alle Server 75 Slot
    • Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
  • Wurf Physik überarbeitet
  • Jede Menge Zombies
  • Jede Menge Tiere

Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Schwimmen Glitch
  • Animationsfehler beim Leeren einer Trinkflasche
  • Bugs in der Umgebung (z.B. Schienen)
  • Polizeiautos spawnen ineinander
  • Mehrere Bugs mit der Fischfalle
  • verschiedene Fehler im Inventarsystem
  • Tankanzeige beim Truck
  • Verschiedene Gamecrashes
  • Scope verschwindet beim Ansprayen einer Waffe
  • Carport-Zelt passt nicht in 3S Inventar
  • Truck lässt sich nur mit Motor an betanken
  • 300 Ammobox Namensanpassung
  • Keine Sounds beim Laufen auf Airstrip
  • V3S Reifen reparieren automatisch bei Serverneustart
  • Verschiedene Items despawnen nicht
  • Zombie KI
  • Desync Probleme
  • Hunting Scope wieder normales Fadenkreuz


Bekannte Fehler:

  • Fässer mit Luftlöchern despawnen nach 30 Minuten (noch nicht Persistent)
  • Fässer funktionieren nach Werfen nicht
  • Kochtopf befüllt mit Wasser kann nicht im Inventar verstaut werden
  • Viele Leichen stehen
  • Das Trinken aus einem Kochtopf der mit einem Item befüllt ist fürt zum "fully hydrated" status
  • Aus Brunnen nicht direkt trinkbar
  • Inventarbugs
  • Polizeiautos unsichtbar
  • Nachladeanimationen fehlen teilweise
  • Kleine Lootbugs
  • Waffen stecken im Handslot fest
  • Desync
  • Ein paar Häuser schweben etwas und lassen sich nicht betreten
  • Fehler im neuen UI


Neue Gamefiles:


v0.58.129143 - 26.08.2015

New Things:

New Mechanics:

  • New Inventory UI
    • Work-in-progress; accessible using Steam launch parameter "-newui"
    • Includes previously shown menu screen, new inventory screen, and new in-game player list
  • New 3rd Person Perspective (3PP) camera is back in
    • Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
  • Major changes to vehicle mechanics
    • Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
    • VS3 now has an inventory, including dedicated slots for necessary parts
    • Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
  • Unpacking boxes of ammo or nails now gives paper in addition to standard contents
  • Clothes now can only be torn into Rags with a sharp object (knife, ax)
  • A fire can now be built inside fireplaces in houses
    • Fireplace must be compatible (chimney, fireplace grille required)
    • Smoke will spout from the chimney outside when a fire is lit in the fireplace
    • Cooking is possible using a Cooking Pot
  • Matches can now be combined
  • Many items will now become wet just like clothing
  • New Humidity status indicator: "Drenched"
    • Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
  • Fish net trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
  • Animal lard can now be cooked and safely eaten
  • Pumpkin slices can now be cooked
  • AK Handguard Rail can now be painted green with Spraypaint
  • Dying of clothes is now possible in the Oil Barrel
  • A Cooking Pot with water in it displays a percentage to indicate how full it is
  • Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet

New Locations:

  • N/A

Updated Locations:

  • N/A

Programming:

Fixed:

  • Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
  • Items in hands may be dropped when vaulting
  • Infinitely stacking inventory containers and other container abuse
    • Able to fit firearms and ammo in Flaregun
    • Vests used for storage inside other containers
    • Gas Stoves being stacked inside of one another
  • Open cans of food become stuck in the floor/ground
  • Unable to tan animal pelts with Garden lime even when there is a sufficient amount
  • Land Mine does not explode and/or cause damage when detonated
  • Zombie ragdoll physics causing issues when they are run over by a vehicle
  • Zombies can pass through closed doors
  • Inventory displaying clothing and weapons in the order they are picked up
    • Items may be lost when logging in and logging out due to rearranging of inventory
  • Issues with door sounds on V3S
  • Unable to use a firearm after taking it from another player
  • Bear Trap does not work on zombies
  • Torch fails to render flames
  • Cooking Pot does not cool down over time
  • Raincoat is unable to be repaired with Leather Sewing Kit
  • Chest Holster is unable to be repaired with Leather Sewing Kit
  • Some shoes are unable to be repaired with Leather Sewing Kit
  • Vests are unable to be repaired with Leather Sewing Kit
  • Canvas Pants are unable to be repaired with Sewing Kit
  • Unable to set up Land Mine
  • Swapping one melee item with another will cause the dropped item to stand upright
  • Suppressor East not fitting correctly on AKS-74U
  • Multiple quick hotbar key presses causes character to be unable to drink from wells
  • Cannot hold/use items in hands
  • Tactical Bacon does not seem to affect your hunger
  • Bayonets do not give the option to chop sticks/get kindling
  • Batteries not spawning
  • Sounds reversed on doors
  • Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
  • Nailed Baseball Bat disappears after a few seconds when placed on the ground
  • Roof of the office building in Berezino is invisible when in 3PP
  • Items inside tents do not show quantity
  • FPS drops when you put items inside other items (and inside other items, and so on)
  • Attachments disappear from M4A1 when gun is painted using Spraypaint
  • Crossbow creates light when shooting in the dark
  • LongHorn shows ammo as .308mm instead of .308 inches
  • Cooking Pot on Fireplace is accessible from a distance using inventory view
  • You cannot switch hotbar items while there is something in your hands
  • Zombies pause and rotate side to side prior to attack
  • Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
  • Moving anything over compass in inventory calls an exception (new prototype UI only)
  • Cannot run while accessing inventory (new prototype UI only)
  • Cannot climb ladders (new prototype UI only)
  • Items with variable quantities do not display their stored quantity (new prototype UI only)
  • Unable to respawn via in-game menu (new prototype UI only)
  • Unable to connect to servers (new prototype UI only)
  • Combat Knife is invisible when placed into Military Boots (new prototype UI only)

Known Issues:

  • Fuel gauge in V3S always shows empty
  • Fireplace continues to glow without fuel until server restart
  • Fireplace will sometimes disappear soon after being created
  • Garden plots will sometimes disappear soon after being created
  • Incorrect character animations at the Main Menu
  • Error message pops up when quitting the game
  • Some crafting functions for the Oil Barrel not working properly
    • Barrel cannot be emptied or filled
    • Leather items disappear when attempting to dye them
    • Tanning a Cow pelt in a barrel makes the fertilizer and cow pelt disappear
  • Liquid containers and some stacked items are not updating percentage/quantity of contents properly
  • Handguards and foregrips cannot be removed or modified
  • Interacting with a Cooking Pot does not give an option to "View Contents" while attached to a Fireplace
  • Weapon attachments sometimes appear invisible in 3rd person perspective
  • Doors showing as opened or closed when they are actually the opposite
  • Cannot access vehicle inventory (new prototype UI only)

Found in the Files:

v0.57.128177 - 10.06.2015

New Items:

New Mechanics:

  • Infected can now have their legs broken
  • Infected will crawl when they have broken legs
  • Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
  • Putting something in your hands now removes it from that slot in inventory
  • Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
  • Rebalancing of infected damage threshold
  • Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    • Meat becomes cooked (and eventually burnt)
    • Fruit and vegetables become dried
  • Propane canisters now have a percentage
  • LongHorn is now able to be used without a scope
  • Crossbow holosight can now be placed on the LongHorn
  • Placing a lit fireplace in your inventory will set the player on fire
  • Fireplaces can now be lit using a Hand Drill Kit
  • Pumpkins can now be cut into pumpkin slices
  • Mixing water and disinfectant now creates a pesticide usable on plants
  • Various new actions with the Oil Barrel
    • Combining guts and plant material in a barrel creates fertilizer
    • A barrel with water is now required to tan pelts into leather
      • Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
  • Armbands can now be created from Rags
  • Long wooden sticks have now replaced Ashwood Sticks and changed properties
    • These can be put on your back like a melee weapon
      • They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
      • A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
  • Items in the environment (not in someone's inventory) can now become damaged
  • Compass now shows direction from within the item hotbar
  • Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
  • Changes to the 3PP camera mode
  • Improvised Rope can now be crafted from stacks of Rags
  • Earthworms can now be obtained by digging the ground with any type of Knife
  • A stone oven Fireplace now requires 8 full-sized Stones
  • Torch can be crafted using a Wooden Stick and a rag
    • Option to add resin by interacting with a tree with the Torch in your hands
  • Fish Net Trap can be crafted using Metal wire and Netting
  • Guard houses are now enterable
  • Transformer vaults are now enterable

New Animations:

  • Carrying a barrel
  • New animal animations (eg. sitting)

New Locations:

  • Hillside Village near Kamensk

Updated Locations:

  • Berezino
  • Chernogorsk (new school building)
  • Elektrozavodsk (new school building)
  • Gorka
  • International Airfield (NWAF)
  • Kabanino
  • Military Base (Kamensk) (underground areas removed)
  • Novaya Petrovka (new school building)
  • Settlement near Sinistok (updated w/ pond)
  • Severograd (new school building)
  • Stary Sobor (Evacuation Site added)
  • Tisy
  • Turovo
  • Zelenogorsk (new school building)
  • Road barriers scattered around streets and roads around Chernarus

Programming:

  • Central Loot Economy re-implemented
  • New inventory back-end
  • Redistribution of infected spawns (to high-population areas)
    • Total number of infected per map increased from 1100 to 1240
  • Skalisty Island added as a spawn point

Fixed:

  • Fixes to Infected movement
  • Pumpkins into hands bug
  • Lower body disappearing after rolling on the ground
  • Rubber arms when throwing items
  • Animations of "making a garden plot" and "digging tile" missing or just glitching
  • Landmine bug when taken into hands
  • V3S occupant sitting behind the cabin
  • Sick status from infected wound incurable
  • Tree collisions obstructing path of V3S
  • Several duping methods fixed
  • Bug causing character to be Starving and Dehydrated upon login
  • Sewing kits making items pristine
  • Suicide animation speeds up search for apples, berries, etc.
  • Crosshair disappears, tracks weapon sway
  • Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
  • Complete Plate Carrier set - inventory not sortable or moveable inside
  • Putting bayonet on M4A1 with improvised silencer
  • Adding holster to platecarrier+pouches removed inventory of vest
  • Chemlight can be used to ignite fireplace
  • Chemlight equips like a flashlight
  • Cannot produce redacted seeds (cut out seeds) from plants
  • Failing to light a fireplace due to lack of safety uses up a single match
  • Fish cannot be cooked in campfire/stove
  • Invisible fireplace upon relogging
  • Plate carrier pouches cannot be repaired
  • Skinning chickens no longer produces feathers
  • Trigger sound of weapons can be heard over 200 meters
  • Door cannot be closed
  • Bugfixing on per-item quantity control (Central Loot Economy)
  • Desync improved
  • Improvised Ashwood Short Bow bugged
  • Blaze is getting ruined quickly
  • Pistol suppressor on CR75 does not sit in correct spot
  • JoeyX sunglasses spawning again
  • Bolts Quiver spawning again
  • 12 Gauge Slug shells are spawning again
  • Ballistic Helmet and Gas Mask can be equipped together again
  • Spinal fractures should be fixed now
  • Green Paramedic Pants and Paramedic Jacket are spawning again
  • Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
  • Logging out/in with a weapon in your hand makes it immovable
  • Small Lake north of Polesovo bugged
  • V3S drives without wheels
  • Can't get into V3S
  • Struggling to swim over new trench to Prison Island (invisible wall)
  • Zombies dont see through chain link fences
  • Items in hands get moved to inventory when character starts to swim
  • Invisible food
  • Batteries not discharging
  • 3PP camera clipping issues
  • Attachment optics cannot be used as stand alone pieces for zooming

Known Issues:

  • Dynamic events spawning at the same locations
  • Server crash issues
  • Client crashes when disconnecting/shutting down game
  • Character drops weapon when vaulting while double carrying guns
  • Axe disappears when chopping down trees
  • V3S launching off ground when hitting Infected/players

Leaked Files:


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