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Nachfolgend die englischen Original-Patchnotes für die DayZ-Updates

Inhaltsverzeichnis

Experimentelle Version

v0.59.130287 - 06.11.2015

Neue Inhalte:


Mechaniken:

  • Barrel können nun mit einem Messer bearbeitet werden um ein Fass mit Löchern herzustellen
  • Fass mit Löchern kann nun mit Sticks und Rags gefüllt werden um ein Feuerplatz zu erstellen
  • Waffen
    • Man kann nun eine Patrone in den Lauf stecken und dann ein Magazin laden (z.B. 1+5 Schuss für CR527 Carbine)
    • Verschiedene Texturen bei geladener/ungeladener Pistole
    • Snaploader (z.B. 5Rnd Clip) lädt nun die Munition in das Gewehr und wird der Waffe nicht hinzu gefügt
  • Stolperdraht kann nun mit einer Granate versehen werden


Neue Orte:

  • N/A


Mapänderungen:

  • Berezino (Berezino oberer Teil)
  • Cherno


Programming:

  • 7.62x39mm Rounds und .45ACP Rounds spawnt auch in zivilen Gebäuden
  • Burlap Sack hat nur noch einen Slot
  • Motorbike Helmet und Gas mask können nicht mehr gleichzeitig angelegt werden
  • Netzwerk Traffic optimiert
  • Surviver spawnen nun mit Walkie-Talkie, Alkaline Battery 9V, und Road Flare (keine Rags mehr)
  • Repeater internes Magazin von 11 auf 7 Schuss verringert
  • NATO Loot (M4, AUG etc.) nur noch an US crashsites
  • Loot respawn funktioniert besser
  • Loot Region-System hinzugefügt
  • Serverseitige Änderungen
    • Alle Server 75 Slot
    • Diverse Prozesse auf x64 (64-bit) umgestellt umd die Performance zu verbessern und die Desyncs zu verringern
  • Wurf Physik überarbeitet
  • Jede Menge Zombies
  • Jede Menge Tiere


Behobene Fehler:

  • Gekochtes Fleisch macht nicht mehr Krank
  • Schwimmen Glitch
  • Animationsfehler beim Leeren einer Trinkflasche
  • Bugs in der Umgebung (z.B. Schienen)
  • Polizeiautos spawnen ineinander
  • Mehrere Bugs mit der Fischfalle
  • verschiedene Fehler im Inventarsystem
  • Tankanzeige beim Truck
  • Verschiedene Gamecrashes
  • Scope verschwindet beim Ansprayen einer Waffe
  • Carport-Zelt passt nicht in 3S Inventar
  • Truck lässt sich nur mit Motor an betanken
  • 300 Ammobox Namensanpassung
  • Keine Sounds beim Laufen auf Airstrip
  • V3S Reifen reparieren automatisch bei Serverneustart
  • Verschiedene Items despawnen nicht
  • Zombie KI
  • Desync Probleme
  • Hunting Scope wieder normales Fadenkreuz


Bekannte Fehler:

  • Fässer mit Luftlöchern despawnen nach 30 Minuten (noch nicht Persistent)
  • Fässer funktionieren nach Werfen nicht
  • Kochtopf befüllt mit Wasser kann nicht im Inventar verstaut werden
  • Viele Leichen stehen
  • Das Trinken aus einem Kochtopf der mit einem Item befüllt ist fürt zum "fully hydrated" status
  • Aus Brunnen nicht direkt trinkbar
  • Inventarbugs
  • Polizeiautos unsichtbar
  • Nachladeanimationen fehlen teilweise
  • Kleine Lootbugs
  • Waffen stecken im Handslot fest
  • Desync
  • Ein paar Häuser schweben etwas und lassen sich nicht betreten
  • Fehler im neuen UI


Neue Gamefiles:

Stable Version

v0.58.129143 - 21.08.2015

New Things:

New Mechanics:

  • New Inventory UI
    • Work-in-progress; accessible using Steam launch parameter "-newui"
    • Includes previously shown menu screen, new inventory screen, and new in-game player list
  • New 3rd Person Perspective (3PP) camera is back in
    • Use "Q" and "E" keys to shift over-the-shoulder view from left to right or vice versa
  • Major changes to vehicle mechanics
    • Repair is now necessary to operate V3S (wheels, glow plug, and battery for now)
    • VS3 now has an inventory, including dedicated slots for necessary parts
    • Wheels can now be removed from V3S individually, can be popped by damage, and visibly show as popped
  • Unpacking boxes of ammo or nails now gives paper in addition to standard contents
  • Clothes now can only be torn into Rags with a sharp object (knife, ax)
  • A fire can now be built inside fireplaces in houses
    • Fireplace must be compatible (chimney, fireplace grille required)
    • Smoke will spout from the chimney outside when a fire is lit in the fireplace
    • Cooking is possible using a Cooking Pot
  • Matches can now be combined
  • Many items will now become wet just like clothing
  • New Humidity status indicator: "Drenched"
    • Serves as the new highest level indicator: Damp -> Wet -> Soaked -> Drenched
  • Fish net trap can now be used to catch Mackerel (saltwater) and Carp (freshwater)
  • Animal lard can now be cooked and safely eaten
  • Pumpkin slices can now be cooked
  • AK Handguard Rail can now be painted green with Spraypaint
  • Dying of clothes is now possible in the Oil Barrel
  • A Cooking Pot with water in it displays a percentage to indicate how full it is
  • Clothing must be removed from the player's body and emptied of all items before it can be wrung out when wet

New Locations:

  • N/A

Updated Locations:

  • N/A

Programming:

Fixed:

  • Map-wide global "ghost sounds" should no longer occur (i.e. opening a can of soda)
  • Items in hands may be dropped when vaulting
  • Infinitely stacking inventory containers and other container abuse
    • Able to fit firearms and ammo in Flaregun
    • Vests used for storage inside other containers
    • Gas Stoves being stacked inside of one another
  • Open cans of food become stuck in the floor/ground
  • Unable to tan animal pelts with Garden lime even when there is a sufficient amount
  • Land Mine does not explode and/or cause damage when detonated
  • Zombie ragdoll physics causing issues when they are run over by a vehicle
  • Zombies can pass through closed doors
  • Inventory displaying clothing and weapons in the order they are picked up
    • Items may be lost when logging in and logging out due to rearranging of inventory
  • Issues with door sounds on V3S
  • Unable to use a firearm after taking it from another player
  • Bear Trap does not work on zombies
  • Torch fails to render flames
  • Cooking Pot does not cool down over time
  • Raincoat is unable to be repaired with Leather Sewing Kit
  • Chest Holster is unable to be repaired with Leather Sewing Kit
  • Some shoes are unable to be repaired with Leather Sewing Kit
  • Vests are unable to be repaired with Leather Sewing Kit
  • Canvas Pants are unable to be repaired with Sewing Kit
  • Unable to set up Land Mine
  • Swapping one melee item with another will cause the dropped item to stand upright
  • Suppressor East not fitting correctly on AKS-74U
  • Multiple quick hotbar key presses causes character to be unable to drink from wells
  • Cannot hold/use items in hands
  • Tactical Bacon does not seem to affect your hunger
  • Bayonets do not give the option to chop sticks/get kindling
  • Batteries not spawning
  • Sounds reversed on doors
  • Unconsciousness bugged; player non-responsive to treatments, no status feedback when help is administered
  • Nailed Baseball Bat disappears after a few seconds when placed on the ground
  • Roof of the office building in Berezino is invisible when in 3PP
  • Items inside tents do not show quantity
  • FPS drops when you put items inside other items (and inside other items, and so on)
  • Attachments disappear from M4A1 when gun is painted using Spraypaint
  • Crossbow creates light when shooting in the dark
  • LongHorn shows ammo as .308mm instead of .308 inches
  • Cooking Pot on Fireplace is accessible from a distance using inventory view
  • You cannot switch hotbar items while there is something in your hands
  • Zombies pause and rotate side to side prior to attack
  • Problems with reloading a weapon by dragging and dropping ammunition in the inventory screen (new prototype UI only)
  • Moving anything over compass in inventory calls an exception (new prototype UI only)
  • Cannot run while accessing inventory (new prototype UI only)
  • Cannot climb ladders (new prototype UI only)
  • Items with variable quantities do not display their stored quantity (new prototype UI only)
  • Unable to respawn via in-game menu (new prototype UI only)
  • Unable to connect to servers (new prototype UI only)
  • Combat Knife is invisible when placed into Military Boots (new prototype UI only)

Known Issues:

  • Fuel gauge in V3S always shows empty
  • Fireplace continues to glow without fuel until server restart
  • Fireplace will sometimes disappear soon after being created
  • Garden plots will sometimes disappear soon after being created
  • Incorrect character animations at the Main Menu
  • Error message pops up when quitting the game
  • Some crafting functions for the Oil Barrel not working properly
    • Barrel cannot be emptied or filled
    • Leather items disappear when attempting to dye them
    • Tanning a Cow pelt in a barrel makes the fertilizer and cow pelt disappear
  • Liquid containers and some stacked items are not updating percentage/quantity of contents properly
  • Handguards and foregrips cannot be removed or modified
  • Interacting with a Cooking Pot does not give an option to "View Contents" while attached to a Fireplace
  • Weapon attachments sometimes appear invisible in 3rd person perspective
  • Doors showing as opened or closed when they are actually the opposite
  • Cannot access vehicle inventory (new prototype UI only)

Found in the Files:

v0.57.128177 - 10.06.2015

New Items:

New Mechanics:

  • Infected can now have their legs broken
  • Infected will crawl when they have broken legs
  • Player limbs can now be "bumped" and "chipped" before becoming fractured or broken
  • Putting something in your hands now removes it from that slot in inventory
  • Inventory system has been remade; putting something in your inventory will place it on the top, the second equipment below it and so forth
  • Rebalancing of infected damage threshold
  • Meat, fruit, and vegetables are now able to be skewered and cooked over a fire
    • Meat becomes cooked (and eventually burnt)
    • Fruit and vegetables become dried
  • Propane canisters now have a percentage
  • LongHorn is now able to be used without a scope
  • Crossbow holosight can now be placed on the LongHorn
  • Placing a lit fireplace in your inventory will set the player on fire
  • Fireplaces can now be lit using a Hand Drill Kit
  • Pumpkins can now be cut into pumpkin slices
  • Mixing water and disinfectant now creates a pesticide usable on plants
  • Various new actions with the Oil Barrel
    • Combining guts and plant material in a barrel creates fertilizer
    • A barrel with water is now required to tan pelts into leather
      • Clothing made of cloth or leather can now be dyed using natural supplies (bark, berries)
  • Armbands can now be created from Rags
  • Long wooden sticks have now replaced Ashwood Sticks and changed properties
    • These can be put on your back like a melee weapon
      • They are pre-sharpened and can be used to cook meat or fruits/vegetables over a fire
      • A knife can be used to cut one of these from a tree, and they can be broken down into 3 Wooden Sticks
  • Items in the environment (not in someone's inventory) can now become damaged
  • Compass now shows direction from within the item hotbar
  • Can no longer exploit the FoV whilst zoomed in (FoV doesn't change when looking through a scope)
  • Changes to the 3PP camera mode
  • Improvised Rope can now be crafted from stacks of Rags
  • Earthworms can now be obtained by digging the ground with any type of Knife
  • A stone oven Fireplace now requires 8 full-sized Stones
  • Torch can be crafted using a Wooden Stick and a rag
    • Option to add resin by interacting with a tree with the Torch in your hands
  • Fish Net Trap can be crafted using Metal wire and Netting
  • Guard houses are now enterable
  • Transformer vaults are now enterable

New Animations:

  • Carrying a barrel
  • New animal animations (eg. sitting)

New Locations:

  • Hillside Village near Kamensk

Updated Locations:

  • Berezino
  • Chernogorsk (new school building)
  • Elektrozavodsk (new school building)
  • Gorka
  • International Airfield (NWAF)
  • Kabanino
  • Military Base (Kamensk) (underground areas removed)
  • Novaya Petrovka (new school building)
  • Settlement near Sinistok (updated w/ pond)
  • Severograd (new school building)
  • Stary Sobor (Evacuation Site added)
  • Tisy
  • Turovo
  • Zelenogorsk (new school building)
  • Road barriers scattered around streets and roads around Chernarus

Programming:

  • Central Loot Economy re-implemented
  • New inventory back-end
  • Redistribution of infected spawns (to high-population areas)
    • Total number of infected per map increased from 1100 to 1240
  • Skalisty Island added as a spawn point

Fixed:

  • Fixes to Infected movement
  • Pumpkins into hands bug
  • Lower body disappearing after rolling on the ground
  • Rubber arms when throwing items
  • Animations of "making a garden plot" and "digging tile" missing or just glitching
  • Landmine bug when taken into hands
  • V3S occupant sitting behind the cabin
  • Sick status from infected wound incurable
  • Tree collisions obstructing path of V3S
  • Several duping methods fixed
  • Bug causing character to be Starving and Dehydrated upon login
  • Sewing kits making items pristine
  • Suicide animation speeds up search for apples, berries, etc.
  • Crosshair disappears, tracks weapon sway
  • Item in Plate Carrier with Pouches and Gun Holster disappears while switching it with another item
  • Complete Plate Carrier set - inventory not sortable or moveable inside
  • Putting bayonet on M4A1 with improvised silencer
  • Adding holster to platecarrier+pouches removed inventory of vest
  • Chemlight can be used to ignite fireplace
  • Chemlight equips like a flashlight
  • Cannot produce redacted seeds (cut out seeds) from plants
  • Failing to light a fireplace due to lack of safety uses up a single match
  • Fish cannot be cooked in campfire/stove
  • Invisible fireplace upon relogging
  • Plate carrier pouches cannot be repaired
  • Skinning chickens no longer produces feathers
  • Trigger sound of weapons can be heard over 200 meters
  • Door cannot be closed
  • Bugfixing on per-item quantity control (Central Loot Economy)
  • Desync improved
  • Improvised Ashwood Short Bow bugged
  • Blaze is getting ruined quickly
  • Pistol suppressor on CR75 does not sit in correct spot
  • JoeyX sunglasses spawning again
  • Bolts Quiver spawning again
  • 12 Gauge Slug shells are spawning again
  • Ballistic Helmet and Gas Mask can be equipped together again
  • Spinal fractures should be fixed now
  • Green Paramedic Pants and Paramedic Jacket are spawning again
  • Painting a gun will "lock" up gun in inventory and magazine detaches itself and disappear
  • Logging out/in with a weapon in your hand makes it immovable
  • Small Lake north of Polesovo bugged
  • V3S drives without wheels
  • Can't get into V3S
  • Struggling to swim over new trench to Prison Island (invisible wall)
  • Zombies dont see through chain link fences
  • Items in hands get moved to inventory when character starts to swim
  • Invisible food
  • Batteries not discharging
  • 3PP camera clipping issues
  • Attachment optics cannot be used as stand alone pieces for zooming

Known Issues:

  • Dynamic events spawning at the same locations
  • Server crash issues
  • Client crashes when disconnecting/shutting down game
  • Character drops weapon when vaulting while double carrying guns
  • Axe disappears when chopping down trees
  • V3S launching off ground when hitting Infected/players

Leaked Files:

v0.55.127157 - 01.04.2015

New Items:

New Mechanics:

  • New Zombie AI (combat/roaming behavior)
  • Horticulture Update
  • Cooking update (visual cooking states)
  • Stealth
  • New animal AI
  • Central Economy
  • Fireplace updates
  • New icons
  • Player control changes
  • New crosshair
  • Diseases
  • Increased Zombie Count
  • Changed Zombie Spawns
  • New idle animations (main menu)
  • New UI (main menu) (use -newui switch to try it out)
  • Forced Persistence
  • Weapon rebalancing
  • Zombie Rebalancing

New Animations:

  • New animal animations
  • Total rework of Zombie animations

New Locations:

  • New camps
    • Holiday Camp Gordyy Chernarus added near Green Mountain
    • Holiday Camp Kometa added near Topolka Dam
    • Holiday Camp Nadezhda added near Novy Sobor
    • Holiday Camp Pobeda added near Grozovoy Pass
    • Student Summer Camp added near Belaya Polana
    • Summer Camp Arsenievo added northeast of the quarry at Severograd
    • Summer Camp Pioneer added near Dolina
    • Summer Camp Romashka added near Devils Castle

Map:

  • Road improvements
  • Grassland improvements

Programming:

  • New Sensors
  • New Zombie Controller
  • New Zombie Physics
  • Noise system

Fixed:

  • Vehicle bugfixing
  • Zombie bugfixing
  • Animal bugfixing
  • and a lot more!

Known Issues:

  • Visual bugs in zombie animations
  • Sound issues with zombies
  • A rare server crash
  • Items not spawning in proper places

Undocumented:

  • New farmer zombie model
  • New "Summer House" building
  • Bullets placed in a fireplace will "pop" off after a short while
  • Spraypaint, Gas Canisters, and grenades placed in a fireplace will explode after a short while
  • Number of animal spawns increased
  • Personal zoom view (without a scope or binoculars) has been reduced by 40%
  • Vehicles now take damage from impacts with other objects and will sometimes transfer some damage to the player(s) inside
  • Can now run and shoot whilst aiming down sights
  • New prone and "roll" (on the ground) sounds for player
  • New V3S audio
  • Some animal pelts have changed size in player inventory
  • 7.62mm Round(s) are now known as 7.62x54mmR Round(s)
  • Blaze 95 Double Rifle and LongHorn now use .308 Winchester Round(s)

Leaked Files:

  • Advanced Spear
  • Amanita (mushroom)
  • Baseball Cap (new "D" variant)
  • Basic Spear
  • Car Battery
  • Champignon (mushroom)
  • Compost
  • Dress Pants
  • Fox
  • General Store building
  • Headlight Bulb
  • Hunting Jacket (Brown, Olive, Autumn, Summer, Winter)
  • IZH-18 / Sawed-Off IZH-18
  • Mackerel
  • Medical Scrubs (shirt, pants, & cap)
  • Prisoner zombie
  • Rotten Apple (new texture)
  • UMP-45
  • UMP Magazine
  • SVD
  • Tire Repair Kit
  • V-belt
  • Winchester Model 70 Alaskan


v0.54.126645 - 25.02.2015

New Items:

New Mechanics:

  • You can craft improvised suppressor using water bottle and duct tape.
  • You can craft bone hook out of pile of bones.
  • You can craft bone arrow out of pile of bones and improvised arrow.
  • Weight added to all items and clothes.
  • Caliber of ammo affect suppressor degradation.
  • Horticulture - Potato plant and its growing process.
  • You can dismantle the FN Trombone.
  • Continuous consumption and item use prototype.
  • Items now shows only rough estimates about its weight and volume of containment.
  • Cooking mechanics changes.
  • Fireplace mechanics changes.
  • Fluid mechanic tweaks.
  • Blood mechanic tweaks.
  • Weapon degradation.
  • Suppressor degradation.

New animations + audio:

  • Placeholder SFX for improvised suppressor (standard suppressor SFX).

Reworked locations:

  • Devil's castle.
  • Pik Kozlova.
  • Black & Willow Lakes.
  • Bor village.
  • Quarry near Solnichny.

Map:

  • All old rocks models have been removed and replaced with new ones.

Programming:

  • New spawn tags added to all buildings.
  • Degradation values set for pistols, rifles and silencers.
  • Blood regeneration nerfed.

Fixed:

  • Pouches for vest is now displayed properly in hands.
  • Suppressor position on Longhorn while reloading.
  • Message when loading ruined ammo.
  • Spliting stone using pickaxe will give you smaller stone with correct damage state.
  • You can no longer use mace for cutting raincoats into armbands.
  • Mace can no longer be used for skinning.
  • Force feeding guts text.
  • Thermal mechanic fixes.
  • Server stability fixes.
  • Performance fixes (server).
  • Bullet penetration fix.

Known issues:

  • Animals spin in one place.
  • Animals die randomly.
  • Animal navigation.
  • Animal animations are playing at a wrong resolution.
  • You can drive v3s while knocked out.
  • Only 1 person can get on back cargo of v3s.
  • Random desync.
  • Random client crashes.
  • Random server crashes.

v0.53.126370 - 30.01.15

New Items:

New Mechanics:

  • New animation for water pump when drinking (blue pumps only so far)
  • Improved animal AI
  • Animals make death sounds (possibly other idle sounds too)
  • Duct Tape and Rope can now be used to restrain another player
  • Fireplace Kit now requires either 3 Firewood or 5 Sticks to craft basic Fireplace
  • You can now craft an Oven from a basic Fireplace
  • Suicide is no longer possible using the Improvised Knife
  • You can craft Armband by using a knife to cut apart a Raincoat
  • Canteens and bottles can now hold gasoline
  • It is now possible to fill and empty Cooking Pots with water
  • There are now classes for various liquids: water, river water, vodka, beer, gasoline, and diesel

Leaked Files:

  • Fox Pelt
  • Horse Pelt
  • Mouflon Pelt
  • Butcher Hammer
  • Flanged Mace
  • AK Bayonet
  • Improvised Liquid Container (unofficial name)
  • New Zombie model (blank template prototype)

New locations:

  • Prison southwest of Komarovo

Updated locations:

  • Castle on Skalisty Island
  • Church at Prigorodki
  • Graveyard at Berezino

Fixed:

  • Free look now works properly on handheld scopes (you can move up and down instead of just left and right)
  • Painting a Full Ghillie Suit now works properly
  • Cooking Tripods can now be deployed properly with a basic Fireplace
  • T-Shirts now only take up one inventory slot
  • Raincoats now only take up 2x1 inventory slots

Known Issues:

  • "Rollbacks" and desync are to be expected with build 126147 due to some of what is being tested, including sanity checks. [1]
  • Pumpkins grow to 0%
  • Drinking from ponds or lakes can result in getting stuck in the drinking animation
  • Flares fired from a Flaregun cannot be seen by others
  • Your own footsteps may sound like they are actually behind you

v0.52.126010 - 17.12.14

New Items:

New Mechanics:

  • Suicide (variants)
  • Using scopes for scouting
  • Redone horticulture mechanics
  • Redone spawn points and amount of vehicles
  • Exiting and entering animations for vehicles
  • Christmas presents
  • Crafting of fishing rod, stone knife, bow, with nature only resources
  • You can cut out seeds out of vegetables
  • Torch crafting
  • Blade sharpening
  • Silencers working
  • Using of almost all items for melee

New locations:

  • Kamensk village
  • Stary Yar village
  • Location "Lysaya Gora"
  • "Grozovye Doly"
  • Krasnoe village
  • Christmass assets
  • Meadows and Farms under Svergino village
  • Ratnoe village
  • Zaptudnoe village
  • Zaprudnoe kolhoz
  • Meadows and Farms near Grishino
  • Polesovo village

Updated locations:

  • Stary Yar surrounding
  • Kamensk mining complex
  • Severograd mines
  • Powerlines is now connected with West part of map
  • Forest improvments
  • General bugfixing

Fixed:

  • Muzzle blast, Impact sounds fixed.
  • Small fish trap exploit fixed
  • Supressor visible on steyraug now
  • Damage transfer added to ghillie crafting
  • Security fixes
  • Telescopic Baton retracting
  • Improved heatpack and gut heat transfer, support for multiple heat sources
  • Drowning while cuffed under water surface
  • Heatpack and more items properly positioned in hand
  • Supressor visible on steyraug now
  • Animation polish
  • Loot distribution polish
  • and much much more.

Known Issues:

  • Item locked in hands slot
  • Items can't be picked up sometimes
  • Left earpice sound volume is lowered sometimes
  • Ghillie will probably react badly on chemlight, flare and other light sources
  • Some items will visually duplicate themselves if used from the ground
  • Server crashes
  • Client crash when disconnected from server

v0.51.125720 - 03.12.14

New Items:

New Mechanics:

  • Vehicles
  • Vehicles refueling
  • Prion Disease
  • New crafting recipes
  • Updated heat transfer
  • Watering plants

Fixed:

  • Abuse of vomiting to gain energy
  • Mending balaclavas
  • Splitting and combining netting
  • Splitting and combining burlap strips
  • Ammo box dragging on magazines
  • Combining and splitting worms
  • Breaking out of restraints fixes
  • Uncuffing using keys
  • Picking up mp133 from the ground
  • Rangefinder mechanics
  • Items are no longer pristine only
  • Skinning should now give pelts properly
  • V3S going uphill
  • V3S physics simulation
  • V3S damage to characters
  • V3S collisions
  • V3S fueling mechanic
  • Memory Leaks
  • And a lot more!

Known Issues:

  • Item locked in hands slot
  • Items can't be picked up sometimes
  • Left earpiece sound volume is lowered sometimes
  • Ghillie will probably react badly on chemlight, flare and other light sources
  • Some items will freeze in midair when you throw them multiple times in a row
  • Some items will visually duplicate themselves if used from the ground


v0.50.125369 - 05.11.14

New Items:

New Mechanics:

  • You can search for feathers in chicken coops
  • Water and energy consumption tweaked
  • Player can be put to unconscious while restrained and can be restrained while he is unconscious
  • Two handed item throwing
  • Loot table changes
  • Barricading (First iteration, you are able to lock doors, state being persistent)
  • Horticulture (You are able to use greenhouses when you aquire seeds and fertilizer to grow plants)
  • Soaking of items in backpacks
  • Waterproof items
  • Wring items
  • Player temperature
  • Shoe degradation and comfort
  • Duct tape repair and crafting
  • Improved weather system
  • Drowning
  • You can stitch wounds now
  • Riders jacket, military shoes, combat shoes, leather shoes, working boots can be patched using leather sewing kit
  • New animals (Hen, Goat)
  • Server time affects temperature


New Animations:

  • New holding animations
  • New unarmed sprinting animations
  • New grenade unpinning
  • Wring animation added to wring clothes
  • New handgun animations
  • New restrain animations
  • New sitting pose for pistols, two handed and unarmed
  • New bow reload animation
  • Prone move with pistol polished


Towns and Villages:

  • New village "Belaya Polana"
  • New town "Novaya Petrovka" + surroundings
  • New village "Topolniki"
  • New village "Svergino"
  • New village "Berezhki"


Locations:

  • New Kamensk mine
  • New Military Base near Severohrad
  • New Svergino castle
  • New "Pobeda dam"
  • Krasnostav Airfield now has a new Hangar and Office
  • Others:
  • Food and News Stands has been added
  • Bug fixing
  • Map optimization
  • Barrels was removed from map


Fixed:

  • Fixed Shadows
  • Eject Buckshots option for shotguns
  • Fixed Shadow Issues
  • Fixed Client Crashes
  • Fixed Server Crashes
  • Antihacking measures
  • Visor for gorka helmet now shows bandanas/balaclavas
  • Fireplace works at high altitude
  • Fish trap works with bait as well
  • Leaving unconsciousness while having burlap sack will keep screen dark
  • Smersh vest without backpack appearance fixed
  • You can no longer place hacksaw and sickle on shoulder
  • Telescopic baton damage texture
  • Telescopic baton won't reset its damage after open/close action
  • Breaking from restraints is now done through repeated alternated pressing of A and D keys
  • Animation and cancel action added to road flare ignition
  • Animation and cancel action added to chem-light ignition
  • Feathers combining and splitting added
  • You can add kindling and sharp sticks to fireplace
  • Performing other environment actions while on ladder or swimming removed
  • Breaking from restraints fixes
  • Attachment slot removed from skate and firefighter helmet
  • Message spamming reduced
  • Temperature is now affected by movement
  • Safer heat comfort calculation
  • Skinned animal now hides correctly when the process is completed
  • The process of skinning can be cancelled at any time
  • Status message for drowning
  • Shoe damage/wear reduced
  • Rangefinder measures distance properly
  • And a lot more!

Known Issues:

  • Items do not update their state properly (durability/wet). Moving them, or relogging will refresh.
  • Server crash
  • Performance deteroriation



v0.49.124972 - 24.09.14

  • Fixed a server crash caused by ragdoll
  • Fixed a server crash and persistance corruption
  • Map changes
  • Persistance is enabled again by default on official servers. And is available as an opt in for all servers.

v0.49.124971 - 17.09.14

As always, we will be watching server data, and the feedback tracker for any potential severe issues and will address them accordingly with a hot fix. For any bugs/issues you run into, please let us know by filing it on the feedback tracker: http://feedback.dayzgame.com

Map and spawn changes:

Severograd, and new villages in vicinity

New items:

New mechanics:

  • New melee hit detection
  • Player temperature
  • Resuscitation
  • Fibrillation
  • New events (helicopter crashes, vehicle spawns etc.)
  • New door implementation
  • Players can now run up and down the stairs
  • Zombie variations
  • First iteration of central economy.
  • Animal navmesh

New animations:

  • Digging Animations
  • New restrained crouch pose
  • New restrained crouch walk
  • CPR animations
  • New zombie walks, runs, sprints and idle variations
  • Ragdoll changes

Fixed:

  • Duplication techniques removed
  • Shotgun pellets in multiplayer are now working
  • Player can no longer take an item in hand while handcuffed
  • Various gesture related fixes and polishing
  • Raised move with bow in Standing stance and rotations with bow
  • Minor polishing for different reloads
  • Unintended fishing cancellation by player movement should be reduced
  • Wearing raincoat and gorkas now prevents you from soaking from rain
  • Clothes drying revisioned
  • Berry picking, tree and kindling gathering and worms digging can now be cancelled
  • Player gets wet even when only partially submerged in water
  • Ruined axe warning message
  • Balaclava mask can get wet
  • Weather client synchronization
  • 7.62x39 cartridges have weight
  • Rags and sticks are spent when they are in hand before crafting starts
  • Allowed swing detection for most melee weapons
  • Added sound, music, radio and speech fade in dead state
  • Battery licking animation for check battery action
  • Various desync issues
  • Various server performance issues
  • Player can no longer change weapon when in water
  • Player collisions adjusted to reduce clipping through walls in various situations
  • Fixed an issue where certain gestures would not get called from raised stance
  • Fixed footstep sounds in various moves
  • Fixed an issue where the player could fall to the ground after performing "Drink All" action
  • Fixed an issue where on occasion, one player restraining another would not result in succesful restrained animation on the player being restrained
  • Fixed an issue where the player entering water would not get disarmed automatically under certain circumstances

Issues:

  • Persistence (Events do not get loaded properly after server restart)
  • Persistence (Server state can become corrupted due to grenades stored in containers)
  • Melee (When using rapid left click there is a high chance that melee weapon will get switched)
  • Broken shadows in some cases
  • Zombies are unable to get into some of the buildings.
  • Events (bad positioning on spawn, items might spawn below ground, can be seen on inventory screen)


v0.48.124737 - 13.08.14

Known issues

  • Player is unable to attack with any weapon under certain circumstances
  • Character freezes for a few seconds after throwing an item under certain angle
  • Players experience desync when engaged in melee combat while their network bubbles overlap
  • Random throwing of items
  • Ladders can't be used after hit by a grenade explosion
  • Player is stuck in building after reconnect
  • Player cannot respawn properly after drowning
  • When restrained while unconscious player stays restrained until he reconnects
  • Character goes prone after using drink all action on canteen
  • Random police car spawning doesn't work properly. Cars are not visible, loot is there though.

New

  • Animations: Igniting fireplace
  • Animations: Restrained sprint (run)
  • Animations: Fishing (pull out, check, start)
  • Animations: Searching for berries, digging
  • Animations: Cow animation sets
  • Crafting: You can craft leather sack
  • Crafting: You can craft mosin wrap from burlap sack
  • Crafting: You can add grass to burlap wrap
  • Crafting: You can sharpen wooden sticks
  • Crafting: You can combine sharpened sticks and feather to create a primitive arrow
  • Crafting: Preparing chicken will now also give you some chicken feathers
  • Crafting: You can saw mosin-nagant 9130 off
  • Crafting: You can paint sawn-off mosin-nagant 9130
  • Crafting: You can tear bandana mask into rags
  • Crafting: You can attach and detach Smersh Backpack to Smersh Vest
  • Gear: Crafted leather sack
  • Gear: Smersh Vest
  • Gear: Smersh Backpack
  • Gear: Sharpened Stick
  • Gear: Chicken Feathers
  • Gear: Primitive Arrow
  • Gear: Added lifetime and persistence parameters
  • Gear: Bow can now use primitive arrows
  • Gear: Tank helmet
  • Loot: Randomized police cars spawns (works but cars are not always visible - see known issues)
  • Loot: Some guns spawn with ammo now
  • Weapons: Sawed-off variant of mosin-nagant 9130
  • World: Sinistok village is added.
  • World: Vavilovo village is added.
  • World: New WW2 monument has been added to Severograd town.
  • World: Oak tree was replaced by new model.

Fixed

  • Animations: Slow and fast move with raised Bow in crouch
  • Animations: Silence gesture crouch and prone polished
  • Actions: Tearing bandana into rags produce only one rag now
  • Actions: Highly increased chance of finding an apple
  • Actions: Slightly increased chance of finding a berry
  • Character: Moved position of collision shapes for standing and crouching poses with two-handed weapon
  • Cooking: Highly reduced chance of getting food poisoning from burnt meat
  • Crafting: Tracksuit pants can be mended with sewing kit
  • Graphics: Textures for epinephrine and fire extinguisher improved
  • Engine: First iteration of wall clipping fix
  • Gear: Gorka pants takes four slots
  • Loot: Heli-crashsites fixed
  • Loot: Loot tables changed
  • Loot: Rotten fruit and vegetables removed from loot spawns
  • Weapons: Crossbow dispersion tweaked
  • Weapons: CR 527 magazine cannot be repainted
  • Weapons: Range for all melee weapons and fists tweaked
  • Weapons: All melee weapons are set to use cursor for hit now
  • Weapons: CR 527 magazine description edited
  • Weapons: MP5 30Rnd magazine takes up two vertical slots
  • Weapons: Shotguns damage
  • Weapons: Improvised bow dispersion tweaked

Nicht dokumentiert:

New

  • Animations: Player can now run with guns raised
  • Animation: New animation for running and walking with gun raised
  • Files: Added PBO files for Bears and RGD-5 Grenades
  • Player: Can now crouch walk when legs are broken
  • Server: "Regular" and "Hardcore" servers changed to "Third person" and "First person" respectively
  • Weapons: Added 5Rnd Clip
  • Weapons: Added .380 Auto 35 Rounds
  • Weapons: Added Crossbow Holosight
  • World: Added V3S Truck wrecks

Fixed

  • Camera: Camera no longer glitches through walls
  • World: New Deer stand model added
  • World: New fence model added

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